I wanted to start a topic where we can (try to) discuss various issues and bugs currently affecting PVP. I am just going to begin with a list of things I think should be fixed or changed. This discussion would probably be best if people posted specific issues and respond to people with quotes, rather than say "Dexers are overpowered" or "Tamers shouldn't be able to enter Felucca".
Exploits
Bugs
Issues
Exploits
- Attacking Hidden Players - There is currently an exploit which allows one player to perform some type of action on a hidden player they have seen which will reveal them. I have not been able to nail down how it is being done. If anyone knows the specifics please send in a bug report to the development team.
Bugs
- Health Bar Issues - There are currently two bugs with health bars which I think are releated. The first is when you cross a server boundry while poisoned or mortal struck, it does not update (for poison you cure before getting damaged). The only way to fix this is to either get poisoned/mortaled again or completely restart the client. Another issue is when a player is mortaled or poisoned off-screen and runs on to your screen. You don't see this reflected in their health bar and it makes assisting with cures extremely difficult. This bug was introduced with sticky health bars and is easily reproducible.
- Despise East Bridge - When the west bridge line of sight issues were fixed there was much celebration. However that was short lived because a few weeks later someone created a second bridge on to the champion spawn island which suffers from the same line of sight issues of the old one. Some players may be unaware of this bridge because it only exists in Felucca. I can't remember if this bridge was created last year or the year before, but it has been at least one year we have been dealing with this. Players love to abuse it in many ways. Either this bridge should be burned down or fixed.
Issues
- Necromancer Forms Using Jewlery - This has been a hot topic lately and it appears the developers are eventually going to do something about it. Vampiric Form has a high Necromancy requirement due to how powerful it is. However Wraith Form is also a bit of an issue and would not be fixed by what has been proposed because of its low casting requirement (20 skill). Humans with Jack of All Trades ability will be able to stay in Wraith Form. Unless you are a Necromancer these forums should be out of reach for you, so I think that Wraith Form should have the minimum casting requirement bumped to 40 or 50 skill.
- Evil Omen - A lot of players are expressing that this spell is overpowered and should be resistible. I don't have much to say about it but someone did bring up something I didn't hear before in a chat today. He said why not make it so it works less or can be resisted by characters with high Karma. Which actually makes a lot of sense.
- Wither - I have made several posts and even an entire topic about how this spell is unbalanced compared to all other area attacks in UO. It hits every valid target in a 4 tile radius (water and lava tiles in picture) for up to 25 damage against each player. It has basically become an "I Win" button for many PVP situations where you are fighting a large group of Necromancers.
- Moving Shot - Being able to hit a target on the run for sometimes up to 50 damage is too powerful. I am unsure if their is a penalty for using Moving Shot (UOGuide says their is an accuracy penalty but I don't see this mentioned elsewhere), but there needs to be more. For one, there should be a delay between using it of 8 or 10 seconds. An archer should not be able to chain fire it over and over. There should also be a much more substantial accuracy or damage penalty for using it. As it stands right now, there is virtually no difference between Moving Shot and an archer just standing still.
- Chance to Hit & Mage Disruption - The current system of HCI/DCI is completely outrageous. It gives players such a huge advantage over others who don't use it. For example at 120 attack skill and 120 defense skill there is a 50% chance to hit. With 45% Hit Chance Increase that chance to hit goes up to 72%. Guess what happened when Hit Lower Defense (-25% Defense Chance Increase) is added in? You would be unlucky to miss a single attack. Then on top of this you add the hit spell attacks which are going off all the time. So not only are you hitting all the time, but a mage has no opportunity to cast any spells. Unless the mage is in protection, there is no chance. You have to run. The bonuses from DCI/HCI/HLA/HLD all need to be reduced and hit spells should probably be changed to go off at the same time the weapon strikes. Also I know this is a PVP topic, but this also effects monsters greatly as well. Most monsters don't even have 100 Wrestling and of course they have no Defense Chance Increase. You have an 85% chance to hit anything with 100 skill and no DCI.