No problem.Thanks for the slam, Vesta....
No problem.Thanks for the slam, Vesta....
How about balancing it because it's nuts that you can twink up, cast a spell, then remove items and maintain the "perks" of that spell? It's nothing to do with RP, simply fixing something which shouldn't have been possible to start with. No item twinking should give you the benefit that real skill does. Whether it's a sampire or tamer or anything else.And what exactly would a "real dexxer" be? Last I checked it was a meleer with max dex for swing speed that made a dexxer a dexxer. Support skills don't matter as far as determining that definition. Additionally, UO should NEVER, I repeat NEVER, balance combat according to roleplay. Roleplay has it's part in UO, but that part does NOT have anything to do with game mechanics.
We discussed this during the meet the other day Airmid.. bluntly put, its because the people that are asking the questions suck and/or are morons, generally (including myself sometimes). And if you think it's hard putting up with them when just listening.. wait until you're actually there. Had to physicially restrain myself from walking over and smacking a few of the people for their questions when I went.Why are some things brought up over and over again when the answer has like a 2% chance of being changed, like say the volunteer program?
I understand and appreciate the many volunteers who helped early on when so many true young players were wandering around trying to find the Inn or at least a frosty ale, but every time this is brought up I get an eye twitch. You do not need special powers or special robes to help out other players. You do not need a special name or tag to offer your assistance. Just do it. Do it now. Do it today and smile.
Fix crashing on recall! They will as soon as they figure out what's happening. QA is trying but they can't consistently duplicate it.
IT DOESN'T.How about balancing it because it's nuts that you can twink up, cast a spell, then remove items and maintain the "perks" of that spell? It's nothing to do with RP, simply fixing something which shouldn't have been possible to start with. No item twinking should give you the benefit that real skill does. Whether it's a sampire or tamer or anything else.And what exactly would a "real dexxer" be? Last I checked it was a meleer with max dex for swing speed that made a dexxer a dexxer. Support skills don't matter as far as determining that definition. Additionally, UO should NEVER, I repeat NEVER, balance combat according to roleplay. Roleplay has it's part in UO, but that part does NOT have anything to do with game mechanics.
I do know how it works, II have a necro, sammy and enough tamers to know the ins and outs of this particular trick, and other methods of twinking. I still don't think any class should have the option to twink anything.IT DOESN'T.How about balancing it because it's nuts that you can twink up, cast a spell, then remove items and maintain the "perks" of that spell? It's nothing to do with RP, simply fixing something which shouldn't have been possible to start with. No item twinking should give you the benefit that real skill does. Whether it's a sampire or tamer or anything else.
When you take the gear off, you aren't getting to walk around and do things like a GM Necromancer. No necro spells get cast from that point forward, and the actual Necromancy skill points (usually 35) represent a complete waste to the template in terms of usage.
I do know how the spell works, and the restrictions it carries with it. But why should my necro train up bushido and do this trick simply so she can have the same power as a sampire? She should be on a par with a sampire by having the appropriate supporting skills, not noticibly weaker. Surely necromancy itself should be fixed instead of keeping this hybrid-twink trick? Same goes for sammies.All that's happened is that the character has assumed a Necro form which doesn't even work well with a real Necromancer template. Have you noticed that at the high end of performance, it's the only way you see people even using Vamp form? They made Vamp form so risky to carry (cannot drink cure pots or cast garlic spells properly) that it takes a powerhouse of a template to make the form work to it's advantage. A real Necro-Dexer happens to NOT be one of templates that can manage it well.
It makes no sense to have "pure" templates yield less damage than hybrid, jack-of-all-trade type characters who mix this and that into some silly "template" either.The people who are doing this are NOT "working around the skill cap". They are utilizing this Necro form in the only viable way. To take it away destroys several high power PVM dexer template designs and in the current environment that would make no sense!
Hang on, you're saying in one paragraph that removal of this use of the spell nukes very powerful warrior templates, then asking for the skill to be lowered to a level where the same high powered hybrids could go about "business as usual" Isn't that having your cake and eating it a well bit? Still screws up the sammy who doesn't want to grow long teeth before a hunt though...If someone is expressly raising the technicality of the jewelry going on and coming back off as VIOLATING THEIR FEELINGS ON ITEM USE, how about lowering the requirements for Vamp form to what seems reasonable for this thing, which is, say, 25 - 45. Then we won't have to own all this necro gear anyway and pay insurance on it each time we die =p.
Yep, I agree 100% with this. My tamers have the real skill to control and tame all their pets and manage their stable space.TAMERS
I swap on a taming ring to raise my taming to 120 when I tame high end stuff, then I swap the jewel right back off when I'm done. The same logic for snatching Vamp form away from dexers applies to this use of taming jewels. Under this logic, tamers should not be able to swap on jewels to actually tame pets or stable extra ones! IDENTICAL USE.
Three words: Age of Shadows. This expansion turned the UO upside-down. QA probably caught 10,000 bugs but still let a couple thousand through. And stuff wasn't thought through enough such as 100% Lower Reagent Cost. It might also tie into that the developers never even thought that UO would reach a point where every mage carried 100% LRC.I can't picture how that one woulda made it through QA if you know what I mean?
You are correct. You can't drink cure potions. But I have also been informed it has been this way since Necromancy was first introduced. So once again, Vampiric Embrace has never been nerfed.Cure potions, I've already checked for sure, you double click one and you get a message that "surely the garlic in this would kill you" or something like that, and it won't let you drink it when trying repeatedly. .... but heck, if you find a way let me know! ehhhh.
I've never owned one that gave normal bandies. I had a regular tally and then moved onto a blessable one and both of them give green, backwards bandies.Revenant2:
Apparently you do not know that the reversed bandage Bandage talisman is fairly rare, and that most bandage talismans give normal bandages...
That's not what I heard. Supposedly you could down the cure pot if you double clicked it a second time or something, and you would take garlic damage, but still get to drink it? I wasn't there, this is what people reported the behavior as.Three words: Age of Shadows. This expansion turned the UO upside-down. QA probably caught 10,000 bugs but still let a couple thousand through. And stuff wasn't thought through enough such as 100% Lower Reagent Cost. It might also tie into that the developers never even thought that UO would reach a point where every mage carried 100% LRC.
You are correct. You can't drink cure potions. But I have also been informed it has been this way since Necromancy was first introduced. So once again, Vampiric Embrace has never been nerfed.
That's a position that doesn't take into account the real ins and outs of templates and player experiences with those templates. If that concept were to be applied, blanket-like, to everything, it would hurt bunches of important stuff.I do know how it works, II have a necro, sammy and enough tamers to know the ins and outs of this particular trick, and other methods of twinking. I still don't think any class should have the option to twink anything.IT DOESN'T.How about balancing it because it's nuts that you can twink up, cast a spell, then remove items and maintain the "perks" of that spell? It's nothing to do with RP, simply fixing something which shouldn't have been possible to start with. No item twinking should give you the benefit that real skill does. Whether it's a sampire or tamer or anything else.
When you take the gear off, you aren't getting to walk around and do things like a GM Necromancer. No necro spells get cast from that point forward, and the actual Necromancy skill points (usually 35) represent a complete waste to the template in terms of usage.
For the UO dev people to change things so that a straight-up necro dexer is able to function as powerfully as the bush vamp form dexers sounds like a nice goal, but, that doesn't have to translate into snatching vamp form away from the bush dexers. If they think they can change pure necro like this without making a big mess, then the more power to them.I do know how the spell works, and the restrictions it carries with it. But why should my necro train up bushido and do this trick simply so she can have the same power as a sampire? She should be on a par with a sampire by having the appropriate supporting skills, not noticibly weaker. Surely necromancy itself should be fixed instead of keeping this hybrid-twink trick? Same goes for sammies.All that's happened is that the character has assumed a Necro form which doesn't even work well with a real Necromancer template. Have you noticed that at the high end of performance, it's the only way you see people even using Vamp form? They made Vamp form so risky to carry (cannot drink cure pots or cast garlic spells properly) that it takes a powerhouse of a template to make the form work to it's advantage. A real Necro-Dexer happens to NOT be one of templates that can manage it well.
I would argue that part of what makes UO templates more interesting than those of other games is that you CAN do exactly this type of thing (hybrid type templates). It's a strength in the game, not a weakness, that you can make funky, nichy templates and they can work. Like, "freedom", and stuff.It makes no sense to have "pure" templates yield less damage than hybrid, jack-of-all-trade type characters who mix this and that into some silly "template" either.The people who are doing this are NOT "working around the skill cap". They are utilizing this Necro form in the only viable way. To take it away destroys several high power PVM dexer template designs and in the current environment that would make no sense!
I don't understand exactly what you mean but, part of it I think I do.Hang on, you're saying in one paragraph that removal of this use of the spell nukes very powerful warrior templates, then asking for the skill to be lowered to a level where the same high powered hybrids could go about "business as usual" Isn't that having your cake and eating it a well bit? Still screws up the sammy who doesn't want to grow long teeth before a hunt though...If someone is expressly raising the technicality of the jewelry going on and coming back off as VIOLATING THEIR FEELINGS ON ITEM USE, how about lowering the requirements for Vamp form to what seems reasonable for this thing, which is, say, 25 - 45. Then we won't have to own all this necro gear anyway and pay insurance on it each time we die =p.
International Town Halls got mentioned when someone there, maybe WRR, was going over the schedule for the future town halls. Jeremy said that Europeans ask for one and that she would love to go and I feel like she implied the burden was on you guys to come up with a good reason for doing one there.Really? When, where?!
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This should make some people very happy.- Cocoa Trees, 8 new seeds internally testing
About time.- OSI Owned houses are being identified and falling in batches as locations and received.
With the stupidity of the current vendor system, these vendors are VERY useful. If they think they are useless then they should undo the stupid changes made to vendors in Trammel.- Faction vendor pricing is interesting, but what use are the vendors lately anyway.
Hopefully this includes a lot of pointless artifact weapons.- 90% of weapons are not viable, revamping of weapons being done internally, "cannot talk about" but being looked in to
As a tamer, I'm still against this. Learn to do without some pets tamers. You don't need 20 stable slots just so you can fill them with 20 pets then complain you need more slots.- More stable slots: Cannot promise, but "on the list"
That was a different time and this activity would be about 100% less graphic then most of the game that these kids have for consoles.- Bounties: Cutting off heads and turning them in made parents go nuts
If they even THINK about doing tinkering BODs they better give carpentry and fletching bods too. Then they need to rework the entire bod system for all skills to dump the useless bods and undo some more of the randomness of the system.- Tinker's Runics: Maybe Tinker BODs, but nothing specific
About time...the only current way to do these are with programs no one should have to be forced to use.- Heartwood quests: Stupidly tedious, looking to revamp or change in some way, especially for runics
Translation..."soon"=2-3 years and "might"=never. He was really being redundant here because translate it says you won't hear anything even in 2-3years.- Stygian Abyss: "Can't talk about it" "Very soon you might hear more" (wow... "soon" and "might" in the same sentence)
Its stupid if she drops them at all. Why would you do peerless atm when you can farm something that only requires you to wait 15 minutes to kill and then compete with others. This was a STUPID decision. Its basically a nerf to peerless.- Crimsons drop on Melissa's body, not to backpack
KR fanatics I have two words for you... (ask HHH and HBK about this WWE reference)- End of UO2d: 2d is not going away any time soon
Permanantly but through Ilshenar and Tokuno champion spawns would be a nice way to do it.- Returning Tokuno Arties: NOT off the Table
Lockpicking is a joke right now anyways. What they need to do is combine cartography and lockpicking into a new skill called t-hunting.- Lockpicking: Desire for jewelry/talisman... a good idea
Would be nice if they would just make these a LITTLE more common. I've seen one in about 50 peerless. Putting them on Melissa was a MISTAKE though.- Rare armor pieces, ingredients and crimsons as well as VERY high end random loot from Melissa look for info on Five on Friday
Ahh seems the people whining about a dupe will get their wish. The issue is that these items simply shouldn't be selling for 50 million to begin with. The bod systems NEED changed and this dupe is simply a symptom of a problem.- High end runics popping up:... FIRE!
In PvP this needs done. In PvM it does not (tamers are not even able to keep up with dexxers now through pet damage alone). Watch them either do it in both.- Balancing animal damage: different balancing pass than weapons, on the list (specifically greater dragons)
Why would there be? People are willing to pay $12.95 extra a month just to hold extra houses.- More than one house per account: To prevent owning too much real estate. Basically don't expect anything on this one... no sympathy here.
It hardly even matters now. The days when you could make an eBay fortune from PSes are long gone. The fact that those days were ever allowed will be a HUGE blight on UO's record even when its dead and gone. It serves as a perfect example of WHAT NOT TO DO.- Alternative ways to get PSs: Nothing planned
Its against the rules in WoW. Lets just say I know for a fact people still sell accounts for decent money in WoW, and gold is still sold very often.- Making it against the rules to sell for real cash: Making it against the rules doesn't stop it. They could do it, GMs would have nmore work for NO difference (I could have told everyone this)
On Legends, I can place an entire player ran town of 18x18s in multiple areas. No one wants houses in Malas because of the keep/castle thing. On more popular shards it MIGHT matter, but on the shards I have seen there is no reason to not allow castles and keeps in Malas.Unused areas set aside in Malas for marketing purposes will be given away to players sometime in the future. Have to figure out how to keep scripters from getting them. This change does NOT mean there will be keeps and castles in Malas. There were good reasons for not allowing them and those reasons haven't changed.
This is bogus. They not only decided which each virtue should do, but they posted it on the uo main site back when they first introduced the virtues. I'm not sure anyone still has that information though.Will the virtues be finished? There are eight virtues and there are game systems attached to them. However, there was never a design document created for them. They aren't sitting on something that isn't implemented yet. They actually have to come up with something to tie the [rest of] the virtues to game systems. Players should feel free to submit ideas.
Here is the even more horrible thing. When I read this, I read it as ROT is broken in that it is susposed to scale. That means, you would start with say 15 minutes for a gain at 80 but that would scale to say 24 hours at 110 or so. In the end, ROT might just end up being fixed to scale like you guys want, but it might scale to make it harder to gain the skills instead of easier.is this a joke??
ROT on Siege: They have been trying to change things all year so things would scale to 120 instead of 100. It's not that simple, will require more time. Mesanna is working on it. Need to make sure that changing one number in a formula won't change other things. It's definitely a bug that it isn't scaled to 120....it's broken, wasn't designed that way.
how long have we had 120's in UO now??? omg?
*sigh*
Oh, so making KR the only client will simply erase the last 10 years from history? I ask this because...its not the graphics that turn people away from UO its the reputation. UO has the worst reputation possible in the gaming industry. You aren't going to get newer players to flock to this game regardless of graphics. However, you want to alienate veterans also. I'm glad you aren't making decision for this game.2d was good for its time and I know it has a lot of people defending it and refusing to move, but it's not going to bring in new subs if we ever see a UO box on a shelf. UO needs to market via KR screenshots and features if they plan on getting boxes sold to more people than multi-account holding vets with "cars full of CDs" (from the town hall).
Scrap KR and put the effort into actually fixing the game itself. The systems in this game are simply not friendly to newer players. The way it stands currently you have to be a veteran to make it to veteran status. People are simply not willing to put the effort into this game if starting from scratch when a much more popular game (10,000,000 players) is 1000% (exageration) new player friendly.But until more work is done on KR, 2d needs to stay... and I say that as someone who is very pro KR and would like to see what it could really do without 2d hobbling it.
The problem with jousting is this...Do no dexxers aside from myself remember how to joust?
There are many viable dexxer templates aside from Sampire... and the Sampire template is most definitely way too powerful.
Wow...that couldn't be more bogus. For one thing, the berserker deamons ate up anything that actually touched them. It was archers that powned them. Also, in all the time I was in the rift (which was a LOT), I never saw more than 1 berserker being taken on at a time. I think you are stretching to great lengths at this point....
I can attest to the Greater Dragon's survivability. I saw one on LS early in the Dark Moonglow event that was surrounded by something like 8 or 10 or so berserker daemons and holding its own. I would NEVER consider even TRYING to do that with a dexxer, not even with 120 Parry/Bushido, max Dex, max DCI, 70s resists and a good parrying two-hander.
THE DEVELOPERS DO NOT CARE ABOUT KR. Hell, for that matter, neither do the vast majority of the players. The only thing they need to add for KR is a cancellation.OMG CAN YOU ACTUALLY FIX SOMETHING AND STOP ADDING STUFF UNLESS IT'S KR PATCHES OR SA?
No, it would simply mean that players would have to train skills before they got their benefits.That's a position that doesn't take into account the real ins and outs of templates and player experiences with those templates. If that concept were to be applied, blanket-like, to everything, it would hurt bunches of important stuff.
I've got 6 tamers, only 1 at 120, the rest are nowhere near that, still training. They work with pets appropriate to their level. It's not a hardship. None of my characters who use skill + items would be dumped if they were taken away, I'd just reshuffle skills a little and move on.It's nice that you got 120 taming real and all but lots of us don't. In the whole picture, things are too complicated with templates, abilities and balances to make blanket judgements about item use like that.
Yes, but they shouldn't be more powerful with the necro spell than a “real” necromancer. I'm sorry, that's just nuts! By all means, suggest a cut down version of vamp embrace – ie it wears off after x time or has more restriction. But to give the hybrid a better result than the pure necro is daft. Surely a necromancer should be the best template for using a necromancy spell?For the UO dev people to change things so that a straight-up necro dexer is able to function as powerfully as the bush vamp form dexers sounds like a nice goal, but, that doesn't have to translate into snatching vamp form away from the bush dexers. If they think they can change pure necro like this without making a big mess, then the more power to them.
But if done right, it's not necessary to snatch people's favorite toys away from them (Vamp form) and make them miserable. They will move on their own when the time is right!
It makes no sense to have "pure" templates yield less damage than hybrid, jack-of-all-trade type characters who mix this and that into some funky template either. Compare the damage done by a pure scribe mage vs a character equiping only skill + items with magery, as part of a hybrid template. A warrior with anat and tactics vs someone with weapon skill items. See what I mean?The people who are doing this are NOT "working around the skill cap". They are utilizing this Necro form in the only viable way. To take it away destroys several high power PVM dexer template designs and in the current environment that would make no sense!
Yeah, hybrids are interesting, I have a few strange templates of my own. But none are as powerful at casting the spells from their component skills as the pure versions.I would argue that part of what makes UO templates more interesting than those of other games is that you CAN do exactly this type of thing (hybrid type templates). It's a strength in the game, not a weakness, that you can make funky, nichy templates and they can work. Like, "freedom", and stuff.
Heh, that's a classic quote there, love itI don't think that the bush vamp dexers are overpowered, they are just very strong at their niche uses.