E
Eslake
Guest
Since the introduction of color ores, mining has been the most time consuming of resources.
The addition of color woods evened lumberjacking out a tiny bit, by making rare forms of lumber to coincide with the rare ores (tho frostwood is far more rare than valorite).
But nothing so far has addressed the simple fact that a 105skil(gloves) miner can only hope to get about 3500 ingots / hour if they are lucky enough to have no smelt failures, while a 50 skill lumberjack can get over 15,000 logs in that time and have No chance to fail to make boards from them.
Leather items use far fewer leather than metal items use ingots.
Wooden items use fewer boards than their corresponding metal items use ingots.
--
Barring the complete removal of smelt failures (which I doubt would be seen as reasonable) I would suggest the following.
The current Ore/Skill table.
Iron : 0
Dull : 65
Shadow : 70
Copper : 75
Bronze : 80
Gold : 85
Agapite : 90
Verite : 95
Valorite : 99
Dull Copper should be created by using iron ore on shadow iron ore (and vise versa). And while they're at it, the color for Dull should be darkened a bit, so that dull granite is easier to distinguish from plain, and the armors made from it stand out a bit.
Bronze (yes, we've all laughed about this since the day it went in ) should be made by using Copper ore on NPC-sold Casseterite, or vise versa.
Perhaps also add Casseterite to the Gem-Mining table with a very high rate.
And finally, move the remaining higher ores down in skill to take the place of the 2 removed.
Iron : 0
Shadow : 65
Copper : 70
Gold : 75
Agapite : 80
Verite : 85
Valorite : 90
Many don't see a problem because they Buy their ingots, but I feel the need to point out that Virtually Every ingot seller out there is stocked by script miners.
No, I am not generalizing. Do the math yourself.
Even if 3500 ingots / hour was possible every hour (which it is not), it would take more than 20 hours to stock 1k valorite ingots / day. (Val spawns 1.4% of the time)
If they are using a Prospector tool and Garg pick for every spot they mine, it bumps to 8.4% of their ore, but they have to lose the time dealing with elementals spawned and still have a 48% Valorite smelt faiure at 105 mining. So we're still talking over 18 hours a day every day to stock a vendor with 1k valorite at a time.
The addition of color woods evened lumberjacking out a tiny bit, by making rare forms of lumber to coincide with the rare ores (tho frostwood is far more rare than valorite).
But nothing so far has addressed the simple fact that a 105skil(gloves) miner can only hope to get about 3500 ingots / hour if they are lucky enough to have no smelt failures, while a 50 skill lumberjack can get over 15,000 logs in that time and have No chance to fail to make boards from them.
Leather items use far fewer leather than metal items use ingots.
Wooden items use fewer boards than their corresponding metal items use ingots.
--
Barring the complete removal of smelt failures (which I doubt would be seen as reasonable) I would suggest the following.
The current Ore/Skill table.
Iron : 0
Dull : 65
Shadow : 70
Copper : 75
Bronze : 80
Gold : 85
Agapite : 90
Verite : 95
Valorite : 99
Dull Copper should be created by using iron ore on shadow iron ore (and vise versa). And while they're at it, the color for Dull should be darkened a bit, so that dull granite is easier to distinguish from plain, and the armors made from it stand out a bit.
Bronze (yes, we've all laughed about this since the day it went in ) should be made by using Copper ore on NPC-sold Casseterite, or vise versa.
Perhaps also add Casseterite to the Gem-Mining table with a very high rate.
And finally, move the remaining higher ores down in skill to take the place of the 2 removed.
Iron : 0
Shadow : 65
Copper : 70
Gold : 75
Agapite : 80
Verite : 85
Valorite : 90
Many don't see a problem because they Buy their ingots, but I feel the need to point out that Virtually Every ingot seller out there is stocked by script miners.
No, I am not generalizing. Do the math yourself.
Even if 3500 ingots / hour was possible every hour (which it is not), it would take more than 20 hours to stock 1k valorite ingots / day. (Val spawns 1.4% of the time)
If they are using a Prospector tool and Garg pick for every spot they mine, it bumps to 8.4% of their ore, but they have to lose the time dealing with elementals spawned and still have a 48% Valorite smelt faiure at 105 mining. So we're still talking over 18 hours a day every day to stock a vendor with 1k valorite at a time.