R
Revenant2
Guest
I was stuck on hold on the phone, and wandered over to Cove at the tail end of an NPC spawn to see what was up. I observed - wouldn't ya know it - someone being antisocial to a tamer who was in the process of taming one of the new horses. The one guy had a tame going, and this other guy walked right up and dropped a para right on the horse in the middle of the other guy's taming attempt (the original guy was not para taming), and began his own. The original guy had been the one to bola the horse and lead the vanguard off, he had been alone until that one screwball walked up.
It occurred to me, perhaps attacking a creature that an active tame is being done to should result in karma loss or, both karma and fame loss.
On the karma side, karma in-game seems tied to doing 'good' things and is lowered by doing bad. Killing kitty cats and doggies gets you negative karma; healing someone can raise it. Griefing some tamer by attacking an animal in an active tame attempt seems to fit into a karma-modifying behavior category. Glorious Lords wouldn't walk about engaging in this kind of behavior, would they? Glorious Brats more likely.
There's different ways to do it, but I like the idea of having the penalty be higher the higher someone's karma/fame is. One thing that came to mind is recording the person's karma/fame at their first attack and holding that value for 2 hours, and the penalty being based on a percentage of that initial level. Each time the person interrupted someone's tame attempt, their karma/fame would drop by that pre-determined amount, so a Glorious Lord would drop down to No-Karma Nobody at about the same speed as someone at neutral karma/fame doing it. There's other ways in the math to achieve a similar effect. Being able to drop to impairingly-low levels of karma and fame as a result of the activity seems appropriate as opposed with having the loss slow down or stop at neutral.
Some thought would need to be put into whether or not tamers could use this to grief non-tamers. But at it's core it seems to make sense.
It's true that it doesn't 'punish' chars as hard who are using templates that naturally have low karma, but that's also where it fits in thematically. The double whammy of fame+karma loss may be helpful in this regard.
It occurred to me, perhaps attacking a creature that an active tame is being done to should result in karma loss or, both karma and fame loss.
On the karma side, karma in-game seems tied to doing 'good' things and is lowered by doing bad. Killing kitty cats and doggies gets you negative karma; healing someone can raise it. Griefing some tamer by attacking an animal in an active tame attempt seems to fit into a karma-modifying behavior category. Glorious Lords wouldn't walk about engaging in this kind of behavior, would they? Glorious Brats more likely.
There's different ways to do it, but I like the idea of having the penalty be higher the higher someone's karma/fame is. One thing that came to mind is recording the person's karma/fame at their first attack and holding that value for 2 hours, and the penalty being based on a percentage of that initial level. Each time the person interrupted someone's tame attempt, their karma/fame would drop by that pre-determined amount, so a Glorious Lord would drop down to No-Karma Nobody at about the same speed as someone at neutral karma/fame doing it. There's other ways in the math to achieve a similar effect. Being able to drop to impairingly-low levels of karma and fame as a result of the activity seems appropriate as opposed with having the loss slow down or stop at neutral.
Some thought would need to be put into whether or not tamers could use this to grief non-tamers. But at it's core it seems to make sense.
It's true that it doesn't 'punish' chars as hard who are using templates that naturally have low karma, but that's also where it fits in thematically. The double whammy of fame+karma loss may be helpful in this regard.