I went through all the images I had for weapons from Cache chests on TC from the most recent round of changes (i.e., from Wednesday last week) and wrote down all the properties I saw and their percentages. I'm going to attempt to split these between desirable, questionable, and waste of space. Would love comments to see if this is accurate or not and if anything should be reranked under those headings.
DESIRABLE:
Damage Increase 30% - 40% - 50% - 70%
Swing Speed Increase 10% - 15% - 30% - 35% - 40%
100% Fire Damage
100% Cold Damage
70% Chaos Damage
Hit Life Leech 10% - 20% - 40% - 50% - 52% - 56% - 62% - 70% - 75% - 81% - 87% - 90% - 93% - 100%
Hit Stamina Leech 20% - 30% - 40% - 50% - 60% - 70%
Hit Mana Leech 13% - 22% - 30% - 35% - 41% - 45% - 52% - 56% - 60% - 68% - 75% - 78% - 82% - 87% - 96% - 100%
Hit Chance Increase 5% - 10% - 15% - 20% - 25%
Defense Chance Increase 5% - 10% - 15% - 25%
Hit Lower Attack 20% - 30% - 40% - 50%
Hit Lower Defense 20% - 30% - 40% - 50%
Luck 20 60 70 100 120
Balanced
Hit Dispel 20% - 30% - 40% - 50% - 60%
Hit Fatigue 50%
Hit Fireball 30% - 50% - 70%
Hit Harm 20% - 50% - 70%
Hit Lightning 50%
Hit Magic Arrow 20% - 30%
Hit Mana Drain 50% - 60% - 70%
Slayer Property (See below for additional info.)
35% Velocity
20% Splintering Weapon
Battle Lust
Use Best Weapon Skill
Faster Casting 1
Spell Channeling
Mage Weapon -15 -20 -25 Skill
QUESTIONABLE?:
Hit Cold Area 50%
Hit Energy Area 70%
Hit Fire Area 60% - 70%
Hit Physical Area 30% - 50% - 60%
Hit Poison Area 50%
Lower Requirements 60% - 70% - 100%
Durability +100% +150%
WASTE OF PROPERTIES SPACE:
Hit Point Rengeneration 3 - 6 - 9
Hit Point Increase 3 - 4
Mana Regeneration 3 - 6 - 9
Mana Increase 3 - 4 - 5
Stamina Regeneration 3 - 6
Stamina Increase 3 - 4 - 5
Dexterity Bonus 2 - 4 - 5
Intelligence Bonus 2 - 4
Strength Bonus 1
Lower Mana Cost 4% - 5%
Reflect Physical Damage 5% - 10% - 15% - 20%
Cold Resist 8%
Energy Resist 5% - 10% - 13% - 18%
Fire Resist 10% - 13% - 18%
Physical Resist 8% - 15%
Poison Resist 5% - 8%
Enhance Potions 5% 10%
SLAYER PROPERTY
These are the slayer properties I've found so far:
Air Elemental Slayer
Dragon Slayer
Earth Elemental Slayer
Fire Elemental Slayer
Gargoyle Slayer
Lizardman Slayer
Ogre Slayer
Ophidian Slayer
Orc Slayer
Scorpion Slayer
Spider Slayer
Terathan Slayer
Troll Slayer
Water Elemental Slayer
Which slayer properties are most useful these days? Which are used occasionally and which are seldom, if ever, used?
@Tina Small - Again very thorough and great job laying this out! I'll go through and give my thoughts which are based on my builds of desirable traits. Just a little disclaimer that there could be a whacky combo of lower intensity mod combinations I might leave off but I tend to only look for very "high end" mods because things too far under their max can more easily be reforged and imbued. The intensity is as important as the pairing of mods (example I look for Stam leech to be pair with Mana Leech but I wouldn't want splinter to be paired with area spell). The last thing is that this is also mainly from a PvM view point.
DESIRABLE:
Damage Increase 50% (I don't use DI on my sampire but if this mod is on the weap it should be higher than can be crafted (50%)... 70% is probably overkill)
Swing Speed Increase: None OR 20%+ (I also don't need SSI on my sampire due to my suit. If it's a slower swinging weapon it should be higher SSI. The drawback to having SSI is that it impacts mana leech for PvM so no SSI is ideal for certain weapons. In the case of PvP... the higher the SSI the better.)
Removed elemental damage. (As I can use consecrate weapon to match the best resist to hit and this wouldn't impact me keeping a weapon or not. )
Hit Life Leech 60% - 100%
Hit Stamina Leech 50% - 70%
Hit Mana Leech 45% - 100% (When it comes to leeches I want as much as possible. I'm expecting these all to be maxed out on a legendary. Anything under the max of what an imbued piece gives is typically trashed or thrown in a bag of stuff I'll never use. Example: Having 20% LL/SL/ML on a weapon is waste IMO. They should all be around 50% at least)
Removed the Hit chance and Defense chance from weapons. (These mods are on armor/jewels/buffs/etc so I don't want to waste these mods on my weapon.)
Hit Lower Attack 50% (This is borderline desirable. I could take it or leave it but needs to be 50% to make it desirable.)
Hit Lower Defense 40% - 70% (The max HLD is actually 70% so I adjusted that top range. This definitely has a place on a weapon if someone isn't using mace & shields. Also good for PvP. Anything under 40 though would be a wasted mod since M&S gives 30% HLD).
Removed Luck. (Don't need to waste a mod on luck.)
Balanced (This is very desirable for PvP)
Removed Hit Dispel (removed this as dispel evil can do this)
Hit Fatigue 50% (I thought this might go to 60% but maybe I'm wrong. This is a nice mod to have when paired with Mana drain.)
Hit Fireball 30% - 50% - 70% (The higher the better but wouldn't argue with hit spell only being 30%. Goes for all the other spells too. I know this is good for pvp)
Hit Harm 20% - 50% - 70%
Hit Lightning 50%
Hit Magic Arrow 20% - 30%
Hit Mana Drain 50% - 60% - 70% (This is a nice mod to have when paired with Fatigue. 50% is good and anything over is a bonus.)
Removed Slayer Property (Cameo's and other crafted weapons can be used over a chest looted weapon and this has zero desire from pvpers)
Velocity 35% (Also thought this went higher well... I'd say 35% would be the lowest value making it worth having the mod)
Splintering Weapon 20%-30% (highly desirable for pvp... no so much for pvm. If it has splinter then it should have no leeches and just have hit spell / SSI / batle lust)
Battle Lust (I personally haven't found much difference when using this so I could take or leave this... not sure if others have strong feelings on it)
Removed Use Best Weapon Skill
Removed Faster Casting 1
Spell Channeling (It has its uses)
Mage Weapon -15 (anything other than -15 has to be heavily modded to make up for it; likely I'd reforge this weapon instead)
Hit Area - 50%+ (It has to be 50-70% and would be something to use during a spawn or something. Under 50% I'd rather not have it on there because it won't be doing area damage enough times to be worth a mod. This isn't very sought after in pvp)
Removed Lower Requirements
Removed Durability
WASTE OF PROPERTIES SPACE:
Hit Point Rengeneration 3 - 6 - 9
Hit Point Increase 3 - 4
Mana Regeneration 3 - 6 - 9
Mana Increase 3 - 4 - 5
Stamina Regeneration 3 - 6
Stamina Increase 3 - 4 - 5
Dexterity Bonus 2 - 4 - 5
Intelligence Bonus 2 - 4
Strength Bonus 1
Lower Mana Cost 4% - 5%
Reflect Physical Damage 5% - 10% - 15% - 20%
Cold Resist 8%
Energy Resist 5% - 10% - 13% - 18%
Fire Resist 10% - 13% - 18%
Physical Resist 8% - 15%
Poison Resist 5% - 8%
Enhance Potions 5% 10%
SLAYER PROPERTY
These are the slayer properties I've found so far:
Air Elemental Slayer
Dragon Slayer
Earth Elemental Slayer
Fire Elemental Slayer
Gargoyle Slayer
Lizardman Slayer
Ogre Slayer
Ophidian Slayer
Orc Slayer
Scorpion Slayer
Spider Slayer
Terathan Slayer
Troll Slayer
Water Elemental Slayer