Its 125 str so I'll just box it at home. Thanks for the info tough.Might be viable for a mystic mage fencer? With enchant weapon they can add hit spell and spell channeling, but the actual value of the item is hard to say. Most would probably throw it away with no hit spell.
Does the hit spell do anything special in PvP? For PvM it would do very little damage.Might be viable for a mystic mage fencer? With enchant weapon they can add hit spell and spell channeling, but the actual value of the item is hard to say. Most would probably throw it away with no hit spell.
in Pvp the amount of damage doesnt work like in pvm, that its just wait and next hit you kill it, its more like every hit must be maximized, so you need 100di max swing max stamina, coz the other guy has maxd mods too, so you need every damage point you can make. So you need hit spell. However hit area will makes you start combat with any surrounding enemy and that is a problem, so area is a minusDoes the hit spell do anything special in PvP? For PvM it would do very little damage.
What does Hit Area damage do for PvP and splintering to make them not compatible?
Thanks
Gotta remember in pvp everyone has high resists, and damage modifiers are negligible compared to pvm. There is also a cap on armor ignore damage of 35 for melee, 30 for ranged, which means that the paltry damage from a hit spell can almost double your damage on a base hit or increase your damage by ~ 30% on an armor ignore. Delayed spells like fireball are also excellent for mages as it adds a second tick of damage to interrupt their casting.Does the hit spell do anything special in PvP? For PvM it would do very little damage.
What does Hit Area damage do for PvP and splintering to make them not compatible?
Thanks