Correct i gladly welcome reds as long as ps come tooOh, is it? I wasn't the first one that brought up Powerscrolls in Tram in this thread. In fact, lemme see who it was.
Oh. Welp.
Correct i gladly welcome reds as long as ps come tooOh, is it? I wasn't the first one that brought up Powerscrolls in Tram in this thread. In fact, lemme see who it was.
Oh. Welp.
you do realize that Powerscrolls in Tram wouldn't be worth it, right? You're forced into an unavoidable wait for the spawn to pop again on its own. With enough people, you could easily do the ilshenar spawns in less than 10 minutes. Look at Atl with the Artio spawn. Hitting level 4 took maybe 3 minutes. At that point it'd become a massive headache getting scrolls, because you're competing with...let's say 30 other people. And you're already unlikely to get the specific ones you're looking for, even in a Fel spawn. By all means, add them to Tram. With the limitations in place, Tram spawns won't be done at all if people want scrolls.Correct i gladly welcome reds as long as ps come too
So there's 5 tram spawns each done roughly every 40 minutes (that's 10 minutes for the actual spawn ((that's your math)) plus 30min reset) so 24 times a day so 24 x5 x6 (no protection so only 6 scrolls a champ)= 720 ps a day? That's just on Atlantic...you do realize that Powerscrolls in Tram wouldn't be worth it, right? You're forced into an unavoidable wait for the spawn to pop again on its own. With enough people, you could easily do the ilshenar spawns in less than 10 minutes. Look at Atl with the Artio spawn. Hitting level 4 took maybe 3 minutes. At that point it'd become a massive headache getting scrolls, because you're competing with...let's say 30 other people. And you're already unlikely to get the specific ones you're looking for, even in a Fel spawn. By all means, add them to Tram. With the limitations in place, Tram spawns won't be done at all if people want scrolls.
Now do the same math for Fel spawns.So there's 5 tram spawns each done roughly every 40 minutes (that's 10 minutes for the actual spawn ((that's your math)) plus 30min reset) so 24 times a day so 24 x5 x6 (no protection so only 6 scrolls a champ)= 720 ps a day? That's just on Atlantic...
Well fel totally different they're especially on Atlantic not run 24/7 because zerg guild xxx of the day controls them and the ps market and we are talking about ps coming to tramNow do the same math for Fel spawns.
*sigh*Well fel totally different they're especially on Atlantic not run 24/7 because zerg guild xxx of the day controls them and the ps market and we are talking about ps coming to tram
So that people like you didn't kill them and take their scrolls??*sigh*
Here's the math. Let's say it's 10 minutes for a small group to do a Fel spawn, start to finish w/no raiders. 2-3 minutes for the Star Room gate to close. Get scrolls out, re-pop the spawn, repeat. That's 4 spawns an hour, more or less. With Protection, that gives you 48 scrolls. In a 24 hour period, 1,152 scrolls (at minimum) would be generated. Tell me again why people would go to Tram for scrolls?
"People like me" who are largely retired from pvp and have very little interest in it? While there are some exceptions, I'm not going to go out of my way to kill random people at spawns. I've helped people (even on Atl) or protected them (a random Primeval Lich check on LS)So that people like you didn't kill them and take their scrolls??
People fighting people who want to fight is indeed the most fun killing sheep is not...UO would be so boring without fel. The risk of doing content in fel was always the most fun part of the game for me, way before I PvPd. Oh and I'm a **** PVPer. Still the most fun content in the game.
If you're geared up enough to do a champ, even on a non-pvp temp, I'd argue you aren't a sheep. You always have the option to not go there and get your PS on vendor search.People fighting people who want to fight is indeed the most fun killing sheep is not...
Taking the unwilling out of fel shouldn't hurt it in the leastIt's really the only thing setting UO apart from anything else. Kill fel and you kill the game IMO. Final blow.
I fixed that for you. I personally believe there is a balance that can be struck, but this dev team isn't going to do it. The systems as they are now work against each other. I agree that Broadsword should cater to the audience they have on the shards they have.the majority of EA/Broadsword UO players whether you like it or not are non-PvPers,
The only reason I suggested all dungeons, and not global, is so that pvp, even consensual, doesn't interfere with all EM events. But I do agree that finding a more broad based way to incentivize players who might be willing to pvp is the way forward.Everyone is missing the key point, the majority of UO players whether you like it or not are non-PvPers, I don't need to show show stats to prove this is true. I'm being realistic here, 10+ years ago I would have argued for the fel ruleset but... I'm not stupid, I got older, wiser and know Felucca is not a sustainable ruleset.
We need to grow up and try to sustain UO as it is. A global, voluntary PvP ruleset is the way ahead, Fel needs to go, it's dead and will remain so... PS is no longer an argument other than from those that monopolise the market (which I did too but no longer care for).
PS... Thats yourt incentive? Thats the reason you stay for 20+ years?? PS?... Seriously, grow up...UO would be so boring without fel. The risk of doing content in fel was always the most fun part of the game for me, way before I PvPd. Oh and I'm a **** PVPer. Still the most fun content in the game.
Only for you because you want to pick on the weak, tell me I'm wrong... I did It, but I grew up..UO would be so boring without fel. The risk of doing content in fel was always the most fun part of the game for me, way before I PvPd. Oh and I'm a **** PVPer. Still the most fun content in the game.
Thats the most stupid thing to say ever. The majority of players are PvE, no one cares for Fel except for your precious PS. Grow up and get with the programme...It's really the only thing setting UO apart from anything else. Kill fel and you kill the game IMO. Final blow.
Love you man but be honest, you are a relic of time, Siege/Mugen are never going to be want you want them to be. You can shoot me down in flames and call me what you want but you know its true. Its not a UO thing its a 'World' thing.I fixed that for you. I personally believe there is a balance that can be struck, but this dev team isn't going to do it. The systems as they are now work against each other. I agree that Broadsword should cater to the audience they have on the shards they have.
You say that, but look at the 3 most populated free shards... All 3, Fel ruleset. How could that be? Well, they have different systems for dealing with murderers, griefing, and the like. You can say that most people don't want non-consensual PvP, that is probably true for people playing on EA/BS servers, but for UO as a whole? Your dataset is flawed. I think the entire audience needs to be taken into account as there are way more potential players out there that should be considered. The analogy I used before was: "It is like going into a crowded vegan restaurant and deciding that most people are vegan." You are looking only at current EA/BS players when you say that the majority of players don't want PvP, and fail to consider the larger audience. I also said, and firmly believe, that there is a balance that can be struck to where the two play styles can coincide, but I don't think anyone at BS is going to find that balance, they just don't have the creative ability.Love you man but be honest, you are a relic of time, Siege/Mugen are never going to be want you want them to be. You can shoot me down in flames and call me what you want but you know its true. Its not a UO thing its a 'World' thing.
I wouldn't do that. You have an opinion and you present it without coming off as whiney or entitled. I have no problem with that, even if I disagree.You can shoot me down in flames and call me what you want
RoT can be easily bypassed using a soulstone. I've taken Stealing from 80 - 120 in under an hour. They have known about this exploit forever but they don't fix it because it sells soulstones.I talk with a lot of pvpers the main reason they reject Siege is the training system
We all know that that is a crock of bull. SP is Skill over EquipmentI talk with a lot of pvpers the main reason they reject Siege is the training system
Last I knew, Siege was home to a lot of stealthers. If I want to pvp, I have no interest in playing hide & seek. You either want to fight or you don't.We all know that that is a crock of bull. SP is Skill over Equipment
Why does everyone resort to this as an argument? It has no weight. There is no reason why an ENTIRE SEGMENT OF THE GAME should be a complete afterthought, whether it allows for pvp or not. That it has an exclusive reward (Powerscrolls) is irrelevant. The Trammel ruleset has been given literally EVERYTHING since its inception. What have the pvper's gotten since Publish 16? Some stuff with Factions iirc, which was later removed and replaced with VvV...which was a complete flop.Only for you because you want to pick on the weak, tell me I'm wrong... I did It, but I grew up..
Real PvPers, not PKers, loved fighting less skilled players because after losing to them they would always try to teach you new ways to fight so when you next fought it was more of a challenge.Only for you because you want to pick on the weak, tell me I'm wrong... I did It, but I grew up..
Well that's exactly it John, those shards have custom rules that make non-consensual PvP less of an issue than it is on the official shards. The developers of those shards have attempted to find a balance to make non-consensual PvP viable, where the devs for the official shards have not. I'm not saying that that is wrong, only that there is a market for that type of play and EA/Braoadsword choose to ignore it and posters also ignore it when they make blanket statements like "the majority of UO players are non-PvPers." The point is that non-consensual PvP, in a lot of people's opinions, is a big part of what made UO UO. I understand that some don't like it and that is fine as well, but I personally feel that non-consensual PvP is where the magic of UO lived and when it was all but completely removed from the game, the magic went with it.The issue of PvP-centric free shards has come up again, I see, similar to how it came up with the issue of custom rules shards was a frequent topic. I did some research on the free shards some years back, in an attempt to address the custom rules shard issue, and found that the extent of their success was exaggerated by their supporters. Further, they were free and they were and often offered additional content or services not offered by official UO (which is of course constrained by the need to bring in more cash than it costs), thereby not being a good comparison either way.
If PvP were as popular as folks like to claim then a lot of things would be different about UO's past (and, to a lesser degree, present) and, quite likely, EverQuest wouldn't exist at all.
But these statements will continue no matter what. Oh well.
Exactly. Do I remember all of the times I've killed "insert monster here" in UO? No, I don't. I do remember (at least in part, for those that happened during the mid-2000s) the fights I've had in UO, especially at spawns. In more recent years, the same applies - I had more fun with some of the fights I had on LS than I did any of the pvm farming I've done.Well that's exactly it John, those shards have custom rules that make non-consensual PvP less of an issue than it is on the official shards. The developers of those shards have attempted to find a balance to make non-consensual PvP viable, where the devs for the official shards have not. I'm not saying that that is wrong, only that there is a market for that type of play and EA/Braoadsword choose to ignore it and posters also ignore it when they make blanket statements like "the majority of UO players are non-PvPers." The point is that non-consensual PvP, in a lot of people's opinions, is a big part of what made UO UO. I understand that some don't like it and that is fine as well, but I personally feel that non-consensual PvP is where the magic of UO lived and when it was all but completely removed from the game, the magic went with it.
I couldn't agree with you more I don't think. Pretty much on all points. PvP can be and is fun but balance needs to be there. Like I've said over and over, I believe in it. It's a shame so few others do. I suppose, in a roundabout way, you would be one of these PvP players that are not considered when statements like "most players only want PvM" are thrown around.I'll put it more like this @Stinky Pete ... PvP for me was "fine" when it served an RP purpose... when the sides were more... balanced... when it was done for "fun" not for loot. When it had reason and meaning but wasn't the sole focus of gameplay. Defending the town, running the orcs out of town to keep them from harassing citizens trying to bank and go about their lives... when we did "caravans" of supplies and had to defend them till their destination... bringing Yew wine to Minoc or what-not... Or when the people of Minoc and people of Yew kinda got into "skirmishes" holding bits of road between Yew and Minoc which we would "tax" and defend... etc... *(there were many reasons to have a PvP fight)...
When PvP was and is not fun... killing newbs just because you can and taking their stuff... (what is the purpose other than to literally make them hate the game and quit?... where is the "challenge" in that and what does it serve except to prove what sort of an A$$ you can be?) This sort of behavior is just vile and toxic... speed hacking, using cheats, playing with cheats that removed trees and other obstacles etc... Again I have to ask what is the purpose? Honestly and this is my opinion if you have to resort to all that to "win" you are a LOSER in the highest regard... cheating is still losing. If you can't hack it and play as the game is intended you shouldn't be playing and again this behavior to "win" at whatever cost is TOXIC... and vile and quite honestly has no place. All it serves is to hurt others. If you have to play to "harm" others in such a way then perhaps therapy is what you need not an MMO... perhaps you ought to be playing some stupid shooter game. But then those games often do not tolerate cheaters. 10 vs 1... or any other seriously overpowered combo also falls in this category... "win at whatever cost" is honestly somewhat lame again that's my opinion. What "fun" is it to mow someone down... takes less than .2 seconds and what 2 or 3 of the 10 get to actually "hit" the target... but do all share in the "glory"? What glory is there in being a complete jerk? I fail to see the "fun"... in that... nor a challenge. Many people cry and moan about challenges but when presented with one... resort to cheating or excuses.
As for "lures" into fel... there is nothing that they can put there to make lambs wish to be slaughtered... I'm sorry. NO matter how green the grass is there... lambs will refuse to go. So what happens is what did happen... the PvPers controlled the spawns... releasing the PS to the rest of the players like a cartel controlling the flow of alcohol during prohibition. Made them all fat wads of money and of course they want to continue to defend that way of life why wouldn't they????? Did not we see that in society in RL??? And you wonder why people think Fel and all who like it there are corrupt??? Well, it isn't any surprise for most of us.
Dune... those who control the spice... need I say more?
I mean really ... if people wanted to PvP... and really enjoyed that sort of thing you would think that most shards would hold big tournaments in the arenas which were designed and set up for that sort of thing... Now if they did that crap right there would be some stupid title crap you could earn from that and all... which OMG there is... yeah. And the only ones with such titles are people who take 2 accounts to the arena and give it to themselves. Again there are so many ways to cheat systems it isn't even funny...
But PvP can be "fun" and enjoyable... just depends on your idea of fun. To me .2 seconds of Ooo I killed that guy... isn't fun. Jumping someone at a champ spawn who's down to 1/2 or 1/3 of their health isn't a challenge... isn't fun... and isn't worthy of praise...
I personally think it's beyond high time to move PS out of Fel... but that's me. I also believe it's beyond high time to move spellweaving out of the hell it's hidden in as well... and add a trainer for it to Haven like other skills have... allow it to be chosen when you start a character as well... ML was at least 15 years ago... time to move it out of the dark ages... and it's beyond time that spellbooks (just the regular crafted ones not Scrappers or anything)... should be IMBUABLE... but again that's me.
Again I couldn't agree with you more.PvP has its place... just the problem is that a few bad apples spoil the cart so to speak. The cheating and the other things associated with it bring it down and basically make it more of a turn-off...
The trouble is I don't see much way to "fix" much of what's wrong with it. As there are always bad apples and how do you get rid of them? Suppose there is the DAoC way and to make reasons to war... but that goes back to Chaos and Virtue sort of system... and well my one thought was while we have "weekly" sorts of events with EMs could we not have some sort of "weekly" battle type thing people could sign up for... Now one way it could perhaps work would be if you had a different shard that came to light at certain times for a certain period of time and somewhat of capture the flag sort of thing occurred etc... ended and the winners would receive a temp title of sorts or something. A trophy of sorts to put on their wall... or some such thing... I could see it could be done.
But instead, we are getting NL.
I always think exactly this when I am on ATL and see the gen chat... it's actually sad to read and it boggles the mind what must be in those heads!If you have to play to "harm" others in such a way then perhaps therapy is what you need not an MMO
Listen. I can concede the point here. I understand that given the current system(s) we have here on official shards, the PvM play style is more popular. I don't think I have ever argued that fact. John has done plenty of research on the subject and I can't objectively refute it and I apologize that he had to waste so much time and energy doing research to argue a point that I really wasn't trying to make. It's very possible that I am not always clear in my delivery.
However, I'm not one to think inside the box and the point that I am trying to get across cannot be measured using any statistics. What I am saying is that I strongly believe that there is a system that can be implemented that will allow for almost all players to enjoy non-consentual PvP in UO. There are free shards out there that may have found one. I don't know. What I do know, is that they have made a better attempt than the developers of the official shards. Official shards have continued to push systems that only serve to disrupt the balance of play styles to the point where ever achieving it is likely impossible.
So are there more PvM players out there than PvP? Nobody knows because the players keep being put into these "boxes" of imperfect systems, especially players on official shards. Official shard players are especially prone to only playing and believing in this incredibly poor system of segregation of play styles. Most of those that I have had the chance to talk to about it are basically prisoners to whatever systems Broadsword gives them due to the simple fact that EA/Broadsword essentially owns 20+ years of memories conveniently stored in pixel trinkets that the players gladly shell out $4 - $12 every month to keep. It makes it quite difficult for these players to explore other options and systems and attempt to rediscover that "magic" that myself and many others believe has been sapped from the game over the past decade or two.
I suppose I just like to point out that any attempt to thoroughly conclude that one play style is more popular than another is subjective at best. I aim to find out how to bring back this "magic" that I'm always rambling on about. I believe that the key is in balancing the PvM and PvP play styles and I refuse to just give up and say that it can't be done like so many here seem to believe. I love these forums and the posters, and I think that there might be some great ideas and creativity here, but I am sometimes saddened by the players' inability to think outside the proverbial box that they have been stuffed in.
And I’m pretty sure all of this is negated by an idea to just find better ways to incentivize/reward consensual PvP, which is honestly what we have now, just poorly implemented. Every player in UO can avoid PvP if they choose, there are just some rewards they can’t access directly. IMO that isn’t much different than crafters having BoD rewards that fighters can’t access, or fishing rewards that blacksmiths can’t access.As near as I can discern, you essentially have three arguments.
One, that current systems are fatally flawed relative to your preferred playstyle. That, I am constrained to point out, is less argument than preference. My own preferences are clear and that's why I've never played games like Darkfall or Shadowbane. It's mere happenstance that my preferences here happen to align with the majority preferences as discerned from evidence. (I also freely admit that my preferences would not be in the majority, if the population were limited to Stratics posters or Stratics staff.)
Two, essentially that there are loads of players that share your preferences and would love to play a game that catered to them to a greater degree, and that current playstyles are a product only of what is offered. That argument is, at least in part, empirical, and I submit that the my points, which you say you cannot refute objectively, essentially disprove that, for all the reasons indicated in my original post. We had something closer to your preferences, and it didn't work for most people. We have, still in existence, something closer to your preferences, and not only does it not work for most people but, as I have demonstrated, a long line of attempts to garner support for something closer to those preferences has also failed in the longer-term.
Three, that there exists a balanced approach that broadens the appeal of non-consensual PvP. This of course is again a preference, which I can neither prove nor disprove. I do however think that the numbers of people trying out the free shards you allude to are, based on my research, not high enough, especially given that we're talking about a free product here, to justify the idea that the there are enough people that'd agree with that preference to justify changing the game accordingly.
I havent been red in tram but does this actually happen? Reds have been allowed in guard zones of towns (in Fel) for at least a decade now. That goes back to a point of another thread (and this one) that being red doesn;t really matter these days.If you enter town you can easily get guard wacked.
I would assume that they wouldn't get guardwhacked either. I agree though, that there's no real point to being Red these days - years back, it made sense. Not everyone did factions and you needed characters that could defend spawns without blues running right over fields. Now, VvV accomplishes the same thing - virtually everyone that pvp's is in it. Plus people use town buffs & they CAN'T go red because of it. There's no real reason why that's still the case.I havent been red in tram but does this actually happen? Reds have been allowed in guard zones of towns (in Fel) for at least a decade now. That goes back to a point of another thread (and this one) that being red doesn;t really matter these days.
It’s because Fel is ungovernable land even the Devs gave up on FelI've always hated that fel cities didn't have their own governors etc