T
Traveller
Guest
I beg your pardon? You mean that a new expansion that totally changed the whole game attracted new and old people who wanted to try it? Unbelievable really.No, the MMORPG chart I've seen around shows that more players came after insurance.You can tell you havn't been around long. Insurance was the nail in the coffin for UO. Many players left when this was introduced. Like myself, there was no point in playing anymore if there was no excitment about dieing whether to AI or a real person. The reason insurance had to be implimented was because of the rediculous armor and weapons you now have to sit around and hunt for months to obtain.
The point is, what happened after the novelty wore out, before any new expansion came out? Decline. Steady decline. I have witnessed that decline, my entire guild leaving en-masse because they were sick of AoS. Could have been the insurance, could have been crafting, could have been PS in pub16. Who knows, of course everybody has his own opinion, but the only certain, undebatable data in UO history is that AOS started the decline of UO, and if you like the game as it is now you like the game in its decline.