I agree and most of the rants seem to be from either trolls or people who have quit the game. I see very few posts from what I can tell are experienced players (pre-AOS) playersUO Devs need to stop getting their info/input from these boards.They need to realize that these boards represent the the smallest percentage of the playerbase.You get the same peaple whinning about the same things.There is seldom inteligent input or ideas,its just a rant fest.The only changes that make me mad are the ones brought about by the devs paying attention to a handfull of peaple and thinking they are representative of the whole playerbase.
Only way they`ll ever reach the full playerbase is with a log in poll and/or a small area for comments.Until than it`ll continue to be ran (into the ground) by the whinning and crying minority.
How many players should be required to enter peerless areas? 5,7,9??My problem has nothing to do with jealousy of a few certain people. It has more to do with currently there is NO way for my guild to have a fun peerless hunt with more than two people. If we bring any more than that to a peerless, it just becomes a boring click-your-mouse-and-macro fest.
This is a massively multiplayer game, and there should be some game content that is rewarding and challenging on a multiplayer level. Make the peerless bosses actually "peerless" again. (And no, purposely handicapping ourselves isn't an acceptable solution when part of our monthly fee is supposed to go towards game development.)
And as for forced grouping, how exactly are you being "forced" into anything? If you are so repulsed by the thought of grouping with others, don't go. What exactly are you going to miss out on by not going? Loot? Almost all items are tradeable in game, so you already dismissed that concern in the thread about power scrolls:
If the "buy it from someone else" solution is acceptable for anyone who is unable to get power scrolls themselves, certainly it is acceptable for anyone who is unable to get a group together for multiplayer PvM content.
Nerf Nerfherders!It's people like you who will be the death knell of UO. I have news for you. Most people in this game are noob archers or noob tamers who can't fight their way out of a wet paper sack. Most people are too afraid or dumb to learn how to play a WARRIOR not to mention the catering to of other classes over eleven years. There are very few people left playing UO, and forcing people to group up would be a direct cloning of other online games. Other games that actually have POPULATION. UO has always been soloable and such it should remain. Many people play online games to solo them and I will not explain the reasons why to someone like you. It would be a waste of keyboard durability.
Just take this advice and mind your own freaking buisiness and stop playing armchair developer. I offer the same advice to 99% of this forum. The nerfherding crybaby UO player will be the UO killer, not some fancy new game.
That is all.
UO Hall.. the reason the game has gone to hell.. cause of everyone on here is always crying about something.. bosses too easy? Then take a partner an go in w/ no suits, no super dragons, no musical instruments an try to wrestle it..Seems to me that alot of ppl are complaining about the easy in which some ppl have been soloing bosses. With Bard Tamers and Sammies soloing these bosses, I believe its well past time the Devs beefed up the Peerless Bosses and just about everything else out there.
The templates arent the problem, its the Devs that have been lacking in adapting the game to the way players have changed tactics. With a little flick of the switch half the sammies are gone. But it still doesnt solve the problem that the Bosses are to easy.
Please Devs look into making the game more of a challenge than just a farming quest for better loot to sell on vendors in luna.
The problem is that players only get stronger and stronger. As such, once strong monsters become soloable. This is a trend that cannot be halted without removal, or limiting of insurance. Simple equation. People don't loose items, people get powerful, and max out, = devs must design on an upward spiraling power scale, so that players are always getting more and more powerful items, abilities, pets, and other tools.Seems to me that alot of ppl are complaining about the easy in which some ppl have been soloing bosses. With Bard Tamers and Sammies soloing these bosses, I believe its well past time the Devs beefed up the Peerless Bosses and just about everything else out there.
The templates arent the problem, its the Devs that have been lacking in adapting the game to the way players have changed tactics. With a little flick of the switch half the sammies are gone. But it still doesnt solve the problem that the Bosses are to easy.
Please Devs look into making the game more of a challenge than just a farming quest for better loot to sell on vendors in luna.
Man.. people around here are so oblivious to obvious examples of systematic flaws in the games design.UO Hall.. the reason the game has gone to hell.. cause of everyone on here is always crying about something.. bosses too easy? Then take a partner an go in w/ no suits, no super dragons, no musical instruments an try to wrestle it..
How about players start adapting an leave the friggin game alone before it gets any worse.
Making the game fun again is precisely what I want. As it stands now, so called "peerless" monsters can be easily handled by a small group of archers/mages/tamers standing in the same spot casting/firing the same thing for a few minutes. Something that is supposed to be the epitome of end-game PvM is reduced to the difficulty level of "can I stay awake until it's dead?"I don't play the game to attain items. I play the game for fun. If the game turns in to investment and return on investment, where does the fun go? My time would be better spent watching the stock market drop to all new levels and investing when I think it hit rock bottom. By that logic noone should play UO at all....
IMHO if playing certain parts of the game get boring to you, then it YOU who need not go into certain areas.
At Least One see my point. You only need Two ppl to farm Peerless all day long now. Two tamers for prism and Millie, an archer and tamer for Bedlam. That's it and during that time one person can go grab a bite to eat or go to the bathroom. And its not like you have to have uber gear either to fight them. You just got to plan your attack and get yourself set for it.Making the game fun again is precisely what I want. As it stands now, so called "peerless" monsters can be easily handled by a small group of archers/mages/tamers standing in the same spot casting/firing the same thing for a few minutes. Something that is supposed to be the epitome of end-game PvM is reduced to the difficulty level of "can I stay awake until it's dead?"
Many people play online games to solo them and I will not explain the reasons why to someone like you. It would be a waste of keyboard durability.
QUOTE]
Anti Social, Lack of Communcation Skills, Power Hungry, Greed or is it to seek ones self worth, or obtain ones defining Life Goals?
if you truely believe UO was meant as a game that would remain a solo adventure forever then you never should have started playing it in the first place.
When you start the game yes its a solo adventure from the start. But in time you had to interact with ppl to get things done and thats where the game ends to be a solo adventure and becomes a multi- player adventure game.
The game was meant to be a way for ppl to interact with each other from all parts of the world. Which it has done for the last 11 yrs.
They are Peerless bosses, providing the toughest and most challenging monster/encounter in the entire game, yet you don't believe they were originally intended to be taken on by groups of players and not one? And your logic is faulty. When the Peerless bosses first came out, they could not be soloed, and the same went for Gauntlet bosses. It's just another example of the dev team's failure to act to rebalance overpowering skills and items. They didn't add this stuff to make 'em soloable, they wanted to satiate the lust for new items. Granted, it's a terrible way of doing it as every time they add new artifacts, they have to make them better than the ones which came before because if they aren't, nobody would ever farm for them. We're reaching the limit here. It's not because they wanted to make Peerless spawns soloable, if anything, that was an unattended thing.Got a link to back that up? And I think if they didn't want them to be soloed, they would have done something instead of waiting more than 3 years. And grizzle = 100% possible, just takes forever. A tamer can even do it.
I've watched a simple Bard/Mage solo lady Mel.
Just making it so big that it takes 50 people to wear down its hp isn't making anything interesting or fun IMO. Making it take characters with different Responsibilities/Skills during the fight Does.
metal dye tub'sWe need something colorful and/or shiny to help us forget about the nerf....How about a loot bump?
Go Loot!
it being multi player does in no way shape or form meen it has to have group play.This is multiplayer game, and there should be some monster encounters that require group coordination and teamwork in order to achieve a common goal. Being able to interact with others is the single biggest drawing point a MMORPG has, and it would be nice to have meaningful interactions in end-game PvM again.
Yeah Sometimes i can hit a homerun and others I strike out like Bonds off of steriods!!!This is in no way meant as an attack on anyone and especially to Tycolby. I enjoy your posts for the most part and agree with you on most things with the exception of this.
Peace.
To those control freaks who insist we "must" group, you show your true nature of control freakishness by continuing to reply to people's responses with your insistence that it's your way or the highway...do you own U.O. exclusively? Last I checked having a subscription or 10 doesn't make you the controlling share holder so when you buy the controlling shares of U.O. please, please for God's sake post it so I can cancel my subscriptions as I'm sure you'll just turn the game into something as sad as WOW minus the graphics.
I am not anti-social in the least, I enjoy meeting new people. I will play this game with friends and guildmates as often as possible on my schedules but when they aren't online and I want to do something, I will not be force fed having to group. Period. The day that happens is the day I find another online game or start juggling kittens for a hobby.
Just had to ask How do you PvP solo? Do you go into your house and whack yourself to Death? Last time I checked PvP stood for Person vs Person not Me vs Myself.There are many aspects of the game that are done alone, such as training or crafting and even pvp as a lone wolf. ?
as I said, pvp as a lone wolf so it is just u v someone else , no "group" involved
Admittedly not the best example!
I don't have an objection to there being lots of single player content, as my guild doesn't always have enough people online to go do something together.I wish the nay sayers about soloing and how this is supposed to be a 'group' game would understand that not ALL players in UO have the time to find a group. Not everyone has the same play schedule and therefore makes it hard on them to be able to do Peerless/Doom. Why penalize them for finding something they're good at to get items they need/want and find it a fun challenge to do so. Where's the harm in that?
The only LvL 6 t Maps that are hard to solo are the ones that pop two Balrons and two Ancient Wynms on Dot Island.Try making a t-hunter, I hear that soloing a level 6 t-map can be rather difficult.
Reminds me so much of a couple of years ago when I first started going to the dungeons with a hunting buddy or two. It was all new to me then and so much more exciting than now. I remember when I used to regularly go with someone else to hunt blood elementals in Ilshenar and how I was on the edge of my seat almost the whole time trying to keep up with the killing and looting and watching out for my hunting buddy.Perhaps a better solution would be to revamp the Virtue dungeons. Make them more appealing. I can see a guild dungeon crawling through Deceit... having to fight their way down (don't allow recall) and slowly fighting tougher and tougher mobs till finally you reach an Ancient Lich from Hell. Make it tough like a champ, perhaps weaker, perhaps stronger. Make it spawn other undead creatures to help aid it. Give it a charm spell that if it kills one of your party members, the lich turns them into one of their helpers attacking your party until that person is resurrected?