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Latest Patch: Archery

F

frawsty

Guest
Since the latest patch I have pretty much missed most of my shots in pvp. I think something might have been broken (big surprise)

Last night and today I was in good sized fights with various players and couldn't get any dismounts off.

I haven't changed anything on this char and use him all the time. 120 archery 45 HCI. I know whiffing is common (which is silly if you are maxxed out) but this is out of hand.

Are any other archers noticing this issue??
 
S

Syfka

Guest
I play an archer all the time it is the only thing i play and since the patch hit i have noticed that im not hitting as often even in PVM i don't know what is up but if they are going to Nerf archers i am not going to be happy there are a lot of people who are not going to be happy but what else is new
 

Cear Dallben Dragon

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
sometimes thing just change unexpecadly with a patch. when they made the PVP patch for fixes to balance. greater cure potions seemed to cure lethal poison 100% out of 10 tries that is. sucks, that combined with how easy it is to cure with clense makes poison useless, it just makes both parties use a turn with moot result, poison for no reason, cure. unless of course the poor sad has to use bandages. then again not sure on the results of that one.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Since the latest patch I have pretty much missed most of my shots in pvp.
Actually, it sounds pretty normal to me, lol. :p

J/k, but I usually am not surprised when I miss a lot, so it's really hard for me to tell if it is working properly or not. Kind of sad huh?

But with 120 archery and 45 HCI you really shouldn't miss that much, unless everyone you're fighting is maxed out on DCI and parry.
 
F

frawsty

Guest
I've been playing this archer for over a year and since the last patch I'm whiffing most of the time. It's a noticeable change.

Yes Cear, I've been playing UO since it first went public and the norm with their patches is that everytime they try to fix something, they break something else.

I was using the Quiver of Rage which they recently changed. I have a feeling that might be the issue...pathetic
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
You want to fix an issue with archery ASAP when it tones it down, but when it's about a couple of abuses you all pretend they don't exist.

Ho ho ho. Archery is insane, this change better stay to keep it balanced. "Adapt" as I've been told by the lot of the archers on the forums. Get HCI and 120 Skill and HLD.

How sad. :loser:
 
F

frawsty

Guest
You want to fix an issue with archery ASAP when it tones it down, but when it's about a couple of abuses you all pretend they don't exist.

Ho ho ho. Archery is insane, this change better stay to keep it balanced. "Adapt" as I've been told by the lot of the archers on the forums. Get HCI and 120 Skill and HLD.

How sad. :loser:
try reading the thread before "contributing"
 
R

Rix/\

Guest
I noticed somewhat of a difference, I was just out messing with hiyrus for some them seeds. I just figured maybe my char was hungry or something. Didn't seem to make that big of a difference in pvm just had to run around alil more then usual. PVP might be alil different then ya you'll have to adapt. Which I think I'm almost 120 in adapting to the same skills I've had for 6 yrs.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
"I miss a lot after patch. It's silly because my attack power is maxed in every aspect.".. Yeah I read it.

You don't understand though. I contributed as much as any archer did in threads where Archery being OP was discussed so it only felt fair to do so.
In fact they were more generous and expansive than I am being here, so to speak, but I have no reason to totally ruin your thread..?

If you want a trully constructive comment here you go;

Wait until they finish their changes because they probably have only started and it could possibly be part of, or pave-way for the weapon rebalance, if and when we get it. Just like the fact you can Disarm books and shields.
Oh and.. did I mention.. "Adapt"? :loser:
 

Cyrah

Certifiable
Stratics Veteran
Stratics Legend
I noticed this as well. Missing a great deal more than ever before last patch.

Why is this happening? I use the Infinity quiver not rage one.
 
F

frawsty

Guest
Apparently lots of other archers are seeing the same trend. As if archery wasn't nerfed enough...
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Apparently lots of other archers are seeing the same trend. As if archery wasn't nerfed enough...

Are you kidding me? Archery needed a swift kick in the butt...no where else in UO could you get hit by another player for 80+ dmg in one shot...it was getting pathetic.
 
F

frawsty

Guest
We aren't talking about damage tho. If they are gonna nerf damage that's one thing. The issue here is hit/miss. My damage hasn't changed that I have noticed.
 
S

Sir Kenga

Guest
Hmmm i was hunting today, 115 archery and 45 hci.... When i was shooting rotten corpses i often got 6-7 misses in a row. WTF just don't tell me they have 120 wrestling to make it even close to possible.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
You were gonna get either an SSI, DMG or HCI/DCI nerf to compensate for Archery's recent uberness.

It was known and even most "PVPer" Archers(AKA Weekend Gimps until recently) admitted to be expecting a huge nerf.

So yes, in essence.. What Colter said. :loser:
 

Doomsday Dragon

Visitor
Stratics Veteran
Stratics Legend
I noticed it on my archer while shooting at a cu in twisted I missed a few shots in a row and was like hmm that's odd I never miss like that then it happened a few more times I thought maybe it was just bad luck but if others also notice it then it is something to be concerned about.
 
S

Shotgun

Guest
Are you kidding me? Archery needed a swift kick in the butt...no where else in UO could you get hit by another player for 80+ dmg in one shot...it was getting pathetic.
gee how about a conc blow spamming evade dexxy or maybe a mage with flamestrike. i think its funny that those evade dexxies cry when they get dismounted cuz their 120 parry bushido weapon skill 45+dci (so that hit lower def doesnt even effect them) didnt save them and they get owned on their god mode char. why is it mages can cast little spells on the run but they whine when an archer can do running shot? like other people have said already......ADAPT to the stealth archer and no they dont need nerfed. if you want a temp that needs nerfed you need look no farther than the evasion parry gimp
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
You're actually saying it yourself.

YOU SHOOT WHILE MOVING. YOU HAVE RANGE. YOU DEAL AS MUCH DAMAGE AS A MAGE ON AVERAGE WHILE AT IT. YOU HEAL ON THE MOVE LIKE A WARRIOR. YOU CAN DISARM AND DISMOUNT MOST EFFECTIVELY THAN ANYONE. YOU CAN DRINK POTS WITH A 2 HANDED WEAPONS. AND YOU CAN STEALTH, OR SPAM CONFI OR HAVE PETS OR EVEN USE CHIVALRY AND NECRO. VERSATILITY. YOU CAN KITE ENDLESSLY.

Point at A SINGLE GAME THAT HAS ARCHERS offering MOVING SHOTS FFS. -NONE-
Point at the reason they DO NOT OFFER THIS.
........Common sense..!? It clearly boosts archery 200%.
Point at a game where Archers are clearly overpowered.
You guessed it. UO.

All that without judging the above things in CAPS.

Kthx.
 
E

ElRay

Guest
gee how about a conc blow spamming evade dexxy or maybe a mage with flamestrike.
GEE, how about a conc blow spamming evade dexxy has to be right next to you in order to hit you, or a mage HAS to STOP and cast in order to hit you........archers on the other hand can hit at a distance JUST AS HARD/HARDER as a dexxer(with hit velocity/hit spell),AND can run and hit their target W/O STOPPING TO RUN....AT RANGE!!

learn to adapt:loser:
 
C

Connor_Graham

Guest
Since the latest patch I have pretty much missed most of my shots in pvp. I think something might have been broken (big surprise)
Nope. There's nothing wrong with Archery or your hit chance. Chalk it up to a bad run with the RNG and move on.
 
S

Shotgun

Guest
GEE, how about a conc blow spamming evade dexxy has to be right next to you in order to hit you, or a mage HAS to STOP and cast in order to hit you........archers on the other hand can hit at a distance JUST AS HARD/HARDER as a dexxer(with hit velocity/hit spell),AND can run and hit their target W/O STOPPING TO RUN....AT RANGE!!

learn to adapt:loser:
i have adapted ....hence hiding and stealth...so instead of you whining about my moving shot ADAPT yourself bigger :loser:
 
S

Shotgun

Guest
You're actually saying it yourself.

YOU SHOOT WHILE MOVING. YOU HAVE RANGE. YOU DEAL AS MUCH DAMAGE AS A MAGE ON AVERAGE WHILE AT IT. YOU HEAL ON THE MOVE LIKE A WARRIOR. YOU CAN DISARM AND DISMOUNT MOST EFFECTIVELY THAN ANYONE. YOU CAN DRINK POTS WITH A 2 HANDED WEAPONS. AND YOU CAN STEALTH, OR SPAM CONFI OR HAVE PETS OR EVEN USE CHIVALRY AND NECRO. VERSATILITY. YOU CAN KITE ENDLESSLY.

Point at A SINGLE GAME THAT HAS ARCHERS offering MOVING SHOTS FFS. -NONE-
Point at the reason they DO NOT OFFER THIS.
........Common sense..!? It clearly boosts archery 200%.
Point at a game where Archers are clearly overpowered.
You guessed it. UO.

All that without judging the above things in CAPS.

Kthx.
arent you one of the people telling others too ADAPT??? like i said before all the gimp evade dexxies are crying cuz they can get beat down and their efeelings hurt cuz an archer can dismount them and shoot at them on the move, but what is funny is that why are they running to begin with?? dismount archers have to fight on foot but when anyone else gets dismounted they are like" oh **** i am on foot!!! let me run to the nearest house or guard zone so i can get back on my ride to run circles around the archers while i spam evade conc!!" and mages are the biggest criers of all......they think anyone that doesnt play a mage is beneath them and it really hurts their epride that another temp can hit them just as hard as they hit people. get over it and adapt or just leave uo.
 

Bomb Bloke

Lore Keeper
Stratics Veteran
Stratics Legend
It has to be a bug. As Draconi said in the guard zone housing thread, there's no way they'd officially implement such a major change without saying so.

Right?
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
gee how about a conc blow spamming evade dexxy or maybe a mage with flamestrike. i think its funny that those evade dexxies cry when they get dismounted cuz their 120 parry bushido weapon skill 45+dci (so that hit lower def doesnt even effect them) didnt save them and they get owned on their god mode char. why is it mages can cast little spells on the run but they whine when an archer can do running shot? like other people have said already......ADAPT to the stealth archer and no they dont need nerfed. if you want a temp that needs nerfed you need look no farther than the evasion parry gimp

Im sorry, what?

I dont care about dismount, as a human mage I could always try one of three things...try to hide, chug an invis, or if all else fails try to cast invis.

Casting offensively on the run you say? Hmmm...interesting. Even a first level spell has a delay that prevents casting on the run. .5 seconds casting time (.5 second casting delay too??) may not seem like much to you but if you play an archer it allows you to either shoot or broaden the gap between you. Btw dmg from the spell usually is under 7 total.

Moving shot? Same mana cost as a mages first level spell ...only limited by swing speed...but with a potential to hit 35+(velocity+hit spell+wep damage) per moving shot.

My point in mentioning the two above is to actually compare apples to apples. Both spell and special are considered the low end fast attacks for thier respective templates...you can see that with archers templates chars could do 5X the damage (vs. magery 1st level spells. (pre-patch) That alone to me was another reason begging for a nerf. (as if an 80+ damage shot wasnt enough!)

The dexxer template is counterable...even those with bushido and parry can be dealt with using the proper tactics. One of the most popular counters for an archer was a secondary wep skill for disarming. Again, with a mage or necro I saw little issue with facing a dexer.

Just for kicks lets mention the tamer. Heh...seems the new template of choice since the archery changes... No fun to fight this template in an enclosed space, especially if they carry bolas. Only nerf I care to see to this template is to pet aggro...so that a tamer cannot insta mount a flagged pet. The super drags? LOL!!! :) I avoid these unless its open field or in presence of guildies.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
arent you one of the people telling others too ADAPT??? like i said before all the gimp evade dexxies are crying cuz they can get beat down and their efeelings hurt cuz an archer can dismount them and shoot at them on the move, but what is funny is that why are they running to begin with?? dismount archers have to fight on foot but when anyone else gets dismounted they are like" oh **** i am on foot!!! let me run to the nearest house or guard zone so i can get back on my ride to run circles around the archers while i spam evade conc!!" and mages are the biggest criers of all......they think anyone that doesnt play a mage is beneath them and it really hurts their epride that another temp can hit them just as hard as they hit people. get over it and adapt or just leave uo.
Lets look at this.
dismount
running shot
running shot
running shot
dead.

There is no skill, there is no counter (with the exception of disarm). If an archer is good they wont be standing next to you making disarm very difficult and unlikely...and if they are disarmed they do the same as those you dismount...they run.

What you said in the end made me really LOL too. You mention getting over it, adapting, or leaving UO. Which will it be for you sir? That is since it is your template that was hit with the *balance stick*. (edit: just read how you adapted with "hiding and stealth" ROOFLES!)
 
C

Caelas

Guest
Wow, this thread went from a possible bug reportabout how archers are missing a lot to a pissing match about how archers are overpowered. Jeebus people, stay on the damned topic.

That being said, I have noticed this also. The other night I was hunting harpies (yeah I make my own arrows)...my archer is 100.3 and no HCI on my suit...really should need it against harpies...and I was missing A LOT. Like, five or six shots in a row. The harpies got easier to hit as they were rolling on the ground laughing at me.

And last night doing a champ spawn I was wiffing a lot then too...even on the first wave of spawn. Very annoying. An official response of some sort would be nice. :)
 
S

Shotgun

Guest
Lets look at this.
dismount
running shot
running shot
running shot
dead.

There is no skill, there is no counter (with the exception of disarm). If an archer is good they wont be standing next to you making disarm very difficult and unlikely...and if they are disarmed they do the same as those you dismount...they run.

What you said in the end made me really LOL too. You mention getting over it, adapting, or leaving UO. Which will it be for you sir? That is since it is your template that was hit with the *balance stick*. (edit: just read how you adapted with "hiding and stealth" ROOFLES!)
i dont need to leave uo cuz my temp works just fine and i hit just as often as i did before the patch. im not the one whining about archers being overpowered like most on here that run there gimp temps but are telling others to adapt when they dont want to themselves. so when you are done whining drop your house sell your stuff and go play some other game.
 
C

Caelas

Guest
Said it once, I'll say it again...you guys are way the freak off topic...
This is about the hit to miss ratio being whack since the last patch, not about how much you pwn and how the other guy things you are a steaming pile of dog crap.

Man I wish I had mod power sometimes.
 
S

Shotgun

Guest
Im sorry, what?

I dont care about dismount, as a human mage I could always try one of three things...try to hide, chug an invis, or if all else fails try to cast invis.

Casting offensively on the run you say? Hmmm...interesting. Even a first level spell has a delay that prevents casting on the run. .5 seconds casting time (.5 second casting delay too??) may not seem like much to you but if you play an archer it allows you to either shoot or broaden the gap between you. Btw dmg from the spell usually is under 7 total.

Moving shot? Same mana cost as a mages first level spell ...only limited by swing speed...but with a potential to hit 35+(velocity+hit spell+wep damage) per moving shot.

My point in mentioning the two above is to actually compare apples to apples. Both spell and special are considered the low end fast attacks for thier respective templates...you can see that with archers templates chars could do 5X the damage (vs. magery 1st level spells. (pre-patch) That alone to me was another reason begging for a nerf. (as if an 80+ damage shot wasnt enough!)

The dexxer template is counterable...even those with bushido and parry can be dealt with using the proper tactics. One of the most popular counters for an archer was a secondary wep skill for disarming. Again, with a mage or necro I saw little issue with facing a dexer.

Just for kicks lets mention the tamer. Heh...seems the new template of choice since the archery changes... No fun to fight this template in an enclosed space, especially if they carry bolas. Only nerf I care to see to this template is to pet aggro...so that a tamer cannot insta mount a flagged pet. The super drags? LOL!!! :) I avoid these unless its open field or in presence of guildies.
with certain programs i wont mention on here i have seen plenty of mages casting on the run. chain para and efield+ wall of stone = my char dead from 1 mage. if there is more than 1 mage its that much simpler. you complain about moving shot but then you added in other mods to get the damage way up there so here is one that mages do all the time........strangle+corpse+para+explo+fs now while the strangle is ticking away for 10-20 damage per you get para'd and then explo fs for easily 100+ so if you wanna nerf the damage a mage does with that then we can talk about my moving shot doing massive damage IF all the mods for the weapon go off at the same time per hit. archers already got a serious nerf hit with ninja deathstrike but it didnt effect any other melee chars even though they can hit very hard with ds, but i adapted and dealt with it. with moving shot i miss the target sometimes but a mage NEVER misses his target....he may fizzle but if he gets the spell off it NEVER misses unless the person they are attacking has evasion. how would you like it if you casted a spell and didnt fizzle but then it missed the target completely? im sure mages would be throwing some serious fits but thats what my char and other melee chars deal with all the time.

i dont play a tamer archer either but if my specials are limited then they need to limit other specials too. i dont bother to fight against them either, thats when i usually go do something else.

each char has its own strengths and weaknesses learning to adapt to them is what makes you better, so learn how to deal with each temp and find something that works for you
 
B

Balian of Asgard

Guest
with certain programs i wont mention on here i have seen plenty of mages casting on the run. chain para and efield+ wall of stone = my char dead from 1 mage. if there is more than 1 mage its that much simpler. you complain about moving shot but then you added in other mods to get the damage way up there so here is one that mages do all the time........strangle+corpse+para+explo+fs now while the strangle is ticking away for 10-20 damage per you get para'd and then explo fs for easily 100+ so if you wanna nerf the damage a mage does with that then we can talk about my moving shot doing massive damage IF all the mods for the weapon go off at the same time per hit. archers already got a serious nerf hit with ninja deathstrike but it didnt effect any other melee chars even though they can hit very hard with ds, but i adapted and dealt with it. with moving shot i miss the target sometimes but a mage NEVER misses his target....he may fizzle but if he gets the spell off it NEVER misses unless the person they are attacking has evasion. how would you like it if you casted a spell and didnt fizzle but then it missed the target completely? im sure mages would be throwing some serious fits but thats what my char and other melee chars deal with all the time.

i dont play a tamer archer either but if my specials are limited then they need to limit other specials too. i dont bother to fight against them either, thats when i usually go do something else.

each char has its own strengths and weaknesses learning to adapt to them is what makes you better, so learn how to deal with each temp and find something that works for you
QFT,

I however like to fight Lamers and their dread mares or super dragons, I lose most of the time, but I do get kills on them hahaha, and it feels GOOOOOOOOOOOOOD

The good ones will bola, all kill and then heal and attack you at the same time.
These are the hard ones to kill.

2nd tier are the ones that all kill you and just have protection on and heal through your damage and stand still so that you have to come close to dragon to hit them

lowsy ones just all all kill and hide.

I guess its just like the level of normal mages, leet Nec mages can cure, heal, blood oath, parry, strangle, omen, fs you all while you are pounding on them, most of the pounding gets deflected tho.

if they can do it, so can you.


DEXXERS

bushido/parry/dci dexxers that chug.
they dont even have to run from an archer, mebbe only 1-6 arrows may hit and they can confidence, bandage, chug through the damage with ease, while they DP you, disarm you, mortal you, conc you with shots that hit every 1.25 secs

I dont know why ANY dexxer that earns a living in fel would or should be crying.

If a dexxer like the one above cannot beat a gimp archer, you have skill issues, not template or suit issues.:gun:
I will add to this tho, "beat an archer that stands and fights, rather than runs away"
No one cant beat a fleeing mofo, unless you are running some serious unapproved software in the background.

Oh, and last thing, I dont think I had any issues with whiffing after the patch. I still kill alot of mofos
 
B

Bullseye_of_Atl

Guest
I know what you mean, I am 120 as well, with some hit chance, forget how much, but it's gotten silly.

I noticed, odd as it seems, I get in a better shot from a 45 degree angle more so than a straight shot from the side or up top.

I worked too long to get this char to where he is to have his skills nerfed....if this is over pvp garbage, then have it a fel. thing only, or in combat with another player.
 
E

ElRay

Guest
chain para and efield+ wall of stone = my char dead from 1 mage. if there is more than 1 mage its that much simpler
120 resist/ or trapped box = youre not a newb pvper and wont die from 1 mage chain para'ing you. Pvp clue for $400 Alex



you complain about moving shot but then you added in other mods to get the damage way up there so here is one that mages do all the time........strangle+corpse+para+explo+fs now while the strangle is ticking away for 10-20 damage per you get para'd and then explo fs for easily 100+
Its called get 75 fire and 75 poison resist....that way, my young apprentice when big bad necro mage corpseskins/curses you, your resist wont go past 60 for each!! That, coupled with apples/pots/ and/or 50 chiv negates 90% of their offense....Another PvP clue for $500 Alex



so if you wanna nerf the damage a mage does with that then we can talk about my moving shot doing massive damage IF all the mods for the weapon go off at the same time per hit. archers already got a serious nerf hit with ninja deathstrike but it didnt effect any other melee chars even though they can hit very hard with ds, but i adapted and dealt with it. with moving shot i miss the target sometimes but a mage NEVER misses his target....he may fizzle but if he gets the spell off it NEVER misses unless the person they are attacking has evasion. how would you like it if you casted a spell and didnt fizzle but then it missed the target completely? im sure mages would be throwing some serious fits but thats what my char and other melee chars deal with all the time.
wow, so youre so wrong so many times in that wall of text I dont feel like responding with my own, also, you type like this with runoff sentences it makes it almost impossible to want to read you get what I mean yes no no yes............punctuation and learning how to formulate a cohesive arguement for $800 Alex
 
S

Shotgun

Guest
120 resist/ or trapped box = youre not a newb pvper and wont die from 1 mage chain para'ing you. Pvp clue for $400 Alex





Its called get 75 fire and 75 poison resist....that way, my young apprentice when big bad necro mage corpseskins/curses you, your resist wont go past 60 for each!! That, coupled with apples/pots/ and/or 50 chiv negates 90% of their offense....Another PvP clue for $500 Alex





wow, so youre so wrong so many times in that wall of text I dont feel like responding with my own, also, you type like this with runoff sentences it makes it almost impossible to want to read you get what I mean yes no no yes............punctuation and learning how to formulate a cohesive arguement for $800 Alex
even with a trapped box, with 1 mage chain para and other mages casting on me is hard to live through. let me guess you are mage that feels threatened by me cuz i dont play a mage but still can make you take a dirt nap with running shot. dont worry i wont charge for that.




my fire and poison are both at 85 or above and i still get hit with 80+ damage from explo fs plus i carry pots apples etc. so i suggest you learn to pvp some, again as before no charge for the whiny mage.




if you cant read then i suggest you go back to school and stop playing uo we wont miss you at all so please sell your accounts and get mommy to enroll you in a good school. again no charge
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
my fire and poison are both at 85 or above and i still get hit with 80+ damage from explo fs plus i carry pots apples etc.
Not sure what poison resist has to do with an exp/fs combo. I believe that combo would check your energy/fire resists.

Either way I'm calling BS on your claim of 80+ damage. It's possible if you were corpse skinned first, but that has nothing to do with the magery skill, since last time I checked corpse skin is a necro spell.
 
A

Asmodai

Guest
good. archery is a bull**** skill that needed to be tweaked for pvp. it's FAR too easy.
 
B

Balian of Asgard

Guest
sicklover

You use the word gimp as if it is an insult.

I would think being called gimp is a complement, thats how i take it.

Are people supposed to run around in gm made armor and hope to compete in fel?

And better yet, weapons you can buy of an NPC

put 2 of the gimpiest archers against eachother, one has 65 dci on his suit, 45 hci and 120 archery.....the other is all HCI, EP and DI

Who is gonna win?

Luck is the dictator of this situation, not skill

Whoever gets 2-3 hits in a row will most likely win this battle.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
with certain programs i wont mention on here i have seen plenty of mages casting on the run. chain para and efield+ wall of stone = my char dead from 1 mage. if there is more than 1 mage its that much simpler. you complain about moving shot but then you added in other mods to get the damage way up there so here is one that mages do all the time........strangle+corpse+para+explo+fs now while the strangle is ticking away for 10-20 damage per you get para'd and then explo fs for easily 100+ so if you wanna nerf the damage a mage does with that then we can talk about my moving shot doing massive damage IF all the mods for the weapon go off at the same time per hit. archers already got a serious nerf hit with ninja deathstrike but it didnt effect any other melee chars even though they can hit very hard with ds, but i adapted and dealt with it. with moving shot i miss the target sometimes but a mage NEVER misses his target....he may fizzle but if he gets the spell off it NEVER misses unless the person they are attacking has evasion. how would you like it if you casted a spell and didnt fizzle but then it missed the target completely? im sure mages would be throwing some serious fits but thats what my char and other melee chars deal with all the time.

i dont play a tamer archer either but if my specials are limited then they need to limit other specials too. i dont bother to fight against them either, thats when i usually go do something else.

each char has its own strengths and weaknesses learning to adapt to them is what makes you better, so learn how to deal with each temp and find something that works for you

First off...I play nothing but mages in PvP (although I have played archers and dexers in the past) I know for a fact there is no possibility to cast on the run. As I stated before with absolute CLARITY, there is a minimum .5 seconds a mage is paralyzed from casting. This moment of being frozen only gets longer with a) spell difficulty and b) casting delay. (spells such as fire spells have an additional casting delay) There are NO programs that allow you to skip this delay...and what you are referring to is referred to as "timing". As an archer though I expect you not to know how to use UO assist to query target...hence this BS.

Second...get resist and chiv (60 will do) and in addition carry apples and potions. I see you mention high damage and I can give you two reasons for this.

1) resist...without it...spells and debuffs will
a) be more potent...
b) last longer
c) do more damage...especially with necro mages in your case (curse AND corpse skin)
2) Not prepared...
a) No chiv or else no macros to remove curse
b) No apples else no macros to use for remove debuffs (strangle included!)
c) No pots else no macros for pots else no balanced bows

Against mages you are letting yourself get beat. Why? Because ANY good archer should not have a problem killing a mage under todays ruleset, especially if you use bows with delayed hit spell. Archers are hands on the most potent char to use against mages due to the large damage they can dish out from a distance while being on the move. (75+ conc blows with right equipment to mages with low mana, 30+ dmg moving shots continuously and the list goes on)

Your gripes about damage from mages supposedly on the run? Hogwash, completely. I have 120 eval 120 magery 100 scribe and the max 15% sdi on my char...and I know that a flamestrike to someone curse with 60 fire is at max 42. If you are gettting hit for MORE than this then you are....

a) under teh effects of Evil Omen...in which case the spell hits you for 150% intensity...
b) corpse skinned...

....in either case resist and apples alone would prevent this. Should we be concerned about your concerns if you are not doing what you can to STOP the offensive issues BEFORE complaining?

On the flipside...the counters for a mage vs. an archer are non-existent. Moving shot is sick...and allows a mage little time to heal besides with pots and mini heals. Both of which cannot keep up with the amount of damage an archer can dish out (that is if they actually know thier template) and leave mages with little other option besides running. Hence, if you are an archer and know your items and template well...killing mages should NEVER be an issue for you.

Mage spells hit everytime? DUH!...we need some way of getting passed being fizzled everytime we are hit...that is since dexers and archers cannot be fizzled (parried yes...fizzled no...regardless your specials still go off even if they do get blocked)



FYI...
cure pots...can be chugged continuous
heals pots...every 10 secs
stamina pots...continous
apples...EVERY 12.5 seconds!!!
trapped box...7-13 dmg vs. getting para ganked for deathrobe
bandies...4 second heals with full stam (CHUG!!!)
chiv heal with 3/6 or 4/6...faster than ANY mage offensive spells...


Please review this information first if you wish to reply. I took my personal time to try and honestly inform you...
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
even with a trapped box, with 1 mage chain para and other mages casting on me is hard to live through. let me guess you are mage that feels threatened by me cuz i dont play a mage but still can make you take a dirt nap with running shot. dont worry i wont charge for that.
120 resist makes para impossible unless you are EO. In which case chug a lesser poison pot if you are worried about EO+para. BTW...I see you mention MULTIPLE mages...do you think your char should be survivable vs a gank?

my fire and poison are both at 85 or above and i still get hit with 80+ damage from explo fs plus i carry pots apples etc. so i suggest you learn to pvp some, again as before no charge for the whiny mage.
Gee...explo+FS+EO...yeah thats 80 + dmg...so what? As an archer you should have somewhere between 130-150 HP...80 HP is a drop in the bucket since you can heal that all in one pot and one bandy on the run....on the run. (also if you are standing around long enough for one person to hit you with that combo without switching up bows, healing...or running...I laugh @ U)

Learn to pvp? Perhaps its time you looked at playing a template that requires skill? (moving shot moving shot moving shot moving shot is not by ANY mean an example of skill.)


if you cant read then i suggest you go back to school and stop playing uo we wont miss you at all so please sell your accounts and get mommy to enroll you in a good school. again no charge
????? You kidding me? I know this wasnt towards me...but jesus...you gripe about mage yet play a lazy mans template...with difficulty it appears. STFU kiddo.
 

Cadderly

Journeyman
Stratics Veteran
Stratics Legend
To Sickness:

Stop complaining about the benefits of archery and start focusing more on the weaknesses of it. There are a sturdy few super powerfull archers out there but there are uber charicters in every skill. Aye, agreed most heartidly that archery is the easiest entry charicter into pvp. Easy to learn and easy to play. Most archers are not over powered, you just see more of them because it's the easiest template to learn pvp with.

Three years ago I was in a guild with darn near 50 actual players that mainly played as archers. Two years ago only maybe 10 of them played archers. Today I can can count them on one hand. Reason so few still play archers is that there are far better templates.

To the statement of being told to adapt. Yes, when archery got reintroduced to pvp you did have to adapt. They brought archery back in a big way and have been nerfing the skill steadily since. Just wait untill the gargoyles come out. It'll start all over again. We will all have to learn to adapt to the new templates and most likely they will slowely nerf the template tell they are on a equal playing feild.

Archery is not overpowered. Every aspect of archery has a weakness that can be exploited by any other template. Every benefit to archery can be stopped by any other template.
 
S

Sheridan

Guest
Some posts have been removed for trolling and personal attacks. Keep it civil folks. I can't believe how quick people are to jump down one anothers' throats these days. It's a trend that is not going to overtake every single thread on the UHall.
 
S

Shotgun

Guest
First off...I play nothing but mages in PvP (although I have played archers and dexers in the past) I know for a fact there is no possibility to cast on the run. As I stated before with absolute CLARITY, there is a minimum .5 seconds a mage is paralyzed from casting. This moment of being frozen only gets longer with a) spell difficulty and b) casting delay. (spells such as fire spells have an additional casting delay) There are NO programs that allow you to skip this delay...and what you are referring to is referred to as "timing". As an archer though I expect you not to know how to use UO assist to query target...hence this BS.

Second...get resist and chiv (60 will do) and in addition carry apples and potions. I see you mention high damage and I can give you two reasons for this.

1) resist...without it...spells and debuffs will
a) be more potent...
b) last longer
c) do more damage...especially with necro mages in your case (curse AND corpse skin)
2) Not prepared...
a) No chiv or else no macros to remove curse
b) No apples else no macros to use for remove debuffs (strangle included!)
c) No pots else no macros for pots else no balanced bows

Against mages you are letting yourself get beat. Why? Because ANY good archer should not have a problem killing a mage under todays ruleset, especially if you use bows with delayed hit spell. Archers are hands on the most potent char to use against mages due to the large damage they can dish out from a distance while being on the move. (75+ conc blows with right equipment to mages with low mana, 30+ dmg moving shots continuously and the list goes on)

Your gripes about damage from mages supposedly on the run? Hogwash, completely. I have 120 eval 120 magery 100 scribe and the max 15% sdi on my char...and I know that a flamestrike to someone curse with 60 fire is at max 42. If you are gettting hit for MORE than this then you are....

a) under teh effects of Evil Omen...in which case the spell hits you for 150% intensity...
b) corpse skinned...

....in either case resist and apples alone would prevent this. Should we be concerned about your concerns if you are not doing what you can to STOP the offensive issues BEFORE complaining?

On the flipside...the counters for a mage vs. an archer are non-existent. Moving shot is sick...and allows a mage little time to heal besides with pots and mini heals. Both of which cannot keep up with the amount of damage an archer can dish out (that is if they actually know thier template) and leave mages with little other option besides running. Hence, if you are an archer and know your items and template well...killing mages should NEVER be an issue for you.

Mage spells hit everytime? DUH!...we need some way of getting passed being fizzled everytime we are hit...that is since dexers and archers cannot be fizzled (parried yes...fizzled no...regardless your specials still go off even if they do get blocked)



FYI...
cure pots...can be chugged continuous
heals pots...every 10 secs
stamina pots...continous
apples...EVERY 12.5 seconds!!!
trapped box...7-13 dmg vs. getting para ganked for deathrobe
bandies...4 second heals with full stam (CHUG!!!)
chiv heal with 3/6 or 4/6...faster than ANY mage offensive spells...


Please review this information first if you wish to reply. I took my personal time to try and honestly inform you...
and you wanna pancake about how much damage a conc blow from an archer will do but are you considering that it is based on mana so it you are low it is gonna hit that much harder????? oh yeah thats right another whiny mage so i guess you didnt think of that. and for your info i have seen MANYYYYYYYY mages cast on the run with NO DELAY using illegal programs and if you say they cant then you obviously arent the pvp genious you think you are. you keep talking about chiv but my temp doesnt have chiv so try again. and yes anytime a mage attacks me its never just 1 mage. its always a group and they always curse corpse eo para and do 80+ damage with fs even if i use apples pots bandys etc.


dexxers and archers can be disarmed and have to wait 5secs to rearm. that is our fizzle so yeah i think they should make it so even with the mage standing next to you and gets off a spell it should miss like a dexxer can with 120 weapon skill 120 tact



im sure you and your little mage buddies are all sitting around thinking you are the gods and everyone is beneath you and it hurts your epride to see an archer able to running shot you.

if you wanna take away running shot fine but if they do that then they should also make it so mages have to actually HOLD the spellbook to cast the spells from it instead of just having it in their pack. yeah you can give me that lame arguement that once a spell is "learned" that a mage shouldnt have to hold the book but i say this.....if that is so true then why do we even need spellbooks???? if it is already "learned " why put it in a book?
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
with certain programs i wont mention on here i have seen plenty of mages casting on the run. chain para and efield+ wall of stone = my char dead from 1 mage. if there is more than 1 mage its that much simpler. you complain about moving shot but then you added in other mods to get the damage way up there so here is one that mages do all the time........strangle+corpse+para+explo+fs now while the strangle is ticking away for 10-20 damage per you get para'd and then explo fs for easily 100+ so if you wanna nerf the damage a mage does with that then we can talk about my moving shot doing massive damage IF all the mods for the weapon go off at the same time per hit. archers already got a serious nerf hit with ninja deathstrike but it didnt effect any other melee chars even though they can hit very hard with ds, but i adapted and dealt with it. with moving shot i miss the target sometimes but a mage NEVER misses his target....he may fizzle but if he gets the spell off it NEVER misses unless the person they are attacking has evasion. how would you like it if you casted a spell and didnt fizzle but then it missed the target completely? im sure mages would be throwing some serious fits but thats what my char and other melee chars deal with all the time.
strangle+corpse+para+explo+fs????? in that mess I see *waits* apple *trapped box* chug *bandy*. tah dah...you just effectively wiped out the mages combo and nearly depleted thier mana pool! from here all you need to do is mortal - conc blow - moving shot - moving shot = dead. heh...sorry to burst your bubble *sir archer* but the only way to stop a *good* archer is by disarm or by ganking them.

The huge damage you propose? LUDICROUS!!! Again no other template can dish out the damage on the run or standing still such as archers. Zero. Without the ability to disarm them, (about 75-80 % of pvp mages cant mind you) archers are only limited by thier supplies and thier wits. On the other hand you mention mages casting on the move and doing huge uncountered damage, when all you have to do is hit a mage to interrupt them. (you are aware that hite fire spell weps can fizzle mages twice per shot no?) A good dexer doesnt allow the mage to get spells off...since all you have to do is bump a mage to make em fizzle.

In regards to you mentioning para over and over again...I gladly hand you this pwning simple archer template. This way you can stop crying about para since a box doesnt seem to cut it for you.

120 tact
120 anat
120 archery
120 resist
100 healing
80 focus
60 chiv

combine with 100% dmg increase 150 str...and your moving shot without hitspell and velocity will be over 20. (yes over 20 DMG!!!) try it.

with pots, chiv, healing, and 0 skill weaving...you have 4 ways to heal.

EO? again...if you get hit by this do something that damages your char...like chug a poison pot...and do this before their next spell goes off...chug a cure to counter fast.

you honestly have no excuse to dying to mages on an archer. good archers are the BANE to any good mage. Mages hacking with casting on the run? Again I call BS. The game doesnt work that way sir.

each char has its own strengths and weaknesses learning to adapt to them is what makes you better, so learn how to deal with each temp and find something that works for you
The only defense against an archer is disarm. Even DCI cannot save you without parry against archers. So without wrestling or tactics and a wep skill a mage has little other option but to avoid the archer temps teh same way you avoid archer tamers. Flip the coin however and you will notice that any mage can be fizzled. There is no reuiqred class or skill needed to make a mage fizzle a spell. (you do realize that any human char can cast 1st level spells? with scrolls of these spells you could fizzle mages all day long.) If a mage cant cast...a mage cant fight. Again...I reiterate that EVERY class can make a mage fizzle...even a piemaker. Archers can only be disarmed by dexxers or mages that are lucky enough to use tactics or wrestling. (btw I have to say I snickered about you getting pwned by necros...expecially since necros CANT disarm.) The only reason you should die is either because of

a) you got ganked
or
b) you werent prepared

Mages cant say that sir.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
and you wanna pancake about how much damage a conc blow from an archer will do but are you considering that it is based on mana so it you are low it is gonna hit that much harder?????
Actually you are exactly right...the less mana a mage has when you hit them with a concussion...the more damage it does. How about those apples?

oh yeah thats right another whiny mage so i guess you didnt think of that. and for your info i have seen MANYYYYYYYY mages cast on the run with NO DELAY using illegal programs and if you say they cant then you obviously arent the pvp genious you think you are. you keep talking about chiv but my temp doesnt have chiv so try again. and yes anytime a mage attacks me its never just 1 mage. its always a group and they always curse corpse eo para and do 80+ damage with fs even if i use apples pots bandys etc.
No...this isnt whining. All I did was simply tell you that archery is by far the most powerful skill in UO right now. I have offered you reason as to why that is so and have explained how. In return I am a whining mage? First off kiddo, I have the template I mentioned above. When I play it I rarely die...in fact its so gimp I will only use it to PvM...its not a challenge in PvP...at all. (in which case I switch my 120 resist with 120 bush)

80+ dmg flamestrikes? Feel free to post SS or video of you taking that damage. You said you had 85 resist...I call BS. I ALSO call BS about you using pots and apples. I am willing to bet your bows arent even balanced.

dexxers and archers can be disarmed and have to wait 5secs to rearm. that is our fizzle so yeah i think they should make it so even with the mage standing next to you and gets off a spell it should miss like a dexxer can with 120 weapon skill 120 tact
yes....they can be disarmed. thats the only solution, however a good archer never stands next to thier target unless they have to...making it impossible to disarm.


im sure you and your little mage buddies are all sitting around thinking you are the gods and everyone is beneath you and it hurts your epride to see an archer able to running shot you.
LOL...I said upfront that an archer was more powerful than a mage didnt i? I wasnt crying, I wasnt complaining...all I did was state a fact. A well prepared archer should never die to a good mage...ever.

FYI...I played a dexxer and an archer before ever playing a mage in PvP. Dont you think I would be well rounded into the up's and down's of the various templates having that experience? (btw...I have nothing against dexxers...but dont expect me to candycoat how easy they are to play...archers in particular).

if you wanna take away running shot fine but if they do that then they should also make it so mages have to actually HOLD the spellbook to cast the spells from it instead of just having it in their pack. yeah you can give me that lame arguement that once a spell is "learned" that a mage shouldnt have to hold the book but i say this.....if that is so true then why do we even need spellbooks???? if it is already "learned " why put it in a book?
I never said anything about taking anything away...its time to put away your petty little complex...thanks.

Why should a mage have to hold a spellbook? Mages in lore through the millenia have used other items besides spellbooks as catalyst to thier spells. Petty sentiment on your part sir...petty indeed.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
"Stop complaining about the benefits of Archery and start focusing more on the weaknesses of it."

Parrying = RNG
DCI = RNG
For both, the archer can just run off and re-try.

Disarm = Archers can Disarm too. They can also just run away and re-try.
Dismount = Archers can Dismount too. From range. If they fail once, they will succeed the second shot. On my 120 Parry + 45% DCI + 120 Fencing it takes no more than 2, 3 at the most, Dismount attempts for an Archer to succeed. They you're dead meat because of range and Disarm.

Instead of going on, why don't YOU tell me your super secrets to fight against Archers?

In many games the easiest class with which you enter PvP is often by definition the best. From Diablo to AD&D to WoW. If you're into RPG/MMORPG you'll know I'm right.

"Reason so few still play archers is that there are far better templates."

Yes? That's why 9 out of 10 players use archers in Yew Gate, Fel, on Europa I guess.

"They brought archery back in a big way and have been nerfing the skill steadily since. Just wait untill the gargoyles come out. We will all have to learn to adapt to the new templates and most likely they will slowely nerf the template tell they are on a equal playing feild."

Have been nerfing it? No. They have been BALANCING it. Don't try to sound as damaged by nerfs as other templates- think Ninja etc. And with Gargoyles archery is getting a boost with Deadly Aim as far as I know. And when did they manage to bring anything on an equal field anyway.

"Archery is not overpowered. Every aspect of archery has a weakness that can be exploited by any other template. Every benefit to archery can be stopped by any other template."

I'm waiting to hear more on this weakness subject. Until then I see people getting mowed down by archers right in front of me.. While you try to talk about weaknesses and theories.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
So because they use a weapon ONCE to Disarm you they are ..... melee fighters?...

And in the same sense, Necro/Mages are Omeneers because they cast it ONCE to kill you and not Necro/Mages at all?

And..... Mages are not mages because they block with their shield once in a while? They must then be.. Shieldsmen?

Don't get me wrong, I'm trying to understand. Really trying.
 
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