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Shadow Hounds

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
I've tamed 8 Shadow Hounds so far (5 of them with 150 Stamina :)), and here's the stat range on them from what i've seen so far.

STATS
Hits: 152-191
Stamina: 145-150
Mana: 187-210
STR: 229-269
DEX: 145-163
INT: 187-210
Barding Difficulty: 81.8-83.6

RESISTS
Physical: 55-65
Fire: 38-45
Cold: 45-61
Poison: 25-35
Energy: 26-35

SKILLS
Wrestling: 72.0-78.4
Tactics: 74.4-83.9
Resisting Spells: 54.4-67.5
Anatomy: 72.3-80.0
Detect Hidden: 54.0

Damage Type: 100% Physical
Base Damage: 15-18
Abilities: Grasping Claw
Control Slots: 1 - 3 (they mostly spawn as 1, but sometimes 2 slots)
Taming Required: 84.0
Hue 2764

Shadow Hounds rarely spawn from Daemonic Gates during the Manifestation of Evil boss fight, and only while the Manifestation is still alive. You have to damage the Manifestation enough for him to call in reinforcements and open more Daemonic Gates, which has a chance of spawning a Shadow Hound.
Shadow Hounds are the new top tier Pack Pet (asides from 1 slot Blood Foxes, which are no longer possible), they're tankier than Wolf Spiders in most circumstances, and the Grasping Claw (which lowers the victim's Physical Resist) allows them to dish out more damage in most circumstances. You'll want 5 Shadow Hounds with 150 Stamina (for max attack speed).

A five-pack of pets can deliver devastating damage to targets with lower resists due to Pack Instincts. The Taming Mastery ability "As One" allows you to spread damage taken between all pets you're commanding, which makes them less susceptible to being burst down. A 5 pack of Shadow Hounds under "As One" would have to take 750-1,000 total damage before they all die if not being healed. This synergizes extremely well if you're also partied with a full Bard that is providing "Invigorate", which will heal all your pets at the same time and boost their max Health by +26 each (so +130 total HP for a pack of 5). Stack "Inspire" on top of that, and you have a pack of tanky hounds that will rip **** apart.

Shadow Hound.PNG

I did not tame these on Atlantic. If you're on Atlantic, then "May the odds be ever in your favor" :lol:.
 
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Dimax

Journeyman
Professional
Supporter
Stratics Veteran
What's the taming requirement on those Shadow hounds?
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Correction: They can spawn as 2 slots as well, which is pretty sucky.

What's the taming requirement on those Shadow hounds?
84.0 Taming required. Necromancers can tame (or have transferred to them) and control Shadow Hounds with a Dark Wolf familiar.
 
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Ang7

Sage
Stratics Veteran
UNLEASHED
I've tamed 8 Shadow Hounds so far (5 of them with 150 Stamina :)), and here's the stat range on them from what i've seen so far.

STATS
Hits: 152-191
Stamina: 145-150
Mana: 187-210
STR: 229-269
DEX: 145-163
INT: 187-210
Barding Difficulty: 81.8-83.6

RESISTS
Physical: 55-65
Fire: 38-45
Cold: 45-61
Poison: 25-35
Energy: 26-35

SKILLS
Wrestling: 72.0-78.4
Tactics: 74.4-83.9
Resisting Spells: 54.4-67.5
Anatomy: 72.3-80.0
Detect Hidden: 54.0

Damage Type: 100% Physical
Base Damage: 15-18
Abilities: Grasping Claw
Control Slots: 1 - 3 (they always spawn as 1)
Taming Required: 84.0
Hue 2764

Shadow Hounds rarely spawn from Daemonic Gates during the Manifestation of Evil boss fight, and only while the Manifestation is still alive. You have to damage the Manifestation enough for him to call in reinforcements and open more Daemonic Gates, which has a chance of spawning a Shadow Hound.
Shadow Hounds are the new top tier Pack Pet (asides from 1 slot Blood Foxes, which are no longer possible), they're tankier than Wolf Spiders in most circumstances, and the Grasping Claw (which lowers the victim's Physical Resist) allows them to dish out more damage in most circumstances. You'll want 5 Shadow Hounds with 150 Stamina (for max attack speed).

A five-pack of pets can deliver devastating damage to targets with lower resists due to Pack Instincts. The Taming Mastery ability "As One" allows you to spread damage taken between all pets you're commanding, which makes them less susceptible to being burst down. A 5 pack of Shadow Hounds under "As One" would have to take 750-1,000 total damage before they all die if not being healed. This synergizes extremely well if you're also partied with a full Bard that is providing "Invigorate", which will heal all your pets at the same time and boost their max Health by +26 each (so +130 total HP for a pack of 5). Stack "Inspire" on top of that, and you have a pack of tanky hounds that will rip **** apart.

View attachment 157655

I did not tame these on Atlantic. If you're on Atlantic, then "May the odds be ever in your favor" :lol:.

that is an awesome tamer idea

it would be crazy cool to see someone using 5 of these with the tamer mastery going
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Just confirmed that even though you can tame/control Shadow Hounds on a Necromancer with a Dark Wolf familiar out, you still need to have the requisite Taming/Lore skill to get the Shadow Hound to bond.

Shadow Hounds will become a lot more available with the next patch, since they'll also occasionally spawn during T-Maps then.
 

leloyon

Journeyman
Stratics Veteran
UNLEASHED
Just confirmed that even though you can tame/control Shadow Hounds on a Necromancer with a Dark Wolf familiar out, you still need to have the requisite Taming/Lore skill to get the Shadow Hound to bond.

Shadow Hounds will become a lot more available with the next patch, since they'll also occasionally spawn during T-Maps then.
So they aren't spawning during T-maps yet? Thought they were. Wasted so many maps! -_-
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
So they aren't spawning during T-maps yet? Thought they were. Wasted so many maps! -_-
Nope, not until they deployed Publish 118.1 Hotfix today, the 12th. Hotfix Deployment & Origin Server Migration – Ultima Online

Hotfixes
  • Shadow’s Awakening
    • The time to kill the manifestation of Evil will dynamically adjust based on how fast it is dying
    • Treasure Hunters that help contribute to summoning the Manifestation of Evil will have a chance at a drop when they are present for the kill
    • Shadow Hounds now have a chance to spawn from Cache, Hoard, and Trove maps in all facets
  • Nightmares / Totem of Chromatic Fortune
    • Players not in the same party or guild as the totem owner will be unable to damage rare colored spawns for a short duration after they spawn
    • Nightmares will now leash to their spawn location if pulled too far away
    • Additional spawn locations have been added to the southern Lost Lands areas in Trammel and Felucca

Now that Shadow Hounds can spawn from T-Maps, i suggest only taming the 150 Stamina ones, for max swing speed and high movement speed. The less than 150 Stamina ones, can be culled.
 

Scott1234

Journeyman
Stratics Veteran
UNLEASHED
Just confirmed that even though you can tame/control Shadow Hounds on a Necromancer with a Dark Wolf familiar out, you still need to have the requisite Taming/Lore skill to get the Shadow Hound to bond.
Good thing soul stones exist.


Here are some updated ranges based on actual lore values. Also included are "probably", as most values ranges appear to be increments of 5.

-- Hits: 152-191 (150-195)
-- Stamina: 145-150
-- Mana: 187-210 (186-) (probably 185-)
-- STR: 229-269
-- DEX: 145-163 (-165)
-- INT: 187-210 (186-) (probably 185-)

-- Physical: 55-65 (probably 55-65)
-- Fire: 38-45 (probably 35-45)
-- Cold: 45-61 (-64) (probably 45-65)
-- Poison: 25-35 (probably 25-35)
-- Energy: 26-35 (25-) (probably 25-35)
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Good thing soul stones exist.


Here are some updated ranges based on actual lore values. Also included are "probably", as most values ranges appear to be increments of 5.

-- Hits: 152-191 (150-195)
-- Stamina: 145-150
-- Mana: 187-210 (186-) (probably 185-)
-- STR: 229-269
-- DEX: 145-163 (-165)
-- INT: 187-210 (186-) (probably 185-)

-- Physical: 55-65 (probably 55-65)
-- Fire: 38-45 (probably 35-45)
-- Cold: 45-61 (-64) (probably 45-65)
-- Poison: 25-35 (probably 25-35)
-- Energy: 26-35 (25-) (probably 25-35)
Yep, i was thinking that. You can soulstone GM Taming/Lore onto your char for bonding the Shadow Hounds, soulstone those skills back off, and control them with a Dark Wolf familiar. Thing is though, that it requires both Necro and SS to summon a Dark Wolf, which few Sampires (other than the ones i run) have SS skill. Few Sampires also carry around the necro regs for summoning them, i use Arcane Thigh Boots and carry Arcane Gems for casting some Necro spells. Plus, it may actually be more beneficial for a Sampire to use a 120 Disco+AP Vollem to boost his own damage output, rather than being on foot with 4 Shadow Hounds+Dark Wolf that he can't easily heal (other than Close Wounds) or rez. Full caster Necros can use the Command Undead ability to control 2 Skeletal Dragons, or summon other creatures like Rising Colossus or Reapers.

Yeah, they seemed to have modeled most of the Shadow Hound's stats after Wolf Spiders. Wolf Spider - UOGuide, the Ultima Online Encyclopedia
Which makes sense, considering Wolf Spiders were the top tier pack pet (other than exploited 1 slot Blood Foxes). Shadow Hounds are a viable alternative to Wolf Spiders, depending on what you're fighting.
 
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PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Another thing is, if you find a 5 pack of Shadow Hounds to be too "squishy" and die too much, you can slot level one of them to 2 slots, and give him higher Resists, Skills (Wrest most important, then Parry and Resist for him), and AP, and run a pack of 4. So long as you pull him first out of the stables, he'll be the one to take the aggro when giving the "All Kill" command, and since he'll be taking a lot less damage per hit due to his resists (and less likely to get hit due to higher Wrest/Parry), less damage is then spread to the other 3 Shadow Wolves via "As One", so the entire pack is tankier (other than against pure AoEs like Wither). The +10% Damage Taken for 3 secs debuff from Armor Pierce will help offset the lost damage from 1 less Shadow Hound.
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
In that case, I can no longer control it with a dark wolf, right?
Correct. Just tested that, when you slot level the Shadow Hound, it will then require true Taming/Lore to control, and the Dark Wolf will no longer work for controlling the Shadow Hound.
 

Scott1234

Journeyman
Stratics Veteran
UNLEASHED
The packs of pets are "death by a thousand cuts". imho they should not be trained or slotted to 2 slots. They should be brought to boss and guild fights where there are other tank pets. You should still make sure the first pet pulled from the stable has the highest hitpoints and resists of your bunch.

Some distinct advantages of spiders over hounds:
much lower taming and lore requirement
pack will keep a target poisoned, interfering with spell usage
70phy/30poison dmg split
100% poison resist, useful for certain situations
Far more availability to select pets to keep

Guild testing, a session against the same crazed mage.
1 pack of 5x spiders, 1 pack of 5x hounds.


Same time in combat for all pets.
Crazed mage appears to have approx 65 in all resists except fire (approx 75)
No discord, no debuffs except those coming from hounds.
The spiders benefit from the hound phy debuff.
All pets skilled to 100 in all skills. All pets > 150 dex and stamina.

tankpet: 120 hits, [redacted damage] >120 wrestling.
hounds: 592 hits, 10,352 damage 17.48dmg/per 249 str avg
spiders: 482 hits, 8,370 damage 17.36dmg/per 246 str avg


Note the hounds scored more hits over the session, even though same wrestling skill.
Poison taking away from melee hits, or just bad luck with the RNG?
 

Scott1234

Journeyman
Stratics Veteran
UNLEASHED
Here's a run with the crazed mage discorded from the start:

tankpet: 81 hits, [redacted damage]
hounds: 411 hits, 9,582 damage 23.31 dmg/per
spiders: 345 hits, 8,425 damage 24.42 dmg/per

session length 183seconds. tankpet hitrate=55%, spider hitrate=47%. (146 swings max in 183s at 1.25s swing rate) (consistent with the mage being discorded to approx 106 wrestling).


With the spiders, it does appear poisoning is taken away from melee hit rate somehow. I wonder if the mage is already poisoned, the melee move is lost? Or it's possible applying poison replaces the melee hit; possibly consistent with other magical effects.

Grasping claw, from the hounds, procs on hit with the melee hit. The claw proc's an extra hit of damage, an explanation for the hit rate difference. It also appeared a pack of 5 hounds can proc 2 grasping claws at almost the same time.
 
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DeBruce

Journeyman
Stratics Veteran
Stratics Legend
Cheers,

anybody got a clue whats the going price for some decent Shadow Hounds is around....lets say from 80% Rating upwards.

thx!
 

Anon McDougle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
I think it will be a very niche market with such a large easy supply at the moment best to wait
 

tanotan

Journeyman
Stratics Veteran
Stratics Legend
best understatement pet, imho.

What a crazy damage output, if you use a 5 pack of shadow hounds, especially with a tamer-vet mage to keep them blessed and alive.

I have choosen 5 hounds with 190 - 199 hp, 150 stam and nice fire/phys resists, thats all.
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Shadow Hound spawns are about to be turned off when Pub 119 hits. So get them while you can!
They can spawn from Lvl 3+ T-Map Chests, both during the initial spawn, and when pulling loot from the chest. If you pull 1 gold coin out at a time, you can get up to 11 spawns from a Lvl 3 T-Chest, which is 11 chances to spawn a Shadow Hound.
 

AntyvasII

Seasoned Veteran
Stratics Veteran
UNLEASHED
If you pull 1 gold coin out at a time, you can get up to 11 spawns from a Lvl 3 T-Chest, which is 11 chances to spawn a Shadow Hound.
Can you still force spawns by moving items around within the chest but not removing them? Haven't done T-maps since the first revamp.
 

Poo

The Grandest of the PooBah’s
Alumni
Stratics Veteran
Stratics Legend
Campaign Benefactor
i got a pack of them and trained them all up to 100 in all skills.
i also have a couple packs of trained up ozzys.
i wanted to compare them to what the ozzys do.
i went in to swoop, killed it in seconds.
pretty impressive.
also they stay alive better than the ozzys do.
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Can you still force spawns by moving items around within the chest but not removing them? Haven't done T-maps since the first revamp.
Yep. I've been doing Lvl 3 T-Maps (Cache), and i'll empty out the chest just leaving the bag with 1 pile of gold in it, and i'll just repeatedly drag and drop the pile of gold inside the chest, and it forces spawns. The amount of potential spawns is limited by the T-Map level though, and i've consistently been able to force 11 spawns from each Lvl 3 T-Chest. I currently have 15 Shadow Hounds, with the highest rated at 82.71%, and the lowest at 56.1% (i cull any Shadow Hounds that i pull which are below my weakest rating Shadow Hound). I just keep farming them and increasing the quality of my packs.

i got a pack of them and trained them all up to 100 in all skills.
i also have a couple packs of trained up ozzys.
i wanted to compare them to what the ozzys do.
i went in to swoop, killed it in seconds.
pretty impressive.
also they stay alive better than the ozzys do.
Yeah, Shadow Hounds are the top tier Pack Pet. They dish out more damage than any other pack pet, and are also tankier for the most part. Their "Grasping Claw" ability basically functions as a Double Strike that applies a Physical Resist debuff, and a pack of Shadow Hounds will be spamming it.

I gave some more info and tips about Shadow Hounds on the official UO forums as well.
 
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PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
5 pack of Shadow Hounds (all fully skill trained) under "As One" and Inspire+Invigorate, was able to effortlessly kill a discorded Allosaurus in 2 mins and 1 second. Each Shadow Hound was biting for about 70 damage, and an additional 30-40 when they'd use Grasping Claw.
Introducing "Rune Corruption" into the mix on another Allosaurus, resulted in each Shadow Hound dishing out 100 damage per bite (and there's 5 of them...) when RC was active.
 

Pawain

I Hate Skilling
Governor
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Stratics Legend
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They also eat the runestones at the spawn.
 
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