I love Siege =P
I think Siege is great and should be no item insurance at all.
I'm not thinking that for the rest of UO. I'm thinking of taking advantage of having item insurance to help employ player professions. Spark player interactions. Balance risk vs reward. Give casual players a reason to play and enjoy UO (lots of people have families and jobs and being left in the dust because of it, rather than enjoying your time spent grinding... is lame.)
Bring back the community, damnit!
=[
well here's the thing... Siege is a great shard, but it also proves that a majority of the playerbase doesn't want to play under the ruleset you're proposing. If your proposal was good for UO, Siege would be a heavily populated shard. It's not (on both counts).
For starters, Siege was extremely populated until the Developers gave the players the impression they didn't care about the shard or the shards issues. We lost 75% of the population in such a short amount of time because the developers at the time didn't feel like fixing GAME STOPPING issues... NOT because that playstyle isn't popular.
Even Felucca, on EVERY shard in Ultima Online was heavily populated until Age of Shadows... I wonder... why?
I don't need to pick apart your idea to show it's a bad one. Don't get me wrong. I enjoy the high risk playstyle, which is why I play on siege sometimes. I just don't think forcing everyone to play under that ruleset would help UO.
You don't need to pick apart my idea to show that it's a bad one?
Then you tell me that this idea is forcing everyone to play under "that ruleset" which is not what this idea is about and makes about as much sense as your reason why Siege no longer has a large population.
No facts, and this is just your baseless opinion without any explanation.
Good Job.
A change as you propose could only result in a net loss in UO subscriptions, which is bad for UO.
Wrong. This would if anything, increase subscriptions.
Crafters who enjoy crafting, would once again enjoy playing this game rather than grinding out carpal tunnel in heartwood or scripting bods.
Casual players who don't spend all day every day logged in grinding the hell out of this game would be able to compete with established players because items would be more readily available.
Current players will enjoy the same system they currently enjoy with a minor tweak to it, making it more rewarding and more interactive.
PvPers will enjoy PvPing because item insurance won't be abused to the point people are constantly going after them with no real breaks or down time even after they just won the fight against their opponent.
Monster hunters will enjoy hunting in doom, ML dungeons, so on and so forth because the "named items" we obtain in this game will still be useful and not only that, unrepairable which means there will always be a demand for more.
The points you make are really baseless. There are more playstyles that have enjoyed playing Ultima Online besides the Trammel, monster basher whos online 20hours a day 7 days a week. The developers focusing the content added to this game towards people who just don't understand how this game is designed or supposed to work have ostracized and chased away a huge portion of the playerbase that Ultima Online otherwise could of retained.
Like I said before:
The only people who disagree with this proposal, don't have an actual reason or just don't understand what is really being proposed.
Thanks for proving that point.
I don't need to pick apart your idea to show it's a bad one.