H
Heskey
Guest
Hey guys,
Ever since EA took away power hour, npc fighters, golems etc, we're left with the old system of fighting properly to raise are skills; admittedly as it should be and that's fine. But when they forgot to make skill gain less tedious than it is at the moment, it really takes the biscuit!
Stratics and other web-sources are long-since out of date with regards to train various skills. And just for the sake of me not having to ask again for sometime in the future, I'll post a list of skills important to me, and ask that any of you 'in-the-know' will be able to help me, please.
Swordsmanship/Fencing/Mace Fighting/Archery
Tactics
Anatomy
Poisoning
Hiding
Blacksmith
Tailoring
Bowcraft/Fletching
The most familiar format to me is:
40-50: Kill skeletons (or whatever)
or 70-80: Make leather sleeves (or whatever)
Any and all help appreciated! Why does making a new character today have to be such a pain?
- Heskey
Ever since EA took away power hour, npc fighters, golems etc, we're left with the old system of fighting properly to raise are skills; admittedly as it should be and that's fine. But when they forgot to make skill gain less tedious than it is at the moment, it really takes the biscuit!
Stratics and other web-sources are long-since out of date with regards to train various skills. And just for the sake of me not having to ask again for sometime in the future, I'll post a list of skills important to me, and ask that any of you 'in-the-know' will be able to help me, please.
Swordsmanship/Fencing/Mace Fighting/Archery
Tactics
Anatomy
Poisoning
Hiding
Blacksmith
Tailoring
Bowcraft/Fletching
The most familiar format to me is:
40-50: Kill skeletons (or whatever)
or 70-80: Make leather sleeves (or whatever)
Any and all help appreciated! Why does making a new character today have to be such a pain?
- Heskey