M
MYUO
Guest
Does it occur to anyone that currently TC and Origin are less functional at finding the bugs/exploits? Maybe fewer players volunteered to find and report the bugs. Or maybe the incentives for them to do so are not strong enough.
It is indeed a good character for a player to support the game volunteerily. But at the same time, an appropriate reward system that motivate players reporting should be in place. There is nothing wrong about that. Law enforcement agencies around the world use rewards to seek help. UO should do the same.
I remember dev publicly announced offerring rewards to players who first report the bug/exploits but never heard about that plan since then. Anyone know what happened to it?
A reward plan should give player plenty incentive to report any bug but espeically the severe ones (like the dupe). Of course the duper may adopt to keep dirty secret to his/herself. But the damage they cause will be much contained and they will be easier to be identified - 5 dupers will be a lot easier to dealt with than 100 dupers.
So what should be the appropriate rewards?
IMO, for reporting dupes and bugs like npc vendor price rubberbanding, ingot smelt bug, etc that cause tremendous damage to the game economy, the reward should be 1 year or even lifetime free UO subscription. Significant in-game recognition (special items engraved with finder's name) will be nice too.
For less offensive bugs/exploits, such as recall crash bugs, peace timer exploits, etc. the reward should be 30-90 day game time code, choice of any one token or a ingame rehued "bug finder reward" medalion will be appropriate.
For minor bugs (grahpic glitch, text error, etc.), items like a random original tokuno dye, doom artifact, etc. will be attractive enough.
The rewards should be awarded to the first report that is detailed enough to reproduce the bug/exploit. Player can claim the reward by typing the reward code in-game (for items) or on account management page of uo.com (for free subscription).
Even counting in the development time for implementing the reward system, the overall cost to the game should be lower when you have hundreads of players activily finding the bugs. In addition, the quality of the game should be significantly improved.
It is indeed a good character for a player to support the game volunteerily. But at the same time, an appropriate reward system that motivate players reporting should be in place. There is nothing wrong about that. Law enforcement agencies around the world use rewards to seek help. UO should do the same.
I remember dev publicly announced offerring rewards to players who first report the bug/exploits but never heard about that plan since then. Anyone know what happened to it?
A reward plan should give player plenty incentive to report any bug but espeically the severe ones (like the dupe). Of course the duper may adopt to keep dirty secret to his/herself. But the damage they cause will be much contained and they will be easier to be identified - 5 dupers will be a lot easier to dealt with than 100 dupers.
So what should be the appropriate rewards?
IMO, for reporting dupes and bugs like npc vendor price rubberbanding, ingot smelt bug, etc that cause tremendous damage to the game economy, the reward should be 1 year or even lifetime free UO subscription. Significant in-game recognition (special items engraved with finder's name) will be nice too.
For less offensive bugs/exploits, such as recall crash bugs, peace timer exploits, etc. the reward should be 30-90 day game time code, choice of any one token or a ingame rehued "bug finder reward" medalion will be appropriate.
For minor bugs (grahpic glitch, text error, etc.), items like a random original tokuno dye, doom artifact, etc. will be attractive enough.
The rewards should be awarded to the first report that is detailed enough to reproduce the bug/exploit. Player can claim the reward by typing the reward code in-game (for items) or on account management page of uo.com (for free subscription).
Even counting in the development time for implementing the reward system, the overall cost to the game should be lower when you have hundreads of players activily finding the bugs. In addition, the quality of the game should be significantly improved.