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Jeremy: a couple things hit me as I listened to the Seattle recording...

Basara

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1. As you stated, a jewelry box (and for that matter, T-map book) has been asked for, repeatedly, but the functionality of the BOD Books isn't working well enough for the BODs to be made into those.

But, everyone's been looking at it all wrong...


It's the AQUARIUM system that needs to be the basis for a jewelry box or T-map container, NOT the BOD Books.
  • The Aquarium actually displays its items, with their properties, one at a time - just as would be needed for a Jewelry box, or a T-map book.
  • Granted, it wouldn't have the search/sort features without some modification, but you could look through the items one at a time, and there is a lot less to sort for with either, if one goes bare-bones for search parameters (jewelry, being ring or bracelet, and property intensities; T-maps would be level, facet and region).
2. As for the BOD Books, this is the modifications they need:
  • Change the current "checkmark/dot" system to dropdowns like those in the UO Macro system. all default to any)
  • Dropdown #1: Size (large, small or any)
  • Dropdown #2: Quality (normal, exceptional or any)
  • Dropdowns #3, 4 & 5: #3 is crafter type (Smith, tailor or any). #4 & #5 only work if #3 is something other than "any"
  • #4 is the list of resources for the crafter type, including "any Smith" or "Any Tailor".
  • #5 is a list of all the BOD categories for that crafter type and material chosen (example: the clothing sets would only show if cloth is chosen for a tailor, and weapons LBOD sets only show if Iron was chosen as the smith material). The leather and metal armor types will be classified by their LBOD (or lack thereof); after all, there has to already be a tag identifying the BOD as such for BOD combining.
  • Dropdown #6 would be the quantity.
All of this would EASILY fit into the current 2D BOD Book gump space, and it would be easy to reconstruct a new KR/SA BOD Book Gump to function the same.


3. Lastly, while I always understood the changes to Bags of Sending, was it ever suggested to make the increased cost for sending be in terms of gold, not charges? If the bags only used 1 charge per send, but charged 50 to 100 gold per Stone Weight sent (from the player's bank), it would actually REMOVE gold from the system, while letting those who used them for private resource gathering still use them at a cost. After all, at 50 gold per stoneweight, it becomes non-viable to send gold as it would cost as much (more, if you count the powder & bag) to send the gold as the gold itself. And, it would not be abused by the resource scripters, as the vast majority were already using recall scripts that dropped off the material in their homes, as using bags made them too vulnerable to a bag running out or being stolen.

All the change did was stop gold scripters while making an entire section of the game economy (resources gathering by non-scripters, mostly for personal use) collapse. It stopped floods of gold coming in, but did nothing to remove the gold. Having a bag use tax of 50-100 per stone, while returning the bags to 1 stone per use, would do both.
 

Theo_GL

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My .02 on bod books.

These are the features I would like to see that should be easier to implement than Basra's.

1 - Sortable. Just the ability to sort alphabetically would be huge.

2- Priceable. Set the filter and be able to click somewhere and 'price all selected' would be HUGE! Ie Select Leather 10 Normal and be able to price all at 500gp would save tons of time.

3 - Drop all. Whatever the filter is set to - be able to drop them to your pack until your pack fills up.

4 - Manipulate while locked down - Should be able to drop bods in and take out while book is locked down like a rune book.


I would love these changes for bod books. Huge time savers....
 
C

Connor_Graham

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The ability to sort by armor type (chain, plate, etc) would be a HUGE help in trying to sort through the Bods.
 

MalagAste

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Not bad proposals all for the BoD books..... However as far as Jewelery boxes are concerned the entire idea is to be able to sort for any particular properties. Infact I wish I could do that for armor as well.... I wish I could go to my storage chest and say I need sleeves with at least 20,22,8,3,14... in resist.... with 2 MR. and have it look for the closest thing. And I'd like that feature to have a target..... ie so when I'm out shopping I can target a vendor and say..... Look at this vendor for that..... That's what I'd like.... a sorters tool... Or Finders spyglass. I think what many people really would like would be something of this sort. So if the dev team did add a "Jewelery box it would really be more of a storage saver and could be more like the aquarium we just need a Sorters tool or Finders Spyglass to help us "search" for what we need... a filter designed to be carried about that I can set to what properties I'm looking for and target the container, be it a chest, a vendor, a bag, a jewelery box or whatever, and set it to either search jewelery or search armor. THAT would make my life easier.
 

Snakeman

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3. Lastly, while I always understood the changes to Bags of Sending, was it ever suggested to make the increased cost for sending be in terms of gold, not charges? If the bags only used 1 charge per send, but charged 50 to 100 gold per Stone Weight sent (from the player's bank), it would actually REMOVE gold from the system, while letting those who used them for private resource gathering still use them at a cost. After all, at 50 gold per stoneweight, it becomes non-viable to send gold as it would cost as much (more, if you count the powder & bag) to send the gold as the gold itself.
Are you Thinking here! Examples, Plain leather, to send 1 piece/1 Stone 50 to 100 gp! Are you seriously thinking of the end costs... Plain leather now approx 35 & up on many, Barbed is only 100 to 110. Now if you want to charge per use of 50 to 100 gp per stone what do you think will happen here.. Now stop & think on basic iron ore... it sells now for around 10-15p/Ingot... use bag of sending to send your ingots to the bank & you have at least quadrupled your costs.. Ya poorer players & new players will really fair well here & the rich with tons of stockpiled ore will reap the millions.
BOS should limit the stones sent per charge. Ideally make it worth using again. Lets say 100 stone per charge. No matter what you do, if someone is going to abuse the system they will abuse it one way or find another way to do it. All nerfing BOS did was hurt many legit players.
 

Basara

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Actually, Theo - both our suggestions could be implemented without any conflict - in fact, rearranging the filters the way I suggest would put enough room in the Book gump to add your features, while keeping the gump the same size.
 

Basara

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Are you Thinking here!
Yes, I AM Thinking - you're not - and apparently you've not bought leathers recently. As it is, prices on some shards have already gotten to 175 per horned piece! Ingot prices have almost tripled on my shard (you're lucky to see DC at under 50 per ingot, any more). At that price, the change I suggested would make the prices go DOWN. And, using a BOS would STILL not be required to return leather or ingots - but would be there as a CONVENIENCE to those who gathered their own, and could afford to use them. And the resource scriptors that supply most of the sellers would still NOT use the bags, as they did not use the bags BEFORE the BOS nerf, to begin with. And, I have no idea where you're going with the "poor vs. rich" class warfare arguments. IF a person is filling large BODs (or even smith smalls), the amount of gold returned per BOD on turn-in would cover (and then some) the gold costs for sending the raw materials, using my suggestion.


BOS should limit the stones sent per charge. Ideally make it worth using again. Lets say 100 stone per charge. No matter what you do, if someone is going to abuse the system they will abuse it one way or find another way to do it. All nerfing BOS did was hurt many legit players.
Your suggestion is the reason WHY the BOS were nerfed in the first place, and WHY the nerf hit legitimate players. You want a "free lunch" that damages the economy, as even 100 stone per charge allows runaway inflation.
 
P

PixelPusher

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And I'd like that feature to have a target..... ie so when I'm out shopping I can target a vendor and say..... Look at this vendor for that..... That's what I'd like.... a sorters tool... Or Finders spyglass.

Personally, I wish that there was an in-game vendor database that updated every minute or so, with a list of all items and their prices on vendors. Also gives coordinates and facet to each vendors location. No buying through said database or automatic transportation to the vendor though. That would be just too lazy... :hahaha:
 
J

Jhym

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Actually, why not use the tool interface instead. Have it tabbed with drop downs, let us pick what we're looking for and make it customizable (ie, I want to sort by skill types and luck in one box, fc/fcr and lrc in another.)


2) Being able to restrict by any and all criteria would save a lot of energy. Also being able to MARK individual bods, then query them as a group and use/remove them as a group. i.e. pick five chain bods I'm interested in, pull them up in a list and then pull them out as one batch (or price them as the other person said.)

3) No. What is needed is that gold shouldn't be transferable through the bags. Go back to the one charge per item/stack, and then don't allow gold through the system. That would stop the supposed gold flow and allow the rest of us to transfer our resources as we see fit if we wish to spend the powder on them. Otherwise, just delete the blasted things, as they are useless. Your change would only inflate the value of resources even more than they have been, which is not reducing gold flow but increasing inflation for no good reason.
 

Basara

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Jhym:

Again, the prices have already inflated past the point you think that my BOS idea would inflate them to - and the leather & ingot sellers charging the inflated prices never used the bags to begin with. When someone is advertising 175k per 1000 Horned leather as the "Lowest price on the shard" and are correctly advertising (in terms of bulk leather vendors), there's already an inflation problem that the bags would have no impact on. There are a FEW people on my shard that buy and sell for the old prices - but they do it through the "good old boy" network, not public sales - and they do it by recalling the stuff home, anyways. And, since ingots weigh 1 stone per 10, the effect on ingots would be miniscule (there's typically about 5-10 gold per ingot variation in prices anyways), and a typical miner can carry 3000-4000 ingots ON them, thanks to the fire beetle, and never have to use a bag of sending (that's about 10 mining tools' results). Since the fire beetle came out (and you can even smelt on the ghost of a dead fire beetle), there's not been any need at all to use a BOS for mining, unless you feel some perverse need to mine the lower levels of a Fel dungeon (shudder)

I'm still waiting for a response not based on prices as they were 2 years ago, and a total lack of understanding of the current market. Even a 50 GP per stone charge would LOWER the unit price, at this point. PERIOD.
 

Cyrah

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You have excellent ideas!

May I ask if you know about the new seeds? I understand they come from different groups of monsters, how do we tell the difference between seed groups?

For example if I see a "peculiar " seed on a player vendor how do I know what monster group it came from? If groups always give the same seed types I hope they are color coded or something.

Did you hear anything about seeds? Thanks for your time. :)
 
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