The UO playerbase continually holds back the potential of UO, and also prevents UO from ever being able to market anything reasonable or even beyond competable.
Uh... so it's the playerbase that is responsible for how KR turned out? Because KR could have been the stepping stone UO needed. And EA did it on the cheap. So don't point all of the fingers at the playerbase, thanks.
Housing is no longer the even remotely UOs selling point as there are other MMOs out there that do it, and do it just as well as UO.
While SWG has a good housing system, the game was destroyed. Other than SWG, I've yet to see a game that does housing "as well" as UO, and unless I've missed some miraculous game, none of them have customizable housing, save UO.
Graphics and playability are definitely not a selling point for UO, because people keep toting the 2d client like it's the second coming and it's mouse based tile system is uber crappy to begin with, not to mention the user interface in UO is so many levels of crap, that it automatically maeks new players to the game wary.
All of which KR was supposedly going to fix -- THAT is not the fault of the playerbase. There are MANY players, myself included, that would embrace and switch solely to the KR client IF it were reliable and did EVERYTHING the 2D client did. It doesn't.
Also, the 2D interface is not uber crappy. It is actually rather logical once you get beyond the initial portion of it. And what I mean by this is movement, targeting, and item use are all very stable. Now, there are inconsistencies in the deeper interface -- quests, crafting, et cetera -- that could be fixed simply with consistency, but then, the KR client (which was developed from the ground up) not only has inconsistencies, but also incomplete interfaces, as well as certain logical design decisions that were NOT made.
The 2d playerbase also keeps telling the devs, no matter how much work, effort, or how much better they do it, any new graphics engine to the game is unwanted and undesired, and will always be crap, no matter how untrue the statement is, to the 2d graphics engine.
Nice broad-stroking, and misconceptualizing, but it's not true. First, yes, there are a very vocal MINORITY of players who are complaining that better graphics means UO won't work on their Tandy Color Computer anymore... MOST of the 2D playerbase that complains about upgrading graphics speak true about their complaint. They're not saying, "No new graphics." They're chanting, "Fix the game first." There's a difference. Then, there are a SIGNIFICANT number of people who play 2D simply because KR is NOT a viable alternative. Which means they'd switch IF KR had been built appropriately. It wasn't. So a lot of people who would switch won't.
UO has had so much unchecked cheating, exploiting and duping going on, that any new player to the game barely has a hope of competing.
I'm not sure that I'd call that a true statement. I would say it might be a bit intimidating to a new player to see Luna prices, but none of the cheating or exploiting or duping going on TRULY affects a new player just getting to know the world.
Crafting, completely useless in UO now.
Crafting is completely useless in MOST games. SWG used to have it mostly right, but then, I haven't played since they blasted the good game out of it, so I don't know how that is anymore.
Housing, others have it, and the real estate doesn't push back the level of adventure areas.
This is true, but hardly what's killing UO.
Quests, hardly any in the UO engine, and every other game out there does quests better than UO.
This is very true, and I'll not bother trying to dispute it. UO had lots of other games to model their quest system on, and failed to do so. They also failed to implement it well. That's one area they need to fix... but they seem to be stuck on the mantra of fixing server side issues with using existing server-side style issues. Instead of looking at new ways to do things, they find ways to hack stuff into the existing code.
Which again returns UO's death to the developers, NOT the playerbase.