S
ShadowJack
Guest
Just bring the stealing skill to trammel. No change in ruleset, they can just steal whatever you don't have insured.
If they become too much of a problem, good thieves don't mind dying, and they are not equal to any kind of damage output char
If they became too much of a problem, then I'm sure it would revamp the detective and the forensic's skill.
And being attackable on site outside of the protected areas would keep the thieves in check. If your miner can kill them, then you shouldn't have trouble.
If he can't, then you'll have to learn to kill him or team up to do it. All community.
The items they steal are just pixles, and the important stuff that you have is insured. You can balance it, but changing the game later, to add things to and from the stealable list.
Instead of a new expansion and a flux of new npcs, then just add the thief class to trammel.
You guys will have fun killing and avoiding the thieves, you'll have fun making the thief to steal from people you don't know, people you like to mess with them, people you hate to cause them to die in fights (ie bandies..garlic..)
The revamp of the thief class would be an expansion to the game that would lead to positive gameplay outputs.
There would take some adjustment, and loss, but the community as a whole can suck it up and learn to deal with the threat
And if you don't think the thief belongs in trammel, then look at the game. Look at where the story line takes you of the flee to trammel, the escape of thieves and murders, but no one can stay safe forever. The thieves slip through eventually and cause chaos, does trammel fight back to keep the shard safe, or do they lose hope and virtue, becoming thieves themselves and abandoning the virtues. Through their own sins, does the first murder enter into trammel?
I say test the spirit of the community, fel and tram are the yin and the yang. The virtue and the anti.
Trammel being safe shouldn't be a ruleset thing, it should be part of the game.
I say bring the thief in as a anti char, and someone who can test the moral culture of the UO society.
and make it fun.
I wanna play a thief if I pay to play this game.
favorite class.
I wanna play a thief.
At gm the skill says you are a grandmaster pickpocket. That seems good enough, but at being a legendary, maybe you would be good enough to slip some boundries.
and the thief/mage, thief/warrior thief/stealther...whatever are always fun hybrids
If they become too much of a problem, good thieves don't mind dying, and they are not equal to any kind of damage output char
If they became too much of a problem, then I'm sure it would revamp the detective and the forensic's skill.
And being attackable on site outside of the protected areas would keep the thieves in check. If your miner can kill them, then you shouldn't have trouble.
If he can't, then you'll have to learn to kill him or team up to do it. All community.
The items they steal are just pixles, and the important stuff that you have is insured. You can balance it, but changing the game later, to add things to and from the stealable list.
Instead of a new expansion and a flux of new npcs, then just add the thief class to trammel.
You guys will have fun killing and avoiding the thieves, you'll have fun making the thief to steal from people you don't know, people you like to mess with them, people you hate to cause them to die in fights (ie bandies..garlic..)
The revamp of the thief class would be an expansion to the game that would lead to positive gameplay outputs.
There would take some adjustment, and loss, but the community as a whole can suck it up and learn to deal with the threat
And if you don't think the thief belongs in trammel, then look at the game. Look at where the story line takes you of the flee to trammel, the escape of thieves and murders, but no one can stay safe forever. The thieves slip through eventually and cause chaos, does trammel fight back to keep the shard safe, or do they lose hope and virtue, becoming thieves themselves and abandoning the virtues. Through their own sins, does the first murder enter into trammel?
I say test the spirit of the community, fel and tram are the yin and the yang. The virtue and the anti.
Trammel being safe shouldn't be a ruleset thing, it should be part of the game.
I say bring the thief in as a anti char, and someone who can test the moral culture of the UO society.
and make it fun.
I wanna play a thief if I pay to play this game.
favorite class.
I wanna play a thief.
At gm the skill says you are a grandmaster pickpocket. That seems good enough, but at being a legendary, maybe you would be good enough to slip some boundries.
and the thief/mage, thief/warrior thief/stealther...whatever are always fun hybrids