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Chiv and healing plus.. on pets skilling.

mihali

Lore Keeper
I wonder if others would agree with this and input/corrections are appreciated since this post is intended to help tamers that are trying to raise Chiv in Chiv/AI, Chiv/AI/CB, Chiv/AI/FWW specs of pets.

Chiv is likely to be the winner for the slowest to raise for pets.
What I did is Trained a halfway decent Triton with 126 wres, 160 resist to 110 healing first, all other skills to 110, then added Chiv 120 and FWW special with Ninj scroll 120'd also. So as a result Chiv is going up pretty slowly, I suspect partly due to the healing being 110, but not a lethal mistake. Ninjitsu will raise slowly with melee fights alone as I understand, and that will be the fun part. Also will go up with the slugs I assume. Will test it out.
So what I should have done in the Chiv/AI/FWW Triton, retrospectively is this: Chiv first to 120, then bump healing to 110-115, and then add FWW and AI. I can stop the chiv healing by all stop, but cannot stop the innate healing.

Do not raise healing first, just 100 is ok for now, leave enough points to bump it up later, after Chiv is 120'd.
Leave AI or for other specs CB etc. for later, last if possible since they eat up mana you need for training chiv.
Skill Chiv, and it will go up slowly. Use the poisoning Dinos in Eodon Isles, dont pick any non-casting / non-poisoning target trainers since you need constant aggro. You need the pet to constantly try to cast chiv spells and be constantly chiv-healing.
Must use Disco on pet, esp after chiv 100-110 or no progress for ages.
Healing after Chiv 120'd --> Again Dimetros, and ask pet to "all stop" to stop casting Chiv spells and use and train its intrinsic healing constant leathal poison, and raise the skill gradually to 120.
Also, so the pet does not keep coming back and forth to you, ask it to "all follow" the Dimetro across the islet, so you dont lose too much time esp with the whispering duration, and while it is lasting.
Always use spell protection so you will not die there from lethal poison AoE of the Dimetrosaurs.

Similar ideas for other Chiv pets also I suspect.
I hope this helps someone trying to raise Chiv.
 
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Ungoliant

Journeyman
I prefer to do the healing to cap first. Seems the chivalry is always curing before the healing does.
Thanks for the tip on telling the pet to follow the dimetrosaur.. this will be most helpful.
I disco the pet from the get go .. don't wait for it to get high then do it
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Chiv+FWW+AI+Healing on a single pet is a lot of ability bloat, so yeah the pet won't be casting Chiv spells as often, which will slow down the skill gain a lot. If the enemy is stuck outside of melee range though, the pet will continue to cast Chiv spells (especially Holy Light, which is the highest skill Chiv spell they can cast), but won't use FWW or AI, so that's a way to get your pet to specifically cast only Chiv spells for gains.

Pets will attempt to use Healing skill to get back to full health once they get below 80% Health or they're Poisoned, and Healing skill attempts cost them 10 Mana. If the pet isn't going below 80% Health or getting Poisoned, then it won't attempt to use Healing skill. You can have your pet under Consume Damage/Empowerment and have it attack something like Gregorio or a Shadow Ore Elemental for training skills like Chiv/Ninjitsu, and it'll never use Healing attempts then.
If a pet is set to Follow (and not on Guard or actively attacking), then it won't cast Magic abilities to heal/cure itself, but will use Healing skill on itself.
 
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mihali

Lore Keeper
Chiv+FWW+AI+Healing on a single pet is a lot of ability bloat, so yeah the pet won't be casting Chiv spells as often, which will slow down the skill gain a lot. If the enemy is stuck outside of melee range though, the pet will continue to cast Chiv spells (especially Holy Light, which is the highest skill Chiv spell they can cast), but won't use FWW or AI, so that's a way to get your pet to specifically cast only Chiv spells for gains.

Pets will attempt to use Healing skill to get back to full health once they get below 80% Health or they're Poisoned, and Healing skill attempts cost them 10 Mana. If the pet isn't going below 80% Health or getting Poisoned, then it won't attempt to use Healing skill. You can have your pet under Consume Damage/Empowerment and have it attack something like Gregorio or a Shadow Ore Elemental for training skills like Chiv/Ninjitsu, and it'll never use Healing attempts then.
If a pet is set to Follow (and not on Guard or actively attacking), then it won't cast Magic abilities to heal/cure itself, but will use Healing skill on itself.
Awesome! Ty for info and idea. Stop the intrinsic healing attempts by using the Consume mastery, and keeping his topped, and it will then use the Chiv spells more, makes sense. Will try on Gregorio.
 
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