W
wrekognize
Guest
Well here's the answer from the FOF on 08/15/2008 quoted below. Doesn't it seem like the seeds flooded the market anyways, and I personally have no desire to grow the plants anymore. I'm sure many others feel the same.
Aug 15th FOF response:
"This was a design decision. While the code is complex (way more than just telling it new vs. old), it wouldn’t take too much time to allow the plants to produce seeds. However, since these plants cannot cross-pollinate or give resources, if we allow them to produce seeds the market will be flooded with the most desirable plants within 3 to 4 weeks. And in 2 months from now, only a handful of people will bother with the plants anymore and definitely nobody will be hunting the seeds as everyone and their brother will have tons in store already. By limiting their availability and randomizing the drop of the seeds, it will make the most desirable plants rarer and thus more valuable while also expanding the life span of this mini-game."
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Aug 15th FOF response:
"This was a design decision. While the code is complex (way more than just telling it new vs. old), it wouldn’t take too much time to allow the plants to produce seeds. However, since these plants cannot cross-pollinate or give resources, if we allow them to produce seeds the market will be flooded with the most desirable plants within 3 to 4 weeks. And in 2 months from now, only a handful of people will bother with the plants anymore and definitely nobody will be hunting the seeds as everyone and their brother will have tons in store already. By limiting their availability and randomizing the drop of the seeds, it will make the most desirable plants rarer and thus more valuable while also expanding the life span of this mini-game."
...