- Begging
Needs no revamp, possibly more beggables from elves or human npcs from time to time but otherwise it's a complete skill. It shouldn't be used to get uber leet items (arties? lol) it's BEGGING.
- Camping
Working as intended. Perhaps add some sort of rejuvenation effect for members of your party when you set up a secure camp, better based on skill level?
- Forensic Evaluation
Still valuable for the odd character here or there, I don't use it so I won't comment. Would be nice to see gm detectives running about making a difference. CSI:UO?
- Herding
Anyone who thinks this skill has no use has absolutely no idea, and I'm sure most shepherds would prefer it stay that way, too. Brilliant skill, one of the few remaining where you actually have to learn how to effectively use it rather than just gm it on a golem. Needs a targeting bug fix for KR, but otherwise it's fine.
- Item ID
Could use some love after AoS. A while back I suggested the ability to calculate a suit's total mods, but KR's sort of done that. Perhaps a more comprehensive "lore" type report, something that could be inscribed on a scroll. Love the professional title, perhaps it could cut you deals with npc's?
- Taste ID
Helps when you have a stupid load of potions that won't stack. Uhm, more work for this skill I guess? Give it the much-requested brewing?
*edit*
If you make any non-mainstream skill more attractive, people will whine about "having to" cram another skill in their templates much like they did with Arms Lore. So.. yeah, all the more reason to doooit.
