I see your points, and I have to say...
what it seems like you are saying is your idea of fun is more important than everyone else's idea of fun..
secondly.. your idea of a good template is more important that someone else's idea of a good template....
and third... your idea of ganking 3 on 1 is more important than a ganking of 2 tamer v 1?
Pot.. Kettle on line 3....
1) No, its quite the opposite. What I'm saying that the one type of person who dominates people on our shard has THEIR fun put ahead of everyone else. A minority using a blatant game imbalance due to the fact that the programmers do no adjust things to match our shard rule set is ruining the fun of everyone else.
But yes I guess to be fair, I am an advocate of a game that limits abusive set ups that cause lots of unfair advantages, and rather tries to use balance to give people reason to have or not have power, and on top of all of it have the individual skill of the player not the character be the real deciding factor. But then again anyone who favors anything could be accused of the same thing, so its pretty much a silly accusation.
2) There's a difference in my idea of a good template, and one that is effective. We all know what skills are more usefull in pvp and pvm than others. Taste Id is going to be less useful than swordsmanship. And thats beside the point. My real point was that the idea that a person must use 2/7 (or more) of their total skill points on skill they have no desire to use, and are only effective against ONE tactic, to even begin to try to deal with ONE type of template, and the said template that is the cause of it has absolutely no draw back or restrictions and STILL is considerably more effective, is wrong.
3) I don't care for ganking in any form, I don't even pvp. My point which I fail to believe you missed, is that like them or not, ganks happen, and that when you gank with any tactic OTHER than super dragons, then player skill plays a large part in the action. What I was saying is that by virtue of their playing skill a single person can beat 3-4 less skilled combatants (I've seen it done on many occasions) who try to "gank" them but on the other hand, if even 2 dragons are the ganking force, the single person has two choices: Run or die. Period. That is beyond stupid.
And like was said, It really just seems like you are just trying to play devils advocate here, and whatever that's fine, but I don't see the point.
Why do so many of the posts complaining about GDs bring up 2 Tamer+GDs vs 1, or a Tamer+GD and ABC archer vs 1, etc?
Why is it these posters have no friends when every single tamer they meet seems to have one?
PvP used to be fun because it was a challenge to adjust tactics to each new type of opponent. But these days it seems to be all about crying for nerfs to keep your gimplate on top of the power scale.
My LS PvP Mage (scribe/weave/mage) has yet to die to a GD tamer. And I am not a serious PvPer by any means.
That and the rarity of even seeing them is a good indicator that they are balanced - or underpowered - for blue shards.
It is entirely another matter on SP though.
And the casting off-screen and through walls is not a Taming issue, it is an issue with all spellcasting NPCs. And the game consider pets as NPC hirelings.
It is something we have asked for some time to have fixed, but I can't find a single Dev responce to the problem.
Not saying there aren't responces somewhere, I just haven't been able to dig them up.
Yes, well I for one, as a siege player (when I can get on to UO at all) am laboring under the impression that this whole thread (which should have been called greater dragon sucks on siege or something of that nature because many people are not even reading the bodies of the text I'm betting) is about how super dragons are imbalanced on siege.
I really doubt they are nearly as big a problem or a problem at all on prodo
shards, because I realize the foolish path they chose for the game requires a constant ramping up of player power every year, demanding pets like this (and worse no doubt will come) be introduced.
But on siege, as you say, the are a problem. They really really are.
As for the casting with out LoS or from screens away being a taming issue, this is true. But the S. Dragon would still be too powerful on siege even if that were fixed.
I'm confused. How do you have Trammies on a shard with out Trammel? I can understand the "insult" on a production server but COME ON you guys don't even have Trammel.
Why I even bother to respond to this I dont know.. but here we go anyway.
Sir. Its already been addressed about 1034849034 times. Its an insult. People came to siege to get away from the trammel path of game development, since the idea is loathsome to us. So when someone comes along using a no risk (See: Trammel) cheapo tactic, then it gets called by some more abrasive members of the community a "trammie" tactic. It's not so hard to understand.
It seems like players of SP will not be happy until the developers spend 100% of their time developing exclusively for SP. Of course, if the developers spent 100% of their time developing for SP this game would have like 100 players left.
By 100% you must mean more than .0005%. They don't have to develop anything for us, all they need to do is realize that when they come up with some ludicrous game addition like a super dragon, to just check it off of the spawn list on siege. We arent asking for 100% of the dev teams time, the only thing we ask for is that they just
remember that our shard even exists, and quit screwing it over again and again by dumping the game changes designed for a player base that on average is vastly better equipped, on us.
All it would take, is to keep us in mind, which I'm sure in your eyes would be too much to ask.