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Peerless Bosses Too Easy

Gildar

Babbling Loonie
Stratics Veteran
Stratics Legend
Before they can properly balance the monsters to the players, they need to balance the players to the players.
 
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gjohnson5

Guest
UO Devs need to stop getting their info/input from these boards.They need to realize that these boards represent the the smallest percentage of the playerbase.You get the same peaple whinning about the same things.There is seldom inteligent input or ideas,its just a rant fest.The only changes that make me mad are the ones brought about by the devs paying attention to a handfull of peaple and thinking they are representative of the whole playerbase.

Only way they`ll ever reach the full playerbase is with a log in poll and/or a small area for comments.Until than it`ll continue to be ran (into the ground) by the whinning and crying minority.
I agree and most of the rants seem to be from either trolls or people who have quit the game. I see very few posts from what I can tell are experienced players (pre-AOS) players
 
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gjohnson5

Guest
My problem has nothing to do with jealousy of a few certain people. It has more to do with currently there is NO way for my guild to have a fun peerless hunt with more than two people. If we bring any more than that to a peerless, it just becomes a boring click-your-mouse-and-macro fest.

This is a massively multiplayer game, and there should be some game content that is rewarding and challenging on a multiplayer level. Make the peerless bosses actually "peerless" again. (And no, purposely handicapping ourselves isn't an acceptable solution when part of our monthly fee is supposed to go towards game development.)

And as for forced grouping, how exactly are you being "forced" into anything? If you are so repulsed by the thought of grouping with others, don't go. What exactly are you going to miss out on by not going? Loot? Almost all items are tradeable in game, so you already dismissed that concern in the thread about power scrolls:


If the "buy it from someone else" solution is acceptable for anyone who is unable to get power scrolls themselves, certainly it is acceptable for anyone who is unable to get a group together for multiplayer PvM content.
How many players should be required to enter peerless areas? 5,7,9??
The peerless bosses will be like Magincia dark fathers and 20 people are attacking it. There's no skill or fun in having to group to that extent and then not get the item you went there for. Also if your a ninja (since thier damage is reduced for some reason) and don't do significant damage , you might not get the item at all

I don't play the game to attain items. I play the game for fun. If the game turns in to investment and return on investment, where does the fun go? My time would be better spent watching the stock market drop to all new levels and investing when I think it hit rock bottom. By that logic noone should play UO at all....

IMHO if playing certain parts of the game get boring to you, then it YOU who need not go into certain areas.
 
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Tiamat

Guest
Sampire is getting nerfed anyways (or at least, they're making it so you can't switch jewelry to keep vamp form with minimal skill points)
 
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Connor_Graham

Guest
It's people like you who will be the death knell of UO. I have news for you. Most people in this game are noob archers or noob tamers who can't fight their way out of a wet paper sack. Most people are too afraid or dumb to learn how to play a WARRIOR not to mention the catering to of other classes over eleven years. There are very few people left playing UO, and forcing people to group up would be a direct cloning of other online games. Other games that actually have POPULATION. UO has always been soloable and such it should remain. Many people play online games to solo them and I will not explain the reasons why to someone like you. It would be a waste of keyboard durability.

Just take this advice and mind your own freaking buisiness and stop playing armchair developer. I offer the same advice to 99% of this forum. The nerfherding crybaby UO player will be the UO killer, not some fancy new game.

That is all.
Nerf Nerfherders!
:D
 
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IRS

Guest
Seems to me that alot of ppl are complaining about the easy in which some ppl have been soloing bosses. With Bard Tamers and Sammies soloing these bosses, I believe its well past time the Devs beefed up the Peerless Bosses and just about everything else out there.

The templates arent the problem, its the Devs that have been lacking in adapting the game to the way players have changed tactics. With a little flick of the switch half the sammies are gone. But it still doesnt solve the problem that the Bosses are to easy.

Please Devs look into making the game more of a challenge than just a farming quest for better loot to sell on vendors in luna.
UO Hall.. the reason the game has gone to hell.. cause of everyone on here is always crying about something.. bosses too easy? Then take a partner an go in w/ no suits, no super dragons, no musical instruments an try to wrestle it..
How about players start adapting an leave the friggin game alone before it gets any worse.
 

GarthGrey

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
To the OP, I like it better when you rarely post, kinda like the way you're rarely around on LA. Apparently that's all you do is Peerless. If it's gotten too easy for you, go do something else. Jesus...
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Hard =/= fun

Fun is using a template you enjoy playing and doing WTF you want with it.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Seems to me that alot of ppl are complaining about the easy in which some ppl have been soloing bosses. With Bard Tamers and Sammies soloing these bosses, I believe its well past time the Devs beefed up the Peerless Bosses and just about everything else out there.

The templates arent the problem, its the Devs that have been lacking in adapting the game to the way players have changed tactics. With a little flick of the switch half the sammies are gone. But it still doesnt solve the problem that the Bosses are to easy.

Please Devs look into making the game more of a challenge than just a farming quest for better loot to sell on vendors in luna.
The problem is that players only get stronger and stronger. As such, once strong monsters become soloable. This is a trend that cannot be halted without removal, or limiting of insurance. Simple equation. People don't loose items, people get powerful, and max out, = devs must design on an upward spiraling power scale, so that players are always getting more and more powerful items, abilities, pets, and other tools.

So when SA releases the next stage of ultimate badassery people will be like "wow thats a hard monster!" but within a year it will be soloed, because they have to keep giving players more power to keep them from having the topped off blues. Proposed 150 skill cap... a good example of such upcoming tomfoolery.

So enjoy the problem. It's not going away.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
UO Hall.. the reason the game has gone to hell.. cause of everyone on here is always crying about something.. bosses too easy? Then take a partner an go in w/ no suits, no super dragons, no musical instruments an try to wrestle it..
How about players start adapting an leave the friggin game alone before it gets any worse.
Man.. people around here are so oblivious to obvious examples of systematic flaws in the games design.

I've said this time and time again, if you have to actively castrate your character to find a challenge (something I hear suggested pretty often), then the design plan has gone very wrong.
 
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RoycroftLS

Guest
I don't play the game to attain items. I play the game for fun. If the game turns in to investment and return on investment, where does the fun go? My time would be better spent watching the stock market drop to all new levels and investing when I think it hit rock bottom. By that logic noone should play UO at all....

IMHO if playing certain parts of the game get boring to you, then it YOU who need not go into certain areas.
Making the game fun again is precisely what I want. As it stands now, so called "peerless" monsters can be easily handled by a small group of archers/mages/tamers standing in the same spot casting/firing the same thing for a few minutes. Something that is supposed to be the epitome of end-game PvM is reduced to the difficulty level of "can I stay awake until it's dead?"

My guild certainly isn't the best coordinated or most well-equipped of guilds, and yet it's so routine and uneventful for us on peerless bosses (or in doom) that we don't even need a separate Vent channel to discuss the encounters anymore. How engaging or exciting can a multiplayer encounter really be if we can discuss our property taxes over Vent the whole time?

All of the guild pays monthly fees to continue the game development, so I don't think it's too unreasonable to expect periodic game updates to keep things challenging. That is, without the onus always falling on us to make things challenging by handicapping ourselves.

This is multiplayer game, and there should be some monster encounters that require group coordination and teamwork in order to achieve a common goal. Being able to interact with others is the single biggest drawing point a MMORPG has, and it would be nice to have meaningful interactions in end-game PvM again.
 
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Tycolby

Guest
Making the game fun again is precisely what I want. As it stands now, so called "peerless" monsters can be easily handled by a small group of archers/mages/tamers standing in the same spot casting/firing the same thing for a few minutes. Something that is supposed to be the epitome of end-game PvM is reduced to the difficulty level of "can I stay awake until it's dead?"
At Least One see my point. You only need Two ppl to farm Peerless all day long now. Two tamers for prism and Millie, an archer and tamer for Bedlam. That's it and during that time one person can go grab a bite to eat or go to the bathroom. And its not like you have to have uber gear either to fight them. You just got to plan your attack and get yourself set for it.
 
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Tycolby

Guest
Many people play online games to solo them and I will not explain the reasons why to someone like you. It would be a waste of keyboard durability.
QUOTE]

Anti Social, Lack of Communcation Skills, Power Hungry, Greed or is it to seek ones self worth, or obtain ones defining Life Goals?

if you truely believe UO was meant as a game that would remain a solo adventure forever then you never should have started playing it in the first place.
When you start the game yes its a solo adventure from the start. But in time you had to interact with ppl to get things done and thats where the game ends to be a solo adventure and becomes a multi- player adventure game.
The game was meant to be a way for ppl to interact with each other from all parts of the world. Which it has done for the last 11 yrs.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
I see no problem in being a solo player in a shared world.

However, I don't expect to be able to do everything no matter what my play style.

Seems to me that a healthy ecosystem of minigames will offer a wide variety of challenges without need for dogma.
 

Redxpanda

Lore Keeper
Stratics Veteran
Stratics Legend
We need something colorful and/or shiny to help us forget about the nerf....How about a loot bump?

Go Loot!
 
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Extra Value Meal

Guest
Got a link to back that up? And I think if they didn't want them to be soloed, they would have done something instead of waiting more than 3 years. And grizzle = 100% possible, just takes forever. A tamer can even do it.
They are Peerless bosses, providing the toughest and most challenging monster/encounter in the entire game, yet you don't believe they were originally intended to be taken on by groups of players and not one? And your logic is faulty. When the Peerless bosses first came out, they could not be soloed, and the same went for Gauntlet bosses. It's just another example of the dev team's failure to act to rebalance overpowering skills and items. They didn't add this stuff to make 'em soloable, they wanted to satiate the lust for new items. Granted, it's a terrible way of doing it as every time they add new artifacts, they have to make them better than the ones which came before because if they aren't, nobody would ever farm for them. We're reaching the limit here. It's not because they wanted to make Peerless spawns soloable, if anything, that was an unattended thing.

I can only imagine the uproar when Kael'thas, the toughest boss in WoW, can be soloed by one class because that is pretty what's happening here.
 
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Lord Kynd

Guest
I've watched a simple Bard/Mage solo lady Mel. ;)



Just making it so big that it takes 50 people to wear down its hp isn't making anything interesting or fun IMO. Making it take characters with different Responsibilities/Skills during the fight Does.

cool wasn't sure if the saty's would last long enough ...


and

i agree with the rest ..
 
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Lord Kynd

Guest
This is multiplayer game, and there should be some monster encounters that require group coordination and teamwork in order to achieve a common goal. Being able to interact with others is the single biggest drawing point a MMORPG has, and it would be nice to have meaningful interactions in end-game PvM again.
it being multi player does in no way shape or form meen it has to have group play.

and to the other poster ...
try trust as one main reason why people perfer to solo instead of group....
another reason is gathering groups is not always easy... try doing it at 8 am.. 10 am..
12 noon ..

i perfer soloing as much as i can, i admit freely i suck at xhealing so grouping sometimes turns out bad :(
and i definitly don't have want nor need to be forced into having to do something to play. ( other than paying my monthly fee and turning on my system and actually playing )
 

Arrgh

Sage
Stratics Veteran
Stratics Legend
Smile!

More power to those who can solo...myself I've never been able to solo even the lower end bosses and I sure as the world have never been lucky enough to get with a group to go do any of these peerless. "If" I could solo just one boss regularly I'd be able to trade/sell resources from that one in order to pay for the outlandishly high costs of peerless resources needed for crafting. It's nothing but pathetic what it costs to buy the items needed for crafting on my shard.

I wish we had a non-player vendor that sold peerless ingredients so I could at least have a chance to make some of the craftables, then again that defeats the purpose of one of the reasons for doing peerless eh? That really isn't the issue for me in this thread. The issue is control freaks.

To those control freaks who insist we "must" group, you show your true nature of control freakishness by continuing to reply to people's responses with your insistence that it's your way or the highway...do you own U.O. exclusively? Last I checked having a subscription or 10 doesn't make you the controlling share holder so when you buy the controlling shares of U.O. please, please for God's sake post it so I can cancel my subscriptions as I'm sure you'll just turn the game into something as sad as WOW minus the graphics.

I am not anti-social in the least, I enjoy meeting new people. I will play this game with friends and guildmates as often as possible on my schedules but when they aren't online and I want to do something, I will not be force fed having to group. Period. The day that happens is the day I find another online game or start juggling kittens for a hobby.

I have quit several different online games thanks to the "forced" aspects that control freaks have insisted upon imposing on those of us who don't have the time, resources, experience or connections or feel that we should have to deal with someone who is a control freak know-it-all in a group, the village idiots, the people who constantly slow the group down or have to go AFK every minute. My time is limited and it is valuable, maybe those who feel the need to try and control how others enjoy the game have no lives or infinite time to sit on their butts and play a game...good for you, watch out for hemorrhoids. Play how you want and I'll play how I want. There's not a thing you can do about it, although I am sure you'll try to find a way. You can bet your last piece of gold, if I find a way to solo a peerless, I'll be right on it every chance I get to stock up on those expensive resources. No doubts. Chances are that me going solo on a peerless aren't all that great as I suspect is true for most everyone else.

Out of the 15 years of internet computer use, this board has some of the most negative, ungrateful people and posts I have ever had the misfortune to stumble across. On the other hand the positive people on these boards make up for all the negativity. I have discussed this forum with people i/g and I have been told by many different people i/g that they will only read certain people's posts, not out of arrogance but because it's always the same negative mess from certain people. It's pretty sad when people become so predictable that a guild of 200 won't read certain people's posts. All I can say is there must be some pretty miserable people from the amount of complaining I see from certain individuals. Much love to you in all sincerity, I hope your lives turn around for the better.

This is in no way meant as an attack on anyone and especially to Tycolby. I enjoy your posts for the most part and agree with you on most things with the exception of this.

Peace.
 
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Tycolby

Guest
This is in no way meant as an attack on anyone and especially to Tycolby. I enjoy your posts for the most part and agree with you on most things with the exception of this.

Peace.
Yeah Sometimes i can hit a homerun and others I strike out like Bonds off of steriods!!!
 

Arrgh

Sage
Stratics Veteran
Stratics Legend
I'd say your batting average is one of the better in the "league". ;)

Back to work I go...Peace!
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
To those control freaks who insist we "must" group, you show your true nature of control freakishness by continuing to reply to people's responses with your insistence that it's your way or the highway...do you own U.O. exclusively? Last I checked having a subscription or 10 doesn't make you the controlling share holder so when you buy the controlling shares of U.O. please, please for God's sake post it so I can cancel my subscriptions as I'm sure you'll just turn the game into something as sad as WOW minus the graphics.

I am not anti-social in the least, I enjoy meeting new people. I will play this game with friends and guildmates as often as possible on my schedules but when they aren't online and I want to do something, I will not be force fed having to group. Period. The day that happens is the day I find another online game or start juggling kittens for a hobby.

Perfectly said. The control freaks cannot even come up with one reason why someone would play a MMO solo. Heres one. The market. I can buy from you and sell to you. Hint: There are others. Imagine that!
 
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Divster

Guest
To all those who argue against the possibility of solo play and use the argument of this being an mmo u conveniently forget the next stage of that name.... RPG yes thats right kiddies MMORPG!!!!! Many people like to solo certain aspects as the game as single hero for whatever reason, but just because they solo one aspect of the game doesn't mean they do not intergrate with the community in others. There are many aspects of the game that are done alone, such as training or crafting and even pvp as a lone wolf. Stop using the lame argument of it being online as if that should decide and dictate exactly what people do. Ever trained your char on its own or crafted alone in your house? If so guess what, your argument is void. Even if you don't (and pls don't pretend u have never done any of these things alone) other people do so as one of your advocates suggested stop whining ! wow that goes both ways huh?
 
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Tycolby

Guest
There are many aspects of the game that are done alone, such as training or crafting and even pvp as a lone wolf. ?
Just had to ask How do you PvP solo? Do you go into your house and whack yourself to Death? Last time I checked PvP stood for Person vs Person not Me vs Myself.
 
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Divster

Guest
as I said, pvp as a lone wolf so it is just u v someone else , no "group" involved

Admittedly not the best example!
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
To me this issue has nothing to do with choice of soloing or not as a whole, but wether or not these creatures were designed to be soloed.
I for the most part am a solo hunter, but I recognize that thats a choice I make, and thus certain aspects of the game will be closed off to me, unless I get some freinds to help out.
I personally think thats how a game should work. Some things are for team work, some things are soloable.
Getting back to Peerless bosses, these creatures were NOT desinged to be soloed. I think it was even stressed at the release of ML that you would "need" a group to take on these baddies.
The point here is that levels of player power have gotten out of control. This is due to a flaw in the design of the game. A previous system was set up, and now no longer works as intended because of ever increasing player power.
 
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Divster

Guest
If someone was inclined to spend all thier time as a lone wolf, yes I imagine it would actually be challenging seeing as you would be on your own and thus forced to fight on your own, however you seem to miss the point, this is an option that is available to people. I never said it had to be a full time thing, but it is something people can and should be able to do. Just as the argument about it being an mmo is flawed when it comes to people who may want to solo certain things. it does not mean they shun all community integration, but some aspects of their game play are focused into doing things they want to do.. whatever that may be. It is this freedom of choice that makes uo the great game that it is, rather than be funneled into someone else idea of what the game should be. Nothing is stopping people from going into things as a group, so why should people be forced to stop soloing certain things?
 
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Turdnugget

Guest
Bump up the virtue dungeons instead!

Give more options of places to hunt that offer a challenge. That's what they USED to be. Get to the bottom of a dungeon and that's where the challenge was. Back in the day, the LL room was a good place to hunt and you couldn't really do it SOLO as there was about 3-4 LL's, + liches and other crap to deal with.

Give better loot in those dungeons. Rarely do people dungeon crawl like it USED to be.

I think that would be better then revamping the Peerless mobs. I don't see anything about changing Champions again either? They can be solo'd just as easily as a Peerless, or with a small number of people who know what they're doing.

I wish the nay sayers about soloing and how this is supposed to be a 'group' game would understand that not ALL players in UO have the time to find a group. Not everyone has the same play schedule and therefore makes it hard on them to be able to do Peerless/Doom. Why penalize them for finding something they're good at to get items they need/want and find it a fun challenge to do so. Where's the harm in that?

If you're tired of having someone chain solo a peerless, perhaps try ANOTHER peerless. If you keep fighting the same one over and over and it's easy as pie, then you obviously need to try something else. Try something more challenging.

Like Connor has said over and over, there aren't that many that actually do SOLO. Ya people might have a sampire or wammy, but how many of them can actually do Doom or a Peerless? It's not as easy as 1,2,3 to play one. It takes time and practice and at least half way decent items. Just because you've got the skills, doesn't mean you have the talent.

You can have a mage with 120 EI/Med/Mage/Resist etc... but that doesn't mean you're good at it.

I'm sorry if your server is ridden with people soloing a peerless and it makes it hard for you to go and fight it for items... perhaps find something else to do?

Try making a t-hunter, I hear that soloing a level 6 t-map can be rather difficult.
 
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RoycroftLS

Guest
I wish the nay sayers about soloing and how this is supposed to be a 'group' game would understand that not ALL players in UO have the time to find a group. Not everyone has the same play schedule and therefore makes it hard on them to be able to do Peerless/Doom. Why penalize them for finding something they're good at to get items they need/want and find it a fun challenge to do so. Where's the harm in that?
I don't have an objection to there being lots of single player content, as my guild doesn't always have enough people online to go do something together.

But when most of us do log on the evening, it would be nice if we had the option of having something fun/challenging in PvM to tackle together. Fighting peerlesses and the gauntlet nowadays is like doing the same jigsaw puzzle for the 100th time. Sure, at one point it was challenging, but now it's to the point where we can do it with our eyes closed, and it's more monotonous than anything else.

As it stands now, more evenings than not my guild consists of 10 or so people doing their own things, because there isn't anything left in PvM that's still fresh and fun for us to do as a group. It's been brought up a few times that if we are all essentially playing our own individual game, and our guild is simply being together on Vent, then why are we paying a monthly fee to access a multiplayer server that doesn't enable us to have fun together?

For me, it isn't about forcing other people to group, it's about trying to keep my little UO community together. I enjoy UO most of the time, and it's the community that has kept me around (or brought me back) more than anything else.
 
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Turdnugget

Guest
If that's the case, I say leave the Peerless alone. Some people STILL find them challenging and fun. Maybe they haven't been doing it as long as you.

Perhaps a better solution would be to revamp the Virtue dungeons. Make them more appealing. I can see a guild dungeon crawling through Deceit... having to fight their way down (don't allow recall) and slowly fighting tougher and tougher mobs till finally you reach an Ancient Lich from Hell. Make it tough like a champ, perhaps weaker, perhaps stronger. Make it spawn other undead creatures to help aid it. Give it a charm spell that if it kills one of your party members, the lich turns them into one of their helpers attacking your party until that person is resurrected?

All i'm saying is the Peerless should be left as is, but other mobs bumped up instead.

Tokuno needs some love! It's hard as hell to find a good bokuto/no-dachi or any toku armor that's not crafted by runic. Toku kinda sucks for loot.
 
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Tycolby

Guest
Try making a t-hunter, I hear that soloing a level 6 t-map can be rather difficult.
The only LvL 6 t Maps that are hard to solo are the ones that pop two Balrons and two Ancient Wynms on Dot Island.
Most ppl in THB can solo a lvl 6 map or they work hard at doing it.
If you want me to help you out come over to LA and find Crazy Horse of THB and i will show you how so solo a lvl 6 map.
 
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Turdnugget

Guest
I don't have a t-hunter =) I just remember reading on that forum about lvl 6 maps... Just giving another way for someone to have a new challenge.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Perhaps a better solution would be to revamp the Virtue dungeons. Make them more appealing. I can see a guild dungeon crawling through Deceit... having to fight their way down (don't allow recall) and slowly fighting tougher and tougher mobs till finally you reach an Ancient Lich from Hell. Make it tough like a champ, perhaps weaker, perhaps stronger. Make it spawn other undead creatures to help aid it. Give it a charm spell that if it kills one of your party members, the lich turns them into one of their helpers attacking your party until that person is resurrected?
Reminds me so much of a couple of years ago when I first started going to the dungeons with a hunting buddy or two. It was all new to me then and so much more exciting than now. I remember when I used to regularly go with someone else to hunt blood elementals in Ilshenar and how I was on the edge of my seat almost the whole time trying to keep up with the killing and looting and watching out for my hunting buddy.

Now that the spawn rate has been slowed down so much and I have a better idea of what I'm doing, I can easily go and do it myself and spend most of that time waiting for the blood elementals to spawn. Very boring and very tedious.

I've been reading this thread and others like it and wonder if slowing down the spawn rate so much has led to so many more people doing stuff solo. Maybe it's stopped some gold farming operations but I think it's also made a lot of people lose their desire to visit their old favorite places. In some ways, I'd almost be ready to settle for slightly less gold per corpse if necessary if the spawn rate would just go back up again.
 
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