You make a clearer point then the 2 you keep going in circles with in fact one speeks in jibberish and make no point at all. You got to understand that you will get nowhere arguing with those 2 Its obvious they never play in fel. You have to understand if you create a post that contains the words fel, risk vs reward, PvP you will get your 5-6 stratics super trammies trollin/flaming your thread reguardless of whats its about.
Oy! settle down ... op is trying to raise the philosophy of Risk vs Reward to a mandated requirement.
ain't gonna happen. could .... just not very likely.
Or did "the change" happen upon Fel ... and I missed it?
Is Fel all about the Treasure and points now? NOT the PvP ??
If I remember correctly ... that WAS the initial reason for all the "doubling going on there"
hmmmm
![](/proxy.php?image=http%3A%2F%2Fwww.freesmileys.org%2Fsmileys%2Fmerv%2Fthinking.gif&hash=4b8d70ac4c479a7db2faa1e81c0592e1)
... Ah!
http://update.uo.com/design_409.html
Intent
As a brief preface, we’d like to explain the essential goals of the changes listed in this document.
The below changes
should…
1. Establish an area where non-consensual pvp can thrive for a significant number of UO’s players.
2. Create a risk versus reward model that encourages non-consensual pvp based around resource control rather than profit from the deceased.
3. Provide meaningful and compelling rewards for players that successfully adventure in the specified areas.
well, clever argument could be made to either side ... but in general ... Fel was NOT supposed to be about Treasure and Points ...
Even my detractors, will give me that ... and whoever wrote the design doc, carefully phrased it so
Intent, explain the essential goals ... changes
should …
and so ... almost 6 years later ... here comes a returning player ... asking for ... more points to turn in for "treasure"
reread the thread ... Does rp(returning player) sound more a merchant farmer ... or ... a philosopher warrior ??
I'm sorry, but it is fair, I read him/her as trying to maximize the profit for a newly available shiney ...
and elevate the above:
Intent, explain the essential goals ... changes
should … Create a risk versus reward model ...
elevate it to a Design requirement which MUST be met, cannot be published without, the only way to proceed ...
more points for fel treasure maps << thats what he keeps hammering towards ...
Not for improved PvP mechanics and gears and rules ... more points for fel treasure maps.
I already stated ... bring some MORE risk for fel ... NOT more bait to get people there .... NOT more reward (already added and added and added)
because >his/her< self described "deserted shard" ... probably doesn't present much challenge TO collecting these
Treasure Map(Plainly, Expertly, and Adeptly Drawn) 100pts
Cleverly Drawn Treasure Map 200pts
Deviously Drawn Treasure Map 500pts
Ingenious Map Minor Artifacts 500pts
Ingeniously Drawn Treasure Map 1,000pts
But as I asked ...
did "the change" happen upon Fel ... and I missed it?
Is Fel all about the Treasure and points now? NOT the PvP ??
and ...
news flash any points for Fel maps ... will be an exponential INCREASE over what is in the codeing .... as it stands
hehehehehe
*takes more Quatloo*