Z
Zyon Rockler
Guest
Since magery has been updated to allow 120 skill, not to many new spells have been added. Also, alot of mages use weapons. I would like to see spells implemented that require certain skills to use or they fail.
These skills would include: magery 120 eval 120 inscription gm and make wrestling more benefical by adding touch spells.
This group of Spells is 110 to 120 Magery.
Eyes Spell- you see through the eyes of who the spell is cast on through a transparent view or window.
Blindness Spell- causes view to become obscure or blurred.
See Enemy Spell- allows you to see everyone on your map in a radius.
Bionic Ear Spell- allows you to hear things when map is targeted in that area.
Close Ears Spell- stops all sounds for a short period, with a ringing sound added.
Shockwave Spell- causes ears to bleed, a ringing sound, and possibility to become paralyzed.
Smell Spell- you smell a type of spawn, food or camp.
Odor Spell- stops you from moving towards the smell and can cause vomitting.
Nose Bleed Spell- causes your nose to bleed and you to stop fighting.
Stink Bomb Spell- makes a large puff cloud of stink and closes your lungs as long as you're in the cloud (you smell something really stinky)!!
The next group of spells require: 120 magery, 120 eval and gm inscription
Fire Spell- places the castee on fire and burns them from the inside out, can cause death or massive damage. Caster must touch opponent to deliver spell.
Frozen Touch Spell- freezes the castee from the inside out causing enourmous cold damage. If hit with weapon in this state, the weapon uses 100% cold damage. Caster must touch to transfer the spell.
Infection Spell- causes 1 higher level poison that can not be cured, lasts X time, If caster has poisoning skill can use lethal. Has base chance to lower resis and poison.
Wind Spell- port party to a location that is precast or repel 1 enemy to that locale.
Beserker Spell- causes pets to attack randomly and move faster.
Weapons Edge Spell- places a powerful 0 mage weapon in the caster's hands, random properties, unique moves, durability 5.
Magic Shield Spell- places shield in caster's hand, spell channeling, reflect physical damage, hit dispel 50%. Attemps to dispel if shield is struck, durability 5.
Add Armageddon to book.
These skills would include: magery 120 eval 120 inscription gm and make wrestling more benefical by adding touch spells.
This group of Spells is 110 to 120 Magery.
Eyes Spell- you see through the eyes of who the spell is cast on through a transparent view or window.
Blindness Spell- causes view to become obscure or blurred.
See Enemy Spell- allows you to see everyone on your map in a radius.
Bionic Ear Spell- allows you to hear things when map is targeted in that area.
Close Ears Spell- stops all sounds for a short period, with a ringing sound added.
Shockwave Spell- causes ears to bleed, a ringing sound, and possibility to become paralyzed.
Smell Spell- you smell a type of spawn, food or camp.
Odor Spell- stops you from moving towards the smell and can cause vomitting.
Nose Bleed Spell- causes your nose to bleed and you to stop fighting.
Stink Bomb Spell- makes a large puff cloud of stink and closes your lungs as long as you're in the cloud (you smell something really stinky)!!
The next group of spells require: 120 magery, 120 eval and gm inscription
Fire Spell- places the castee on fire and burns them from the inside out, can cause death or massive damage. Caster must touch opponent to deliver spell.
Frozen Touch Spell- freezes the castee from the inside out causing enourmous cold damage. If hit with weapon in this state, the weapon uses 100% cold damage. Caster must touch to transfer the spell.
Infection Spell- causes 1 higher level poison that can not be cured, lasts X time, If caster has poisoning skill can use lethal. Has base chance to lower resis and poison.
Wind Spell- port party to a location that is precast or repel 1 enemy to that locale.
Beserker Spell- causes pets to attack randomly and move faster.
Weapons Edge Spell- places a powerful 0 mage weapon in the caster's hands, random properties, unique moves, durability 5.
Magic Shield Spell- places shield in caster's hand, spell channeling, reflect physical damage, hit dispel 50%. Attemps to dispel if shield is struck, durability 5.
Add Armageddon to book.