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Please fix the drops.

Stranger

Lord of the Dance
Stratics Veteran
Stratics Legend
What is up with the drops?

Do I not get them if my backpack is over 200 stones or something stupid like that?
I went from getting scrolls or a piece of armor every boss fight to nothing every boss fight.
My character feels bugged.

This is becoming not fun. Fast.
Did the Devs not play Legends of Aria?
This is exactly what made Legends of Aria suck. Putting important skill books in dungeons.

Wish I could get rid of my account.
 

Keven2002

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
I think the "decrease drop rate" is likely a result of the increase of people attending the boss hunts.

That said, I agree with you that I do feel a bit slighted when I work a spawn from start to finish and burn through reags (thousands of gold) only to get zilch when the boss dies...and the only loot I take is 400-900gp (hardly enough to cover the cost of reagents I used).
 

Stranger

Lord of the Dance
Stratics Veteran
Stratics Legend
I think the "decrease drop rate" is likely a result of the increase of people attending the boss hunts.
Yeah but when I kill Solen there is only ever like 4-7 people participating. I've also done Veylara with less than 10 people and didn't get a drop. And trust me, I know I am doing damage.
I've killed Solen over 20 times and have not gotten an egg or a lure yet. How much more time must I invest? And I am to do this with every boss? For all of the taming books? Literally 1,000+ hours? For a world that's going to explode?

Seriously this drop system is a joke. I was the 1st person to arrive at the boss. I fought it the entire battle. I did not die. I did not leave its area. I constantly refreshed my All Kills and my physical attack by double clicking every 10 seconds because I know there is a weird timer that makes pets disconnect from a creature.
And...
I got nothing. No scroll. No map. No armor. Nothing. Someone else shouted out that they got two drops. Why? Shouldn't it round robin before people get seconds?

Can I at least get a message saying that I was a part of the loot hand out? So I know that your game isn't bugged? Like show us the dice rolls. :please:

I would be upset if I wasted thousands of gold in reagents for nothing.

A few days ago if I didn't get a drop I always got a treasure map. Making me think that the map was part of the 'random loot pool'. But now I don't even get those. Something was definitely tweaked behind the scenes unannounced. It's just too different from the first week and a half.

I don't know how everyone else feels but this is about as bad as the fast food companies wasting our time sitting in a parking lot ordering through their app when their drive-thru is right there. But if we just go through the drive-thru we don't get the coupon or special items only available on the online menu. So they steal our TIME. Our most valuable commodity. :mad2:
I know I shouldn't eat that trash food.
Just like I shouldn't play this trash game.
 

Stranger

Lord of the Dance
Stratics Veteran
Stratics Legend
Let's be creative and offer better solutions.

#1. Earn "exp" for participating in a boss fight. For each individual boss. When the bar is full, you get a random item roll. That way I know I am guaranteed a drop every 8 or so boss fights. So I can fill up all the boss's bar. Visually, this would look appealing imo. Kinda like the 'skills you've unlocked window' but with the old school classic UO health bars for each boss.

#2. A quest that asks for 15 limbs of a monster. Turn them in and choose a reward. Scatter the limbs on the corpse. If people don't loot them and the corpse goes public great. At least the newbies get a chance at eventually getting a reward too. Or make it so you have to use a skinning knife on the corpse. With everyone able to do it once per boss corpse.

That's pretty much my only ideas. That way, even if I get nothing, NOT EVEN A MESSAGE THE DEVS COULD EASILY PROVIDE "Luck wasn't with you today." or whatever. I at least can see the bar fill up, or the stack of limbs in my house go up, knowing eventually, if I keep participating, I will get a reward. Instead of boss, after boss, after boss, of NOTHING.

Edit:
#3. What about something like a power hour type system. If you kill 1 boss a day you are guaranteed a drop. Then on your second boss kill 50%. 25%. 12%. 6%. 3%. Etc. So I can just do a boss or 2 a day and be done. That way the drops won't flood the market or whatever, but players will still be happy, and not have to waste hours farming for a stupid book so they can enjoy their class they can't change.

#4. A Town Crier's call for help. If a town crier shouts out for help killing a boss, rather then general chat shouting it out, and you accept its quest, the drop rates are increased 300%. Or you are gaurenteed a roll in the loot pool. Randomize things so people don't just shout out the town crier, obviously. Either direct people to different bosses, or put each town crier on a 5 minute cooldown timer, or whatever. So you can walk around the towns waiting for a town crier to shout out about the specific boss you want? Or is that just another "grind"? Limit this town crier to 1 per char per day. "Oh, you've already helped the town today. Go to the bar, relax, come back when you are rested."

#5. Turn in items for a special boss summoner/totem. If this item is placed in the boss lair and is protected during the entire fight, the person who placed it gets a loot pool roll. This item can cost 10,000 gold, or require farming monsters out in the world and turning them in. So instead of farming boss after boss after boss I can go kill the little creatures around the world for a while and then know that effort gets me an item roll chance.

#6. UOStore. I can log into a webpage and purchase a boss drop for real life money. :lame:

#7. After the boss is defeated, there is an AoE in the zone that allows crafters to dig for left over drops. They have an hour to dig. Digging can randomly cause a monster to spawn but crafters wouldn't like this. If/when someone finds an artifact chest, it takes 3-5 crafters to "dig it up" and they need protection from others like a treasure map? An artifact won't be found every time. Before the artifact is discovered, regular digging can dig up random armor, gems to sell, and special coins, which can be turned in for the reward drops. After digging up the artifact it either goes to the lucky crafter who hit it first (Getting the lucky 000.1% spawn trigger) or it can go up for auction in the local market. With 5% of the sale going to the crafters who dug it up. Inside is a rare boss drop. This would be like a blind bag. Which might be illegal I don't know. But it'd be a huge gold sink for the game. So that's a plus.
 
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mihali

Lore Keeper
All cool, but that's a lot of programming. Pretty time consuming to fit this new code in NL. Not bad ideas though.
 

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
Each week you can click the corresponding NPC for each Boss. That guarantees you an armor and weapon item.
 

Stranger

Lord of the Dance
Stratics Veteran
Stratics Legend
All cool, but that's a lot of programming. Pretty time consuming to fit this new code in NL. Not bad ideas though.
Exactly. The devs put very little effort into this game. I seriously am curious what they do all day. Surely they are not full time employees.
 

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
Sounds interesting. Can you explain this or point to the info? Greatly appreciated.
NPC for Icemancer is outside Ice entry. Matriarch NPC is outside the ant hole by Trinsic. CD outside Destard. Spider in Skara.
 
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