The idea was to change things without causing more damage to the game, though such as not providing players interested with content, and keep them in game and playing. But without giving the upper hand to cheaters. What is the rationale for deleting the items? Instead we take a bad thing i.e. some one leaving the game, and turn it into a positive one, i.e. possibility of some valuable items for some people. The problem is how do we randomize this process so that cheats have less impact. If you take everything into account including Dev time/effort, and the least possibility of introducing bugs, and the highest probability of being implemented and accepted by Devs and players in general, the best solution is likely some combination of choices mentioned by the posters above:
*** DO NOT SHOW STATUS ON HOUSE SIGN, just make status be visible by the house owner. This is the most important one, since it will nuke the person(s) running all over with scripts recording house statuses. (This is real sadly, not science fiction). The house may fall, items lost and that is ok.
*** NO PETS WHATSOEVER AT THE IDOC SITE, ANY AND ALL PETS just like the Blackthorn's Castle. As soon as some one approaches with pets either in tow or riding them message just like Blackthorn's message "No pets allowed etc." and poof all pets in stable instantly, as soon as they approach the drop time or at the drop time. That way no pack animals beetles, lamas, mules etc.
Doing these 2 things will do several things.
1>First, some items will be lost to deletion and that is ok. Limited deletion helps game balance. Allow "normal decay times".
2>Will still provide players with some prospect of IDOCing, and there will be running around the terrain to see what is dropped.
3>Will stop the IDOC exploiters/multibaggers, or at least slow them down a bit.
4>There will be no more IDOC listings and cataloguings for the script idocers to use.
5>Random players will be able to benefit from these, and not necessarily multibaggers/scripters.
6>No pets benefit is that a scripter will not be able to load up 5 beetles with idoc loot and get away.
7>IDOCing will be more fair to more people, and not the scripters alone.
Finally these 2 things are easy to implement and ARE MECHANICS ALREADY IN THE GAME as mentioned. All they have to do is just a little patch code, and 30 minutes of work or less and it is done. Likely the most doable of the stuff we put in this post.
If we all agree, and if we ALL agree that script looting at IDOCS is a negative for the game, then we may present these arguments to the Devs, or post in the uo Forum and see what happens and/or bring it up in meets and greets.