I call bull****...i dont believe there in a hurry to do **** about it you know why?Because it dont make EA any extra money for changing it...but i bet you theyll have something to sell on a uogametimescodes.com soon...so another words the PBD took a little over two years so we got another year to wait..."Is totally something we want to get done ASAP."
Is something they have been wanting to get done all year, but is not just a simple fix.
OFCOURSE!!!ROT IS BROKEN!!!HOW COME I NEVER THOUGHT OF THAT?!?!Off Uhall
http://vboards.stratics.com/showthread.php?t=92172
ROT on Siege: More difficult than intended, Messana is on it, scaling bug, ROT broken
QFT...Kat seriously just stop talking...... cause i hate myself when i agree with you.
I'm always happy to bring a little darkness to your day. You're welcome!Kat seriously just stop talking...... cause i hate myself when i agree with you.
Maybe...RoT applies to SP fixes too?So what they just basically admitted to...they never considered what would happen to RoT on Siege when they installed power scrolls. Gee...I'm shocked. How long has it been since publish 15?...la
SP=Yeah, they'll get to fixin it. Sure they will...la
Masu you are flat out wrong. Blackrock is a good solution WITH or WITHOUT the RoT changes. Anything that will allow players to PLAY is a good addition to Siege.Blackrock gains is the perfect bs screw Siege solution you mean.
I don't buy it. If they wanted to get ROT changed asap, it would be changed already. But I'd still rather them take their sweet time then to throw in some half-assed solution. Stop asking for blackrock gains. Stop asking for alacrity scrolls. If Siege gets either as a "temporary solution" it will only mean a longer delay in getting the real solution, which is a major ROT change, or it will mean we'll get no real solution at all. Blackrock gains and alacrity scrolls favor the vets/wealthy/PvPers far more than they do the new players that we are trying to attract. Nor are these things something new. We've had them on Siege before. People even posted on uhall that then was the perfect time to come to Siege with blackrock/alacrity scrolls (yea right..) and guess what? They didn't come.
We need a ROT change and we need it to be a major ROT change. Any other "solution" is no solution at all. Any other solution does not have even one tenth the potential a major ROT change does. Any other solution will end all hope for Siege for good. As I posted in uhall (though no doubt many of you would like this), if we do not get not only a ROT change but a major ROT change, you can count on at least one person (me) quitting permanently...since I know there will be no point in staying.
[youtube]_ug7WEUxH68[/youtube]Masu you are flat out wrong. Blackrock is a good solution WITH or WITHOUT the RoT changes. Anything that will allow players to PLAY is a good addition to Siege.
Try thinking outside the box for a change. There is more than one way to skin a cat... The problem is that your brain only see's one way to do it and EVERY other method is wrong.
After the most recent announcement, it is no longer about what is best. With the current influx of new players, we need something that can happen now. That something, is blackrock gain areas. We would still expect that the dev team will work toward implementing changes to RoT regardless of whether blackrock gain areas are added or not.I never said there weren't multiple changes to consider. It's just a matter of which is best and which the devs would even consider. And after you narrow it down, you're left with a major ROT change on one side and everything else on the other side not even close to a major ROT change.
Oh but they can be considered solutions to those of us who are willing to present our dev team with more options to help with skill gain while they work on the RoT system.Blackrock gains and alacrity scrolls can't be considered solutions at all. They cater far more to Siege vets than the new players we are trying to attract. We've had them before and our population was not boosted significantly. Having them on Siege again will change nothing. Sure it'd be nice for us, but the primary reason for a change is to increase our population, and blackrock and alacrity scrolls will not do this, not significantly anyway, and definitely not anywhere near what a major ROT change would.
The addition of blackrock gains would not be a small change.. not by a long shot. It would be of great benefit to new players just as it was in the past. It would also get people outside the guardzone and out of their houses. Where do you think these new players are training atm? In safety, thats where. If those players are willing to take the risk, there are great rewards to be had by venturing away from their safety net. They can meet the community as well. Not only PK's, but also those who are willing to help. I'm gonna type my final point in one final sentence so that hopefully you will see the bigger picture!Considering what blackrock and alacrity scrolls will accomplish (little), is it then worth the dev time? No, not imo. If they spend time putting those back on Siege, even if it's not much time, that's time taken away from the real change. Most importantly, if they give us some crap change like blackrock gains, I doubt we'll see a ROT change for a long time if at all. Whatever change we get is what we're stuck with...for a long time, if not forever. So we can't afford to ask for the wrong thing. Which also means even with a ROT change we can't afford for it to be the wrong ROT change...it has to be a big change to ROT, not a small one.
i agree!Masu you are flat out wrong. Blackrock is a good solution WITH or WITHOUT the RoT changes. Anything that will allow players to PLAY is a good addition to Siege.
Try thinking outside the box for a change. There is more than one way to skin a cat... The problem is that your brain only see's one way to do it and EVERY other method is wrong.
none of us want a temp fix, but the problem is right now we got a ton of new players on our shard we dont want to lose. and that is right now! we need something to help them not get frustrated and quit cause of a damned bugged systemI can, to an extent, see what Masu is getting at. Any kind of 'temporary' fix allows the permanent fix to be put off, and put off, and put off. So while it would be nice short term, it would, long term, be a bad idea.
While I know you're itching to kill all the poor trainees trying to get gains at a blackrock spot, it wouldn't, in the long run, be good for the shard.
I can, to an extent, see what Masu is getting at. Any kind of 'temporary' fix allows the permanent fix to be put off, and put off, and put off. So while it would be nice short term, it would, long term, be a bad idea.
While I know you're itching to kill all the poor trainees trying to get gains at a blackrock spot, it wouldn't, in the long run, be good for the shard.
How long did it take to get a dev team that actual gave a poop about us?So what they just basically admitted to...they never considered what would happen to RoT on Siege when they installed power scrolls. Gee...I'm shocked. How long has it been since publish 15?...la
They haven't cared about us since Runesabre left the development team...laHow long did it take to get a dev team that actual gave a poop about us?
Inviting newcomers to Siege...that what you want? Well...get on the prodution shard of your choice and recruit them! 90% of all uo players don't read ANY posts from ANY boards. They just want to play, they don't want to try to understand game mechanics or read posts they can't relate to. Go tell em where they live cuz they ain't coming here to listen.Getting an alacrity you need from spring cleaning points is rather silly. almost 60 skills, atleast 10 are worthless (taste id alacrity anyone?), and you never get the one you need.
That aisde, you can use camping skill to use combat scrolls, though not as efficient as using an alacrity for something you can do in your house, more efficient then hoping you get 3 gains in the 15 min. timespan.
problem I see with blackrock gain areas is theyre gonna turn into a bigger pvp spot then luna and champ spawns.
That isn't exactly inviting to newcomers to the shard
I agree with that entire statement except for the last sentence. Players shouldn't be forced to wait 6-9 months to complete a character to truly compete, when everyone else is done and complete.Inviting newcomers to Siege...that what you want? Well...get on the prodution shard of your choice and recruit them! 90% of all uo players don't read ANY posts from ANY boards. They just want to play, they don't want to try to understand game mechanics or read posts they can't relate to. Go tell em where they live cuz they ain't coming here to listen.
Think they've read the "Myth Busters"? on Siege? Doubt it. I've only started to read these boards and I've been playing since '99. Know what else is painfully obvious? The same peeps are posting and reading the same stuff over and over. Another thing...when I started, one year almost to the day of playing (not macroing), I gm'd resist, achieving my 7x status. I thought RoT, even as it is now, made gaining skills too easy...press a key at a given interval...gain...not very exciting...hitting 7x after a year of hard work...that was satisfying. But I do understand today's 'immediate gratification' society. I say take away RoT for 6 months and see how glad you'll be to have it back.
I like the idea, but that seems to be a bit too fast. I was thinking closer to the timing that would allow someone to go from GM in a skill to 120 in a month. There would not be any limit on the number of skills you could train at the same time, but it would allow people to get get trained but not so fast that we start getting a bunch more kiddies invading the shard....laOk in my opinion Black Rock would be an awesome addition to siege, another pk location (isn't that what all siege players want?)
However the cap on daily skill gains is lame, can't they double daily gains or something. or allow 20 gains atmost per skill a day? Like this hypothetical situation:
(monday)
100 magery
100 eval
100 med
100 resist
after a week of not missing any rot gains
(friday)
110 magery
110 eval
110 med
110 resist
characters wouldn't be finished over night... but they also wouldn't be miserably dragged out for 6 months to finish
I am sure the developers would want to make changes in RoT if RoT actually"Is totally something we want to get done ASAP."
Is something they have been wanting to get done all year, but is not just a simple fix.
It is posts and posters like these that I just don't understand.Inviting newcomers to Siege...that what you want? Well...get on the prodution shard of your choice and recruit them! 90% of all uo players don't read ANY posts from ANY boards. They just want to play, they don't want to try to understand game mechanics or read posts they can't relate to. Go tell em where they live cuz they ain't coming here to listen.
Think they've read the "Myth Busters"? on Siege? Doubt it. I've only started to read these boards and I've been playing since '99. Know what else is painfully obvious? The same peeps are posting and reading the same stuff over and over. Another thing...when I started, one year almost to the day of playing (not macroing), I gm'd resist, achieving my 7x status. I thought RoT, even as it is now, made gaining skills too easy...press a key at a given interval...gain...not very exciting...hitting 7x after a year of hard work...that was satisfying. But I do understand today's 'immediate gratification' society. I say take away RoT for 6 months and see how glad you'll be to have it back.
You just like to rant son? I mean..."long, boring, pointless"..."oppose a RoT change"...never said anything about opposing...just that it can't get much easier than the guaranteed gains at specific intervals. What "major change" do you need? You think everybody that plays is impatient to be 'uber' as soon as they start a char? I mean, so it takes a little while to earn your stripes on Siege. As far as "standing in the way"...I read all the posts here and didn't see any pitch fork, torch carrying mobs storming the boards with their angry opposition to any kind of change to Rot.It is posts and posters like these that I just don't understand.
First, I don't understand how you find long, boring, pointless skill training to be fun and "satisfying." But whatever...everyone is different right?
Most importantly though...what I don't understand is why you and those who agree with you oppose a ROT change. There is no reason to. There is a very obvious solution that those who agree with you always seem to ignore. IF you find long, boring, pointless skill training to be fun and satisfying, that does not mean you need to oppose a major ROT change. No one forces you to get as many gains as you can and as often as you can. You can put artificial caps on your own skill gains so that it takes YOU longer to train, which is what you want. So why don't you do just that? Put artificial caps on your own skill training. Do not let Siege suffer by standing in the way of a major ROT change because you prefer long, boring, pointless training...especially not when there is a solution for you.
Do you really think anyone will have the funds to purchase and scroll out 120s in a month? I think the system I stated would atleast create a market for 115s. (Currently I just give those away or turn in for points)I like the idea, but that seems to be a bit too fast. I was thinking closer to the timing that would allow someone to go from GM in a skill to 120 in a month. There would not be any limit on the number of skills you could train at the same time, but it would allow people to get get trained but not so fast that we start getting a bunch more kiddies invading the shard....la