I'm scared of what they will come up with...it's gonna be really complicated and long, I am sureI'm ready to let it die and see what idea's the DEVs come up with.
I would be very surprised if EA ever allowed players to buy UO gold for real money. Doing so could turn EA into a "money services business" and it would have to register with the Financial Crimes Enforcement Network (FinCEN) and be subject to the anti-money laundering requirments of the Bank Secrecy Act. That's not to say that UO isn't already being used for money laundering, but I doubt EA would agree to do anything like selling game currency for real money. It would be way too big of a hassle for them to justify.UO selling gold for $$ is something I would have expected to happen a long time ago. But that wouldn't change anything. Supply and demand - gold would just be sold for less elsewhere. It's always been that way.
It may not be UO itself - but many of the broker websites used to sell gold. Those prices are always high. When players sell gold not through a website, it's cheaper. Same would happen here.
If you yourself wanted to buy 2 plat worth of gold. Why would you pay twice the cash to buy from UO? You wouldn't. This wouldn't solve anything.
This. IDOC fights are the best fights. Wish they weren't so one sided when a certain guild shows up and tries to sneakily grab a chest or two. Let's fight damn it, stop wasting my conflag potions.am I correct in assuming that this is only a Trammel issue?
In Fel every packanimal would be killed instantly by players. So whatever changes you come up with could you please only make them affect Trammel idocs? I like my battles over idocs on Siege.
Hmm..I like the grubbers idea! Make it 3000 items = a ton of grubbers! I think the grubber idea is a good one!They've always banned people for bad language. In fact - they have often done so excessively when a full perma ban wasn't warranted if a certain word is taken out of context. They don't exactly monitor things 24/7, so i'm sure they also let a lot of things slide in gen chat - but in general i'd say bad language is the one area where they still ban people regularly for.
It's all the other stuff that isn't enforced as much these days.
There are too many issues with the idea of a pet auto-stabling near an idoc. I could list a whole bunch. What's "1 screen" exactly - and what happens when that "1 screen" impacts the house next door who has the owner using his pet for something. Or what about houses that are near a treasure hunt area where you need a pet to kill stuff. What if the house next door is moving, and needs packies to carry stuff. Even worst - what if the actual "idoc" house is condemned, and the owner bought a new house and now wants to move stuff - he can no longer bring a packy to move stuff out? And that's without thinking of all the bugs or potential exploits that could be caused by this auto-stabling. It's simply a bad idea.
I think if idoc items can be tagged - not allowing them to be placed in a pack horse for up to 30 mins would be a good start. I would ALSO not allow them to be placed inside a house for 30 minutes. That way you can't just drag all the loot to a 'looting house' nearby, levels the playing field more.
The no house signs showing destroys the playstyle. Maybe you personally - and other posters here - don't care about that - but I'm pretty sure if UO was to make any changes to idocs it would be in hopes of keeping the practice alive, not doing away with it completely. Doing away with house signs lessens the chances of scripters to track idocs it's true - but it also completely eliminates the odds for anyone to do idocs.
Most idoc'ers scout once or twice a week i'd guess, and mark idocs (decay is 5-7 days, that way you don't miss any).
If you do away with house sign - you'd have to scout....what, 24 times per day if items decay within 1 hour? 8 times per day if items decay within 3 hours? It's stupid - it would completely kill the IDOC playstyle.
ALSO - in my opinion the BEST way to find houses decayed without house signs would be with scripts. It's easier for a script to run continuously 24x7 tracking for fallen houses than it is for a player to. So again - scripters would get all the spoils, even moreso than they do today, vs the non-scripters.
There are better ways to improve the system.
Finally - your idea that "items not picked up get sent to random encounters in-game". A lot of issues with that, but here are the 2 biggest ones:
1. I don't trust the devs to be able to do that. Simple enough reason - but to me if they tried to, they'd probably break a whole lot of things.
2. There are WAY too many 'idoc items'. When an 18x18 falls 3000 items fall. A castle? 5000+ items. Sometimes, 2500 of those 5000 items may be chairs and goza mats. You really want monsters and champs to be spawning with all those thousands of junk items? It only makes sense to have the game give out the idoc loot differently than they do now if they have a way to "sort" through items automatically. Ie - only grab the good items (artifacts, rares, deeds, etc) and have those awarded differently then today. So instead of just dropping on the ground for first person to pick up - maybe grubbers grab those. Or maybe an in-game encounter like you suggest (but i still think that'd be too complex to code).
The more I read suggestions like this, the more I realize it's not IDOCs that needs changes but the GM system. But ya'll making the arguments for another pointless round of "devs fixing cheating at IDOCs without sending a single human ever". That worked great in the past and will work great this round as well. In the end no idoc scripter has to worry, the team was busy for some months and everyone else can go with "can't please them all".Perhaps to stop scripters from doing things they should just make people do some captcha type puzzle thing every once in awhile... And perhaps at IDOCs they should put all the stuff into puzzle chests and first one to solve the puzzle gets the contents of the chest... Mess up get zapped... They can't script those. Imagine trying to do that at a Fel IDOC... certainly couldn't stay hidden doing that long.
Good luck getting a GM to show up to anything at all and what are they going to do ????? Ban them???? Whoopee... like I said before they can ban them over and over and over again but since they can't stop them from making a new account and scripting themselves up to god level in less than a week and can't erase the cheat programs they have on their computer allowing them to scoop things up in .005 of a nanosecond it won't do a damn bit of good... they will be right back at it in a flash... So what would be the point of having a GM there???The more I read suggestions like this, the more I realize it's not IDOCs that needs changes but the GM system. But ya'll making the arguments for another pointless round of "devs fixing cheating at IDOCs without sending a single human ever". That worked great in the past and will work great this round as well. In the end no idoc scripter has to worry, the team was busy for some months and everyone else can go with "can't please them all".
They will be right back in a flash? After Broadsword deleted the stocked vendors selling the stuff? After Broadsword deleted their storage houses full of loot? You should stop buying their excuses.Good luck getting a GM to show up to anything at all and what are they going to do ????? Ban them???? Whoopee... like I said before they can ban them over and over and over again but since they can't stop them from making a new account and scripting themselves up to god level in less than a week and can't erase the cheat programs they have on their computer allowing them to scoop things up in .005 of a nanosecond it won't do a damn bit of good... they will be right back at it in a flash... So what would be the point of having a GM there???
But he'll just get all that back and more in 1 week when he's back in getting more IDOC loot and amassing a bunch more piles of stuff in nothing flat because NO ONE can compete with him.... it doesn't matter if they delete all his stuff.... doesn't matter if they ban every account he has they can't keep him from making a new one and being right back at it in less than a week.... until they close the gap and stop people from using illegal 3rd party programs that allow him to scoop up everything faster than you can blink then he's not going to stop...They will be right back in a flash? After Broadsword deleted the stocked vendors selling the stuff? After Broadsword deleted their storage houses full of loot? You should stop buying their excuses.
Right now the utmost thing Broadsword lacks is motivation to ban a paid IDOC cheat at all.
There is this known IDOC guy on Atlantic. I'm sure people paged on him hundreds of times. A GM should follow his steps for a bit. Get to know where he puts his loot, where he sells it loot, etc. When the case file is sufficient, delete them all.
Only with ZERO motivation, they will find an excuse why they can't ban him unless this and that.
The whole thing requires a human being and the right motivation to do it, not some pointless and overcomplicated system Kyronix worked on for 4 months (5, 10, 15 hours and private houses worked great, right? ).
I don't care if it stops him or not. If he logs in finding half of his houses deleted, it will not go unnoticed. I just believe having a full house of stockpiled goods deleted is nothing you can "replace" easiely by creating a new account. 3rd party programs are not magically creating loot for him, so not sure why you try to frame it like "they wouldn't even notice".But he'll just get all that back and more in 1 week when he's back in getting more IDOC loot and amassing a bunch more piles of stuff in nothing flat because NO ONE can compete with him.... it doesn't matter if they delete all his stuff.... doesn't matter if they ban every account he has they can't keep him from making a new one and being right back at it in less than a week.... until they close the gap and stop people from using illegal 3rd party programs that allow him to scoop up everything faster than you can blink then he's not going to stop...
You think that will stop him????
Give me a break... you know when they banned that EM who was doing bad things.... you think that guy wasn't back in a heartbeat??? You think they actually found and banned all of his accounts? Think again. I know of dozens of people who've supposedly been banned but were right back in less than a week.
Most likely he has his stuff in Luna on Atl all over on several different plots on vendors within a short amount of time from gathering ti...I don't care if it stops him or not. If he logs in finding half of his houses deleted, it will not go unnoticed. I just believe having a full house of stockpiled goods deleted is nothing you can "replace" easiely by creating a new account. 3rd party programs are not magically creating loot for him, so not sure why you try to frame it like "they wouldn't even notice".
The EM guy they banned might have been back on some random account very quick, still his most valuable accounts and items were banned, his ability to create more items removed. If he comes back on 20 EJ accounts but has lost his items, I call it a win. They found their place then.
I'm not arguing against banning them I'm pointing out the logic that it won't do a bit of good... Anyone who knows me will tell you I don't IDOC script... I haven't and hardly do IDOCs anymore because I find it pointless to waste hours on end standing about waiting for something to fall only to have someone scoop up everything in a nanosecond... waste of my precious game time.Sounds like you're arguing against banning the scripters. I suspect it's because you're one of those IDOC scripters too....
I don't agree with you often, but I think you are right here ;D.Now they again(!) spent time on a technical solution instead of just sending a GM to ban the top 5 offenders. Smokes and mirrors. Mesanna will not touch the idoc guys of UO as long as they are paid.
WON'T DOBut they can ban them all day long if they can't stop them from using illegal programs in the first place what is the point they will just vacuum up their own idocs later... they will know exactly when they will fall too..... it's all pointless until they stop the illegal programs which we all know they can't do/won't do...
What they need to do is change the way IDOC's work so you can't script loot them... change the way things work daily so you have to do something periodically that can't be scripted like captcha... which would stop most of these people in their tracks... and they need to stop the leaks in the CC which allow 3rd party program use and yes that would mean getting rid of approved ones as well like UOAssist... But if they actually fixed the CC to have all the features or most of the features of UOAssist they could easily close that up... and not tick people off ..... but in the end it comes down to they could change the mob art in the EC to the CC and have CC art all around for those that insist on that and just get rid of the CC altogether and that would solve 95% of the problem until someone starts making illegal programs for the EC but it was my understanding that you wouldn't be able to use those with the EC which was why they went with that engine in the first place... but who knows...WON'T DO
server restarts every 6 hrs or so will kill them I am sure, they can't update that quickly
I seriously doubt there is an IDOC per day per shard. Subjectively they seem much more rare. I do not think it will be a big time commitment, since GMs can show up right when the house falls.You guys are really not looking at the current game situation at all.
You want the GMs (Chernabog and River) yes we only have 2 GMs to cover the entire game and Japanese GM to cover Asian Shards ofc. So you want them to go to IDOCs and enforce? , so you are not aware of the amount of work that they already have without Idocs, normally depend on the reason you page one, it takes 2 days to answer, if they do at all.
Now lets use the other fact, you can pretty much see what is happening, by the amount of daily Idocs, you multiply that by at least 20 shards, we are talking about at minimum 20 idocs DAILY, I mean at least 100 houses per week, that means we lost 400 players a month??
Than you have this idocperson and his King crew, doing those idocs 24/7 on all shards, everyday, it got so bad that , take ATL for example, here comes mr Devil, goes right at the house sign, open a gate and here comes 1,2,3,4,5+ , seem up to 10 accounts recently, all of them with packies, house goes down and he gate all of them back to Luna, i mean, he dont even care about, and no one can do anything about??
Like I mentioned before and others as well, the system of moving crate from transfers already exist, apply that to the houses going idocs and you will put a stop on all this.
Which is exactly what I've been saying... it's a futile battle and they are better of changing IDOCs and killing his cash cow.... if he quits so what. Good riddance.I seriously doubt there is an IDOC per day per shard. Subjectively they seem much more rare. I do not think it will be a big time commitment, since GMs can show up right when the house falls.
However, after thinking about it, there might be a different kind of problem. An IDOC char does not require any kind of training. So they keep making new ones indefinitely, and it will be akin trying to get rid of the AVATAR.
This is much easier said then done. So far, almost every suggestion that I have seen, including captcha, would make things easier for the scripters. Specifically, it would make things much more difficult for an honest player, and a scripter would have little trouble adjusting their script to the changes.What they need to do is change the way IDOC's work so you can't script loot them... change the way things work daily so you have to do something periodically that can't be scripted like captcha...
Well, one thing that will happen if IDOCs stop is prices will go up. Right now 90% of the stuff in the idocs ends up on the market. You remove that supply, and you'll see prices even higher than now. And you stated numerous times, that you don't like high prices.Which is exactly what I've been saying... it's a futile battle and they are better of changing IDOCs and killing his cash cow.... if he quits so what. Good riddance.
Why are u talking about idocs if you know nothing of idocs? On atleast 18 out of the 26 shards there is 7-15 idocs per week. Doesnt necessarily itll be everyday on that server but might have three the next day. That is fact and undisputable. Only the real dead shards have less than 7 per week. Let idocers speak about idocs cuz u obviously dont do them. I idoc 5 shards same ive idoced for a decade, not greedy like mr devil dont have to do 26 shards but i have friends who do others thats the consensus of most of the shards.I seriously doubt there is an IDOC per day per shard. Subjectively they seem much more rare. I do not think it will be a big time commitment, since GMs can show up right when the house falls.
However, after thinking about it, there might be a different kind of problem. An IDOC char does not require any kind of training. So they keep making new ones indefinitely, and it will be akin trying to get rid of the AVATAR.
I'll go one step further and say that someone at BS is directly involved in idocs, just like in my opinion, they're directly involved with Avatar. Nothing else makes sense.We all know why none of them go to IDOCs to see what's happening, it's because they already know what's happening and who is doing it, they just won't ban any PAID account, they cannot afford to lose the cheaters subs, that's the bottom line here!
If they suddenly did manage to get rid of all the scripters/cheaters accounts, which they can't do because.... <insert pathetic excuse here> ...the real reason is not any of those lame excuses it's just that they know without all those hundreds of dodgy accounts there will be no UO any more, there are not enough players left without the cheats. As was already stated, there is just no motivation for them to make changes that hurt the scripters.
Does anyone here really think that they will make changes to stop scripting at IDOCs? History shows that all the changes to hurt scripters actually just hurt the rest of us.
um you can buy gold its called the uostore a soulstone is 9usd /40m. they litterally sell gold to us a 25cent a mil you dont get that?????I would be very surprised if EA ever allowed players to buy UO gold for real money. Doing so could turn EA into a "money services business" and it would have to register with the Financial Crimes Enforcement Network (FinCEN) and be subject to the anti-money laundering requirments of the Bank Secrecy Act. That's not to say that UO isn't already being used for money laundering, but I doubt EA would agree to do anything like selling game currency for real money. It would be way too big of a hassle for them to justify.
I like this as it could be done in fel and on Siege without completely messing up the current system that works.i think when a house falls it should spawn 3-5 high tier peerless type monsters and some mid-weak ones im talking when that house falls i wana see 30 aggressive mobs fairly high each containing a few hundred items from the idoc " kind of like an EM event however. all account bound items i think should be sent to either a storage locker for the owner "maybe something linked to your bank like a moving crate" and these would be announced by the town/news crier as "some monsters have destroyed and pillaged a home near XX,YY . and maybe just make each idoc a mini event. and maybe on one of the monsters you get a timed scroll lets say an hour "a writ of lease for the land" that will allow the user to place in that location and after the timer goes off anyone can place.
Ok except NO to Auctions... a lottery is the better choice this gives everyone a chance at getting something not just the richest of the rich people. Doing an auction only serves the rich.i think when a house falls it should spawn 3-5 high tier peerless type monsters and some mid-weak ones im talking when that house falls i wana see 30 aggressive mobs fairly high each containing a few hundred items from the idoc " kind of like an EM event however. all account bound items i think should be sent to either a storage locker for the owner "maybe something linked to your bank like a moving crate" and these would be announced by the town/news crier as "some monsters have destroyed and pillaged a home near XX,YY . and maybe just make each idoc a mini event. and maybe on one of the monsters you get a timed scroll lets say an hour "a writ of lease for the land" that will allow the user to place in that location and after the timer goes off anyone can place.
the other thought is when a house is idoc it goes into a auction able state all contents of house minus account bound items . are sent to a "auction" and people bid on the items that were in the idoc as well as the idoc location at the auction house and all money used to buy items would be removed from the game.
have some other interesting ideas but it seems everyone does![]()
Great. So me and you go to an idoc together. We bring a friend each. 4 of us, 4 accounts total. Maybe - 8 accounts total, if we each have 2 accounts. So we get 4-8 lotto tickets combined.Ok except NO to Auctions... a lottery is the better choice this gives everyone a chance at getting something not just the richest of the rich people. Doing an auction only serves the rich.
And the scripter has BILLIONS more gold than you or I so who wins in your idea???? Certainly not me because I don't have Billions of plat... But I'm betting he does. So again ..... who wins? He has it in the bag he'll win... and chances are he already knows what was in the house and whether or not it was worth bidding on.. so again who would be the bigger loser here??? Betting it wouldn't be him.Great. So me and you go to an idoc together. We bring a friend each. 4 of us, 4 accounts total. Maybe - 8 accounts total, if we each have 2 accounts. So we get 4-8 lotto tickets combined.
That scripter you keep refering to - you keep saying he has 25 accounts. So he gets 25 lotto tickets.
I think I know who ends up with all the loot with your idea...
There are multiple idocs every day per shard. In fact - if I had to guess - i'd say there's easily 40-50 houses per day falling across all facets/shards. Just a ballpark guesstimate. 24 hours in a day, that's on average 2 per hour, or more, on a 24 hour day. And that's just a guestimate - it could very well be double those numbers. Also - a lot of them fall around the same time.I seriously doubt there is an IDOC per day per shard. Subjectively they seem much more rare. I do not think it will be a big time commitment, since GMs can show up right when the house falls.
However, after thinking about it, there might be a different kind of problem. An IDOC char does not require any kind of training. So they keep making new ones indefinitely, and it will be akin trying to get rid of the AVATAR.
Anyone with half a brain can spot most cheaters... you are trying really hard to produce doubt... seems to me you have a vested interest and I've said this before you seem to be all for things that help scripters... wonder why? Anyone who's been to an IDOC can tell you who the cheaters are they aren't hard to spot.There are multiple idocs every day per shard. In fact - if I had to guess - i'd say there's easily 40-50 houses per day falling across all facets/shards. Just a ballpark guesstimate. 24 hours in a day, that's on average 2 per hour, or more, on a 24 hour day. And that's just a guestimate - it could very well be double those numbers. Also - a lot of them fall around the same time.
Also - how do you detect a cheater? Let's say you're the gm and you show up at an idoc. How can you tell if a character name Stephen vs one named John is a cheater? I don't think they can detect what each char is using on their pc, certainly not easily. Observing behavior? Very, very hard to do. Pretend it's your job. Show up to an idoc and you have to decide who is a cheater or not, by observing behavior. It's a lot easier said than done. You'd probably get a ton of false positives.
I'm not saying it's impossible for them to ban scripters or that they shouldn't try - i'm just saying it would be very time consuming and take a lot effort to get it right.
My idea? My idea isn't an auction lol. I'm just pointing out why your idea sucks. There might be ways to "fine-tune" your idea to make it suck less - but everytime i've asked you you're refused to elaborate.And the scripter has BILLIONS more gold than you or I so who wins in your idea???? Certainly not me because I don't have Billions of plat... But I'm betting he does. So again ..... who wins? He has it in the bag he'll win... and chances are he already knows what was in the house and whether or not it was worth bidding on.. so again who would be the bigger loser here??? Betting it wouldn't be him.
No a lottery is FAR better... and it still removed gold. With a lottery, every account has an equal opportunity whether you are rich or poor.
Let's say we made you the BOSS GM for a 72 hour cycle. Your job was to go observe every idoc and ban any cheaters. Let's say for this example's sake - you go to a total of 20 idocs, and let's pretend at least 10 of them are packed with a LOT of people.Anyone with half a brain can spot most cheaters... you are trying really hard to produce doubt... seems to me you have a vested interest and I've said this before you seem to be all for things that help scripters... wonder why? Anyone who's been to an IDOC can tell you who the cheaters are they aren't hard to spot.