I noticed that most templates tend to prefer Life Leeching as a source to stay alive for their Dexer Template...
Is it really THAT better as compared to using Healing and Parrying as a way to stay alive ?
I have been trying to find Guides and Templates Building example working around a Temlate using Healing, Anatomy and Parrying together with maximizing Hit Point Regeneration (Cap is 18), the First Aid Belt and Enhanced Bandages for the healing Bonus but, unless I was poor in my searching, I could not come up with anything.....
So, my Question to the Expert Dexers is, is it worth and Competitive to build a "Tanking" Melee Template revolving around Healing as a way to stay alive, also against multiple Attackers (PvM), or there is no Healing+Anatomy+Parrying set up which could be competitive versus the Life Leeching Templates ?
One thing that particularly bothers me about entertaining the idea of an Healing+Anatomy+Parrying Tanking Template, is where the UOGuide Healing page (Healing - UOGuide, the Ultima Online Encyclopedia) mentions :
Has any UO Dexer found a Template and gear setup using Healing+Anatomy+Parrying and 18 Hit Point Regeneration that can be competitive versus the Life Leech Templates ?
Also, according to UO Stratics - Healing Skill , the Healing Speed Formula is
Healing Self: 11 - (Dexterity / 20).
Healing Others: 4 - (Dexterity / 60).
Now, it mentions Dexterity, NOT Stamina.....
The CAP on Dexterity is 150 YET, the Table mentions as MAX Dexterity possible, the Range 140-159....
What gives ?
Yes, there do are Stamina Increase Items but they are for Stamina, NOT for Dexterity....
So, how is it possible to increase one's own Dexterity "beyond" the 150 Dexterity CAP in order to increase the speed at which heals can be done ?
And, if this is possible, what is the actually maximum speed that one can reach to heal oneself or others ?
Thanks !
P.S. Often, for combat comparisons, there is a DPS (Damage per Second) Data thrown around.... is there a similar thing quantifiable in UO about health healed ?
That is, is there a way to see the HPS (Healed per Second) healed points that a character can heal using this or that other way of healing so to more easily figure out what would be the most effective healing Template to heal oneself ?
Is it really THAT better as compared to using Healing and Parrying as a way to stay alive ?
I have been trying to find Guides and Templates Building example working around a Temlate using Healing, Anatomy and Parrying together with maximizing Hit Point Regeneration (Cap is 18), the First Aid Belt and Enhanced Bandages for the healing Bonus but, unless I was poor in my searching, I could not come up with anything.....
So, my Question to the Expert Dexers is, is it worth and Competitive to build a "Tanking" Melee Template revolving around Healing as a way to stay alive, also against multiple Attackers (PvM), or there is no Healing+Anatomy+Parrying set up which could be competitive versus the Life Leeching Templates ?
One thing that particularly bothers me about entertaining the idea of an Healing+Anatomy+Parrying Tanking Template, is where the UOGuide Healing page (Healing - UOGuide, the Ultima Online Encyclopedia) mentions :
Considering that with Life Leeching ways such interruption or points healed reduction does not happen, does this mean that Healing+Anatomy+Parrying as a way to stay Alive, against High End creatures, is fundamentally "flawed" and can never ever be "as effective" as Life Leech as a method to stay alive ?Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player. The amount of damage healed will be reduced by 35% per interruption.
Has any UO Dexer found a Template and gear setup using Healing+Anatomy+Parrying and 18 Hit Point Regeneration that can be competitive versus the Life Leech Templates ?
Also, according to UO Stratics - Healing Skill , the Healing Speed Formula is
Healing Self: 11 - (Dexterity / 20).
Healing Others: 4 - (Dexterity / 60).
Now, it mentions Dexterity, NOT Stamina.....
The CAP on Dexterity is 150 YET, the Table mentions as MAX Dexterity possible, the Range 140-159....
What gives ?
Yes, there do are Stamina Increase Items but they are for Stamina, NOT for Dexterity....
So, how is it possible to increase one's own Dexterity "beyond" the 150 Dexterity CAP in order to increase the speed at which heals can be done ?
And, if this is possible, what is the actually maximum speed that one can reach to heal oneself or others ?
Thanks !
P.S. Often, for combat comparisons, there is a DPS (Damage per Second) Data thrown around.... is there a similar thing quantifiable in UO about health healed ?
That is, is there a way to see the HPS (Healed per Second) healed points that a character can heal using this or that other way of healing so to more easily figure out what would be the most effective healing Template to heal oneself ?
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