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Pure Paladin?

DreadLord Lestat

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I remember something like this and wondering how comparable it is to a sampire for most things aside from champs.

120 Swords or Macing
120 Tactics
120 Anatomy
120 Healing
120 Chivalry
120 Bushido

I could also swap bushido for parry but not sure if that would be better or worse.

I have a sampire and am interested in trying something different with an old character I have found. If you have other suggestions, I am all ears. I am looking for something to keep me playing a while.
 

Rimeny

Slightly Crazed
Stratics Veteran
Stratics Legend
I’ve been running this build in the invasions

120 Macing
120 Tactics
120 Anatomy
120 Healing
120 Chivalry
120 Parry

60 SSI Double strike 100% fire damage maul with undead slayer is rocking it! Having loads of fun
 

Anon McDougle

Grand Inquisitor
Stratics Veteran
Stratics Legend
UNLEASHED
I’ve been running this build in the invasions

120 Macing
120 Tactics
120 Anatomy
120 Healing
120 Chivalry
120 Parry

60 SSI Double strike 100% fire damage maul with undead slayer is rocking it! Having loads of fun
This build for pure survival and damage is unmatched by even a sampire
 

Rimeny

Slightly Crazed
Stratics Veteran
Stratics Legend
I do get caught out a little by the paragon casters, mainly lich lords/dragons, I could swap out Ant for resists to combat the spells, but apples and petals have done me alright so far.
 

Anon McDougle

Grand Inquisitor
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Stratics Legend
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I do get caught out a little by the paragon casters, mainly lich lords/dragons, I could swap out Ant for resists to combat the spells, but apples and petals have done me alright so far.
Try dropping parry for resisting...
 

Rimeny

Slightly Crazed
Stratics Veteran
Stratics Legend
I did think about that, but I just love running a pure warrior which having Parry, just makes sense to me.
 

hirikawa

Journeyman
Stratics Veteran
Stratics Legend
Azarok's Legplates +15 Healing, Gloves of Holy Warrior +15 Chivalry - total 30 skill points. Add 60 on Jewels and you will have 90 skill points for Resisting Spells.
 

Rimeny

Slightly Crazed
Stratics Veteran
Stratics Legend
Just about to collect the legplates from my drops. Gloves are 175m on VS, and im being frugal. Should just sell some of my vet rewards I guess, as prices have gone through the roof since I last played.
 

tanotan

Journeyman
Stratics Veteran
Stratics Legend
Iam playing that template with 120 in Parry, Resist, Swords, Tac and 105 in healing, 110 Ana and 115 chiv.
60 skillpoints from imbued ring and bracelet and 30 from armor, like mentioned before.
Works pretty good for me, that oldschool temp.
 

Anon McDougle

Grand Inquisitor
Stratics Veteran
Stratics Legend
UNLEASHED
I found no benefits to having parry you don't get hit any less and the benefits of resisting spells far better anyway..
 

Rimeny

Slightly Crazed
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Stratics Legend
OMG - they fixed the resist training area in Haven! (its been that long since I trained it and I dont have it spare on this account)
 

Anon McDougle

Grand Inquisitor
Stratics Veteran
Stratics Legend
UNLEASHED
OMG - they fixed the resist training area in Haven! (its been that long since I trained it and I dont have it spare on this account)
You should still find specters to lead off to coast then get on a boat
 

ultima2005

Journeyman
Stratics Veteran
Once I got my Azarok's leggings, I've used this event to train up this template

120 Macing / 120 Tactics / 120 Chiv / 120 Healing (105 real) / 115 Parry (85 real) / 115 Anatomy (85 real) / 115 Resist (85 real)

I get 90+ skills from my jewels and +15 healing from the legs. The rest of my armor is Daimyo Helm, Holy Warrior Gloves, Corrupted Paladin arms, Balron Bone chest, cameo, Epaulettes, first aid belt, despicable quiver, Bulwark of Light shield. My stats are something like 150 HP / 200 stamina / 100 mana / 45 HCI and DCI / 35% SSI / 100% DI / 49% LMC. I also get a 20% healing bonus from the shield and belt as well as a bonus from enhanced bandages (someone correct me if I'm wrong).

Technically, I could push all skills up to 120 if I use the +15 chiv from the gloves, but then I'd have to get a bunch of new soulstones, and I like having the flexibility to swap out for Gloves of Feudal Grip so I can get 100% DI without any DI on my weapon.

I usually use Divine Sanctifier for single targets and a whip for spawns/dynamic events.

The one real downside I've discovered with this build that I did not anticipate - I lose access to momentum strike, so I can't attack multiple targets with my Divine Sanctifier. Otherwise, I don't have any major complaints. Really strong template.
 
Last edited:

ultima2005

Journeyman
Stratics Veteran
So, after playing around with the new equipment, I've really come to like the three following non-sampire templates. I highlighted the different equipment between each. I use the following equipment every time: Balron Bone Armor; Solaria's Secret Poisons; Gloves of the Holy Warrior; Serpent Skin Quiver; Azarok's Leggings; Sentiel's Mempo; Lord Morphius' Epaulettes; Spell Focusing Sash; Cameos. Each build has a baseline 150 HP; 200 Stamina; 100 Mana; 45/45 HCI/DCI; 100% DI; 35% SSI.

Healing Kengo: Folded Steel Glasses, imbued arms, first aid belt, Minax’s sandals, elder detective royal boots; Bracelet (15 parry, 8 dex, 15 HCI, 10 SSI, 25% DI); imbued turquoise ring (15 parry, 10 anatomy, 25% DI, 15 DCI, 5% SSI)
Swords: 120
Tactics: 120
Bushido: 120
Chiv: 120 (105 real)
Anatomy: 100 (85 real)
Healing: 115 (100 real)
Parry: 100 (70 real)

Shield Paladin: Bulwark of Light, Aegis of Grace, Corrupted Vambraces, first aid belt; Bracelet (15 parry, 15 Resist, 15 HCI, 10% SSI); imbued ring (15 resist spells, 15 parry, 25% DI, 11 fire, 3 int)
Swords: 120
Tactics: 120
Anatomy: 120
Chiv: 120 (105 real)
Healing: 115 (100 real)
Resist: 120 (85 real)
Parry: 100 (70 real)

4/6 Paladin: Scholar’s Halo, Alchemist’s Abomination; Ring (10 Dex, 15 DCI; 1 FC; 3 FCR; 10 SSI); Kaelok’s Cincture; Shanty’s Waders; imbed sleeves with 5 DCI; Double Axe with 100% LL and 50% DI.
Swords: 120
Tactics: 120
Parry: 120
Chiv: 120
Anatomy: 120
Bushido: 120
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
120 Macing
GM Tact
115 Anat (120 with Serpent Skin Quiver)
GM Healing (115.0 with Azarok's Legplates, effectively 120 with Enhanced Bandages)
105 Chiv (120 with Gloves of the Holy Warrior)
GM Parry
80 Resist

This build was extremely effective during the "Treasures of " Events for taking on Paragons, particularly with how Stagger applies a -60% SSI Debuff to cripple the melee damage output of opponents, allowing bandies to out heal the incoming damage.
However, with how you can now leech life from the Treasures Paragons, it's actually taken a back seat to the Swords Sampire, especially one with GM SS for Curse Weapon.
 

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
120 Macing
GM Tact
115 Anat (120 with Serpent Skin Quiver)
GM Healing (115.0 with Azarok's Legplates, effectively 120 with Enhanced Bandages)
105 Chiv (120 with Gloves of the Holy Warrior)
GM Parry
80 Resist

This build was extremely effective during the "Treasures of " Events for taking on Paragons, particularly with how Stagger applies a -60% SSI Debuff to cripple the melee damage output of opponents, allowing bandies to out heal the incoming damage.
However, with how you can now leech life from the Treasures Paragons, it's actually taken a back seat to the Swords Sampire, especially one with GM SS for Curse Weapon.
Yup same here. My swords guy can kill faster. It's the double axe. Macing DS weapons are terrible. This event screams DS and WW.

For the non para mobs the macer is OK. I just use my war hammer. But the para drake, garg, bone weaver. He kills slower than the swordsman.
 

Felipovisk

Adventurer
Stratics Veteran
So, after playing around with the new equipment, I've really come to like the three following non-sampire templates. I highlighted the different equipment between each. I use the following equipment every time: Balron Bone Armor; Solaria's Secret Poisons; Gloves of the Holy Warrior; Serpent Skin Quiver; Azarok's Leggings; Sentiel's Mempo; Lord Morphius' Epaulettes; Spell Focusing Sash; Cameos. Each build has a baseline 150 HP; 200 Stamina; 100 Mana; 45/45 HCI/DCI; 100% DI; 35% SSI.

Healing Kengo: Folded Steel Glasses, imbued arms, first aid belt, Minax’s sandals, elder detective royal boots; Bracelet (15 parry, 8 dex, 15 HCI, 10 SSI, 25% DI); imbued turquoise ring (15 parry, 10 anatomy, 25% DI, 15 DCI, 5% SSI)
Swords: 120
Tactics: 120
Bushido: 120
Chiv: 120 (105 real)
Anatomy: 100 (85 real)
Healing: 115 (100 real)
Parry: 100 (70 real)

Shield Paladin: Bulwark of Light, Aegis of Grace, Corrupted Vambraces, first aid belt; Bracelet (15 parry, 15 Resist, 15 HCI, 10% SSI); imbued ring (15 resist spells, 15 parry, 25% DI, 11 fire, 3 int)
Swords: 120
Tactics: 120
Anatomy: 120
Chiv: 120 (105 real)
Healing: 115 (100 real)
Resist: 120 (85 real)
Parry: 100 (70 real)

4/6 Paladin: Scholar’s Halo, Alchemist’s Abomination; Ring (10 Dex, 15 DCI; 1 FC; 3 FCR; 10 SSI); Kaelok’s Cincture; Shanty’s Waders; imbed sleeves with 5 DCI; Double Axe with 100% LL and 50% DI.
Swords: 120
Tactics: 120
Parry: 120
Chiv: 120
Anatomy: 120
Bushido: 120
I really would love to know how do the 4/6 paladin runs in comparison with no 4/6. I mean i am build a paladin myself, with mace and parrying using a shield, and now i am to decide if i want 4/6 or not. i know that the 4/6 is mainly to sustain a more 'caster' playstyle, but should i go this route? i am not sure and would really love some input.
 

Anon McDougle

Grand Inquisitor
Stratics Veteran
Stratics Legend
UNLEASHED
I really would love to know how do the 4/6 paladin runs in comparison with no 4/6. I mean i am build a paladin myself, with mace and parrying using a shield, and now i am to decide if i want 4/6 or not. i know that the 4/6 is mainly to sustain a more 'caster' playstyle, but should i go this route? i am not sure and would really love some input.
I've always played straight paladin and have never said gee I wish I'd have cast consecrate weapon faster...
 

ultima2005

Journeyman
Stratics Veteran
I really would love to know how do the 4/6 paladin runs in comparison with no 4/6. I mean i am build a paladin myself, with mace and parrying using a shield, and now i am to decide if i want 4/6 or not. i know that the 4/6 is mainly to sustain a more 'caster' playstyle, but should i go this route? i am not sure and would really love some input.
It's hard to say without a little more information about your build goals. I will say it is easier to not focus on 4/6 and instead use bandages or vampiric embrace to heal. However, without 4/6, it's not really worth using any chivalry spells aside from consecrate weapon and EEO. 4/6 makes using spells like close wounds, remove curse, and cleanse by fire far more feasible, especially when combined with macing's Stagger. It is a more active playstyle, but a lot of fun. I would try it out - it's not too hard to put together a 4/6 paladin if you're using a shield. If you're not using a shield, it gets more complicated.

I've always played straight paladin and have never said gee I wish I'd have cast consecrate weapon faster...
It's not so much CW as the other spells. 4/6 shaves a second off casting time with no recovery time between spells. In like two seconds, I can remove all curses, cure myself, and cast two close wounds. That's feasible after a stagger. That's just not possible otherwise, as all those spells without any FC or FCR would take over ten seconds.
 

Anon McDougle

Grand Inquisitor
Stratics Veteran
Stratics Legend
UNLEASHED
It's hard to say without a little more information about your build goals. I will say it is easier to not focus on 4/6 and instead use bandages or vampiric embrace to heal. However, without 4/6, it's not really worth using any chivalry spells aside from consecrate weapon and EEO. 4/6 makes using spells like close wounds, remove curse, and cleanse by fire far more feasible, especially when combined with macing's Stagger. It is a more active playstyle, but a lot of fun. I would try it out - it's not too hard to put together a 4/6 paladin if you're using a shield. If you're not using a shield, it gets more complicated.



It's not so much CW as the other spells. 4/6 shaves a second off casting time with no recovery time between spells. In like two seconds, I can remove all curses, cure myself, and cast two close wounds. That's feasible after a stagger. That's just not possible otherwise, as all those spells without any FC or FCR would take over ten seconds.
I use healing and don't bother to remove curse as you're generally just instantly recursed
 

ultima2005

Journeyman
Stratics Veteran
I use healing and don't bother to remove curse as you're generally just instantly recursed
An occasional heal is possible, but chaining spells is certainly not without FCR. In the time it takes to cast one close wounds without any FC/FCR, I can cast Cleanse by Fire and Two Close Wounds with 4/6.
 
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