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Dev Request-> A fresh start.

G

Gingum

Guest
Hello, returning player here after so many years drowning in a sea of poorly designed mmo's. I'm a bit shocked to find however that general prices for goods on player run vendors are insane. 7 million for a pair of crafted sleeves...

I know recently bags of sending received a nerf and the flow of gold has been slowed, however, there still are people with billions of gold and only motivated to raise prices higher on goods(so they can sell more gold for cash... -.-)

My Idea is this: A new trammel/felucca ruleset server that doesn't allow server transfers. Nothing in or out. A fresh start.

That's one of the main aspects of Siege that I love; A contained environment. Please give this some serious consideration. Us returning players cannot possibly compete with billionares, nor afford to take part in the uncontrolled economies.

I bet your subscriber base would increase once former UO players see a chance for a fresh start with game design they love/cannot find anywhere else.

Hopefully yours,
Gingum
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Must be one hell of a pair of sleeves.

My vendors sell stuff up to 60 resists, and nothing's ever over 10k.
 
A

Azureal

Guest
I like the idea of a clean slate, except, unless the server was Oceania based like my current one, lag would be unbearable (yep, even with ADSL2 here in Aus) and Id simply end up not playing there.

No transfers in and out though, sounds awesome.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Doenst matter. If you dont remove insurance eventually only the mega uber is worth selling.
 

Sir_Bolo

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
My Idea is this: A new trammel/felucca ruleset server that doesn't allow server transfers. Nothing in or out. A fresh start.
We already had that once: the Origin shard was closed to character transfers for ~6 months after its opening.
But that didn't prevent players from placing the first castle on the first day after launch...
Even without Bags of Sending, the gold faucet is still so large that the new shard could be full of ultrarich people in just a few months.
 
G

Gingum

Guest
We already had that once: the Origin shard was closed to character transfers for ~6 months after its opening.
But that didn't prevent players from placing the first castle on the first day after launch...
Even without Bags of Sending, the gold faucet is still so large that the new shard could be full of ultrarich people in just a few months.
I see. Then perhaps other price controls would be needed as well. Heck, just make a siege server with the trammel ruleset. No selling to npcs, no insurance, everything costs x3. I dunno, I'm not a game designer(yet), but there has to be an adaptive solution that will provide newbies/returnees a better environment.

Edit: Afterthought: turn on selling to npcs, but turn off gold drops from monsters. =) (half-joking, but think about the results, hehe)
 

Kaj

Lore Keeper
Stratics Veteran
Stratics Legend
Hello, returning player here after so many years drowning in a sea of poorly designed mmo's. I'm a bit shocked to find however that general prices for goods on player run vendors are insane. 7 million for a pair of crafted sleeves...

I know recently bags of sending received a nerf and the flow of gold has been slowed, however, there still are people with billions of gold and only motivated to raise prices higher on goods(so they can sell more gold for cash... -.-)

My Idea is this: A new trammel/felucca ruleset server that doesn't allow server transfers. Nothing in or out. A fresh start.

That's one of the main aspects of Siege that I love; A contained environment. Please give this some serious consideration. Us returning players cannot possibly compete with billionares, nor afford to take part in the uncontrolled economies.

I bet your subscriber base would increase once former UO players see a chance for a fresh start with game design they love/cannot find anywhere else.

Hopefully yours,
Gingum
I think you shouldn't just look in Luna/high end vendors. Going through Luna can be like going through Bondstreet in London and not looking at anything else (Bondstreet houses some of the more expensive shops in London like Louis Vuitton and Hermes).
Sure there are rich people in UO and some of them are extremely rich (if you have been playing for 11 years, heck what do you expect?). But this was the same 9 years ago. Prices have gone up, but it's easier to get money too. So relatively the game hasn't gotten much harder.
You can get some nice armor for 10k per piece. You don't need a 100m suit to have fun. Similar to RL where you don't need a Bentley to drive to work.

I really think you need to look around in the game a little more.

If you are on EU and need some help, just let me know!
 
C

Connor_Graham

Guest
Must be one hell of a pair of sleeves.

My vendors sell stuff up to 60 resists, and nothing's ever over 10k.
I sell very nice gear for pretty cheap prices myself. I'd feel guilty as hell pricing a piece of armor over 100k, much less 7mil.
 
R

RavenWinterHawk

Guest
If you are on EU and need some help, just let me know!
__________________
EU sales: http://vboards.stratics.com/showthread.php?t=4132
Atl sales: http://vboards.stratics.com/showthread.php?t=4886
Last edited by Kaj; Today at 09:29 AM.

Thank you for the gold-seller perspective.
The same problems would only recreate themselves on a new shard.
The reasons well they have been discussed forever.

Insurance. Nothing gets lost.
Nothing wears out. There is nothing to buy.
There are no gold sinks. Monsters have endless gold.
Yada yada.

The economy needs a lot of work.

Did i mention scripting. Did I mention exploits.

The best way to make real life money is to farm gold on new shards. People will pay more cash on them.

New shards/Wipes wont help.
 
R

RavenWinterHawk

Guest
If you have better ideas, I'd gladly listen! :grouphug:
I do. Search me here. Some might be lost to the crash.


1. Create incremental insurance increase per death and reset next day. Like insurance the more you crash your car, the more you pay. The more you die, the higher your insurance goes. Its starts over at server up.

2. Weapons and armour will decay and break. No not in a month. But create a diminishing formula and limit to Powders.

3. Gold sinks. Casinos or raffles whatever. Tuff eggs to those that dont have gold. Give reasons to spend the gold. Buy a basement 200 mill etc.

4. I just wrote a whole thought on balancing gold drops to total gold in economy. That would include increasing vendor fees as gold increases in economy.

5. There is more. If you feel like searching my posts.

6. Oh the other one is limiting the number of time a player can do the same action. Randomizing ore and wood and tossing BOS was a great move. Now you have to get real and say anyone that turns in 500 bods in a day has reached their limit. Something sensible between when player can do vs a scripter.

7. Institue a non combat repeatition code. If my player recalls to the same spot 10 times. Or I walk the same exact path 10 times a box appears and says
"we are concerned you are under a zombie spelll of Lord Blackthorn. Please read the squiggle letters an number in the box and enter them. Something that can be read with out the human eye.

8. Track gold transaction a player does between accounts.

9. FUNS STUFF a sword that has 500 swings and breaks. Cost 3 million. What does it do. REALLY Cool combat stuff. Anything to get gold spent.

Thats it for now
 
G

Gingum

Guest
5. There is more. If you feel like searching my posts.
S'ok. Free advertising for you then! :thumbup1:

THIS IS FOR ATLANTIC accidently clicked Catskills before. NEW stuff. argh.

Cost me 28 million in transfers and 12 hours.

Selling
BRIGHT BLUE bolts 75k each. In groups of 10.
BRIGHT GREEN bolts 125k each. In groups of 10. (MUCH HARDER TO GET)


Ill be back to atlantic tonight.

Its not rare. But if you want it - I have it. I wont be lowering my price. Consider this merchant cost.

Im sure the prices will drop with time or will it! Muhwahaa-haa.

Seriously. I cater to the wealthy. The life of a merchant.

Oh send an email here or icq me 156028559.
http://vboards.stratics.com/showthread.php?t=5270

I seriously doubt your sincerity for a balanced economy :thumbup1:

Regarding your ideas though, I like the Casino one :)
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Welcome back to UO.

Don't believe what you read here sometimes; the game is at present fun and vibrant (mostly) and there's every reason to believe it will continue for a long time.

As to your situation....Know that this is extremely unusual.

The prices went down on average long before the BoS changes even.

The market got so saturated with good stuff that the bar on what was sell-able was raised.

On LS, there are some vendors that still have the old prices, but those are few and far between.

Either you found a vendor that still had the old price structure, or someone is pricing stupidly, or those were sleeves so extraordinary that the seller knows he or she will find

Keep shopping around. Look at the New Haven and Luna banks for stuff that was good, but too hard to sell, and thus left on the ground.

Again, welcome back and have fun.

-Galen's player
 

the 4th man

Lore Master
Stratics Veteran
Stratics Legend
Well, I been around for six years and I'm no tycoon.....I refuse to buy gold.
That's what did it, you have players to lazy to earn gold so they go to the dealers and buy their pixels.....it ruined the game, and EA's to blame.

That's the truth, straight up, I'm sure the defenders of the sales will disagree, using all kinds of mundane defenses.....either way, they botched it up as well.

This game used to be about "earning" everything, from skills to gold, now the lazy ones can buy advanced character tokens, as well as bogus gold deals.

Lazy, lazy, lazy. That's todays society saddly.

Enjoy the game for what it's worth, oh, and don't shop luna, I don't.

later.
 
R

RavenWinterHawk

Guest
S'ok. Free advertising for you then! :thumbup1:


http://vboards.stratics.com/showthread.php?t=5270

I seriously doubt your sincerity for a balanced economy :thumbup1:

Regarding your ideas though, I like the Casino one :)
Im laughing.

1. I dont get your point.
2. Ive been playing 9 years or so. I should have more wealth.
3. You can do what Im doing.
4. Playing a merchant is a play style. Its what I enjoy.
5. I dont get you point.

A balanced economy doesnt mean all plays have the same amount. A balanced economy is all players have the same opportunity. Their is a difference between inflation and balanced economy.

A mistake a lot of people make is they equate 1 million as expensive or a lot. It is in real life. Not in the game. So then people say wipe the gold. In some way they think smaller gold means better. Or they say lets chage the currency. The economy works in the game. A new player has the same opportunites for wealth.

For example, lets say you are new and I am old. We go together to DOOM. We fight a dark father. You get an orny of the magi.

You sell it for 15 million. Immediately you have wealth. The opportunity is equal. If you could only sell it for 1 million and I could sell it for 15 million then something is wrong. It works. Dont confuse millions and billions with their real life counter part.

As for me selling cloth. Ill have 12 new colors including 100% purple energy. If you want to buy some let me know.

Like I said. You can do the same. Buy the tokens in game or online and transfer over.

Im curious what is you definition of balanced economy. I hopes its not all people have the same amount of gold and stuff.
 
R

RavenWinterHawk

Guest
Well, I been around for six years and I'm no tycoon.....I refuse to buy gold.
That's what did it, you have players to lazy to earn gold so they go to the dealers and buy their pixels.....it ruined the game, and EA's to blame.

That's the truth, straight up, I'm sure the defenders of the sales will disagree, using all kinds of mundane defenses.....either way, they botched it up as well.

This game used to be about "earning" everything, from skills to gold, now the lazy ones can buy advanced character tokens, as well as bogus gold deals.

Lazy, lazy, lazy. That's todays society saddly.

Enjoy the game for what it's worth, oh, and don't shop luna, I don't.

later.
Gold is sold in all games.
Whether or not its legal or not.

The problem is the ease and scripting of gold.

Think of it this way. 6 years ago gold 1 million for 20 bucks. Now gold sells about 20 million for 20 bucks. Well your not getting more. The player that buys is willing to spend. WELL 20 BUCKS. 1 million 6 or 7 years ago bought you what 20 million buys you today. Oh my point.

It was harder to get 1 million years ago.
Now you can script away and exploit away and get MILLIONS daily.

That is what needs to be fixed.

Or you can do what I do. Sell stuff as a merchant. You make gold.

Some people say well just make selling gold illegal. AND WHAT WOULD THAT do. Isnt scripting and exploiting illegal. Yes. Did it stop it no.
 
E

Emil IsTemp

Guest
As tempting as a fresh start sounds (Redemption) All it would do is hammer the final nail in the coffin. For the most part, its all about gold and items. When it comes to gold, im broke. When it comes to items, im rich.. Items that have taken me 10 years to find/buy/steal.. Items that were made by Seers years ago, that in the event of a wipe, are gone forever. If I had to start over from scratch, it wouldnt be playing UO.

the Origin shard was closed to character transfers for ~6 months after its opening.
But that didn't prevent players from placing the first castle on the first day after launch..
That was because of carto-scripters.. happened on Lake Austin too.

How to fix UO:

1.) Offer to sell the game back to Richard Garriot. Im sure hell be glad to properly raise his baby.

2.) Discontinue UOA. No, dont cry, play without it. :violin:

3.) Gold. Too much of it. Some legitimate, 98% isnt. Time for a currency overhaul. New coinage spawning on monsters, in relatively low, FINITE to an extent, increments. Same can go for resources..

4.) PvP. 100 max skill is applied. No artifacts applied either. Makes a use for craftsman. Levels the playing field. Now your only reason to cry is because you were outnumbered. So join a group of players to stay alive and help revive the communitah.

5.) Customer Service, Game Master staff. Possibly an overhaul to the RoC.

6.) A developmental staff that doesnt keep its "citizens" in the dark when they ask simple questions that go unanswered. Doesnt create a good image. Doesnt give hope for the future. All you have to say is "Sorry, I cant discuss anything about that topic" if its of a sensitive nature.. its not that hard.. It shows that we are being heard.. it shows that someone is reading and considering the concerns of tha' people.
Area 51? No theres no base there... *whistles*

7.) Not in any praticular order.

We rise together.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
just fix rot on siege, and that will be what you are looking for.
 
C

Cysphruo

Guest
ive always been for a fresh wipe of all servers, but i new server with no xfers(ever) woulds be nice too
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
I played UO from the day it went live until about 8 months after Trammel went live.

I came back about 4 months ago.

I made the same statements you made about the price of things being outrageous. I still think they are way outrageous. I still think that people that have been playing the game for the last 1+ years have simply become resigned to the current state of affairs and perhaps have lost all perspective on how much of a problem this is for a new player or a returning player.

I am as equally convinced the problem is far more subtle than it appears to be.

First let me express my perspective. I played UO in an environment that many would consider the Golden Age and I consider the Bad Old Days (does not mean I had a bad experience, if I had I wouldn't be back).

I am here now for 4 months, that gives me a perspective of how it was vs how it is now. The difference could not be MORE PROFOUND.

I will present two models of what I am convinced is the underlying, root cause to the .... issues.

Model 1:

Tamer, you use to be able to go out and raise Taiming in your Real Life Time, If you applied your self, you could readily GM Taiming in one to two weeks, by pretty much just playing the game. You could go get a small army of Dragons/White Wyrms and eventually Nightmares. You lose one you go replace it. It didn't mean you were not ... irritated at the loss, it means you could continue to play the game without putting things on hold.

NOW, you can not Legendary Taming in your Real Life Time by just playing the game. YOU are mandated to take .1 skill ups per day, no matter how much of a risk you take taming Mobs at your current taming skill level. My First tamer is 115.8, I know that in EXACTLY 42 days that tamer will hit Legendary. Does anyone see a problem here? I know EXACTLY when the event will occur, I know I CAN NOT IMPROVE THAT WITH NORMAL GAME PLAY.

The higher end Mobs are MUCH MORE difficult to tame now than in the Bad Old Days. Not only that but they are MUCH WEAKER and require / mandate training that sucks many hours of your time doing totally Mind Numbing things.

Is it small wonder that Bonding was added to offset this cataclysmic change to Taming? If it Bonding had NOT been introduced then there would not be a Tamer Class (not literally as I sure there are some Masochistic people out there).

Is it small wonder that Bonding would cause problems with the game code when the Tamer became disconnected from the game? No not really. Hence the issue of Auto Stabling is required to be put in the game.

Such that from my perspective, you have this God Awful, Rube Goldberg machine in place that ends up being just about the same or perhaps a bit less than were Tamers were (power wise vs the max environment) but with MANY MAGNITUDES more problems, complexities and FRUSTRATIONS.

Model 2:

One use to be able to GM the various Trade skills within ones Real Life Time. If one applied oneself, one could GM a skill in one to two weeks. One made the items, one repaired the items, one sold the items etc. IN SHORT ONE PLAYED THE GAME and interacted with other people.

NOW, There is just a over whelming nightmare of Rube Goldberg machines, that each level are Geometrically more complicated and more frustrating than the one before it.

Go to Test (TC1) and get the Resources, you will get a full set of Runic Tools and Resources. See what I mean when I say, "You might as well go play the Real Life Lottery as you have a far better chance of winning the jackpot than you have at creating a useful item in 15 tries".

Think on this, if the Best Runic Sewing Kit has 15 uses on it, takes 6+ Months to get a single one (and that is with Scripted BoD Runners), you then have 6 Stats and what 7 or 8 Mods, that are chosen at random. That means that you would be playing a 6 slot+PowerBall Lottery. You have 15 chances to get something useful. You then need to Run a Script or run the risk of your brain seezing up in permanent numbness for 6+ Months to get yet another 15 chances.

IS IT ANY WONDER the repair deeds are added and the Powders of Fortitude were added? Completely repealing the HUGE, ANGRY, MEAN threads on CoB when they wanted to make items BREAK/WEAR OUT (UO items did not wear out originally) and DD again throwing a stake in the ground that things MUST BREAK even if coded with a stupid tag "Indestructible".

When I look at UO now, almost every aspect of the game has been changed to MANDATE scripting, intentionally or not, that is the way it is. If one doesn't Script then one risks Permanent Brain Numbness Syndrome OR ONE BUYS GOLD.

Listening to the white noise of people saying UO is to eays, OSI has gone WAY OVER THE LINE in making things pointlessly complex and Mind Numbing. To the point that the only ones (not literally I am sure there are masochists out there) that will do these things are Scripters.

One could look and ask if the White Noise is the vocabulary of the Scripters.
 
R

RavenWinterHawk

Guest
Yea, but i was talkin prodo shard though :)

Prolly just as easy either way.
Why would I want a fresh wipe?
Any reason I want to lose 9 years of my experience over a fresh wipe?

How long did it take to find the house I wanted?
How long did it take to create my rune library?


What do you see a fresh wipe doing?

I cant see how this fixes anything beyond removing 90% of the players history from the shards they play on. Please let me know how a wipe would improve the economy or anything. Maybe I am missing something.

For example. I just spent a large portion of my wealth to travel to a japanese shard to collect dyed cloth. Its fun 100%. More fun then the event that is going on... what was that event. Anyway. I see it as my merchant traveling the realm to bring back rare cloth. Now anyone can do what Im doing. But as for a silly break from reality, I like dying boots. Why should I have that lost to "a fresh start"?

Any thoughts.
 
R

RavenWinterHawk

Guest
I played UO from the day it went live until about 8 months after Trammel went live.

I came back about 4 months ago.

I made the same statements you made about the price of things being outrageous. I still think they are way outrageous. I still think that people that have been playing the game for the last 1+ years have simply become resigned to the current state of affairs and perhaps have lost all perspective on how much of a problem this is for a new player or a returning player.

I am as equally convinced the problem is far more subtle than it appears to be.

First let me express my perspective. I played UO in an environment that many would consider the Golden Age and I consider the Bad Old Days (does not mean I had a bad experience, if I had I wouldn't be back).

I am here now for 4 months, that gives me a perspective of how it was vs how it is now. The difference could not be MORE PROFOUND.

I will present two models of what I am convinced is the underlying, root cause to the .... issues.

Model 1:

Tamer, you use to be able to go out and raise Taiming in your Real Life Time, If you applied your self, you could readily GM Taiming in one to two weeks, by pretty much just playing the game. You could go get a small army of Dragons/White Wyrms and eventually Nightmares. You lose one you go replace it. It didn't mean you were not ... irritated at the loss, it means you could continue to play the game without putting things on hold.

NOW, you can not Legendary Taming in your Real Life Time by just playing the game. YOU are mandated to take .1 skill ups per day, no matter how much of a risk you take taming Mobs at your current taming skill level. My First tamer is 115.8, I know that in EXACTLY 42 days that tamer will hit Legendary. Does anyone see a problem here? I know EXACTLY when the event will occur, I know I CAN NOT IMPROVE THAT WITH NORMAL GAME PLAY.

The higher end Mobs are MUCH MORE difficult to tame now than in the Bad Old Days. Not only that but they are MUCH WEAKER and require / mandate training that sucks many hours of your time doing totally Mind Numbing things.

Is it small wonder that Bonding was added to offset this cataclysmic change to Taming? If it Bonding had NOT been introduced then there would not be a Tamer Class (not literally as I sure there are some Masochistic people out there).

Is it small wonder that Bonding would cause problems with the game code when the Tamer became disconnected from the game? No not really. Hence the issue of Auto Stabling is required to be put in the game.

Such that from my perspective, you have this God Awful, Rube Goldberg machine in place that ends up being just about the same or perhaps a bit less than were Tamers were (power wise vs the max environment) but with MANY MAGNITUDES more problems, complexities and FRUSTRATIONS.

Model 2:

One use to be able to GM the various Trade skills within ones Real Life Time. If one applied oneself, one could GM a skill in one to two weeks. One made the items, one repaired the items, one sold the items etc. IN SHORT ONE PLAYED THE GAME and interacted with other people.

NOW, There is just a over whelming nightmare of Rube Goldberg machines, that each level are Geometrically more complicated and more frustrating than the one before it.

Go to Test (TC1) and get the Resources, you will get a full set of Runic Tools and Resources. See what I mean when I say, "You might as well go play the Real Life Lottery as you have a far better chance of winning the jackpot than you have at creating a useful item in 15 tries".

Think on this, if the Best Runic Sewing Kit has 15 uses on it, takes 6+ Months to get a single one (and that is with Scripted BoD Runners), you then have 6 Stats and what 7 or 8 Mods, that are chosen at random. That means that you would be playing a 6 slot+PowerBall Lottery. You have 15 chances to get something useful. You then need to Run a Script or run the risk of your brain seezing up in permanent numbness for 6+ Months to get yet another 15 chances.

IS IT ANY WONDER the repair deeds are added and the Powders of Fortitude were added? Completely repealing the HUGE, ANGRY, MEAN threads on CoB when they wanted to make items BREAK/WEAR OUT (UO items did not wear out originally) and DD again throwing a stake in the ground that things MUST BREAK even if coded with a stupid tag "Indestructible".

When I look at UO now, almost every aspect of the game has been changed to MANDATE scripting, intentionally or not, that is the way it is. If one doesn't Script then one risks Permanent Brain Numbness Syndrome OR ONE BUYS GOLD.

Listening to the white noise of people saying UO is to eays, OSI has gone WAY OVER THE LINE in making things pointlessly complex and Mind Numbing. To the point that the only ones (not literally I am sure there are masochists out there) that will do these things are Scripters.

One could look and ask if the White Noise is the vocabulary of the Scripters.
Well,
Right now. Ive played 9 years. Never had a tamer never will. So i cant respond to it.

The game was designed to have goals but the scripting pretty much made that a problem.
For instance maybe 120 was meant to be a 2 year goal. Now with scripting. You just walk away and come back.

The point of 120 was defeated by cheating.

You take library turn ins. Great idea. The scripter comes along. Chops frostwood, recalls, chops frostwood, recalls. and so. Scripts and drops frostwood boards. Collect item. Sell item. No playing involved.

Another idea destroyed by scripting. Legendary leveling and Library donation ruined for the common player.

Now add in scripting for gold. Ruins the economy? Not really because prices adjust. It just makes it look crazy. My point. If i land an orny of the magi. I sell it for 15 mill. Im right into the million dollar economy.

Now add the player mentality that we should get everything easily (not saying this is you). Bodding was made easier, now scripting killed that too. What was wrong with getting 4 bods a day. Then you could have made your valorite hammer with 50 charges because it would have been rare.

In response runic kits and hammers got a boost. I am making killer weapons with bronze runics. I dont need more.

My impression is they (EA) dumbed the game down and lost their tweaks to improve it (the game) to scripting.

We lose nothing. We gain little.
 
E

Emil IsTemp

Guest
Why would I want a fresh wipe?
Any reason I want to lose 9 years of my experience over a fresh wipe?

How long did it take to find the house I wanted?
How long did it take to create my rune library?
My point exactly.

Which Asian server? Im doin the same thing.. =)
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
...

My impression is they (EA) dumbed the game down and lost their tweaks to improve it (the game) to scripting.

We lose nothing. We gain little.
My point is and it was intentional, subtle.

IT is as though every choice, every decision was made such that the ones that gained were the scripters. When I use this term, I mean the ones that do these things to gain Real Life Currency, either directly or indirectly (I will sell you the Gold for Real Life Currency so you can buy the item you want from my vendor in game).

Just my opinion, but one either *Shrug*s, accepts the way things are and adapts OR one will beat ones head into a brick wall.

When I came back, I had all the intentions in the world of being a Crafter / Merchant, I threw those intentions in the trash can when I finally comprehended the magnitude of the catastrophic changes to the Trade Skills. I do not mean to Rain on anyones parade or demean any one, but I would rather burn in Hades for eternity than subject my Real Life to the Mind RoT that has become the Trade Skills of UO today. I will leave it to the Scripters (and those that some how find comfort in ... the current system).

I chose to finally throw down $15 US and buy some Gold to acquire the things I perceived I needed to enable myself to fill My Nest with Golden Eggs. I can not express how distasteful that choice was to me.
 
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Emil IsTemp

Guest
What if all the characters you run into in-game are all AI scripts? Were all just playing alone.. with intelligent AI that gives canned responses to 'sup' What if all the posts by the devs are released in a timeframe, and all the content the game will ever get has been written already and being slowly released.. Even dev replies on the boards are canned unless keywords create a computing error..?

Maybe for our 20th anniversary :)

:gun:
 
R

RavenWinterHawk

Guest
My point is and it was intentional, subtle.

IT is as though every choice, every decision was made such that the ones that gained were the scripters. When I use this term, I mean the ones that do these things to gain Real Life Currency, either directly or indirectly (I will sell you the Gold for Real Life Currency so you can buy the item you want from my vendor in game).

Just my opinion, but one either *Shrug*s, accepts the way things are and adapts OR one will beat ones head into a brick wall.

When I came back, I had all the intentions in the world of being a Crafter / Merchant, I threw those intentions in the trash can when I finally comprehended the magnitude of the catastrophic changes to the Trade Skills. I do not mean to Rain on anyones parade or demean any one, but I would rather burn in Hades for eternity than subject my Real Life to the Mind RoT that has become the Trade Skills of UO today. I will leave it to the Scripters (and those that some how find comfort in ... the current system).

I chose to finally throw down $15 US and buy some Gold to acquire the things I perceived I needed to enable myself to fill My Nest with Golden Eggs. I can not express how distasteful that choice was to me.
Well trade crafting is deed.
But merchanting is alive.
If your on atlantic, Id be glad to help you set up for merchanting.
Let me know.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
I play on Lake Austin and have redefined my trade skillers to create exceptional Bard Items, Add ons (not associated with learned formulas etc) and general items for the houses (boxes etc again that do not require learning formulas).

It isnt the ideal scenario I wanted but it works for me. I have already GM'd a miner and will do the L'Jack on that character to GM as well. The goal would be to reduce my need to buy the resources and hgive myself the play style of actualy going out and getting them.

I amy put a couple of Vendors on my 2nd accounts house with the point/goal to off load a lot of the stuff I get from mobs, priiced for the new to UO/I am returning to UO and am totaly outdated. My thinking is to keep most things under 100gp.
 

Olahorand

Slightly Crazed
Stratics Veteran
Stratics Legend
ive always been for a fresh wipe of all servers, but i new server with no xfers(ever) woulds be nice too
This server class could also allow login exclusively with KR client (fix certain kinds of scripting and learn more about the new client) and maybe housing on these shards would not count against housing on the legacy shards as an incentive to play them.
*Salute*
Olahorand
 

Beerman72

Visitor
Stratics Veteran
Stratics Legend
Must be one hell of a pair of sleeves.

My vendors sell stuff up to 60 resists, and nothing's ever over 10k.
Heh...6 mil is cheap if the mods are right.

if you find a pair of 2MR 8 lmc 20 LRC 21 phys 21 fire resist legs arms sleeves or tunic, let me know. I will happily pay you 10 mil+ per piece. (seriously)

@ the OP...a new server would only work if they were to consolidate the current servers first. If that doesnt happen all we would do is bleed out the population of current servers even further.
 

Lady Aalia

Atlantic's Finest
Alumni
Stratics Veteran
Stratics Legend
I have been playing this game for a long time now and never had the urge of spending 7 mill on armor unless it was an Artie and even then i would think many times about it.

I have gotten Loads of nice armor from drops , i have spend Days hunting the lands for bargain vendors and i even did Bods to be able to get a BRunic kit.
With trading and all i didnt even have to buy but 1 bod to fill it.

i hope that helps a bit :)

A clean start on the old shards wont do nothing but make ALOT of people quit.
i wouldnt mind a new diffrent shard
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Ahhh Raven still at it..

Just think about this a bit more okay? You've tried and tried and it just won't happen.

Perma damage on weapons even if you repair, only fixable by POF: It would boost POF price to 1 mil within a month and scripters' accounts to over 1 million(but hey, it would raise UO's place in the MMORPG chart).
As for that, I think my character is bugged because I am Leg/GM in every single crafting skill there is(thank EA for soulstones) and everything loses durability when I repair them. Every single time. Yes, I know about Arms Lore. GM.

SOME arties being irrepairable: Nobody would use them. See "Redeemer". Deco. Monsters spawning them? Nobody would bother. Maybe some RPers will, maybe some people who PvM non-stop 24/7. But anyone serious wouldn't use them unless their price was like.. 500 gold. As said, Deco.

Repairing items only if you pass them to someone: It would ruin the fun for crafters even more, as everyone would make their own. Trust no one.

Removal of insurance: Only if all magic items were deleted and we somehow magically returned to Pre-AOS. Oh and forget Talismans and Crimsons as well as event rares ever being used again.

Permanent damage on items, no POF: Okay, Valourite Hammers for 100k Gold Pieces. Noone will BOD, legit or not. Just an example. Again, only if we go Pre-AOS.

Plus..

All other games do not even have insurance. They thrive.
LAN RPG games don't have insurance. They thrive.
There are so many factors to consider before you remove insurance that make it IMPOSSIBLE unless you just WIPE OUT EVERYTHING IN UO, place 1 Billion Gold on EACH of us' banks and post a proud announcement that those who don't like this wholistic change can sell the gold and quit UO and the rest can keep it rotting in the bank. Because items will become dirt-cheap and money pointless. Everyone's got a smith. Oh yeah, ignorant me, Raven's next proposal : 1 Char per account, 1 account per credit card, 1 credit card per person. Bring back "community" FTW.

Just signs that you.. Uhmm.. COULD be wrong. Not that I'm implying you EVER could be wrong. No. Because like, if you WERE wrong, all those posts from you propagading removal of insurance would be... someone's whine that they cannot buy gold and equip themselves!? IS IT EVEN POSSIBLE? AFTER ALL THOSE TRIES OF YOURS?! Oh no, sure you can equip yourself. Just not for PvP. And yes, you won't spend money on a nice PvM suit either because we all know how unfair it is.. And how you won't spend money to be able to solo what shouldn't be solo content, right?
So no one else should be able to do that, yes, you found the solution.
And no one should have good gear in PvP, yes, another good solution. Like, all the other games? They don't have a clue. Nope, no sir. They are all DOOMED because they allow players to keep items for FREE!? DOOMED I TELL YOU, Raven.................

Gold is 0.7$ ... Save 10$ per week. Spend them every two months. Within 6 months you'll have a fortune.
You can -OH, BLASPHEMY- even save 20$ per week to spend on UO every couple of months.

Does it take away from the game's fun for me? NO. Sorry. That's why this market is thriving. I ain't bored to play the game, I just wanna play it at its full extent before I am 70 years old after already playing totally legit all those years(regarding money making).
And I don't mind, one week you go out drinking with your girl, next week you buy something in UO.. Life goes on.

In case you didn't realise I HATE IT WHEN PEOPLE PROPOSE CHANGES BASED ON THEIR OWN PERSONAL SITUATION.
SO I FLAME THEM JUST LIKE THEY FLAME MY PLAY-STYLE OF BEING UBER-RICH. SUE ME.

:sad3: :sad3: :sad3: :sad3: :sad3: :sad3: :sad2: :sad2: :sad2: :sad2:

*EDIT* And before we even THINK about insurance changes, why don't we talk about cheating? When I used to talk about cheating and gimplates, you and some other people were always there in the old forums telling me I don't have a clue and that I should adapt. And cheating by the way is still here, I just got done talking about it -Almost- .. They'll never fix that, OR gimplates.
Hey weren't you against the measures against gimplates as well, Raven? Telling me to adapt to gimplates? Biased FTW. So biased I can't even take you seriously. Now or then.
 

Ancient Sosarian

Journeyman
Stratics Veteran
Stratics Legend
Hiyas Folks,

It is EASY to earn $150k/hour or more. So "expensive" becomes a relative value/term.

I play almost exclusively on Baja. In my experience on Baja MANY players are willing to help others, especially new and returning players.

Come to Baja, folks will help get you established up to and including finding decent housing spots OR in some cases will gift you a house.

However, please REMEMBER...it IS a Role Play Game!!! Give your characters real names, give them historys and a personality. Give them a purpose for their existence...then Play the Character.

Above all...Have Fun!

An SoS
 
R

RavenWinterHawk

Guest
Ahhh Raven still at it..

Just think about this a bit more okay? You've tried and tried and it just won't happen.

Perma damage on weapons even if you repair, only fixable by POF: It would boost POF price to 1 mil within a month and scripters' accounts to over 1 million(but hey, it would raise UO's place in the MMORPG chart).
As for that, I think my character is bugged because I am Leg/GM in every single crafting skill there is(thank EA for soulstones) and everything loses durability when I repair them. Every single time. Yes, I know about Arms Lore. GM.

SOME arties being irrepairable: Nobody would use them. See "Redeemer". Deco. Monsters spawning them? Nobody would bother. Maybe some RPers will, maybe some people who PvM non-stop 24/7. But anyone serious wouldn't use them unless their price was like.. 500 gold. As said, Deco.

Repairing items only if you pass them to someone: It would ruin the fun for crafters even more, as everyone would make their own. Trust no one.

Removal of insurance: Only if all magic items were deleted and we somehow magically returned to Pre-AOS. Oh and forget Talismans and Crimsons as well as event rares ever being used again.

Permanent damage on items, no POF: Okay, Valourite Hammers for 100k Gold Pieces. Noone will BOD, legit or not. Just an example. Again, only if we go Pre-AOS.

Plus..

All other games do not even have insurance. They thrive.
LAN RPG games don't have insurance. They thrive.
There are so many factors to consider before you remove insurance that make it IMPOSSIBLE unless you just WIPE OUT EVERYTHING IN UO, place 1 Billion Gold on EACH of us' banks and post a proud announcement that those who don't like this wholistic change can sell the gold and quit UO and the rest can keep it rotting in the bank. Because items will become dirt-cheap and money pointless. Everyone's got a smith. Oh yeah, ignorant me, Raven's next proposal : 1 Char per account, 1 account per credit card, 1 credit card per person. Bring back "community" FTW.

Just signs that you.. Uhmm.. COULD be wrong. Not that I'm implying you EVER could be wrong. No. Because like, if you WERE wrong, all those posts from you propagading removal of insurance would be... someone's whine that they cannot buy gold and equip themselves!? IS IT EVEN POSSIBLE? AFTER ALL THOSE TRIES OF YOURS?! Oh no, sure you can equip yourself. Just not for PvP. And yes, you won't spend money on a nice PvM suit either because we all know how unfair it is.. And how you won't spend money to be able to solo what shouldn't be solo content, right?
So no one else should be able to do that, yes, you found the solution.
And no one should have good gear in PvP, yes, another good solution. Like, all the other games? They don't have a clue. Nope, no sir. They are all DOOMED because they allow players to keep items for FREE!? DOOMED I TELL YOU, Raven.................

Gold is 0.7$ ... Save 10$ per week. Spend them every two months. Within 6 months you'll have a fortune.
You can -OH, BLASPHEMY- even save 20$ per week to spend on UO every couple of months.

Does it take away from the game's fun for me? NO. Sorry. That's why this market is thriving. I ain't bored to play the game, I just wanna play it at its full extent before I am 70 years old after already playing totally legit all those years(regarding money making).
And I don't mind, one week you go out drinking with your girl, next week you buy something in UO.. Life goes on.

In case you didn't realise I HATE IT WHEN PEOPLE PROPOSE CHANGES BASED ON THEIR OWN PERSONAL SITUATION.
SO I FLAME THEM JUST LIKE THEY FLAME MY PLAY-STYLE OF BEING UBER-RICH. SUE ME.

:sad3: :sad3: :sad3: :sad3: :sad3: :sad3: :sad2: :sad2: :sad2: :sad2:

*EDIT* And before we even THINK about insurance changes, why don't we talk about cheating? When I used to talk about cheating and gimplates, you and some other people were always there in the old forums telling me I don't have a clue and that I should adapt. And cheating by the way is still here, I just got done talking about it -Almost- .. They'll never fix that, OR gimplates.
Hey weren't you against the measures against gimplates as well, Raven? Telling me to adapt to gimplates? Biased FTW. So biased I can't even take you seriously. Now or then.
Well thanks for following my stuff.
I dont think I ever said you dont have a clue.
Maybe whining about something but I cant recall you doing that.

Insurance, if you follow me...
I suggested to start raising it per death and reset it at server up. Insurance will be changed. Not removed but changed.

I dont think Im against measures for gimplates. I write how ridiculous soulstones are and how any player can to easily change skills to flavor of the day, that is gimp. That I think we are on the same page. The game has been dumb down.

Soulstones are ridiculous.
7 characture per account and still they give us soulstones.
Now you wonder why there is gimp. Takes about a week to transfer all skills over and be flavor of the day.
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
Hiyas Folks,

It is EASY to earn $150k/hour or more. So "expensive" becomes a relative value/term.

I play almost exclusively on Baja. In my experience on Baja MANY players are willing to help others, especially new and returning players.

Come to Baja, folks will help get you established up to and including finding decent housing spots OR in some cases will gift you a house.

However, please REMEMBER...it IS a Role Play Game!!! Give your characters real names, give them historys and a personality. Give them a purpose for their existence...then Play the Character.

Above all...Have Fun!

An SoS
I'll double this offer/sentiment. Baja is the place to be. All the cool people are there. :)
 
G

Gingum

Guest
@ the OP...a new server would only work if they were to consolidate the current servers first. If that doesnt happen all we would do is bleed out the population of current servers even further.
Understandable. I would hope though that the influx of new/returning players (would have to promo the new shard) would offset the thinning out effect. Although, I'm not sure how many people would want to leave their legendary homes and characters to start all over.

I have a runebook from eight years ago on one of my original characters. It has runes for vendors in it that no longer exist. Vendors that used to sell 1 craft and that's it. I dunno if anyone remembers but there used to be a small 1 room house east of moonglow's east gate on atlantic where the guy would sell runes. Just 1 rune marked with a location(before Goodman's). Now everyone is self-sufficient and slinging artifacts. We've lost some things along the way.

I'm not suggesting a wipe of old servers, there's way too much history. Just interested in a fresh start shard.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
*throws in a word for Siege*

If you want to play a shard that will give you a better change at competing with the vets. Come to Siege. It may take some time to train your character, but while you are doing that, you can start farming gold and actually playing...la
 
G

Gingum

Guest
*throws in a word for Siege*

If you want to play a shard that will give you a better change at competing with the vets. Come to Siege. It may take some time to train your character, but while you are doing that, you can start farming gold and actually playing...la
I do have a character there and love the ruleset. Only problem is I really enjoy crafting. While on Siege there is a good economy, I really shouldn't need Stealth to go shopping/resource gathering... Gank squads make it painful to be a crafter on Siege.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
I have a Siege crafter. She has no hiding, no stealth, no magery. I have a certain amount of guile that keeps her out of trouble most of the time. Though not all. She's been pk'd quite often, but never ganked.
 
R

RavenWinterHawk

Guest
I do have a character there and love the ruleset. Only problem is I really enjoy crafting. While on Siege there is a good economy, I really shouldn't need Stealth to go shopping/resource gathering... Gank squads make it painful to be a crafter on Siege.
Ah there is a really good economy on siege because their is killing. And its hard to craft. And therefore more value to it.


Oh and no insurance.
 
R

RavenWinterHawk

Guest
Understandable. I would hope though that the influx of new/returning players (would have to promo the new shard) would offset the thinning out effect. Although, I'm not sure how many people would want to leave their legendary homes and characters to start all over.

I have a runebook from eight years ago on one of my original characters. It has runes for vendors in it that no longer exist. Vendors that used to sell 1 craft and that's it. I dunno if anyone remembers but there used to be a small 1 room house east of moonglow's east gate on atlantic where the guy would sell runes. Just 1 rune marked with a location(before Goodman's). Now everyone is self-sufficient and slinging artifacts. We've lost some things along the way.

I'm not suggesting a wipe of old servers, there's way too much history. Just interested in a fresh start shard.

Thats because 8 years ago there was no insurance and players create risk.
Think about it.
 

Omnicron

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
We dont need a new shard, in fact we have several dead shards as it is.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
All other games do not even have insurance. They thrive.
LAN RPG games don't have insurance. They thrive.
Good point man, people who think no insurance is the key to a game's success are not thinking straight. People don't like to lose their items and the proof of that is the fact that Siege is a dead shard and games like WoW where you never lose anything are thriving.

I also get sick of people who are stuck in a time warp from 9 years ago. Sorry if you're not the only player with a crafter any more, god forbid other players want to be self sufficent and not have to rely on a total stranger to be able to play a game. I'm also sorry repair deeds took away your opportunity to rip people off.
 
R

RavenWinterHawk

Guest
Good point man, people who think no insurance is the key to a game's success are not thinking straight. People don't like to lose their items and the proof of that is the fact that Siege is a dead shard and games like WoW where you never lose anything are thriving.

I also get sick of people who are stuck in a time warp from 9 years ago. Sorry if you're not the only player with a crafter any more, god forbid other players want to be self sufficent and not have to rely on a total stranger to be able to play a game. I'm also sorry repair deeds took away your opportunity to rip people off.
Man you put the multi in multiplayer.
 

Tomas_Bryce

Rares Collector Extraordinaire | Rares Fest Host
Stratics Veteran
Stratics Legend
The entire armor crafting profession, including selling armor, is very stale now. It suffers from many ailments such as seemingly unlimited supply of barbed kits, ability to keep repairing a piece of armor infinitely, etc.

What has happened is that the vast majority of the stuff you make as a crafter is worthless by today's standards because everyone already has something like it or better. So, when you finally get that 1 in 10000 piece the armor smith has to recuperate all his expenses from that one piece. And this entire situation becomes worse as time passes by. I personally got out of the profession few years ago because it was just not fun anymore to spend all my gold making armor which people will not even pick up from the ground at the bank.
 
E

Eslake

Guest
Kind of skewed off topic a bit didn't it? ;)

As to the original poster.. I agree.
A new shard would be great if there were no allowances for transfers into it.
But it would also need to be somehow different to prevent that certain scripting program from working, monsters would have to drop little or no gold, and gains would need to be more like they were back before T2A.

Otherwise...
The same as current servers - It would be just like them inside of a week.
The same but unscriptable - 3 weeks.
Unscriptable and monsters peniless - 3 months.

Powerup tokens, Multi-GM in a day, scripter farms, ... someone remind me why I resubscribed to this game. :(
 
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