My Death Ray Tamer/Mage © runs 120 Magery/Eval/Med/Taming/Lore/Vet, so 6x120. He's also Human, so i can use Wraith Form scrolls to go into Wraith Form and regain Mana while channeling Death Ray (some foes i can sustain Death Ray indefinitely due to this). I use a 120 Disco+Conductive Blast Triton for tanking/debuffing the enemy, making them take even more Energy damage.
The 120 Magery doesn't just provide more Death Ray damage, it also provides 100% success chance with Resurrection spell. Along with the 120 Veterinary, i have a 100% success chance at rezzing players or pets, so i also have Knight of Compassion to rez them with more Health.
I use my Death Ray Tamer/Mage a lot when fighting Blackthorn Captains, just because he provides more power and utility there than any of my other chars. His 120 Eval Paralyze Fields are invaluable for controlling the spawn, his 120 Eval+Slayer Spellbook is great for then clearing the minions with Chain Lightning or Meteor Swarm. He and his Triton make the Captains incredibly vulnerable to Energy Damage (so everyone else deals more energy damage too). He can completely drain the melee Captains of Mana with Wraith Form, making them unable to use abilities like Frenzied Whirlwind or Mirror Image (the caster Captains regen Mana fast enough that i can't drain them completely, but they also keep me topped off on Mana as well). His 100% rez chance is very useful too, quickly getting people/pets back into the fight. Not to mention he dishes out a ton of damage to the Captains, i've seen 1,000+ damage Death Ray ticks with an Undead Slayer Spellbook against Sampire Captains before.
On Atlantic, each Minax Artifact is worth approximately 300k (you get 1-3 per Captain), and the 100 point rewards sell for about 30 Mill. It's very easy to rack up Minax Artifacts when my guild does Blackthorn Captains.
Here's a screenshot of me dealing a 667 damage Death Ray tick (not counting my Triton's 100 damage bite) to Navrey Night-Eyes with a Spider Slayer Spellbook. Navrey normally has a pretty high 65-75 Energy Resist, so that tells you how powerful the Energy Resist debuffage is from 120 Disco+Conductive Blast+Death Ray.
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