Aww that's very sweet to say!
Well you know, I've just recently started a new chapter in my life to work from home. After working in offices and studios for 15 years straight and 12 of those years being in the game industry, I wanted to change things up a bit and work from home for a change. I have so many projects which I've always wanted to complete, but just never had the time or energy. So point being, that now it would actually be technically be completely feasible for me to do work for UO. The only problem is that the only kind of work I'd really feel inspired by revolves all around the legacy client. How I would LOVE to take all those 2d assets which lack consistency with the original style and to polish and fix them to all look good with the original artwork. When UO went F2P this spring I logged on with my old characters and was shocked by some of the weird stuff you see in the game these days. I have nothing against new assets, I just feel super strongly about it needing to be stylized in such a way that respects and follows the original style. Perspective, use of color palette, shadows, level of detail etc. It seems like most of those things are off.
.nice.
But there is more than just 3D-ing a world. Interactions between objects, collision detection, npc automation, synchronize clients and last but not least copyrights.
But every hard work based on love or passion has to be honored by getting a closer look.
Very very true Coco, but just in case there was some misunderstanding, let me make this absolutely clear - this project is not about building UO from scratch, I'm merely using the engine of another game (Wurm Unlimited) to see "just for the fun of it" how closely I could recreate the UO map visually. All game mechanics are already built into the game, but they are Wurm game mechanics and it is those that we have to use. However, Wurm is a very similar game to UO. For instance you also train up skills from 0-100 (versus rolling a class and level up a character). In Wurm you also build houses, tame animals, craft all the same things, sail ships, fish etc. So mechanics-wise, Wurm is actually a very nice match to get a similar experience. And copyrights to Wurm's assets belong to Wurm, they have nothing to do with UO. Wurm Unlimited allows players to make their own servers, but they don't control what we can or cannot do with our servers. As for EA, one would think that EA would have a much bigger issue with UO free shards than they do with someone simply using the building blocks of another game to imitate the original for fun. I'm sure it's been done in Minecraft as well as other games. I still appreciate the "reality check" comment, as you are very correct about many people not considering these things. *gentle smile*
Thank you so much for this. And so it begins...
Hey Cyrah, I'm glad it brought you some joy! But I have to ask... "what" begins? *looks around nervously*
Wow!!! Simply beautiful!! Thank you so much for sharing!!
Thank ye kindly! I'm glad you enjoyed it.