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Jeremy- Is A Fix For Monster Teleport Coming?

  • Thread starter Connor_Graham
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Connor_Graham

Guest
There have been several posts reporting various problems with monster teleport over the past few days. Are you guys looking into it and working on a fix? When can we expect it?

Also, how is the fix for Curse in PvM coming along?
 
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Extra Value Meal

Guest
We appreciate your concern Connor_Graham and it's something we are looking to fix soon. Sadly, it's on a long list of things we're hoping to accomplish and probably won't be able to get to it until sometime down the road. The team has opted to continue working on SA, yes the expansion, instead of fixing bugs and solving problems which plague the playerbase on a day to day basis.

We'll all be better off in the end, you'll see.

Once again I thank you for your concern,
The Wonderful UO Team
 

Blesh

Sage
Stratics Veteran
Stratics Legend
taken from this past FoF

"Why are the Doom bosses and Dark Fathers teleporting back to their rooms?"

There are two parts to this answer - a missed patch note and a bug. First of all, I apologize for the missed patch note - it was a misunderstanding on my part, and I didn't mean to cause panic and confusion. The note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms

The second part is actually a bug - the change was not intended to affect the Dark Fathers, just the lesser bosses. We've got a fix for that sent to QA and hope to see it in the next publish.




Patience is a wonderfull thing :)
 
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Connor_Graham

Guest
That has to do with DF's. I'm talking about all the monsters BUT the DF's, including tamed creatures, that no longer teleport even though you can hear them casting the spell. They seem to teleport to the same tile they're standing on. In other words...

They're broken.
 
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Revenant2

Guest
taken from this past FoF

"Why are the Doom bosses and Dark Fathers teleporting back to their rooms?"

There are two parts to this answer - a missed patch note and a bug. First of all, I apologize for the missed patch note - it was a misunderstanding on my part, and I didn't mean to cause panic and confusion. The note is as follows:

- Doom mobs can no longer be kited out of the spawning rooms

The second part is actually a bug - the change was not intended to affect the Dark Fathers, just the lesser bosses. We've got a fix for that sent to QA and hope to see it in the next publish.

Patience is a wonderfull thing :)
This is a different problem that appears unrelated to the thing we've been wailing about.
 
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Connor_Graham

Guest
"*shakes head about knowing too much but not being able to tell anyone anything...*"

Uh....feel free to send a PM so I know wth you're talking about lol.
 

Blesh

Sage
Stratics Veteran
Stratics Legend
my bad, i thought you were refering to that. is it possible this problem is related though? as they both pretain to monsters movement through teleport?
 
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Connor_Graham

Guest
I think it's probably more related to the change to pets being able to teleport into houses, but who knows.
 

Anakena

Seasoned Veteran
Stratics Veteran
Stratics Legend
I think it's probably more related to the change to pets being able to teleport into houses, but who knows.
I think so. But as it is now, the cure is worse than the disease. It is like beheading someone because he has a headache : no more head, no more headache:gun:
 

Bardie

Lore Keeper
Stratics Veteran
Stratics Legend
We appreciate your concern Connor_Graham and it's something we are looking to fix soon. Sadly, it's on a long list of things we're hoping to accomplish and probably won't be able to get to it until sometime down the road. The team has opted to continue working on SA, yes the expansion, instead of fixing bugs and solving problems which plague the playerbase on a day to day basis.

We'll all be better off in the end, you'll see.

Once again I thank you for your concern,
The Wonderful UO Team
haha better off? what a joke. ummm ya we know your dying but we are making a new artificial toenail, you'll see you'll be much happier to die with pretty feet. (random)
 

Nyses

Lore Keeper
Stratics Veteran
Stratics Legend
I noticed this issue, the other day while hunting Greater Dragons on my Archer. It was actually a pleasant surprise, not to be telle-deathed by the red lined buggers.

It made it soooo much easier to take down that blackrock infected Greater Dragon in Destard. Only died twice to it, as its breath did about 156 damage before I got it down to a "managable" level of about half life, lol.
 
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Belmarduk

Guest
We appreciate your concern Connor_Graham and it's something we are looking to fix soon. Sadly, it's on a long list of things we're hoping to accomplish and probably won't be able to get to it until sometime down the road. The team has opted to continue working on SA, yes the expansion, instead of fixing bugs and solving problems which plague the playerbase on a day to day basis.

We'll all be better off in the end, you'll see.

Once again I thank you for your concern,
The Wonderful UO Team
add to letter:

We will rush out the expansion..again
It will be full of bugs...again
The betatesters will be ignored so there will be bugs from beta for years after going Gold...again
When we have fixed SA to about 3-4 patches from a playable level we will give up and make events which are easy to program with the remaining 2 developers while the majority of the developers work on the first WAR-Expansion.....
 
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MoonglowMerchant

Guest
There have been several posts reporting various problems with monster teleport over the past few days. Are you guys looking into it and working on a fix? When can we expect it?

Also, how is the fix for Curse in PvM coming along?
Get in line Connor.

Those have been broken how long?

Let's fix ROT first!! When your stuff has been broken for half a decade then you can resume posting about it.

Until then, Shhh.
 
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Connor_Graham

Guest
It's about quitting time....

I take it no word today on what's up with this then....
 
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galefan2004

Guest
It would be uber sweet if players could do the same things monsters can. I mean, I had a vanguard red lined and he was by no way blocked. He still magically appears half a screen away without ever even teleporting. He still died but why postpone the inevitable?
 
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galefan2004

Guest
We appreciate your concern Connor_Graham and it's something we are looking to fix soon. Sadly, it's on a long list of things we're hoping to accomplish and probably won't be able to get to it until sometime down the road. The team has opted to continue working on SA, yes the expansion, instead of fixing bugs and solving problems which plague the playerbase on a day to day basis.

We'll all be better off in the end, you'll see.

Once again I thank you for your concern,
The Wonderful UO Team
I think what he meant to say is...

We have some unique crap reason why we can't fix this in the next year or two, but rest assured in that same time you will get much more bug filled content, and we will soon start giving away even more "rares" and other fluff.

*Fixed!*
 
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galefan2004

Guest
I think so. But as it is now, the cure is worse than the disease. It is like beheading someone because he has a headache : no more head, no more headache:gun:
You win the cute analogy award. :grouphug:
 
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galefan2004

Guest
When we have fixed SA to about 3-4 patches from a playable level we will give up and make events which are easy to program with the remaining 2 developers while the majority of the developers work on the first WAR-Expansion.....
Being optimistic are we? You honestly believe that this game will still exist by the time WAR gets to its first expansion? Now thats what I call the power of positive thinking.
 
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galefan2004

Guest
Get in line Connor.

Those have been broken how long?

Let's fix ROT first!! When your stuff has been broken for half a decade then you can resume posting about it.

Until then, Shhh.
One effects about 75% of the player base and the other effects about 3% of the player base...hmm where should they allocate resources? Just be happy they haven't decided to shut Siege down yet. I will make the arguement that the production shards pay for Siege because Siege doesn't make enough money to pay for itself.

Edit! *affects* La....
 

Flutter

Always Present
Alumni
Stratics Veteran
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That has to do with DF's. I'm talking about all the monsters BUT the DF's, including tamed creatures, that no longer teleport even though you can hear them casting the spell. They seem to teleport to the same tile they're standing on. In other words...

They're broken.
Can I ask why this is an issue for you?
 
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Connor_Graham

Guest
Can I ask why this is an issue for you?
It's taken a big chunk of challenge out of monsters you normally have to stay on your toes with to the point that they're ridiculously easy.

I'd prefer they were the way they were before.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
It's definitely more interesting when monsters that use magery can use their teleport spell to get to you. It's just stupid to be able to hear them using the spell and then they don't move and are stuck behind a hedge or a fence or some other type of barrier that they used to be able to jump over. It will also take some of the fun out of going to Blackthorn's Castle in Ilshenar where the Betrayers always used to teleport up from the lower floors to get at you.
 
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Jeremy

Guest
As of yesterday afternoon we hadn't been able to pin it down - I'll keep you posted.
 
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Revenant2

Guest
As of yesterday afternoon we hadn't been able to pin it down - I'll keep you posted.
This may go without saying but anyway,

I'ma bet the underlying reasons for monsters being unable to teleport are also part of what is causing this one too (click image for full size screenshot):



If they find the one, they could be most of the way toward finding the other.
 
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Azureal

Guest
Jeremy: Not sure if this will help in anyway, but I think the problem is pretty wide spread.

First the first time ever I decided to hit Cove and try my hand at the invasion spawn. Spotted a Dark wisp, and tried to lure it outside the gates. My spells of choice are EV followed by direct damage, like e-bolts and f-strikes. I the dark wisp was flitting around the bank building in Cove and I couldnt get it any closer than half way to the gates with out it t-porting back. Sometimes it would port inside the bank, sometimes behind it, sometimes inside the building directly to the right of the bank. Annoying to say the least.

Decided to pick new targets.

Found a couple shadow elementals and a demon. Prov'd the two eles against each other, and then the demon onto one of the eles. This is when the t-porting fun began. About once every 2-3 seconds the demon would randomly teleport about the place, dragging the shadow elemental it was fighting with it. The secondary elemental would then rubberband to that location, or even an entirely different location, then come running back to where it was fighting. The demon would bounce back to where I had originally prov'd it but the ele wouldnt, so the demon would have to run/port off again and find its target.

It was possibly the single most confusing fight Ive ever had. It was also seriously off putting. Considering how much a mage character is gimped in this invasion, I wont be heading back anytime soon.

As a side note, I managed to lure a Vanguard warhouse out of the city and kill it without problem. Im sure it was casting spells, so I found it wierd that it didnt try to teleport/bounce around the place as well.
 
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Vyrquenox

Guest
Can I ask why this is an issue for you?
perhaps because it doesn't follow the rules of the game? Stop it with slapping everyone who complains. You do that way too much about everything.
 
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Jin Image

Guest
Has anyone else found out that running by the spawn their life drops by half for no reason, and also the beserker demons who use to hit me for 50 plus hp with all 70s resist now one hit kill me!
 
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galefan2004

Guest
Found a couple shadow elementals and a demon. Prov'd the two eles against each other, and then the demon onto one of the eles. This is when the t-porting fun began. About once every 2-3 seconds the demon would randomly teleport about the place, dragging the shadow elemental it was fighting with it. The secondary elemental would then rubberband to that location, or even an entirely different location, then come running back to where it was fighting. The demon would bounce back to where I had originally prov'd it but the ele wouldnt, so the demon would have to run/port off again and find its target.

It was possibly the single most confusing fight Ive ever had. It was also seriously off putting. Considering how much a mage character is gimped in this invasion, I wont be heading back anytime soon.

As a side note, I managed to lure a Vanguard warhouse out of the city and kill it without problem. Im sure it was casting spells, so I found it wierd that it didnt try to teleport/bounce around the place as well.
That is actually how the Vanguard spawn is susposed to work after the patch. They changed it so that people couldn't block spawn from the Vanguard. The end result is now if the Vanguard has any damage going to it once so ever (i.e. dog's bleed effect) the Vanguard will teleport back and then magically appear back where it teleported from. It made it a lot easier to kill the Vanguards because now I rarely have to chase back into the spawn to get them.
 
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galefan2004

Guest
Has anyone else found out that running by the spawn their life drops by half for no reason, and also the beserker demons who use to hit me for 50 plus hp with all 70s resist now one hit kill me!
Yup. It seems like that only happens when a deamon is spawned. The deamons are bugged somehow I feel. The berserkers are part of the deamon bug. The teleport bug is compounded on the deamon bug to allow the deamons to attack you from anywhere on the screen. In short, its really messed up rules with them there Vanguards.

I think this event is set up to resemble PvP. The Vanguards are hacking to move around (speed hacking) and the other mobs are hacking to one hit kill you or drop your life from 10 tiles away. It seems like EA is just mirroring pvp with the Vanguard spawn. :p
 
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