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CatLord
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What if...?
LBODS rewards were random skill powerscrolls and not smithing/tailoring?
LBODS rewards were random skill powerscrolls and not smithing/tailoring?
Oh yeah! I would totally bot for that.What if...?
LBODS rewards were random skill powerscrolls and not smithing/tailoring?![]()
I do agree with that, at least in regards to 120 or 115 power scrolls.To implant them as BOD rewards only cheapens them, removes the risks that one should take to get them - and would create such a mass of bodrunners to make scripters look cheezy,
And why would anyone suddenly want 105 and 110 scrolls if they came from BODs?I do agree with that, at least in regards to 120 or 115 power scrolls.
But what about 105 (and most 110) power scrolls? Most people who have free access to those scrolls at champ spawns don't even bother looting them anymore. And the new players who could use them most don't have a realistic chance at obtaining one by themselves. Instead they are left scavenging from the scrolls people drop at banks or put on vendors as an afterthought.
Why not remove the low end scrolls from champ spawns and provide them through other means (like BOD rewards) in game? Scripters wouldn't really be a problem since it isn't a very lucrative market. Giving new players a way to help advance themselves in game, and not encouraging them to rely on the leftovers of others, would provide a more rewarding game experience.
Majority says no. Ilsh does need some kind of reward such as Alacracity (whatever), ToT style drops or somethingNaw, keep them tied to champ spawns only, but drop them in Ilshenaur at 25-50% of the Fel drop rate. It's looong overdue.
Based on what sampling? Folks I speak to tend to disagree (strongly) with your "majority"Majority says no.
Based on the numerous polls that have come up on stratics and other websites about this subject. Every time, the majority says no powerscrolls in trammel.Based on what sampling? Folks I speak to tend to disagree (strongly) with your "majority"![]()
PKers are a small but vocal minority. The folks most irritated are those who control champ spawns within Fel. Yes, they're PKers, but play as groups/ guilds to ensure dominance. Bear in mind always, when reading this board, that opinion voiced include these same folks, and what you see posted does not reflect anything polled or sampled by the dev folks. Note how you never see a dev comment regarding any of these type threads.I would be all for a rotation of Doom and Powerscrolls. Perhaps the rewards could switch facets somehow every now and then? I'm pretty sure most PKers would be against it.
Sage observations, made many times before.Sooner or later the devs will understand why most newcomers leave uo...pointless to play if you have to pay real $ or uo millions to reach the level of the maxed scrolled pvpers/veterans...
For someone just beginning, there's much to do and see without all the "power-ups." PvP is really the only "pure" exception. Having said that, there certainly comes a time when continued interest does require the "power-ups," most notably power scrolls. I was fortunate enough to participate in closed testing before publish 16, which introduced the scrolls to the game. While the genesis that ultimately occurred was predicted, it was a very high priority within dev to revitalize Felucca. Utilization rates within Fel were 5-10% of the player base in 50% of the land mass, which was insufficient for the forseeable future as additional lands could not be added quickly enough to offset the player migration away from Fel. The plan was to place the scrolls in Fel, watch/ monitor for a year or so, then adjust as needed. The adjusting never happened due to a variety of reasons, none of which were intentional. But honestly, discrimination is not a term I'd use or apply. I'm a bit concerned about the "after they understood" observation, most new players are storongly influenced by us older players, if we're leading them to early "dismay," shame on us."Why play uo if there is discrimination?" That was the question over 100 players asked me in New Haven after they understood the way uo works.
Agreed.UO is two pyramids...A non-pvp one...
where the some veterans and many "merchants" script for kits, hammers, etc...
Some also script peerless...
Some script resource gathering...
Some script the gauntlet and the doom rares (inquisitor gloves...)
Basically... all that can be sold/traded... give profit... is scripted...
And the vast majority plays it fair.
I don't agree most play fair, and sincerely mean no insult whatsoever toward anyone. Being one of those who fits the been there/ done that description, I assure you that by definition, most dedicated PvP is done via cheats. Now there will be outrage over this observation, as different folks have different definitions of cheating vice necessity. If all 3d party programs (other than UOA), scripts, and hacks are accepted as "cheats," then the argument ceases and all that's left is background noise.then you have the pvp pyramid...
where pvpers speedhack, script... etc
Main goal is to control the source of guild income... powerscrolls/statscrolls.
Those guilds spawn, some using spawning bots... and when they fill their quota...
they move all to another shard... where PS can be sold... and here comes their profit.
And the vast majority plays it fair.
I really think this is merely a byproduct of duping. It is critical that dev get duping fixed. Once fixed, we need a new currency.The devs acted... one UO million is now worth under $0,70...The lower it goes... the faster the UO leeches will depart to greener pastures...
Right. Usually polls on this site are close. Remember however, only the now extinct MyUO site required subscriptions and game accounts in good standing. We know the Tram player base exceeds the Fel player base 10:1 based on OSI numbers (no insult intended toward either side). We know posts on stratics hit closer to 50/50. The difference itself is quite telling.Based on the numerous polls that have come up on stratics and other websites about this subject. Every time, the majority says no powerscrolls in trammel.
Duping and the gold farmers are definitely a big part of why there's so much gold. But this game has also been around 11 years. That's a long time for currency to be introduced into the game.I really think this is merely a byproduct of duping. It is critical that dev get duping fixed. Once fixed, we need a new currency.
Keep smiling![]()
I absolutely agree with that! I wish people would finally open their eyes and recognize that not their personal interests are important, but this game can only prosper and live, when NEW PLAYERS start to join UO!Sooner or later the devs will understand why most newcomers leave uo...
That was the question over 100 players asked me in New Haven after they understood the way uo works.
- pointless to play if you have to pay real $ or uo millions to reach the level of the maxed scrolled pvpers/veterans...
- "Why play uo if there is discrimination?"
[....]
Very good posting! One of the BIG problems in UO is, that there ARE god-like characters using equipment which is not available to other experienced veteran players. Players should be rewarded for their experience, the risk they take and their team-work. However, no player should be able to CONTROL the possession of items and thus control the market and the economy.these guys even don't have to cheat to establish pure dominance, a result of 120 skilled templates with god like gear AND years of pvp experience.
To reduce the importance of equip, reduce insurance/blessings to max. 3 items per char, when moving to felucca. This still allows your char to keep the 3 most important items, while making it less interesting in investing in maximum equipment. Alternatively, a new insurance system might help: first, remove bless deeds (spellbooks/rune books remain blessed) from equipment. Then, there will be a double fee per next insured item, starting with 500 gp. So the pyramid will read: 500/1000/2000/4000/8000/...; with 5 insured items, insurance will mount to a total of 15500 gp. Doing it this way, you still can decide to insure everything, but dying will become very costly...
I thought I made my point clearly the first time, but I guess not.And why would anyone suddenly want 105 and 110 scrolls if they came from BODs?
You just want to clutter the reward table, that's fun, but we don't really need that.
This is a lame excuse used by new players that expect to have things handed to them instead of going out and earning them. I blame this expectation on games like WoW, where "uber" items are handed out by doing quests, or running fairly easy 5 man instanced dungeons over and over again until the piece you want drops.Sooner or later the devs will understand why most newcomers leave uo...
pointless to play if you have to pay real $ or uo millions to reach the level of the maxed scrolled pvpers/veterans...
I do, as does any Smith/Tailor that runs a vendor selling their wares.Who actually turns in BODs for the 105 or 110 smithing/tailoring scrolls anymore?
We are talking about in general, not just related to Spring Cleaning? You might have had some success on Pacific, but from what I have seen on LS, trying to sell anything under a 115 is not a good use of time.I do, as does any Smith/Tailor that runs a vendor selling their wares.
Contrary to popular opinion, these scrolls do sell. They actually sell fast enough that I can't get a backstock of them built up.
I disagree on that one. I personally know players who tried UO (my brother, for example) and who actually spent a lot of time (a few months) in game. They stopped playing exactly because of above reason. Even after months of playing, you're still far from being able to remotely compete with the people controlling champ spawns.Originally Posted by CatLord
Sooner or later the devs will understand why most newcomers leave uo...
pointless to play if you have to pay real $ or uo millions to reach the level of the maxed scrolled pvpers/veterans...
This is a lame excuse used by new players that expect to have things handed to them instead of going out and earning them. I blame this expectation on games like WoW, where "uber" items are handed out by doing quests, or running fairly easy 5 man instanced dungeons over and over again until the piece you want drops.
I seldom disagree with you, on this one I do. What you describe is rewarding antisocial behavior with your time and effort. And with scrolls, integral to higher level play, you reward it at the pinnacle of the spawn itself, which you've spent your time running up, or, you reward it with your gold, which you've spent your time running up.You don't have to run the spawns to get the scrolls. It's actually much easier and more time efficient to get the gold and buy the ones you want.
New players doing LBODs for powerscrolls? rolleyes:I thought I made my point clearly the first time, but I guess not.
An online game isn't stagnant. As the majority of characters become veterans, game mechanics and reward structures that were once useful become dated and unused.
What has happened with 105 and 110 power scrolls is a great example of this. On most production shards, champ spawns are controlled by a very small percentage of the playerbase. These players are geared to ridiculous levels, and have zero use for the low-end power scrolls.
But who could use 105 and 110s? New players. What realistic chance do new players have of getting those scrolls by themselves? Slim to none. So the players who need the items the most have no choice but to rely on the castoffs of the powerful. That doesn't sound like something you would put on the box of an MMORPG.
In response to the concerns of cluttering the reward table, the BOD system is another good example of a system that has become dated. Who actually turns in BODs for the 105 or 110 smithing/tailoring scrolls anymore? Making it a random 105/110 scroll for those specific rewards wouldn't cause any more clutter to the reward table. But it would give new players a way to help themselves.
Here is what I said:New players doing LBODs for powerscrolls? rolleyes:
Ok, currently, evil meany selfish PvPers drop 105 and 110 ps on the ground at the bank for new players to pick them up. Players shops are full of unsold 105 and 110 ps. And now you're suggesting that new players should enter the BOD system madness to get them? How is it improving the game?
Do you tell new players to get several accounts to run for BODs? :gun:
As in, remove the 105 and 110 scrolls from champ spawns entirely. There wouldn't be such a surplus of scrolls if they weren't constantly provided to people who didn't need them.Why not remove the low end scrolls from champ spawns and provide them through other means (like BOD rewards) in game?
Like Harb said, 120 scrolls are the top of the mountain as far as raising skills. But with the current game landscape, there isn't a way for most players to climb that mountain themselves.You don't have to run the spawns to get the scrolls. It's actually much easier and more time efficient to get the gold and buy the ones you want.
I see 120 Scrolls in UO as similar to the set armor pieces in WoW. Any player can build their character's skills up, but there's no way they're going to be able to compete with players that have been playing the game since it came out, and have had the time to go out and get what's needed to build full suits of set armor, even if they're the same level.Like Harb said, 120 scrolls are the top of the mountain as far as raising skills. But with the current game landscape, there isn't a way for most players to climb that mountain themselves.
I can think of a couple of ways for any player with no more than GM skills to make 1 mil per day, and that with only playing a few hours a day. It's not that difficult to do, and if there's an event going on, it's even easier.Sure, you can go kill the same low level monster thousands of times to get a scroll. But that's like walking up the first 10 feet of Everest a couple thousand times and then getting a certificate saying you effectively reached the peak. It's much more monotonous and much less rewarding than reaching the summit yourself.
Excuse me..... Antisocial behavior?What you describe is rewarding antisocial behavior with your time and effort.
Well, antisocial sounds harsh. Let me put it this way:Excuse me..... Antisocial behavior?
WTF are you talking about.
Large groups of Fel players who fight together in a coordinated fashion to achieve a common goal.......or the lone Tram player who yells at everyone and claims "This is my spot, don't kill my monsters".
Which group is really the antisocial group????
Stop calling people who enjoy PvP antisocial psychopaths, it's complete BS.
Sorry... I have to refute this, especially the part about level 19 characters teaming up. WoW suffers from the same thing UO does in this regard. The vast majority of those level 19s you see in the Battlegrounds are twinked characters played by veterans. Take a good look at their gear. They are maxed with blue armor and weapons. Being a new player and going in there is asking to die, plain and simple.A game like WoW has no problem concerning the development of chars. As a new player, you follow a guided path of quests to reach the maximum level. In between, you can pvp with comparable templates - eg. lvl 19 chars can team up to fight other lvl 19 toons.
I'm didn't mean to suggest that new players should be able to waltz in and be competitive with established veterans. Of course veterans should have some inherent advantage from the effort they have invested in the game.I see 120 Scrolls in UO as similar to the set armor pieces in WoW. Any player can build their character's skills up, but there's no way they're going to be able to compete with players that have been playing the game since it came out, and have had the time to go out and get what's needed to build full suits of set armor, even if they're the same level.
We probably have to agree to disagree on this point. Personally, I feel that there shouldn't be many high-level items in game that have to be nickel and dimed from someone else just because there isn't a feasible way to obtain the item individually. Even if I could make a mint's worth of nickels and dimes per day, it just isn't as rewarding (from a gameplay standpoint) for me if I'm effectively limited to purchasing a big ticket item from someone else.I can think of a couple of ways for any player with no more than GM skills to make 1 mil per day, and that with only playing a few hours a day. It's not that difficult to do, and if there's an event going on, it's even easier.
I would add to that:Right. Usually polls on this site are close. Remember however, only the now extinct MyUO site required subscriptions and game accounts in good standing. We know the Tram player base exceeds the Fel player base 10:1 based on OSI numbers (no insult intended toward either side). We know posts on stratics hit closer to 50/50. The difference itself is quite telling.
My recollection is that we were told "You will never have to have a powerscroll to compete"My recollection is that PSs were originally put in fel as a strategy to bring blues to fel.
Surely, I'll explain. 1) I did not say people who enjoy PvP exibit antisocial behavior, or that it is a "psychopathic" style of play. I enjoy PvP sans cheats. 2) I did say that red "raiding parties" at a champ spawn is an antisocial behavior. The term is the one used for "red" play, it's not something I "made up." And it's actually a weak, bravodous form of antisocial behavior. A group of players are engaged with a high threat PvM spawn, spread out, and in most cases insufficient in size to include a large guard force. The "raiding party," a vogue term used by some to glamorize this style of play, enters the scene at the culmination of the spawn. This "gank squad," a more appropriate term, is PvP tailored and focused, unengaged by spawn, and concentrated. The conclusion is a single possible outcome. Fair? Nope. And no other option exists for the scrolls. It's gone on far too long.Excuse me..... Antisocial behavior? WTF are you talking about.
Stop calling people who enjoy PvP antisocial psychopaths, it's complete BS.