This is simply not accurate in a game economy. Only player-to-player prices (variable costs) will adjust. Games like UO have fixed prices (housing, insurance, and the faucet itself) that will NOT change no matter how much or how little money is in the economy. This is why inflation breaks game economies. Fixed costs (usually goldsinks) are trivialized by inflation at the same time newcomers to the sandbox are marginalized by it.For me Im saying the gold value itself isnt broken because prices adjust.
It should be noted that games like UO which are heavily item based and (therefore) suffer from enormous power creep, are much more affected by inflation, than games which are not. I would be happy to discuss some other game economies for reference if anyone's curious about how UO fits in.
Just in real life, the biggest victim of inflation are the poor. There are good reasons why inflation is heavily frowned upon . . . it is a very well-known fact that inflation increases poverty and affects poor people more severely than the rich. This is true both in real life and Ultima Online. Your examples make little sense. Inflation hits the poor the hardest
In the interests of clarifying this particular game economy / real economy and inflation / hyperinflation debate:Actually, Inflation doesnt hurt the poor. I hurts whoever doesnt have the initial gold influx.
In the real world, the poor are not the hardest-hit by inflation. The poor have no savings, so they have no money to lose value. The poor might be hurt by a "lag-time" in the short-run while wages catch up to meet to inflation, but in the long-run they will be no better or worse off than they were before. The people most hurt by inflation are the people with a lot of capital which now has less value, nd that money is unlikely to regain its original value in the long-run, or ever, because that would mean deflation, and people avoid deflation for reasons I'll explain in a sec. Granted, you could argue that the poor are affected by that, since if capital isn't being transformed into jobs, the poor have fewer job opportunities in total, but I don't think that's what you meant. Now, hyperinflation destroys economies so thoroughly that both the poor and the rich are crippled. But the real world has only had a handful of those in the last century, they're outliers really, and I'm very hesitant to apply that term to UO.
Here's what I would apply to UO: UO is like the real economy would be if wages NEVER caught up with inflation. Imagine if, in the real world, we were being paid 1950s wages, and being charged 2008 prices. That's UO, stuck in the past in terms of its gold faucets and sinks - faucets and sinks that are NOT features of a real economy*, and which do indeed make the difference in how inflation affects the system. In such a scenario, yes, inflation hurts the poor, the noobs - and I've already explained why ad nauseam.
As an aside: it's not entirely accurate that inflation is heavily frowned upon in the real world. Most real economies deliberately cause a small amount of inflation to encourage growth, investment, and to keep up with population. If they didn't, we'd end up with a system in which the people to money ratio decreases - that is, money would feel more valuable because there would be less of it per person. This causes deflation, as people hoard money with the belief that it will continue to become more valuable, and obviously this can be destructive to the growth of an economy.
*Simplifying in the interests of not tangenting further.
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