Tram doesn't get the biggest share of content...Fel gets everything Trammel does
Actually, it doesn't. Event content? Turnin' NPCs? Perhaps unimportant to you, but I find it less appealing to join in with events when I know I'll be packed in with stacks of players all jumping over each other.
Tokuno, Ilshnear, and Malas are a different story and I've made the comment in a number of posts I see no reason to keep Reds stuck in Fel if they can't attack anyone outside of that facet.
It is never going to help Fel if players are constantly lured away from it. The Tram ruleset facets all offer content that Fel players must travel for, which does effect population. Why are we talking about reds? I'm blue but I want to play in a Fel ruleset as much as possible. Let's stop pandering to reds further than we've done already, I'm not directing my discussion to helping reds, but the players of Fel in general. Reds visiting Tram would leave even fewer players in Fel and where is the incentive for players to leave Tram facets for a Fel life? Aside from peace and quiet...
But quite simply your not going to draw players into Fel if the player base there or at least the visible vocal player base there keeps proving all the horror stories that new players here true. That's the problem with Fel...The immature, irresponsible, players with no self control or concern for their fellow players. Nothing else is wrong with it at all except that they can't control themselves when they should.
In the world of RP, in the facet of Felucca, there are thieves and murderers. As a RPer the last thing I'd ask was for a murderer to "be friendly" because that is totally false in the Fel environment. You can't ask that and claim to be a RPer - they're an opportunistic murderer, with a dark glint in the eyes. If you turn your back, they'll knife you. That's their "character" regardless of whether they're a RPer or not. Your character should have the sense to get indoors, lock the doors and refrain from standing on the front porch. Play your characters like real people and that's how you'd behave - no?
IMO, the problem isn't that Fel players lack self control, it's the expectations on the part of the RP community that everyone will follow their OOC rules and requests. What if they don't know your rules? Sometimes you have to ban first and then subsequently make a new ally - most of my allies came about that way. All the organisers have to do is say "I ban thee" and target players, then nobody need die. Problem solved.
How many of the people there won't come back to Fel because it's full of "Murdering Jerks"? How many won't come back because they don't care that they got slaughtered but don't want to go through the chaos again? How does this effect the community that was already there in Fel that I hear time and time again people screaming they want?
The players will probably be disappointed that the organisers didn't ban raiders and offer them suitable protection. The effect on the community is that lessons should be learned before the next event to prevent a raid pattern developing. You can attract players into Fel, but you need to give them correct advice and protection to offer them a gentle introduction to your community. And if their first trip is to a PvP contest, such advice is of paramount importance. Fel isn't for everyone, but if your event is intended to attract new Fel players, you have to manage it properly. Not expecting other players to follow rules and absolve you of responsibility. When we had open harrowers on Europa we didn't expect any gentleman's agreements to protect players, we had defending guilds working their butts off.
If you go into a Dungeon fine, if your at your shards favorite PvP spot fine, if your doing a Spawn fine, if your harvesting resources fine, if your engaging in an event that implies open hostilities are part of it's function your fair game..but to disrupt a player event with the sole purpose of causing mayhem, is immature and counter productive to the idea of getting people into Fel...
Not everyone will support events you organise, so you have to be able to deal with those incidents. How do you know those raiders were Fel players with an interest in re-population? Not every Fel player wants to see more RPers, so organisers need to take that responsibility out of their hands.
My Opinion...if you get caught disrupting an event that's not in one of the a fore mentioned areas, or activities it should be a 72 hour minimum suspension. I might teach a few people self control and if they get pissed and cancel their subs then well they aren't the right type of people for an interactive community anyways.
I'd rather they had a lifetime ban from my buildings, but more because it takes longer to page a GM than it does to pull a bar and ban someone. I wouldn't waste a GMs time with constant requests to remove griefers when I could do so myself.
Wenchy