So, I heard that the brittle items can essentially "last forever" if you keep on repairing them. SO, I just don't get why I'm seeing people just toss the stuff out on the ground when they are so good.
I'm guessing you went through about 0 sashes pvping.I hate Brittle, and I hate Imbued. I'm happy to be the example the OP is talking about.
I also hate Prized, Antique, Cursed, and every other negative mod they put onto armour.
Reason 1 - Why is it even there? Why does this game feel that to give you something, they have to take something away, it ruins the feel of it. Its Negative Mental Energy.
Reason 2 - I am very active, I play a lot. It takes a long time to put a suit together, and you have a lot of suits to build for a lot of characters. I can pretty much only get close to completing 1 character. Brittle or Imbued do not last forever, they go down to 0/255, then if you are in the middle of a hunt, you lose a bit, then you repair it, and lose 1 at that point, next thing you know it's 253/253. Then lower, then lower. At the point they get to 80/80, the repairing becomes too frequent, and at that point I usually ditch the item I'm too fed up with repairing every 5 seconds. Then if I lose 1 item, out of a seriously hard earned, long fought put together suit, made up of completely random properties that took forever to get right, I've basically lost the entire suit. Random pieces are impossible to find again that are the same.
Reason 3. I just hate the entire concept of built in obsolescence. Stuff should be built to last.
I use Brittle or Imbued, purely because I am forced to by the game, I've quit over this before I hate it so much. I put a lot of my focus into collecting game Artefacts where I can, because they are fully repairable. I also save all my gold to collect plats to buy Items like an original Lieutenants Sash, and original +20 stealth cloak. You have no idea how many sashes I went through pvping, and to just know I never have to expend mental energy on that 1 piece ever again, is worth its weight in gold.
So reason 4 - Having to spend mental energy on repairing, or checking each characters suit before I actually go out to do content, is extremely boring and negative. I just want to play the game, not be forced to do Game Administration before I even start.
When I go on a Roof, Exodus, Shadowlords, Corgul, and pick up say 50 Brittle Legendary items in 1 session, I see nothing except items to unravel, and I do unravel them, they are pointless to me.
What are you talking about ? W are one of the biggest PVP guilds on Europa...I'm guessing you went through about 0 sashes pvping.
Given your complete lack of logic I can't see you being successful in pvp
Ah, the B team. Got it
I do understand that.As far as I remember, people asked for a loot upgrade/revamp - and the team gave us brittle, antique, prized and so on. Maybe part of the equation.
Yea me neither. Fully agree. It's just the same people that came up with those 9000 different refinements and that changed T-maps so that you nowadays need a spreadsheet to know where to find which loot. It's just how they are. They like to make things complicated grinds.I do understand that.
I don't really get why they feel it has to be. It's my question of why add something, and take something away.
Surely by now, all these mods are just obsolete, get rid of them all.
Make the game simpler, don't make us have to wade through X amount of Cursed drops, why do they even drop?
Again, it's just added levels of complication on top of my previous complaints. My opinion is, strip out the complication where it is not needed.
You obviously are not familiar with the concept of 'give and take'I do understand that.
I don't really get why they feel it has to be. It's my question of why add something, and take something away.
Surely by now, all these mods are just obsolete, get rid of them all.
Make the game simpler, don't make us have to wade through X amount of Cursed drops, why do they even drop?
Again, it's just added levels of complication on top of my previous complaints. My opinion is, strip out the complication where it is not needed.
Haha. Nailed it.You obviously are not familiar with the concept of 'give and take'
It is prevalent in rl and certainly has been prevalent in-game since the dawn of UO.
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Never thought of that, I like it. Gives me that "is this item worth bringing to fel?" NostalgiaI'm a proponent of removing all of these properties then adding "cursed" to anything with over 500 property weight. A simple fix to make crafting relevant again also fixes things lasting forever, so maybe you might be able to loot a good item once in a while