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Mages To Strong!!!

C

Connor_Graham

Guest
Connor. You are correct but you do know that you are just :bdh:
I know. They just keep conveniently missing the entire point I've been trying to make.

I'm starting to think it's intentional....



Now where did I put that tin foil hat.....?:coco:
 
L

Lore Master

Guest
i am sorry but i am sick of these post whining to nerf mages or greater dragons or necros and what have you no offense. i think mages and necros and greater dragons are fine the way they are now just learn to master what ever skills you have and enjoy the game. one thing i am disapointed with is that they nerfed luck too a lot i remember when luck made a good amount of differnce now its hardly noticeable. what people should whine about is the exploiters and cheats and dupes going around and those who do them and the sites and programs that enable them to me that is the worst part of UO it ruins the game for the decent and honest players like me. that is what has to be cracked down on and stopped if you ask me. if enough players complained about them maybe the dev teams would work on stopping them thats my two cents.
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
Leather should have it's max resists for a suit capped at something lower than 70. I've said that for quite some time. Makes no sense that plate is worthless compared to leather.
Then it would also make sense that Plate armor should give the wearer a significant dex penalty as well as the current mana regeneration penalty.

Also then for a template to be able to wear mage armor, they should have to have the magery skill :danceb:
 

Erekose

Seasoned Veteran
Stratics Veteran
Stratics Legend
Not at all. First of all there is plate that is mage armor, so mages would NOT be precluded from using plate. Second, mage armor just means one needs med still to make use of the property. As for a dex penalty, perhaps that would make sense, but one already can carry less weight and needs to have more STR on one's template when using plate.
 
V

Vyal

Guest
Lore Master you stupid dip ****. It isn't the fact that mages are good it's the fact that people can't hit them. Its stupid to think a archer who maxed everything on his suit out with max mana regen what is it 35 lmc max dci max hci is lucky if they hit a mage maybe 2 out of twenty shots.

SOMETHING does need to be done about the hit chance system in PvP.
It's honestly unfair and unbalanced that a mage can hit you everytime while a warrior misses 3/4 the time.

I could understand if you are using dodge or something but when I am a LEGENDARY ARCHER STANDING ONE TILE AWAY FROM SOMEONE AND I MISS THEM thats pretty sad isn't it?

Master Archers can bullseye at 100 yards but in UO we cant hit a person a foot infront of us. Pretty stupid don't you think?
 
T

The_Letter_E

Guest
I still don't understand how the sampire is all that more an effictive template than anything else? What is it doing for people in PVP that makes them so powerful?

I can solo peers while not in VE. I don't need skill bonus jewelry to do it (I have a ring with +13SS but that takes me from 112 to 120.) I'm a dexer. True...I use necro. I use curse weapon. And I have the SS skill to make it work in real skill.

Tell me a peer boss that doesn't go right through the VE poison resist? The life leech while nice isn't enough to keep you alive...and you can't drink cure pots while in VE. I loose 15 fire resist. And the mana regen effect it give while nice...I got more from the weapon.

E
 
L

Lore Master

Guest
Lore Master you stupid dip ****. It isn't the fact that mages are good it's the fact that people can't hit them. Its stupid to think a archer who maxed everything on his suit out with max mana regen what is it 35 lmc max dci max hci is lucky if they hit a mage maybe 2 out of twenty shots.

SOMETHING does need to be done about the hit chance system in PvP.
It's honestly unfair and unbalanced that a mage can hit you everytime while a warrior misses 3/4 the time.

I could understand if you are using dodge or something but when I am a LEGENDARY ARCHER STANDING ONE TILE AWAY FROM SOMEONE AND I MISS THEM thats pretty sad isn't it?

Master Archers can bullseye at 100 yards but in UO we cant hit a person a foot infront of us. Pretty stupid don't you think?
Grow Up!!!
 
V

Vyal

Guest
I didn't make this game retarted EA did that. I'm just pointing out how incredibly stupid they really are. Matter a fact I made that part of my sig :next:
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
Not at all. First of all there is plate that is mage armor, so mages would NOT be precluded from using plate. Second, mage armor just means one needs med still to make use of the property. As for a dex penalty, perhaps that would make sense, but one already can carry less weight and needs to have more STR on one's template when using plate.
I wasn't saying that mages are precluded and yes I know, most of my suit is mage palte armor.

Yes I know what mage armor means as well, I was saying it should change under your proposed changes to armor. Technically mage armor was made for mages to wear and still be able to meditate, the fact that any template can use it's ability is incidental.

In the old days wearing plate did give you a dex penalty and the amount someone can carry should have nothing to do with it although STR should.

In my opinion all Plate armor and shileds (except maybe a small buckler) should give significant dex penalties when worn. Very much like real life Knight's, they could harldy move in plate armor.
 
S

Sarphus

Guest
I know. They just keep conveniently missing the entire point I've been trying to make.

I'm starting to think it's intentional....



Now where did I put that tin foil hat.....?:coco:

If I understood your point, I don't think I ignored it. I just disagreed with it. Let me rehash to make sure I understand.

Your point was that the exploit with vamp form shouldn't be fixed because it would nerf an entire class of character (sampire).

My counterpoint was that the sampire is a house built on sand; in other words, it's a template built around an exploit. Is it bad to remove
to fix an exploit just because the exploit is being used by lots of people? I would argue no...
 

Lord Kotan

Slightly Crazed
Stratics Veteran
Stratics Legend
They never miss. They get 100 LRC. They get free weapon skills, via mage weapons.
 
S

Sarphus

Guest
I still don't understand how the sampire is all that more an effictive template than anything else? What is it doing for people in PVP that makes them so powerful?

I can solo peers while not in VE. I don't need skill bonus jewelry to do it (I have a ring with +13SS but that takes me from 112 to 120.) I'm a dexer. True...I use necro. I use curse weapon. And I have the SS skill to make it work in real skill.

Tell me a peer boss that doesn't go right through the VE poison resist? The life leech while nice isn't enough to keep you alive...and you can't drink cure pots while in VE. I loose 15 fire resist. And the mana regen effect it give while nice...I got more from the weapon.

E

It's true that you can solo peerless on a necro/dexer too. The difference is that a sampire can do it without investing skill pts in necro, which lets them invest the skill points in maximizing damage. My sampire can hit for over 200 dmg, which is a heck of a lot harder than any of my necro/dexies.
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
I didn't make this game retarted EA did that. I'm just pointing out how incredibly stupid they really are. Matter a fact I made that part of my sig :next:

Master Archers can bullseye at 100 yards but in UO we cant hit a person a foot infront of us. Pretty stupid don't you think?
I would be ok with them hitting more often but then they need to get rid of balanced bows. If you want to compare UO to real life, there are no bows in the world that can be loaded with one hand and just about all except for really small cross bows that require both hands to fire.
 
L

Lore Master

Guest
when i am insulted for no reason i say something back. i don't pvp i never have i have no idea what the problems in pvp are but when they nerf things like mages and and other skills or pets i believe it also nerfs them in pvm too and our pets in pvm which i think are fine the way they are at least in pvm. this is why i don't want any of them nerfed if they can find a way to nerf things in pvp without nerfing them or affecting them negatively in pvm i would be fine with it since i have no desire to pvp i rarely even go to fel maybe you understand my reason now besides that i like the way things are for the most part now in pvm.
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
They never miss. They get 100 LRC. They get free weapon skills, via mage weapons.
If you actually PvPed on a mage you would know that what you just posted doesnt mean anything against a skilled opponent who isn't a mage template.
 

Lord Kotan

Slightly Crazed
Stratics Veteran
Stratics Legend
I would be ok with them hitting more often but then they need to get rid of balanced bows. If you want to compare UO to real life, there are no bows in the world that can be loaded with one hand and just about all except for really small cross bows that require both hands to fire.
Or add balance to all weapons...
 

Lord Kotan

Slightly Crazed
Stratics Veteran
Stratics Legend
If you actually PvPed on a mage you would know that what you just posted doesnt mean anything against a skilled opponent who isn't a mage template.
yeah :/ but wanted to get my 2 cents in with the OP. People are crying nerf everything. And each in their own way - everything is overpowered.
 
V

Vyal

Guest
Screw a balanced bow lol, who cares about them as long as I can hit my target a foot away i'll be happy. As it stands now archery in PvP is pretty much like working your skills and your armor up for months then coming to the understanding that a mage is going to whoop your ass for the simple fact that you can't hit them.
 

WildWobble

Sage
Stratics Veteran
Stratics Legend
I must beg your pardon for the creation of this post it was initially intended just as a method to show all the people out there that like to jump on the Nerf Wagon that the game has flaws we all know that theres skill's and spells we all know that work a little to well or not well enough. I must say i agree with alot of the things said thus far. But the true reason i made this post is simply put i enjoy my sampire alot and just because a few of you out there think it should be changed doe's not mean that it should! Many argue it's to strong well i argue the game has many strong builds vs perless a mage can solo all of them though 99.9% of you will never achieve this due to lack of skill and lag and a mistake you don't know is one but truth is that a mage can do melisand proximus grizzel shimmer even dread though dread is probably the hardest for a solo mage but if you utilize the abilitys in the game such as sacrafice and honor spellweave , necromancy and magery they can be successfull at running the bosses out there. Yes they can and no its not easy its a huge investment in time and skill working your honor up to a high lvl of follower and sacrafice to knight takes awhile to acomplish. And doom well doom is easily solo'd with a mage plain old mage just find 2 slayer books demon undead and you will be able to kill the dark father though it will take a long long time to do and most of you would give up its possible is my point. Quit Screaming they need to nerf my sampire i would be ok if they do but only if they fix the 1000's of other issues that are more pressing first i do like this game and i wish it was more popular not diminishing as it seems to be. but hey its 10 years old and mismanaged with a team of developers that seem to be listening to the minority of players here on stratics for the things they should buff or nerf 80% of the players do not post here and don't post anywhere for that matter they get on uo and play the game and don't care much about the way things are balanced its a game to them it was to me till recently when i made the mistake of posting for all the trolls to see, Opinions are everywhere and they can be good and they can be bad ones a few of you made up your mind they need to fix vamp form because its to strong in your opinion well my opinion is diffrent DEAL WITH IT HA. i am happy so many have posted and i am glad you have done so but the end of this is simple DEVELOPERS PLZ fix the stuff that needs to be fixed and don't mess with templates right now. Give us SA and Make Kr Work i know a few who use kr and enjoy its look but get sick of the heaps of bugs in it i know you rely on us to tell you the bugs and i know most people think oh someone else will report it well thats just not so REPORT THE BUGS PROPERLY and they will be fixed at least looked at. I know they do rely on the bug reports since in the last year i have sent in a dozen and of that dozen 10 were fixed soon after i reported them the developers do not seem to be able to explore this HUGE world looking for every bug out there and they need us to help out So help out if you love the game submit the bugs it acctually works (my 5 dogs from trav are now not going wild on me because i brought the issue with feeding them to there attention) mabe you don't agree and think they never fix what you have submitted but give them time i had to wait 2 publishes to play my imprisoned dog keeping bard but i can now play and enjoy him pack instinct is cool with the dogs hehe have them all wield ornate axes and they can pack a nasty wholop think they killed a vorpal bunnie in 10 sec's flat!! yea i know only a bunnie but hey they in training :p i have tested thier dmg with a player and once they are fully trained the fool who mistakes them for mirror immages is in for a rude awakening!!
 

Erekose

Seasoned Veteran
Stratics Veteran
Stratics Legend
I couldn't agree more. They need to stop making 'adjustments' and focus on two things: fixing long standing bugs and finishing KR.
 
S

Sarphus

Guest
Plese don't take offense...

You REALLY need to break up your thoughts into paragraphs. It's very difficult to read stream-of-consciousness posting to begin with, but on top of that to have 3 pages of text all lumped into one paragraph makes it virtually unreadable.

PS
You can put me in the grouping of players that likes KR, but can't play it because of all the bugs/issues in it.
 
E

Eslake

Guest
the best solution is to get rid of tamers entirely. i wish tamers would realize they are not wanted and that they are merely hiding behind a superdragon because they don't know how to fight. tamers are pathetic.
Prove it.

Go to TC, setskill a 120s tamer, gear up in whatever artifacts you like, and come back here and cry when you lose to a single 110s mage in PvP.

Better yet, take that 120s tamer and solo the peerless since everyone thinks tamers have it so easy. Just be sure to record the video as proof.

While you're learning you can't do it as a tamer, we'll all be having coffee and watching the dozens of videos on YouTube of Sampires succeeding at it.


-Since AoS's release, Tamers' pets have almost doubled in power. Look at the stats on a White Wyrm, and then on a Greater Dragon.

-Since AoS's release, Warrior templates have increased damage capacity by a factor of more than 5, and their survivability increase cannot even be guaged due to life leech weapons and spells.

In PvM no template can come close to the raw power of a samurai/necro template.
In PvP, the only reason to die to a tamer is if you stand there like an idiot waiting for a pet to eat you.

I know not everyone has been here for 11 years, but it doesn't take more than an hour to learn to remove a pet from the equation. Linelocking, Cornering, or even just ditching the thing on a run. And since the tamer has up to 360 points invested in that dragon, there isn't much left to fight you with.

If you aren't willing to take that time to learn to counter an opponent, you are going to fail at PvP regardless of the skills/template you are facing.
 

Erekose

Seasoned Veteran
Stratics Veteran
Stratics Legend
I personally know tamers who solo Peerless.

That being said I don't think Tamers are lame and I don't think they should be eliminated.

Enough with the talk of nerfing ANYTHING! They need to work on bugs and the new client, not more nerfs!
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Except that Necros never use it because they also have Magery and being in that form wouldn't allow them to be able to cast the spells they need to.
They don't? You are aware some people do actually play necro dexers. By necro dexer I mean characters that have skill in both necro and spiritspeak.

Who just happen to be the only ones actually using the form. Also, most that use the form keep at least 25 Necro, and in most cases, 35, so a skill investment IS being utilized, technically making those characters "Necros" since they do have the skill actually on the character.
You think 25 or 35 skill points is enough to justify being properly skilled to cast one of the highest level necro spells? LMFAO!!!! You either have enough skill or you dont, and if you need 55+ points in items to GET the skill then you dont have enough REAL skill.


There is a root cause to the reason it's being used. Don't scream exploit without looking at that root cause and finding a solution to it first, or you'll be nerfing an entire character type and not just a single spell.
root cause? What kind of bullsnot are you talking here? We are not btw talking about nerfing the spell, we are talking about fixing the system so things work AS INTENDED. I believe sir you have been around this game long enough to know when things are not working as they should...(for instance, nerfs to leeching on weps to avoid the one man tank capability...do you r'member that sir?)


@ the OP...you make me LOL. Nothing like making a smokescreen thread to cover up the real problems, like that of your vamp reliant template. Please tell me sir...did you also play a spellweaving WOD archer when that template was popular? Of course you did!


Say somthing or butt out ! its a discussion not a thread to voice your quick quips that have no purpose other then to defame the poster
You did this to yourself with such a rediculous thread. First off the title of this thread implies you have an issue with mages, when in all actuality your issue in this farce would be with a mage wep carrying necro mage...a completely seperate entity from a true mage. (notice I said *would be*...that is if you really had an issue with this and were not just butthurt because of people complaining about vamp form.)

Perhaps you should hang up your vamp form running shot archer suit and go back to playing a necro mage with mage wep no? I mean, that was the temp you played after the WOD archer template no? Please dont yank my chain anymore with this crap...ok?
 
T

The Home Guild

Guest
This is a post for all the ppl out there who have an understanding of the fact that mages are just way to powerfull and need to be nerfed (i make this post to hopefully shut you anti vampire ppl up) lets start with the facts that mages are the most powerful in pvp hands down. Why you ask well for one thing they never miss! also they heal for 40+ almost instantly add in necro and its just nasty evil omen para anyone!! stop ripping on +skill to gain an advantage its needed for the poor warriors to be able to compete with the mages bards tamers of the land the only ones who have any right to rip on the rest of the builds would be the poor thief who got rammed in the wrong way big time long ago..
And lets also take into account MAGE WEAPONS getting the advantage of 120 skill with a weapon on a character who has never hefted a sword staff dagger or bow in there entire existance is just wrong if they decide to nerf vamp form then do us all a favor and scrap mage weapons!! all of them!! oh its not the fact that the mage weapons make a huge dent in other peoples armor its the fact the mage gains the defence of a weapon skill with no skill at all!!
Use best weapon skill is a neet mod warriors get to play with but its not on a bow so we loose out there and if by some chance you went with wrestle it wont help you so tell me why is it you all feel the vamp is to strong when mages are the ones that need to be nerfed more then anything

I for one will quite this silly game if they do decide to change how vamp form works simply because i don't desire to spend 100's of hours reworking my warrior which is my favorite character only to become 1/2 As good as i once was, when all you whiny mages get staff's of pyro's handed to you just so you can drop wrestle and now have an extra 120 skill points without looseing any of the defence of a weapon skill! I do know this unless the mage is a terrible player they will loose mabe 100x less in insurance then a warrior does in a week shoot some days i will loose 200k if i am feeling bold as a warrior as a mage i may die once in a blue moon thanx to invis and teleport.
quit your crying and go quit uo already. Necro's/dexxors are much powerful than a mage.
To many cry babies.Wow has a opening there for your subscription.. go use it.
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
Screw a balanced bow lol, who cares about them as long as I can hit my target a foot away i'll be happy. As it stands now archery in PvP is pretty much like working your skills and your armor up for months then coming to the understanding that a mage is going to whoop your ass for the simple fact that you can't hit them.
A good mage PvPer that has less than 45 DCI, he is going to get killed every time by a good Archer PvPer. Especially if it is a duel, like on wrong roof where the mage has no where to run.

With 70DCI it will be an iteresting fight that could go either way. My mage has fencing parry and tactics as well as 55DCI and ther are many times I get back to back to back mortaled.

I think the issue with a lot of people who posted here is that they dont fully understand the game mechanics as well as templates and the counter to each template.

When I speak of PvPers, I am talking of people who are maxed out in their Suit of Armor, such as corpse skin proof with max hci and di or whatever. When you are dealing with two maxed out templates skill/items the outcome in PvP is different than you are saying.

The fact is in a field fight an archer can always run away and still hit the opponent where a mage cant. The moment the mage stops to cast a spell the archer is 2 screens away, so even if you catch up to him you are only getting the one hit in on him from the spell you cast. The moment you recast a new spell, he's gone again which by now he is re-healing as well as able to chug ptos again since the pot timer has already worn off.

There are many many times my tank mage redlines archers 5 or 6 timse in a fight to finaly lose to 3 back to back mortals. And that happens because I wont run away, I stay and fight, even if it means I die.
 

RL'S pker

Sage
Stratics Veteran
Stratics Legend
This is a post for all the ppl out there who have an understanding of the fact that mages are just way to powerfull and need to be nerfed (i make this post to hopefully shut you anti vampire ppl up) lets start with the facts that mages are the most powerful in pvp hands down. Why you ask well for one thing they never miss! also they heal for 40+ almost instantly add in necro and its just nasty evil omen para anyone!! stop ripping on +skill to gain an advantage its needed for the poor warriors to be able to compete with the mages bards tamers of the land the only ones who have any right to rip on the rest of the builds would be the poor thief who got rammed in the wrong way big time long ago..
And lets also take into account MAGE WEAPONS getting the advantage of 120 skill with a weapon on a character who has never hefted a sword staff dagger or bow in there entire existance is just wrong if they decide to nerf vamp form then do us all a favor and scrap mage weapons!! all of them!! oh its not the fact that the mage weapons make a huge dent in other peoples armor its the fact the mage gains the defence of a weapon skill with no skill at all!!
Use best weapon skill is a neet mod warriors get to play with but its not on a bow so we loose out there and if by some chance you went with wrestle it wont help you so tell me why is it you all feel the vamp is to strong when mages are the ones that need to be nerfed more then anything

I for one will quite this silly game if they do decide to change how vamp form works simply because i don't desire to spend 100's of hours reworking my warrior which is my favorite character only to become 1/2 As good as i once was, when all you whiny mages get staff's of pyro's handed to you just so you can drop wrestle and now have an extra 120 skill points without looseing any of the defence of a weapon skill! I do know this unless the mage is a terrible player they will loose mabe 100x less in insurance then a warrior does in a week shoot some days i will loose 200k if i am feeling bold as a warrior as a mage i may die once in a blue moon thanx to invis and teleport.

Mages are to strong? Are you ******** or what?!?!

Do you have any idea how hard it is for a mage to kill a dexxer, hell or even survive against a dexxer? ( I do mean a good one, by the sounds of it ur a terrible dexxer)

Dexxers form of healing- Aids/pots/Confidence.... When they time their **** right it's impossible for a mage to kill a dexxer, even more so when the dexxer is running! Plus they can use petals to stop poisons...


The over powered templates right now are Tamers with super dragons, and just about any archer out there.

Tamers- Throw a bola....say all kill and watch their dragon bleed the person then do back to back 70dmg firebreaths on said person...and bam. they have a kill. It's ********......

Archers- they can do moving shots on the run....that takes on like what 4mana, and can do up to 50dmg?!?!? it's ********.....

Honestly i can really see tamers and archers being the end of the game soon. I know I'm for one sick of going from full health to no health against dragons, and or archers in seconds.
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
Tamers- Throw a bola....say all kill and watch their dragon bleed the person then do back to back 70dmg firebreaths on said person...and bam. they have a kill. It's ********......
It takes huge amounts of skill to dbl click a bola and click on you opponent from the safety of the moongate. Let alone all the skill it takes to type "All Kill" :lick:
 

azmodanb

Grand Poobah
Stratics Veteran
Stratics Legend
I for one will quite this silly game if they do decide to change how vamp form works
Cya.... your post is not going to change anything people have said this for years... they nerf something ... still to powerful in some people's mind. Basically nothing can be done, your whole rant is about mages, but then you go into vamp form which is not a mage... yeah they can use a greater heal... but it takes a few seconds to cast, which can be disrupted by any blow from a weapon or a simple harm from another mage. (or any other spell that is quicker) ... Get some good points and post again.

Plus I have seen some awsome warrior, pally, and sami temps that stop mages 1 vs 1 ... get some HCI and a good weapon and you can't go wrong.
 
Y

Yalp

Guest
It takes huge amounts of skill to dbl click a bola and click on you opponent from the safety of the moongate. Let alone all the skill it takes to type "All Kill" :lick:


Ohh.. perfect.. my bank box is a little low. Let me take my GD down to the Yew Moongate with a bola.. throw it, type all kill and watch the numbers go up in my bank box. Wait.. is there room at the moongate.. I mean there are so so so many other tamer + GD there doing the same thing..

no wait.. what's that in the distance? It's just a mirage! There's no dragon ANYwhere to be seen, nay except for one...Mine.

DAMN YOU PVP'rs! Where's my gold farming gonna come from now?:lick:

LORD Yalp of Zento, CTDM
 
K

Kensai Tsunami

Guest
mages?!?!?!
have you lost your mind?
mages have been nerfed more than any temp short of tamers
overpowered?
wow
you have no mage; that much is obvious
a pure mage these days is nothing!
only sdi can help a poor fool of a mage these days
get a grip!

p.s. you pvp'rs cry and cry
ooo, i cant kill that guy
he should be nerfed
pvp is fun but it isnt the player base bro
get hip
what if you tried to 'get along'?
no that would mean you would have to 'share'
alien concept
stick your power scrolls up under your ******** ideas
they come from the same place
 
J

Jago

Guest
Is this about mages or tank mages ? Cause my mage without any warrior skills gets mowed down quite a bit. Now my tank mage is altogether a different story. Now on to the greater drags, i find confusion potions rather usefull. Nothing like 120 peace skill in a bottle. And i don't have to add any skills to use em. Now on the necro debate i personally think people should have the skill at *proper* levels stead of using skill jewels as a crutch. But that is my opinion of course, because ultimately how other people choose to play is their choice. It's using hacks and or cheats that irks me. I have more than one character to play , so if somthing fails i can make adjustments or try a completely different approach. So many options have already been made mention of to counter different attacks so....to steal from indiana jones and the last crusade. Choose wisely......
 

Nexus

Site Support
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UNLEASHED
How does the mage heal himself if he doesn't cast heal? Bandies?
Mage had 120 parry and Bushido with Max DCI he just didn't get hit all that much..
 
A

AtlanteanAngel

Guest
Mage had 120 parry and Bushido with Max DCI he just didn't get hit all that much..
Ahh I see, such a template is very well setup against dexxers, but less effective against other mages (though evasion from Bushido is indeed very helpful against spell attacks).

That's the beauty and balance of UO PvP templates right there - you can setup your template to be especially effective against dexxers, or especially effective against mages, or especially effective against necros (ie. chivalry), or especially effective against archer/bola dismount (ie. ninjitsu with stealth), OR (jack-of-all-trades) just minimally effective against most pvp templates.

But nobody can be master-of-all-trades with 720 skill points (you'll need 2000+ points for that).

So in regard to Nexus' post on the bushido-parry-mage who whoops a dexxer's ass, I'll say the balance is in that this mage is less effective against other mages (seeing how 120 points are used up for parry, which is not useful against other mages). But I do agree with Nexus in that such a mage is perhaps slightly overpowered from Bushido (<---- that's the overpowered skill in this bushido-parry-mage template, not parry or magery), making him overly effective against both dexxers and mages.
 
B

brundlefly

Guest
I hate that Magery is not powerful ENOUGH !!!! I dont PvP and Im not really sure if it would affect me but , PLEASE DONT CHANGE THINGS. It seems as soon as I try to make a good char I read that its a dud. I would love to try PVP but it would be a whole new set a rules to learn and that makes my head hurt.
And since Ive come to terms with the fact that I do stink at this game Ive chosen the PvM path. Perhaps this is yours as well. ;).
 
A

AtlanteanAngel

Guest
I would love to try PVP but it would be a whole new set a rules to learn and that makes my head hurt.
There are no rules in pvp. Just one - Kill Thy Opponent Before He Kills U.

If your post wasn't made out of sacarsm, and you're really a non-PvPer keen on trying out PvP but feel daunted, then my advice is - make the most out of any game you play, including UO. If even in a GAME you don't dare to make the most out of, what more out of Real Life?
 
J

Javin

Guest
I must beg your pardon for the creation of this post it was initially intended just as a method to show all the people out there that like to jump on the Nerf Wagon that the game has flaws we all know that theres skill's and spells we all know that work a little to well or not well enough. I must say i agree with alot of the things said thus far. But the true reason i made this post is simply put i enjoy my sampire alot and just because a few of you out there think it should be changed doe's not mean that it should! Many argue it's to strong well i argue the game has many strong builds vs perless a mage can solo all of them though 99.9% of you will never achieve this due to lack of skill and lag and a mistake you don't know is one but truth is that a mage can do melisand proximus grizzel shimmer even dread though dread is probably the hardest for a solo mage but if you utilize the abilitys in the game such as sacrafice and honor spellweave , necromancy and magery they can be successfull at running the bosses out there. Yes they can and no its not easy its a huge investment in time and skill working your honor up to a high lvl of follower and sacrafice to knight takes awhile to acomplish. And doom well doom is easily solo'd with a mage plain old mage just find 2 slayer books demon undead and you will be able to kill the dark father though it will take a long long time to do and most of you would give up its possible is my point. Quit Screaming they need to nerf my sampire i would be ok if they do but only if they fix the 1000's of other issues that are more pressing first i do like this game and i wish it was more popular not diminishing as it seems to be. but hey its 10 years old and mismanaged with a team of developers that seem to be listening to the minority of players here on stratics for the things they should buff or nerf 80% of the players do not post here and don't post anywhere for that matter they get on uo and play the game and don't care much about the way things are balanced its a game to them it was to me till recently when i made the mistake of posting for all the trolls to see, Opinions are everywhere and they can be good and they can be bad ones a few of you made up your mind they need to fix vamp form because its to strong in your opinion well my opinion is diffrent DEAL WITH IT HA. i am happy so many have posted and i am glad you have done so but the end of this is simple DEVELOPERS PLZ fix the stuff that needs to be fixed and don't mess with templates right now. Give us SA and Make Kr Work i know a few who use kr and enjoy its look but get sick of the heaps of bugs in it i know you rely on us to tell you the bugs and i know most people think oh someone else will report it well thats just not so REPORT THE BUGS PROPERLY and they will be fixed at least looked at. I know they do rely on the bug reports since in the last year i have sent in a dozen and of that dozen 10 were fixed soon after i reported them the developers do not seem to be able to explore this HUGE world looking for every bug out there and they need us to help out So help out if you love the game submit the bugs it acctually works (my 5 dogs from trav are now not going wild on me because i brought the issue with feeding them to there attention) mabe you don't agree and think they never fix what you have submitted but give them time i had to wait 2 publishes to play my imprisoned dog keeping bard but i can now play and enjoy him pack instinct is cool with the dogs hehe have them all wield ornate axes and they can pack a nasty wholop think they killed a vorpal bunnie in 10 sec's flat!! yea i know only a bunnie but hey they in training :p i have tested thier dmg with a player and once they are fully trained the fool who mistakes them for mirror immages is in for a rude awakening!!

Dude......at least you used punctuation :)

~J

BTW i have nothing constructive to add/subtract from the argument...
 
V

Vyrquenox

Guest
may I add if you are somehow concerned about anyone foolish enough to run around in vamp form in fel, get a ward removal talisman. If you are worried that someone soloing bosses without you there somehow is unbalancing the game, that is far from what is messing up the game. I seem to remember for different scenarios and situations I rotate between stealthers of various types, tamers of various configurations, my vampire, my archer, and my pure mage. Why would I be using them all if one of them was best at everything? For a long time now I have seen these sorts of threads, and it is inevitably someone complaining/irritated/annoyed about some pvp problem that is immediately followed by 20 posts from people telling him to adapt and 20 posts from people yelling at each other about why this that or the other is unfair or fair. I tend to side with the people that say, well, if that isn't working for you, try something else. (I hear you can have 7 characters per account now too!! amazing even!)

The perpetual socialist demand that I can't have something you don't have, even if I earned it on merit, effort, and the use of my brain.
 
V

Vyrquenox

Guest
Mage had 120 parry and Bushido with Max DCI he just didn't get hit all that much..
Ahh I see, such a template is very well setup against dexxers, but less effective against other mages (though evasion from Bushido is indeed very helpful against spell attacks).

That's the beauty and balance of UO PvP templates right there - you can setup your template to be especially effective against dexxers, or especially effective against mages, or especially effective against necros (ie. chivalry), or especially effective against archer/bola dismount (ie. ninjitsu with stealth), OR (jack-of-all-trades) just minimally effective against most pvp templates.

But nobody can be master-of-all-trades with 720 skill points (you'll need 2000+ points for that).

So in regard to Nexus' post on the bushido-parry-mage who whoops a dexxer's ass, I'll say the balance is in that this mage is less effective against other mages (seeing how 120 points are used up for parry, which is not useful against other mages). But I do agree with Nexus in that such a mage is perhaps slightly overpowered from Bushido (<---- that's the overpowered skill in this bushido-parry-mage template, not parry or magery), making him overly effective against both dexxers and mages.

I also like how when somebody uses his brain you say he is being 'overly effective'. Kind of like that chewing gum that never loses its flavor huh? No no no can't have that you are doing too well. Bad! So what you are saying is if some guy figures out a template that he tweaks up to the last .1 and gears up to the last 1% or mr point he can squeeze, and does great with it, you gotta take that away from him.
 

LadyKeroOfAtl

UO Homes & Castles News Reporter
Stratics Veteran
Stratics Legend
"I for one will quite this silly game if they do decide to change how vamp form works"

you're special.

"the best solution is to get rid of tamers entirely. i wish tamers would realize they are not wanted and that they are merely hiding behind a superdragon because they don't know how to fight. tamers are pathetic."

Maybe you should stop complaining that something is overpowered and play that kind of character.
Obviously tamers are wanted since almost every game has a version of a tamer.


Every skill type has something to do that its better at then anyone else. But basically I guess the point of this thread was.. "I'm too lazy to make all the characters I'd need, or taming takes too long to work and i wont work that. So nerf all the character types I dont feel like making" Just say that next time and you can skip the debate ;)
 
V

Vyal

Guest
Mages are to strong? Are you ******** or what?!?!

Do you have any idea how hard it is for a mage to kill a dexxer, hell or even survive against a dexxer? ( I do mean a good one, by the sounds of it ur a terrible dexxer)

Dexxers form of healing- Aids/pots/Confidence.... When they time their **** right it's impossible for a mage to kill a dexxer, even more so when the dexxer is running! Plus they can use petals to stop poisons...


The over powered templates right now are Tamers with super dragons, and just about any archer out there.

Tamers- Throw a bola....say all kill and watch their dragon bleed the person then do back to back 70dmg firebreaths on said person...and bam. they have a kill. It's ********......

Archers- they can do moving shots on the run....that takes on like what 4mana, and can do up to 50dmg?!?!? it's ********.....

Honestly i can really see tamers and archers being the end of the game soon. I know I'm for one sick of going from full health to no health against dragons, and or archers in seconds.

Good one hahaha.
Your one of the mages I was talking about that cannot be hit. How many times have I killed you compared to how many times you have killed me on Alpha Kenny?

Block Wiff Block Wiff Block Wiff Block Wiff Block Wiff, Hit "OMG OMG OMG", Disarm "****" Then back to more Block Wiff Block Wiff ****.

You don't think that a Legendary archer with max hci should be able to hit more?

Mages are far to over powered, with WAY TO many items to make them that way. End of Story, if you think anything different your wrong. It's that fact that makes PvP in UO way unbalanced.

I remember when it took skill to play a mage but now any noob with a good suit can do it. The biggest challenge is playing a dexxer and trying to survive.

Since mages with DCI are completly item based how about adding more then 41 HCI in Fel for PvP? Doesn't that make a bit more sense then nerfing any template this way the mages can have all their DCI items and super godly items UO has for mages while dexxers can stack their HCI with godly items as well then we can really see how fair things are with super godly unbalanced items?!
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
Block Wiff Block Wiff Block Wiff Block Wiff Block Wiff, Hit "OMG OMG OMG", Disarm "****" Then back to more Block Wiff Block Wiff ****.
Here some facts:

You all will agree that mages cannot use Parrying or Bushido, as it depends on high DEX (80 minimum), and mages need INT and STR and have no room for DEX.

Leaves DCI items (Defense Chance Increase), which is capped at 45%. With 45% DCI you will block 45% of all attacks IF (!!!) the enemy does not use any item or attack that increases his Hit Chance!!! (Which usually isn't the case.)

Conclusion: Your "Block Wiff" statement just is not true.

Another thing: If you want to equip a mage so he can survive melee attackers, it is very very difficult. Your armor needs:
- High resists in all damage groups
- 100% lower reagent cost
- High DCI, if possible
- Many many Faster Casting and Faster Cast Recovery items (because you have to cast Protection on yourself which will lower your casting speed IMMENSELY; you need Protection if you don't want to fizzle each time you're hit). Alone the DCI items will limit your armor selection very much.

This means: Making a perfect armor for a Mage so he can survive melee attackers is almost impossible. You'll need a lot of high-end expensive artifacts and the best runic crafted armor.
If your melee fighter isn't able to hit a mage, then your melee template and equipment is very very wrong. I assume you never have tried to build a PvP mage; it really is very difficult and requires tens of millions of gold (if you are able to find the appropriate items, which is unlikely) to build a mage who does not die very fast against a Dexxer.
 
C

Crystilastamous

Guest
I disagree, I think running a mage with parrying is pretty easy.


Wrestle parry is one of the easiest templates to set up, you get a little bit of enhance potion jewels.... chug your agi pots to get to 80 and you're gold.

255 skill points...... you can easily do it people... not to mention the massive amount of stats available on items these days.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
I disagree, I think running a mage with parrying is pretty easy.


Wrestle parry is one of the easiest templates to set up, you get a little bit of enhance potion jewels.... chug your agi pots to get to 80 and you're gold.

255 skill points...... you can easily do it people... not to mention the massive amount of stats available on items these days.
Enhance Potions is capped at 50% (unless you're an Alchemist, and I doubt that any Mage has the Alchemy skill). A Greater Agility potion raises your Stamina by 20, with 50% Enhance Potions by 30 points. But only for 2 minutes. You'd still need 50 base DEX to get to 80 Stamina with the help of potions, but with the downside that putting together your equipment becomes even more complicated, and the effect wears off after 2 minutes.
As a mage, you need high INT (I prefer to raise INT to the cap) and many health points (high STR). I personally think that the downside of giving up 40 points from INT/STR for raising DEX to the minimum with all the buffing, outweighs the advantages.

What you suggest can be done in theory, but I personally find it not very feasible.

Besides, Wrestling is not equal to Parrying. It just is calculated against your opponent's fighting skill, like any other weapon skill would be. I am using Wrestling on my one mage character, but actually am thinking about dropping it for a more useful skill. Parrying would be nice, of course, but the lack of DEX is the problem here...

(P.S.: I find discussions on such a technical level very interesting! Much better than whining, complaining and affronting other people.)
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
- Many many Faster Casting and Faster Cast Recovery items (because you have to cast Protection on yourself which will lower your casting speed IMMENSELY; you need Protection if you don't want to fizzle each time you're hit)
You still only need to be 2/6 or 3/6 if you use a weapon with a casting penalty on it.

But no matter how much FC yo have if you cast protection you are at 0 FC.
 
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