S
Sarphus
Guest
This week I thought it would be cool to go around and kill a variety of high end monsters to see what kind of loot they drop. Some of what I was killing is stuff I used to farm all the time and get good drops. The drops were clearly nerfed to the point that they drop tons of trash and gold.
I think it's bad game design to reward players with trash for killing monsters. I have 2 ideas of better loot systems. I'll be concise because no one wants to read 3 pages of post![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
System 1 would involve making all monsters in UO drop a lot less items, but when they drop items, the items are worth looking at.
System 2 would involve awarding players with points for killing a monster. The type of points a player gets would be based on the class of monster they killed. Higher class monsters would reward points that can be used to buy or build considerably better items.
Either way, something needs to be done. approximately 99% or more of monster item drops are completely irrelevant.
I think it's bad game design to reward players with trash for killing monsters. I have 2 ideas of better loot systems. I'll be concise because no one wants to read 3 pages of post
System 1 would involve making all monsters in UO drop a lot less items, but when they drop items, the items are worth looking at.
System 2 would involve awarding players with points for killing a monster. The type of points a player gets would be based on the class of monster they killed. Higher class monsters would reward points that can be used to buy or build considerably better items.
Either way, something needs to be done. approximately 99% or more of monster item drops are completely irrelevant.