• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Peerless Bosses Too Easy

T

Tycolby

Guest
Seems to me that alot of ppl are complaining about the easy in which some ppl have been soloing bosses. With Bard Tamers and Sammies soloing these bosses, I believe its well past time the Devs beefed up the Peerless Bosses and just about everything else out there.

The templates arent the problem, its the Devs that have been lacking in adapting the game to the way players have changed tactics. With a little flick of the switch half the sammies are gone. But it still doesnt solve the problem that the Bosses are to easy.

Please Devs look into making the game more of a challenge than just a farming quest for better loot to sell on vendors in luna.
 
C

Connor_Graham

Guest
My God, give it a rest already. VERY FEW people are soloing anything. Certainly not enough to make yet another stupid change to monster HP's and damage amounts. We've had enough of that in the past few years to last until the 20th anniversary.

If I keep seeing that nerf bat waving around I'm going to get my Tamer to train up a swarm of termites to eat the damn thing.

It'll probably give them indigestion too.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
More items! Tougher Mobs! More items...
 

Olahorand

Slightly Crazed
Stratics Veteran
Stratics Legend
What maybe easy for you, is still very hard for me.
In my point of view it is wrong, that certain content is only open to players, who bring a big group of other players with them.
On the other hand the solely fact, that some people are able to solo such stuff, gives hope - and a target for own character developement.
Example: While I have seen some people with good connection soloing Vanguards, I had even with a friend no chance to ever finish them.
*Salute*
Olahorand.
 
G

gjohnson5

Guest
My God, give it a rest already. VERY FEW people are soloing anything. Certainly not enough to make yet another stupid change to monster HP's and damage amounts. We've had enough of that in the past few years to last until the 20th anniversary.

If I keep seeing that nerf bat waving around I'm going to get my Tamer to train up a swarm of termites to eat the damn thing.

It'll probably give them indigestion too.
Yeah some of these posts are bothering since I bet the OP hasn't soloed a boss or even seen it done. But yet it "seems" to him alot of people (without listing people or threads) are complaining

I wonder what the point of posting this right after the sampire nerf was announced anyway...???

Unfortunately alot of these mislead people do have an effect on the game's direction
 

Black Majick

Certifiable
Stratics Veteran
Stratics Legend
My God, give it a rest already. VERY FEW people are soloing anything. Certainly not enough to make yet another stupid change to monster HP's and damage amounts. We've had enough of that in the past few years to last until the 20th anniversary.

If I keep seeing that nerf bat waving around I'm going to get my Tamer to train up a swarm of termites to eat the damn thing.

It'll probably give them indigestion too.
Well quite honestly I dont think the peerless need a look at. Fun thing to do with a group and not everyone wants to solo everything. Loot is okay for them. I have not gotten anything worth keeping in last 5, but have had fun doing them with friends so its okay.

I do think though that alot of the non peerless bosses need to have there loot looked at. Make some of the extremely high end legacy monsters drop some nicer items. Make it worth hunting them. As it is right now, you can do a quest to collect some gaman horns and get stuff better than you can off of 20 Ancient wyrms.
 
H

Harb

Guest
You're kidding right? Peerlesses are still very difficult for most of us. It's true, tactics adjust, and the sampire "manipulation" caused a bit of a mechanics nuance. For those of us still not quite “up to the challenge,” moving the goal line isn’t what I’d recommend. If bigger and tougher creatures are needed, put them in as new content. Leave this one alone please.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
You know what, if you want peerlesses to be harder, go in with GM made armor and weapons. What? That's too hard?
 

^Wolfie^

Visitor
Stratics Veteran
Stratics Legend
IMO, the Bosses themselves are fairly difficult and do not need changed. NOW as for the so called "keys" for Lady Melisande.... this could use a fine tuning. Make this quite a bit more of a challenge and you may see a solo reduction in Miss Lady M.
 

Beefybone

Visitor
Stratics Veteran
Stratics Legend
They'll add some monster with a billion hp that does a trillion damage per hit, and some wacky tamer/necro/herding template will solo it anyway, and the game will implode. The devs desperately want to make this game into Warcraft, but UO is basically a solo game and always has been, and the players just won't go along with the "Isn't grouping great!?" plan.
 
L

Lord Kynd

Guest
My God, give it a rest already. VERY FEW people are soloing anything. Certainly not enough to make yet another stupid change to monster HP's and damage amounts. We've had enough of that in the past few years to last until the 20th anniversary.

If I keep seeing that nerf bat waving around I'm going to get my Tamer to train up a swarm of termites to eat the damn thing.

It'll probably give them indigestion too.
no kidding.
who really cares if 2-3 people have actually figured out ways to make there skills work.
or even better have real life skills enough to be able to solve the problem of having to group hunt yuck.

personally, i am jelous i can't solo stuff like peerless and i know the game quite well :(

plenty of challange in peerless...

maybe you should switch to harder peerless and stay clear of the low level ones...

i go to Mel alot and there are times when groups as big as 15 have all fallen to waste to the peerless.

last i knew no one has figure a way to solo Mel either.

only one i know for sure that can be soloed is dread horn .. wooptiy do . so 3 people are that damned good and i suck because i can't do what they do... darn my luck .. oh well ... next
 
O

Old Man of UO

Guest
This is just WRONG. Simply and utterly wrong! You do NOT get more players wanting to play by continually nerfing skills and player templates and making monsters impossible to kill. Not everyone wants or is able to find a party to join in.

This has been the solution that EA has always used to stop the "easy" kills, and all it does is drive away the players. Just look at the swoop spawn these days. Sure it stopped the gold farmers there, but it drove everyone else away too. Is that what you want to do - drive everyone away from all of the high end content except for large guilds?

And just who does it hurt for someone to be able to solo anything in the game?
 
E

Eslake

Guest
last i knew no one has figure a way to solo Mel either.
I've watched a simple Bard/Mage solo lady Mel. ;)


As to making Peerless harder... to what purpose?
Does adding more hp to something actually make it more fun somehow?

All that does is make it take longer to kill.


If they want things that cannot possibly be solo'd, they need to design them with that in mind. Simply making something hit harder and have more health is no way to accomplish it. They need to make it so that it REQUIRES multiple characters to accomplish the act of killing it by requiring them to Work Together in some way to make it happen at all.

Just making it so big that it takes 50 people to wear down its hp isn't making anything interesting or fun IMO. Making it take characters with different Responsibilities/Skills during the fight Does.
 
R

RoycroftLS

Guest
This is just WRONG. Simply and utterly wrong! You do NOT get more players wanting to play by continually nerfing skills and player templates and making monsters impossible to kill. Not everyone wants or is able to find a party to join in.

And just who does it hurt for someone to be able to solo anything in the game?
Last I checked, the MM in MMORPG didn't stand for "Monster Monopolizing."
 
G

gjohnson5

Guest
Last I checked, the MM in MMORPG didn't stand for "Monster Monopolizing."
Well I dunno
I dunno. I tend to see the same people in the same places at a regular basis. I think peoples group and templates dictate where they play. Players don't make much attempt to change the template for overall game play. (speaking of hunting type chars not crafters) Much of the time it's a guild hunt where the guild goes to similar spots.

You say it's not a monster monopolizing , but the fact is that IS what happens for the most part. Most people can't solo monsters as some would have you believe and so that monster is "available" to be killed by a group who has the skills to get it done. I guess Champ spawn is a good example sense the same people on Great Lakes always seems to have power scrolls restocked regularly
 
M

MYUO

Guest
Soloing peerless/dark father without exploit is possible with uber gear and right skills but takes a long time (40min+ ) to finish it off. There is also risk. If the player is dead, no one will be there to rez and all the previous effort was wasted. It is actually more efficient to work on peerlees with 2-3 players.

On the other hand, you have Sampire, who can stand toe to toe against the bosses and hardly take any damage. There is little risk there. If the template has required skills then it is just a overpowered template. No big deal. But sampire abuses a design oversight and takes advantage of it. That is why it should be changed.

Soloing a boss should be encouraged as far as no exploit is used. After all, inovation and exel from the mass are what UO is about.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Soloing peerless/dark father without exploit is possible with uber gear and right skills but takes a long time (40min+ ) to finish it off. There is also risk. If the player is dead, no one will be there to rez and all the previous effort was wasted. It is actually more efficient to work on peerlees with 2-3 players.

On the other hand, you have Sampire, who can stand toe to toe against the bosses and hardly take any damage. There is little risk there. If the template has required skills then it is just a overpowered template. No big deal. But sampire abuses a design oversight and takes advantage of it. That is why it should be changed.

Soloing a boss should be encouraged as far as no exploit is used. After all, inovation and exel from the mass are what UO is about.
Except the Sampire did NOT allow you to stand toe to toe and hardly take any damage... Anyone who thinks this knows next to nothing about the template. :/ And it wasn't an exploit anyway.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
What maybe easy for you, is still very hard for me.
In my point of view it is wrong, that certain content is only open to players, who bring a big group of other players with them.
On the other hand the solely fact, that some people are able to solo such stuff, gives hope - and a target for own character developement.
Example: While I have seen some people with good connection soloing Vanguards, I had even with a friend no chance to ever finish them.
*Salute*
Olahorand.

OK...... This is just wrong..... HELLO....... UO is a MMORPG..... This is not some silly console game..... THIS is MEANT to be played with a community... I wish all these people that want a solo game would go back to consoles... Get out of the MMORPG..... What's wrong with this game is that things have moved away from communities and into a realm of soloist greed... We've forgotten how to work together.... You almost can't take a guild to do much of anything anymore..... 3 of us can do Doom..... shoot I've seen people down there soloing that..... Any small group of 2 or 3 can do anything in game... save maybe the levers to go down to the lamp post... It's just wrong. I don't care what you say there HAS GOT to be things in the game that give guilds something fun to do that as a guild can't be done solo.... EVEN if they have to make it so you have to have X number of people in a party to do..... Something worth doing. Something worth being in a guild for. I don't solo Peerless or Doom..... I take my friends with me... But I'm tired of waiting an hour for some guy to solo the thing..... It shouldn't even be a possibility to go in solo.... that's my opinion.

Please click my hatchling and help it grow.
 
U

UOKaiser

Guest
On the other hand, you have Sampire, who can stand toe to toe against the bosses and hardly take any damage. .
I cant say take any damage maybe my sampire aint urber or something but when a peerless hits me whith over 80 points of damage in a sec and Im slowed I have to rely on my evasion,confidence,healing,heal pots,chiv,divine fury,trinsc petals,agi- str pots and life leech from my wep and my vamp form to make sure I wont die in the next hit. I cant go up to a boss and swing away then close my eyes i'll be dead in no time. Is there something am missing?
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
OK...... This is just wrong..... HELLO....... UO is a MMORPG..... This is not some silly console game..... THIS is MEANT to be played with a community... I wish all these people that want a solo game would go back to consoles... Get out of the MMORPG..... What's wrong with this game is that things have moved away from communities and into a realm of soloist greed... We've forgotten how to work together.... You almost can't take a guild to do much of anything anymore..... 3 of us can do Doom..... shoot I've seen people down there soloing that..... Any small group of 2 or 3 can do anything in game... save maybe the levers to go down to the lamp post... It's just wrong. I don't care what you say there HAS GOT to be things in the game that give guilds something fun to do that as a guild can't be done solo.... EVEN if they have to make it so you have to have X number of people in a party to do..... Something worth doing. Something worth being in a guild for. I don't solo Peerless or Doom..... I take my friends with me... But I'm tired of waiting an hour for some guy to solo the thing..... It shouldn't even be a possibility to go in solo.... that's my opinion.

Please click my hatchling and help it grow.
And I just wish all these people that want to force people to group would either:
a. Shut up and let others play how they want to play as long as it's legal
b. Go play WoW
c. Make your own MMO

And what's stopping you from doing stuff as a guild if the same thing can be done solo? Take off the high end or overpowered gear, get GM made armor, drop skills, whatever, do whatever you want to make it require a group... :/ And what takes an hour to solo? All I can think of that you can't just jump in is Travesty and Grizzle, which are hardly ever soloed anyway. Lady M too, but again, hardly ever soloed, not really worth the trouble. Everyone that is capable of soloing things usually stick to the easier ones like Dread and Prox.

And also: I wish people would put those dragon hatchling things in their sigs... :/
 
M

MYUO

Guest
On the other hand, you have Sampire, who can stand toe to toe against the bosses and hardly take any damage. .
I cant say take any damage maybe my sampire aint urber or something but when a peerless hits me whith over 80 points of damage in a sec and Im slowed I have to rely on my evasion,confidence,healing,heal pots,chiv,divine fury,trinsc petals,agi- str pots and life leech from my wep and my vamp form to make sure I wont die in the next hit. I cant go up to a boss and swing away then close my eyes i'll be dead in no time. Is there something am missing?
Let me rephrase it : "On the other hand, you have Sampire, who can stand toe to toe against the bosses and, with their eyes open and mouse clicking, quickly heal the damage received."

Like I said before, if the sampire has all the skill points required for the template, then all power to it.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
And I just wish all these people that want to force people to group would either:
a. Shut up and let others play how they want to play as long as it's legal
b. Go play WoW
c. Make your own MMO

And what's stopping you from doing stuff as a guild if the same thing can be done solo? Take off the high end or overpowered gear, get GM made armor, drop skills, whatever, do whatever you want to make it require a group... :/ And what takes an hour to solo? All I can think of that you can't just jump in is Travesty and Grizzle, which are hardly ever soloed anyway. Lady M too, but again, hardly ever soloed, not really worth the trouble. Everyone that is capable of soloing things usually stick to the easier ones like Dread and Prox.

And also: I wish people would put those dragon hatchling things in their sigs... :/
Go play a console game and quit yer whining. Nothing is stopping me from doing anything in the game..... You can solo travesty trust me..... Grizzle I doubt but I'm sure someone has... The point is they were never meant to be solo'd and they never should be. So don't whine about it.....
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
The point is they were never meant to be solo'd and they never should be.
Got a link to back that up? And I think if they didn't want them to be soloed, they would have done something instead of waiting more than 3 years. And grizzle = 100% possible, just takes forever. A tamer can even do it.
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
At this point "beefing" up high end monsters anymore is going to mean instant hit kills or two hit kills. Those types of monsters are just not fun.

They could also go the other route of adding insane amounts of hit points so it is rather futile to try and solo it (10x to 1 million hit points). The timer on Peerless could also be reduced from 2 hours down to 1 or maybe 30 minutes.
 
G

galefan2004

Guest
STFU GTFO G2WOW!

Plain and simply put. No, they are not to easy. Its the whiners that think this game should have forced grouping at its core that are the problem. The fact that peerless are soloable in a game that sold on solo play since it was created is not an issue. The fact that EA gives into the whiners that say nothing should be soloable, everything should require a group, and UO should be just another WoW clone without the graphics or the fun is the real problem.
 
G

galefan2004

Guest
What maybe easy for you, is still very hard for me.
In my point of view it is wrong, that certain content is only open to players, who bring a big group of other players with them.
On the other hand the solely fact, that some people are able to solo such stuff, gives hope - and a target for own character developement.
Example: While I have seen some people with good connection soloing Vanguards, I had even with a friend no chance to ever finish them.
*Salute*
Olahorand.
Vanguards were easily soloable if you understood game mechanics. Almost all peerless can be done with 2 people. Travesty is a pain with 2 people and is better off with 3. Shimmering Effusion I have never even tried so I can't say, but 2 tamers or a tamer and a mage (takes a little longer) can easily duo any of the other peerless. Just because you can't adapt to the game mechanics doesn't mean that those that do should suffer. Large groups are not needed. Hell, in a lot of cases large groups suck worse than 2 people working closely together. Learn the encounters, learn the game mechanics, learn the templates...just because UO is a MMORPG doesn't mean it should make allowances for SUCK.
 
G

galefan2004

Guest
This has been the solution that EA has always used to stop the "easy" kills, and all it does is drive away the players. Just look at the swoop spawn these days. Sure it stopped the gold farmers there, but it drove everyone else away too. Is that what you want to do - drive everyone away from all of the high end content except for large guilds?
The Swoop spawn stopped being camped because Miasma gives much better loot, dies faster, and is more easily killed with the right tamer template.

Even then it was an adapt or die issue because those that use greater dragons to hunt Swoops get bored awefully quick but putting a rune beetle and a bake kitsune together to kill Swoops actually takes them out very quickly.
 
G

galefan2004

Guest
Last I checked, the MM in MMORPG didn't stand for "Monster Monopolizing."
Is this a lame attempt at humor? How long have you played this game because the last I checked before ML which is about 2-3 years old this game used the fact that you could solo in it as its greatest selling point. They sold this game with that in mind. Now, you want the same players that grew up on that game to suddenly have to group to do anything? Thats messed up. The MM stands for making money imo. The only time you should ever have to come together is to do trade. Its the way the game was designed, and its the way it should stay.
 
R

RoycroftLS

Guest
Is this a lame attempt at humor? How long have you played this game because the last I checked before ML which is about 2-3 years old this game used the fact that you could solo in it as its greatest selling point. They sold this game with that in mind. Now, you want the same players that grew up on that game to suddenly have to group to do anything? Thats messed up. The MM stands for making money imo. The only time you should ever have to come together is to do trade. Its the way the game was designed, and its the way it should stay.
I don't think it's asking too much in a multiplayer game for there to be encounters that are challenging for a group of 5 decently geared people. It just so happens that "challenging for a group of 5" and "soloable" are by definition mutually exclusive.

As for anyone who is appalled at so called forced grouping... If you've gotten to the point where you can currently solo end game content and you haven't made a couple of friends, why exactly are you playing a MMORPG?
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Last I checked MMORPG didn't mean Forced Massively Multiplayer Online Game.

And why are we playing an MMORPG if we want to solo stuff? I don't recall any of us ever saying we want to play by ourselves and only by ourselves all the time. It's called an option. You have the CHOICE to play by yourself or in a group.
 
R

RoycroftLS

Guest
Last I checked MMORPG didn't mean Forced Massively Multiplayer Online Game.

And why are we playing an MMORPG if we want to solo stuff? I don't recall any of us ever saying we want to play by ourselves and only by ourselves all the time. It's called an option. You have the CHOICE to play by yourself or in a group.
There are many single-player games out there that have vastly superior gameplay compared to going solo in ANY multiplayer game. Better storylines, interfaces, replayability, and you certainly don't have to pay a monthly fee.

So why do people play MMORPGs? To interact with others. And you can't have rewarding PvM gameplay in a group environment if everything is soloable.

That doesn't mean all end-game content has to be unsoloable, but certainly some of it should be. And if that makes you feel like you are being forced into a group, then you have the CHOICE not to participate.
 
S

Starla

Guest
If Peerless difficulty needs to be upped, then they should carry more gold and have the min. intensity of their loot improve too. If not, it does not make sense for a party's effort to go kill one, when a player can make more gold per hour and has higher chances of getting a good drop in loot in killing other critters, like the mini-bosses.
 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
Man you kids really need to find a new game like a single player console game. MMO's should have things that take groups to fight and things players can solo. Its this train of thought that has killed the community hope ya know. The game would be alot better off w/o the Me, me,me, Mine single player.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
continually nerfing skills and player templates
Only for players whos templates are MISSING that skill while able to use that skill's best spell at 100% capacity.

They didnt nerf any skill or template. They fixed a hole. :scholar:
 

Nexus

Site Support
Administrator
Moderator
Professional
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Only for players whos templates are MISSING that skill while able to use that skill's best spell at 100% capacity.

They didnt nerf any skill or template. They fixed a hole. :scholar:
Yea and if you force this on every single type of loophole in the game you'll bring the PvP community to a near halt while they refurbish their characters. Know how many I see running around with + taming skill jewels? + ninjitsu? Items to + Chiv, Magery for rezing folks...how bout if you need jewels to rez then take them off your mate falls over dead again. Or remove those + Taming jewels and that Dread Warhorse boots you off it's back. Un-equip that ASH and the items made with it equipped get rechecked for bonus' or exceptional quality. This action is a result of players profiling a template they either couldn't play or didn't want to play yet wanted to gripe about, same thing happens to Tamers. Want to make it "Fair" put RoT on Prodo Shards it'll take you as long to go 120 Swords as 120 Taming, that would be fair....
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Yea and if you force this on every single type of loophole in the game you'll bring the PvP community to a near halt while they refurbish their characters. Know how many I see running around with + taming skill jewels? + ninjitsu? Items to + Chiv, Magery for rezing folks...how bout if you need jewels to rez then take them off your mate falls over dead again. Or remove those + Taming jewels and that Dread Warhorse boots you off it's back. Un-equip that ASH and the items made with it equipped get rechecked for bonus' or exceptional quality. This action is a result of players profiling a template they either couldn't play or didn't want to play yet wanted to gripe about, same thing happens to Tamers. Want to make it "Fair" put RoT on Prodo Shards it'll take you as long to go 120 Swords as 120 Taming, that would be fair....
Indeed +taming skill jewlery is required if they want to use their pet. They can say all kill and take jewlery off and not commanding it again until they +taming is slapped back on. So vamp form will stay intact and igves you 1 swing and pop you back until you put items back on and cast it again for the next hit, you are happy with that right? Besides Taming requires Lore to be effective. another way to fix this issue is to make vamp form requiring SS just like whammys.

+magery to rez people, you got the items on you cast the spell it took effect and you take the jewlery off and you cant cast it again. Same logic, cast vamp form and take 1 hit at the monster should pop you back to vamp until you put all items back on and cast it again.

ASH is a good idea maybe they should make a new set of arties that gives +necro and gives them CHARGES. Since each time you hit the monster the effect from vamp form wont be rerolled even if your item is not equipped so each hit in vamp form will take away a charge from your necro gear. That's a good idea indeed. So it will work exactly like ASH. So maybe you get an item called vamp spirit and comes in 100/200/400 swings.
 
M

Mitzlplik_SP

Guest
STFU GTFO G2WOW!

Plain and simply put. No, they are not to easy. Its the whiners that think this game should have forced grouping at its core that are the problem. The fact that peerless are soloable in a game that sold on solo play since it was created is not an issue. The fact that EA gives into the whiners that say nothing should be soloable, everything should require a group, and UO should be just another WoW clone without the graphics or the fun is the real problem.
UO Devs need to stop getting their info/input from these boards.They need to realize that these boards represent the the smallest percentage of the playerbase.You get the same peaple whinning about the same things.There is seldom inteligent input or ideas,its just a rant fest.The only changes that make me mad are the ones brought about by the devs paying attention to a handfull of peaple and thinking they are representative of the whole playerbase.

Only way they`ll ever reach the full playerbase is with a log in poll and/or a small area for comments.Until than it`ll continue to be ran (into the ground) by the whinning and crying minority.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
The decision to nerf and take the fun out of everything in the last 1.5 years has been disasterous. I cant believe that new peerless hasnt been added since ML was released in 2005. I didnt know whether to laugh or cry when they reannounced that they would be releasing SA, features yet to be determined and release date unknown.
 
O

Old Man of UO

Guest
The Swoop spawn stopped being camped because Miasma gives much better loot, dies faster, and is more easily killed with the right tamer template.

Even then it was an adapt or die issue because those that use greater dragons to hunt Swoops get bored awefully quick but putting a rune beetle and a bake kitsune together to kill Swoops actually takes them out very quickly.
Ya... I think we are saying the same ting only differently. It comes down to risks versus rewards, and I agree that miasma is a much better risk vs reward than swoops now. But even miasma is mostly deserted now. The loot was so nerfed that few people play either there or at swoops. I am at miasma for about an hour every morning with my dexxer and seldom see anyone else there.

All I am saying is that is is a BAD fix when it drives everyone away.
 
B

Bodhi

Guest
Basically anyone who doesnt play a solo peerless char shouldnt be complaining about it, because it takes a great amount of practicing to master it fully. Ive seen the best die at the peerless boss. People who play solo peerless, usually also get the keys solo, so all things considered, they have to invest a lot more time in it then a group would, and risk losing more because they cant rely on others. Anyone who thinks soloing is easy, imo is mistaken. It was the right thing to do to nerf the "vamp exploit = althou i think it was a fix, not an exploit". I have many friends who dont own uber gear or multiple artifacts, and when we go in group, they are the first to die, but they always enjoy it, so making peerless harder, i say nay!
 
E

Evilminion

Guest
Seems to me that the easy way to correct the problem would be to scale up the difficulty of a Peerless on-the-fly if a single character involved in the combat is doing enough damage to kill it solo.

This way, most parties would be fighting the current version (which, believe me, is more than enough for any of the few parties I've ever gone with, heh), whereas a former solo will have to bring companions along to defeat the powered-up version. Plenty of challenge for everybody, and everyone who goes to a Peerless spawn will have to WORK for it.
 
C

Connor_Graham

Guest
Seems to me that the easy way to correct the problem
This is where you're making your mistake.


There IS no problem.


Being jealous of A VERY FEW that can solo whatever is no reason to ruin the challenge.

Being of the OPINION that A VERY FEW shouldn't be doing as they're doing, while certainly is your right, is BAD FOR THE GAME AS A WHOLE.

UO does not need to adopt the #1 reason for people leaving games with forced grouping as it's doctrine for high end creatures. They would be foolish, if not complete idiots, to do so, and that's speaking from a purely business standpoint. While other games can afford to lose people in large numbers, UO cannot.
 
B

Bodhi

Guest
I would like to see any that complains about sampire or wammy solo a Putrefier ;) Believe me u cant. If u can, im ur servant !
 
R

RoycroftLS

Guest
Being jealous of A VERY FEW that can solo whatever is no reason to ruin the challenge.

Being of the OPINION that A VERY FEW shouldn't be doing as they're doing, while certainly is your right, is BAD FOR THE GAME AS A WHOLE.

UO does not need to adopt the #1 reason for people leaving games with forced grouping as it's doctrine for high end creatures. They would be foolish, if not complete idiots, to do so, and that's speaking from a purely business standpoint. While other games can afford to lose people in large numbers, UO cannot.
My problem has nothing to do with jealousy of a few certain people. It has more to do with currently there is NO way for my guild to have a fun peerless hunt with more than two people. If we bring any more than that to a peerless, it just becomes a boring click-your-mouse-and-macro fest.

This is a massively multiplayer game, and there should be some game content that is rewarding and challenging on a multiplayer level. Make the peerless bosses actually "peerless" again. (And no, purposely handicapping ourselves isn't an acceptable solution when part of our monthly fee is supposed to go towards game development.)

And as for forced grouping, how exactly are you being "forced" into anything? If you are so repulsed by the thought of grouping with others, don't go. What exactly are you going to miss out on by not going? Loot? Almost all items are tradeable in game, so you already dismissed that concern in the thread about power scrolls:
Nope. With a GM only character, you can go to the next event, and come out with enough "stuff" to sell to have more than enough to buy any scroll you want. If that's not good enough for you, that same GM character can earn you 1mil per day or more doing normal things.
...
You don't have to run the spawns to get the scrolls. It's actually much easier and more time efficient to get the gold and buy the ones you want.
If the "buy it from someone else" solution is acceptable for anyone who is unable to get power scrolls themselves, certainly it is acceptable for anyone who is unable to get a group together for multiplayer PvM content.
 
B

Bodhi

Guest
My problem has nothing to do with jealousy of a few certain people. It has more to do with currently there is NO way for my guild to have a fun peerless hunt with more than two people. If we bring any more than that to a peerless, it just becomes a boring click-your-mouse-and-macro fest.

This is a massively multiplayer game, and there should be some game content that is rewarding and challenging on a multiplayer level. Make the peerless bosses actually "peerless" again. (And no, purposely handicapping ourselves isn't an acceptable solution when part of our monthly fee is supposed to go towards game development.)

And as for forced grouping, how exactly are you being "forced" into anything? If you are so repulsed by the thought of grouping with others, don't go. What exactly are you going to miss out on by not going? Loot? Almost all items are tradeable in game, so you already dismissed that concern in the thread about power scrolls:


If the "buy it from someone else" solution is acceptable for anyone who is unable to get power scrolls themselves, certainly it is acceptable for anyone who is unable to get a group together for multiplayer PvM content.
The solution is not making the peerless harder, you deprive other peoples fun for your own. I like soloing peerless, I simply cannot get a group together for a peerless because of the lack of active players on similar time and date. Adding new content to the game, with tougher mobs might be a solution...
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
Seems to me that alot of ppl are complaining about the easy in which some ppl have been soloing bosses. With Bard Tamers and Sammies soloing these bosses, I believe its well past time the Devs beefed up the Peerless Bosses and just about everything else out there.

The templates arent the problem, its the Devs that have been lacking in adapting the game to the way players have changed tactics. With a little flick of the switch half the sammies are gone. But it still doesnt solve the problem that the Bosses are to easy.

Please Devs look into making the game more of a challenge than just a farming quest for better loot to sell on vendors in luna.


It's people like you who will be the death knell of UO. I have news for you. Most people in this game are noob archers or noob tamers who can't fight their way out of a wet paper sack. Most people are too afraid or dumb to learn how to play a WARRIOR not to mention the catering to of other classes over eleven years. There are very few people left playing UO, and forcing people to group up would be a direct cloning of other online games. Other games that actually have POPULATION. UO has always been soloable and such it should remain. Many people play online games to solo them and I will not explain the reasons why to someone like you. It would be a waste of keyboard durability.

Just take this advice and mind your own freaking buisiness and stop playing armchair developer. I offer the same advice to 99% of this forum. The nerfherding crybaby UO player will be the UO killer, not some fancy new game.

That is all.
 
Top