Since the upcoming factions changes may have the potential to disrupt the balance of PvP on Siege, would it be possible to get a Siege Test Shard for this publish? It would make things much easier for us to test and report potential problems and give positive feedback as well. 
Also... I posted a faction problem a while back that is speciffic to Siege. This problem involves opposing faction players joining an enemyf action, redlining themselves, running up to a member of the same faction [usually a dexxer] and attacking, which resulted in the non-agressor losing faction kill points. These players continue this until high ranking players have zero faction points.
Draconi responded saying this was poor game design and that he had Mesana on it for Publish 56. Is there any word on whether that will be resolved for test and/or the publish? If the proposed additions are emplemented on Siege, this would definitely need to be fixed first.

Also... I posted a faction problem a while back that is speciffic to Siege. This problem involves opposing faction players joining an enemyf action, redlining themselves, running up to a member of the same faction [usually a dexxer] and attacking, which resulted in the non-agressor losing faction kill points. These players continue this until high ranking players have zero faction points.
Draconi responded saying this was poor game design and that he had Mesana on it for Publish 56. Is there any word on whether that will be resolved for test and/or the publish? If the proposed additions are emplemented on Siege, this would definitely need to be fixed first.