R
RavenWinterHawk
Guest
A storm of storms ripped through the oceans of Britannia. A powerful storm with black lightning. The storm was created by the energy released by the 1000's of pieces of blackrock that have been exploded across the lands. This storm was able to move within facets and shards. It was present in all places, in almost the exact same time. Hundreds of portals erupted throughout the storm, briefly connecting all facets and shards.
The storm turned the seas, dragging up relics that have been buried beneath the sands. The cross dimensional portals in the storm pulled objects from other lands depositing them in the ocean. This process encassed the objects in a strange cocoon. The storm briefly made it to land and as quickly as it came on, it was gone. What was left within the storm was scattered across the land.
What was left...
An encrusted relic: From the turning of the ocean depths.
A strange cocoon: From the movement of items through the portals.
How do you find them...
Fishing them up from your boat or shore. Chance is greater with 100 fishing. Because of the storm the tillerman often asks you to read coordinates for him. A box appears with skewwed/distorted numbers that you must enter (to prevent you know what): You can find an encrusted relic or strange cocoon this way.
You can find them laying around the lands. Explore. On the shores you might find a strange cocoon or an encrusted relic. In land you can only find the encrusted relic.
You may find an encrusted relic or cocoon on a monster.
Check the NPC's they mave have come across something.
Once you find one, it has to be placed in your house or bank box. You wont be able to find one if you have one in your backpack. They are too heavy and the stench is horrific. The must be removed from your pack.
What do you do with them.
Alchemists will need to create potions to remove the cocoon or encrusted casings. The ingredients are fairly common and can be found on monsters.
Alchemists will need to create stablizing potions to finalize the cleaning and eventually use of the object.
What is in them.
Well it would be a mix of 1000 items.
A chance for old EM items that have born on dates.
A chance for new items that are for eye candy with born on dates.
A chance for uniquely hued standard items such a rusted sextant.
A chance for unquely charged uber weapons, that have limited use.
A chance for unique armor.
A chance to find petrified food.
A chance to find petrified plants.
A chance to find ancient seeds.
A chance for treasure map to magnificant treasure.
A chance for sos to magnificant treasure.
A chance for a portal to a magic dungeon.
A lot of old clothing, painting, footware, that is unique.
*ADDED STUFF *
A chance for "a claim ticket".
A chance for weapons that look pretty with effects.
Conner: Got some armor that could be repaired and used in a limited fashion.
These items could be taken taken to an NPC for rarity verification. The cost to do so is 100k. Once verifed it will get a rating.
A basic plan for endless fun. I wanted to sum up what the game is missing in part. Everything doesnt have to be a mega event, overhaul of factions/systems or a massive programming venture. This is basically random rolling.
The storm turned the seas, dragging up relics that have been buried beneath the sands. The cross dimensional portals in the storm pulled objects from other lands depositing them in the ocean. This process encassed the objects in a strange cocoon. The storm briefly made it to land and as quickly as it came on, it was gone. What was left within the storm was scattered across the land.
What was left...
An encrusted relic: From the turning of the ocean depths.
A strange cocoon: From the movement of items through the portals.
How do you find them...
Fishing them up from your boat or shore. Chance is greater with 100 fishing. Because of the storm the tillerman often asks you to read coordinates for him. A box appears with skewwed/distorted numbers that you must enter (to prevent you know what): You can find an encrusted relic or strange cocoon this way.
You can find them laying around the lands. Explore. On the shores you might find a strange cocoon or an encrusted relic. In land you can only find the encrusted relic.
You may find an encrusted relic or cocoon on a monster.
Check the NPC's they mave have come across something.
Once you find one, it has to be placed in your house or bank box. You wont be able to find one if you have one in your backpack. They are too heavy and the stench is horrific. The must be removed from your pack.
What do you do with them.
Alchemists will need to create potions to remove the cocoon or encrusted casings. The ingredients are fairly common and can be found on monsters.
Alchemists will need to create stablizing potions to finalize the cleaning and eventually use of the object.
What is in them.
Well it would be a mix of 1000 items.
A chance for old EM items that have born on dates.
A chance for new items that are for eye candy with born on dates.
A chance for uniquely hued standard items such a rusted sextant.
A chance for unquely charged uber weapons, that have limited use.
A chance for unique armor.
A chance to find petrified food.
A chance to find petrified plants.
A chance to find ancient seeds.
A chance for treasure map to magnificant treasure.
A chance for sos to magnificant treasure.
A chance for a portal to a magic dungeon.
A lot of old clothing, painting, footware, that is unique.
*ADDED STUFF *
A chance for "a claim ticket".
A chance for weapons that look pretty with effects.
Conner: Got some armor that could be repaired and used in a limited fashion.
These items could be taken taken to an NPC for rarity verification. The cost to do so is 100k. Once verifed it will get a rating.
A basic plan for endless fun. I wanted to sum up what the game is missing in part. Everything doesnt have to be a mega event, overhaul of factions/systems or a massive programming venture. This is basically random rolling.