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The Death of My Vendors

  • Thread starter Edina Monsoon
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Edina Monsoon

Guest
I find it utterly useless now to have a blacksmith, tailor or any other crafter making weapons and armor since the dawn of powder of fortification and item insurance. Gone are the days when you had to replace your weapons because you died, had stolen or otherwise lost it and had to get another one.

I have had a fully stocked vendor with all types of weapons that has sold only one weapon in more than a month. I keep loading her up with gold, hoping one day that she will sell something, but unless its a Soul Seeker or other popular artifact I don't see the point anymore.

I remember the days before AOS where my weapons vendor would sell 10 katanas or krysses a day but I can't even move 100% pure poison weapons for people to train on a golem since you only need to buy one, EVER and put item insurance on it.

It just sickens me that UO has become the item based game that it is, when in the good old days it was your skill and cunning that made you a better player. Let's all go to Luna and pay too much gold for the one weapon and armor set that you will use for the rest of your UO life.
 
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LeeHarvey

Guest
How great would it be if we could turn back time; and eradicate both the POF and the misconceived repair deeds that pushed crafting over the lip and into its grave. It suxxors that they took away actually having to interact with other players in this "Wanna Be MMO" who chose crafting and repairing as their playstyle.

I only say "Wanna Be MMO" because Ive seen so many moves to make this game a console type FPS. How cool was it to sit at Minoc and watch the endless streams of peeps bring in things to be fixed. That was one of the best and coolest things when I was noob in 99'.
That type of community was killed, though not reviveable, by the item based nonsense that we have now.

Im starting to rant so I'll leave it at that. But if they would remove Repair deeds and the blemish that is POF, Id consider it an investment in the future of this game.
 
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GAMBIT35

Guest
Powder of fort and insurance have been around for awile now. The real problem is the lack of new players. A decent population means different people buying your stuff all the time. We now have a niche population that is set.
 
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LeeHarvey

Guest
... . The real problem is the lack of new players. A decent population means different people buying your stuff all the time. We now have a niche population that is set.
Yeah that was kinda' where I was going next.
 

Amren

Journeyman
Stratics Veteran
Stratics Legend
I don't think I fully agree.

Anyone who was smart these past years would of made their own crafter character, and still be self sufficient.

I remember even pre-AoS I had stockpiles of 60k+ iron ingots and 1000s of the other types. I could supply my account and my friends with player made stuff at any time.

What's the difference between never losing your items and having unlimited resources available to your self to re-equip at will? Either way there is no player-to-player interaction.

Even now I have no need to even look at another vendor, because if players can make it, I can as well.
 
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Edina Monsoon

Guest
No you hit it exactly the nail on the head.

Go make it yourself, or better yet, go play Diablo.
 
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Edina Monsoon

Guest
I am having way more fun posting on these message boards than actually playing the game.

Sweetie, darling.
 
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Salty Pete

Guest
It kind of stinks that they have balanced the game in such a way that you basically NEED to get only high end loot to be effective. I am working on a new warrior character right now and the way the game has been adjusted even starting characters need decent to above decent gear just to fight animals and hallway trash.
 
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ParadoxUO

Guest
No New Generation will come to play UO if it takes them Months to settle in, equip themselves and be on the same level of any pvper, pvmer...

POINTLESS...

We can do our best to close the Gap... but still it is a challenge for the newcomers to stay in UO when they see the abyssal valley ahead of them... a few stay, most will give up.

How do I know... we trained over 2k characters the past year... less than 8% of the players stayed for 12+ months... (yes, I love monitoring our roster)
 

Sam the Scribe

Visitor
Stratics Veteran
Stratics Legend
How great would it be if we could turn back time; and eradicate both the POF and the misconceived repair deeds...
It would be nice if we could turn back time and eradicate the players who would say that they would repair an item for you... then just keep it. Repair deeds have a definite purpose in this game.

Safe Travels, Sam
 
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RavenWinterHawk

Guest
I find it utterly useless now to have a blacksmith, tailor or any other crafter making weapons and armor since the dawn of powder of fortification and item insurance. Gone are the days when you had to replace your weapons because you died, had stolen or otherwise lost it and had to get another one.

I have had a fully stocked vendor with all types of weapons that has sold only one weapon in more than a month. I keep loading her up with gold, hoping one day that she will sell something, but unless its a Soul Seeker or other popular artifact I don't see the point anymore.

I remember the days before AOS where my weapons vendor would sell 10 katanas or krysses a day but I can't even move 100% pure poison weapons for people to train on a golem since you only need to buy one, EVER and put item insurance on it.

It just sickens me that UO has become the item based game that it is, when in the good old days it was your skill and cunning that made you a better player. Let's all go to Luna and pay too much gold for the one weapon and armor set that you will use for the rest of your UO life.

My Smith is doing well. Just sold a few 100k

Bronze hammer.
Make Samuri armour. All mage. In gold. Creates nice look suits. Even hit 71 resist Samuri Chest piece.

Bronze hammer.
Make gold weapons. Same reason above and strive for 140. I also make the recipe undead diamond mace. Forgot its name. Made 100% fire undead slayer diamond mace. Pretty nice.

I did by verite runics but they are costly even at current prices. If you get lucky you get lucky. If not your out 10 mill.



Gold hammer... 2 to 3 million.

Make weapons. Get the 30% SSI and your get a nice piece.

Copper hammers for weapons people my not typically want for PvP but would drop 25k or 50k for their PvM collection.


I also use copper and bronze hammers with recipe ornate axes, maces, and other stuff.

Check out the recipes sometimes you get something like 48% fireball, 10% lightning (from recipe) and other mods.

Now it doesnt make you a millionaire. But there is plenty of profit.

Even shields with low end hammers to get 15% Defense chance for FC

Anyway.
Hammer away.
 
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Sarphus

Guest
It sounds to me like Siege ruleset would be a perfect fit for you. Smithing vendors are alive and well on siege.
 

Landicine

Seasoned Veteran
Stratics Veteran
Stratics Legend
Wait, RavenWinterHawk, are you saying we have adjust the items we craft based on market forces? We can't just make exceptional katanas? Weird...

Crafters face a lot of competition from other crafters. I agree most players have their own crafters and don't need to buy most basic items. However, there are things crafters can still get through crafting that sell well:

1. Powder. You can only get it through crafting (or buying from crafters), and it isn't that hard to get since a lot of lower level bods give it. People may blame a world of problems on this little item, but it isn't going away.

2. Other bod rewards. Runics, clothing bless deeds, some of the powerscrolls. These items can sell.

3. Stronger weapons and armor from runics. A strong smith/tailor/bowyer with 100 Arms Lore and even midlevel runics can make decent items.

4. Complete sets. While not every 100 lower reg cost set will sell anymore, a few decent sets (better than the current Spring Cleaning sets) can make some money.

5. Repair deeds. I know everyone has them, but people still buy them.

6. Bone machete and acid proof ropes. I've seen vendors selling these for crazy prices, but those selling them for reasonable prices usually sell out pretty fast. I have a crafter, but it is usually easier to just buy a few of these since they break so fast.

I know it is hard being a crafter, but I don't know if I see the point to the same complaints being made year after year. Even in a world without powder and repair deeds, the game is so old with the same people playing that most would have a smith or tailor or bowyer at this point anyway.
 
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RavenWinterHawk

Guest
Wait, RavenWinterHawk, are you saying we have adjust the items we craft based on market forces? We can't just make exceptional katanas? Weird...

Crafters face a lot of competition from other crafters. I agree most players have their own crafters and don't need to buy most basic items. However, there are things crafters can still get through crafting that sell well:

1. Powder. You can only get it through crafting (or buying from crafters), and it isn't that hard to get since a lot of lower level bods give it. People may blame a world of problems on this little item, but it isn't going away.

2. Other bod rewards. Runics, clothing bless deeds, some of the powerscrolls. These items can sell.

3. Stronger weapons and armor from runics. A strong smith/tailor/bowyer with 100 Arms Lore and even midlevel runics can make decent items.

4. Complete sets. While not every 100 lower reg cost set will sell anymore, a few decent sets (better than the current Spring Cleaning sets) can make some money.

5. Repair deeds. I know everyone has them, but people still buy them.

6. Bone machete and acid proof ropes. I've seen vendors selling these for crazy prices, but those selling them for reasonable prices usually sell out pretty fast. I have a crafter, but it is usually easier to just buy a few of these since they break so fast.

I know it is hard being a crafter, but I don't know if I see the point to the same complaints being made year after year. Even in a world without powder and repair deeds, the game is so old with the same people playing that most would have a smith or tailor or bowyer at this point anyway.
Yes.
 
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Connor_Graham

Guest
Wait, RavenWinterHawk, are you saying we have adjust the items we craft based on market forces? We can't just make exceptional katanas? Weird...

Crafters face a lot of competition from other crafters. I agree most players have their own crafters and don't need to buy most basic items. However, there are things crafters can still get through crafting that sell well:

1. Powder. You can only get it through crafting (or buying from crafters), and it isn't that hard to get since a lot of lower level bods give it. People may blame a world of problems on this little item, but it isn't going away.

2. Other bod rewards. Runics, clothing bless deeds, some of the powerscrolls. These items can sell.

3. Stronger weapons and armor from runics. A strong smith/tailor/bowyer with 100 Arms Lore and even midlevel runics can make decent items.

4. Complete sets. While not every 100 lower reg cost set will sell anymore, a few decent sets (better than the current Spring Cleaning sets) can make some money.

5. Repair deeds. I know everyone has them, but people still buy them.

6. Bone machete and acid proof ropes. I've seen vendors selling these for crazy prices, but those selling them for reasonable prices usually sell out pretty fast. I have a crafter, but it is usually easier to just buy a few of these since they break so fast.

I know it is hard being a crafter, but I don't know if I see the point to the same complaints being made year after year. Even in a world without powder and repair deeds, the game is so old with the same people playing that most would have a smith or tailor or bowyer at this point anyway.
QTFT (Quoted Twice For Truth)
 

Gildar

Babbling Loonie
Stratics Veteran
Stratics Legend
It sounds to me like Siege ruleset would be a perfect fit for you. Smithing vendors are alive and well on siege.
Wow... somebody actually beat Rico to saying "go play Siege".

And I'd actually have to agree - it sounds like you might have more fun on Siege (until the developers take care of the ultra-high-end item addiction problem UO has).
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
Wait, RavenWinterHawk, are you saying we have adjust the items we craft based on market forces? We can't just make exceptional katanas? Weird...

Crafters face a lot of competition from other crafters. I agree most players have their own crafters and don't need to buy most basic items. However, there are things crafters can still get through crafting that sell well:

1. Powder. You can only get it through crafting (or buying from crafters), and it isn't that hard to get since a lot of lower level bods give it. People may blame a world of problems on this little item, but it isn't going away.

2. Other bod rewards. Runics, clothing bless deeds, some of the powerscrolls. These items can sell.

3. Stronger weapons and armor from runics. A strong smith/tailor/bowyer with 100 Arms Lore and even midlevel runics can make decent items.

4. Complete sets. While not every 100 lower reg cost set will sell anymore, a few decent sets (better than the current Spring Cleaning sets) can make some money.

5. Repair deeds. I know everyone has them, but people still buy them.

6. Bone machete and acid proof ropes. I've seen vendors selling these for crazy prices, but those selling them for reasonable prices usually sell out pretty fast. I have a crafter, but it is usually easier to just buy a few of these since they break so fast.

I know it is hard being a crafter, but I don't know if I see the point to the same complaints being made year after year. Even in a world without powder and repair deeds, the game is so old with the same people playing that most would have a smith or tailor or bowyer at this point anyway.

I also concur. My crafting vendors do quite well...adjustment is definitely required...to stay competitive...but it is BECAUSE UO is such an item driven game that my vendors ARE doing so well.

Yours are failing because of it...hmmm...

It would seem to me that Attitude, in this case, is likely determining Altitude.

You may want to think "How Can I", rather than "Why Can't I".

It works. :thumbsup:
 

Skylark SP

Available Storage: 0
Stratics Veteran
Stratics Legend
Wow... somebody actually beat Rico to saying "go play Siege".
Well, Rico has to type "la" after all of his sentences...that gave Sarphus a clear speed edge, and sometimes just fractions of a second make all the difference. :D

-Skylark
 
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Lord Drakelord

Guest
Well I am glad we have repair deeds as in the past there were to many folks that would rip a person off of the leather or armor when turned in for repairs, so I don't miss the days of interacting with people at the shops, same for PoF, I am glad we got it, as I hated to replace a brokem weapon or armor.

Don't get me wrong, I have tailor and a smith, and they have vendors, mostly selling repair deeds or PoF, but I get lucky with a runic sewing kit and sell off a few good pieces of leather armor, or a bod turn in gets me a really good hammer I can sell, so my vendor do very well and rarely do I have to put gold on them.

The vendors that cost me the most, translocation powder and trap boxes. Somedays they will go for like forever with no sales then 'BANG' someone comes in and buys everything.
 
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Dicimiie

Guest
I thought repair deeds were a bad idea. Being able to have your items repaired safely could have been done other ways. This way just took human interaction out of the equation. Didn't like it then... don't like it now.
 

Dol'Gorath

Grand Inquisitor
Stratics Veteran
Stratics Legend
It was more I was SICK of stupid "good crafters" overcharging for crap items back before Pre-AOS that I made my own crafter and never had to buy a single thing from another player ever again. Powder existed back before AOS and was never really a problem, and "insurance" had an appearance before AOS as well when you'd be kicked out of Felucca dungeons with all your items.
Repair deeds were a GOOD thing because of people scamming people for items and stealing them. That people think deeds are a bad thing are on crack.

What really is the point here then? Everytime I hear crafters complain it's always because they can't make money...QQ.
And yet, crafters can still make massive millions these days with runics, isn't runic samurai armor now a big seller because it comes with Mage Armor by default?
AOS has been out, what? like 5 years now? Adapt already please and get out of the damn stone ages and lost in the nostalgia of your mind.
 
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RavenWinterHawk

Guest
I thought repair deeds were a bad idea. Being able to have your items repaired safely could have been done other ways. This way just took human interaction out of the equation. Didn't like it then... don't like it now.
yeah like a repair window.
 

Chad Sexington

Lore Master
Stratics Veteran
Stratics Legend
What really is the point here then? Everytime I hear crafters complain it's always because they can't make money...QQ.
It's never been about making money. It's about your maker's mark and your reputation. Eventually, your name as a blacksmith will become known as well as the reputation of your shop. That's always been the goal.

AoS killed the goal.

P.S. Come to Siege. It's great.
 
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archite666

Guest
Seriously, Siege Perilous is the place to be.

No insurence, good community, all around the best place to be, especially for a crafter.

You ever wanted to sell something more than enchanted apples? like GM armor? Guess what? Everyone on Siege needs that stuff. We live off of simple crafters like that.
 

Chad Sexington

Lore Master
Stratics Veteran
Stratics Legend
It's true that you have to be a little thicker skinned when it comes to dying to other players. Just remember, the same rules of the shard that allow you to be killed as a smith are the same rules that keep everyone returning to your shop to buy their next suit of armor and thanking you for providing them with that armor.
 
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Dicimiie

Guest
yeah like a repair window.
Exactly. A simple repair window would allow repairs to be done person-to-person, while leaving the item being repaired safe from theft. Should have been simple enough. Apparently, the developers though adding repair deeds was either a better way, or just easier. In any event, it pretty much made the way I and several others played obsolete.

As far as the money-making portion goes, my blacksmith was never what you'd consider wealthy. He had enough money to keep going, but to say I had more money than I knew what to do with would be a gross exxageration. I got my pleasure from repeat customers asking for repairs and perhaps making a new piece of armor for them. And the maker's mark was a thing of beauty.

When I was spending a lot of time at the Brit forge on LS, I had a few customers that told me they would only use me as their smith. Made you feel good inside to see that kind of trust. Heck, I remember one customer telling me he had been waiting four days for my return to the forge (I was on a short RL vacation), just so he could get his armor repaired. You don't get that from a repair deed.
 
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RavenWinterHawk

Guest
Exactly. A simple repair window would allow repairs to be done person-to-person, while leaving the item being repaired safe from theft. Should have been simple enough. Apparently, the developers though adding repair deeds was either a better way, or just easier. In any event, it pretty much made the way I and several others played obsolete.

As far as the money-making portion goes, my blacksmith was never what you'd consider wealthy. He had enough money to keep going, but to say I had more money than I new what to do with would be a gross exxageration. I got my pleasure from repeat customers asking for repairs and perhaps making a new piece of armor for them. And the maker's mark was athing of beauty.

When I was spending a lot of time at the Brit forge on LS, I had a few customers that told me they would only use me as their smith. Made you feel good inside to see that kind of trust. Heck, I remember one customer telling me he had been waiting four days for my return to the forge (I was on a short RL vacation), just so he could get his armor repaired. You don't get that from a repair deed.
Exactly.
A game kinship.
Destroyed by deeds.
Its a really good example of how a need was poorly addressed.

Would have been cool too to have the window recognize you a repairing for the same person.

The more you repair and build the relationship...
The more your smith begins to craft the armor or weapon to the players body type or what have you.

Yeah you actually can add some dex or str to the guys armour or jack up the resist a bit because you learn how to craft for his needs.

BLAH.
So much could be done.
 
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