Here I thought we were arguing.
Right. Than archers have all that, plus velocity, balance, moving shot, AND the range of a mage. It is hilarious, isn't it?
I say again. 225 total stat cap, 100 max for each stat. Obviously there'd be some kinks with that to work out, but the general idea (imho) works. No more dexxer mages that lose their main disadvantage (easy to hit). No more warriors and archers with super mana-banks, allowing them to do 6 specials back-to-back while casting bush and chiv spells, and 4s weapons swinging/shooting at the minimum swing speed. In essence, going back to "pure" templates. Maybe go 255 cap, with 100 max in each, but that's the most!
Gracie! I've been chugging the coffee and pre-writing. I've ran into many snags with the story, since so much changed for the month or so I didn't play. For example, I need to get with Smurf and figure out the future of his character, or whether he wants me to leave his character out all-together now that hes not MPR or TB.
I write the parts of these stories in sort of an episode-format. You'll notice they don't pick up where the previous part left off, so there won't be too much storyline elaborating on the whole "house blowing up" thing.
I've already written a fair bit of the next part, but it may still be a while before it posted. I want this one to be "epic".