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Chiv Bane dragon Bug/Mistake/Dev Oversight that has ruined alot of banes

Donavon

Sage
Stratics Veteran
Good Morning all, Figured I would comment on a small bug/mistake when making a chiv bane dragon, as Ive seen more then a few Chiv bane dragon attempts that were cut short or weakened by this bug.. Basicly, its pretty simple and easy to avoid. When you Change the Magery to chiv it effectly turns both magery and Eval skill off(as intended).. But here is the kicker.. When you go to add Power scrolls .. The option to increase the skill cap with power scrolls is still there(even though they are off the UI)... Most vet testers and tamers know better then to fall into this pit fall... but some of the newer tamers / returning players often fall for it and invest 105-120Ps's into these even though they are now dead skills.. robbing the bane of 100-300 points that could be better invested in other places...Basicly here is a quick recap.. If you give your bane Chiv,spell weaving,etc, DO NOT add power scrolls to MAGERY or EVAL... hehe.. Ok my friends.. Just wanted to post this as a public service type thing to perhaps save a few banes out there.. Hope this helps.. have a delightful day all =^-^=
 
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Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
I witnessed Don saving one. The person was about to put magery and eval on a chiv bane. Don did a step by step build with each thing.

If he just said now put the magic scrolls on, they would have put the mage and eval on.

He told them during the plan stage that those skills would not be used or increase if they chose chiv.
 

celticus

Crazed Zealot
UNLEASHED
Thank you Don..I agree this is a serious blunder esp. pertaining to Banes and other legacy short point pets. If you travel to Atl. you will see this and many other mistakes that will make you cringe. This should be posted on the uo board, so that new people that do not visit here will see this. I dont have or want access there, so . if some1 else who does could copy and paste this there as well.
 

Khyro

Sage
Stratics Veteran
This isn't a bug, nor is it unique to Banes, this happens with any pet that starts with Magery. There is even a giant popup warning when you apply a different Magical Ability that tells you it will remove all other magical abilities from the pet:



(really surprised how many people don't read that warning, or other informative popups that appear).

The reason Magery/Eval are still able to be scrolled is because they are now passive skills. Similar to getting Ninjitsu with FWW, you can still scroll it even though it's a passive skill. Passive Magery/Eval just don't affect anything unless they are active.

This would be the same if you applied Mysticism to a pet, then decided to give it Chiv instead, you could still scroll the Mysticism since it is now a passive skill.

People just need to take care when training a pet and not rush into it, especially with old irreplaceable pets.
 

Donavon

Sage
Stratics Veteran
Yep yep its on many old pets(banes,dread,mares,WW,etc).. and new ones too.. as Khyro and I said.... If your pet had an old school of magic(magery,nerco, etc) and you turned it off for a new one by adding a new school like chiv, spell weaving,etc.. the old one will often appear in the increase magical skill cap list(these still appearing after the move is off the UI was not the best move...school of magic turning off when being replaced is intend..this should not be as its just a trap for new tamers to fall into..at the very least there should be a warning sign when a player goes to add the 120 to a skill that is off saying" this skill is not active on the UI do you wish to still add this PS" to warn players ..like there is for the changing schools of magic).. Please take your time and Don't add a power scroll to the one you replaced.. because even though its on the list.. its not active / on and its a waste of points, and costly power scrolls. =^-^=
 
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Xris

Lore Master
Stratics Veteran
UNLEASHED
Thank you Don..I agree this is a serious blunder esp. pertaining to Banes and other legacy short point pets. If you travel to Atl. you will see this and many other mistakes that will make you cringe. This should be posted on the uo board, so that new people that do not visit here will see this. I dont have or want access there, so . if some1 else who does could copy and paste this there as well.
I love seeing people butcher their pets. Like forgetting to max the base dmg of a full scrolled pet. That's why I literally go over everything 3 times before finalizing.
 

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
It is getting difficult to determine what is a bug, mistake, or exploit in UO. I had no idea that using bamboo tiles was an exploit. Or was the original design allowing them to show the item on top of them a bug, mistake, or intended.
 

SouthPaw

Lore Master
I've seen many messed up pets and unfortunately quite a few of them were pre-patch nightmares, banes, and WW's. Someone in gen chat was just asking yesterday if Eval Int has any effect on Chiv. I refer people to this website/forum almost daily. I've seen:
-5 slot pets with less than the max base damage
-Pets with crazy high max mana (usually with 0 mana regen)
-5 slot pets with 125 stamina
-5 slot pets with resists not improved (saw a nightmare like this a few days ago, it also had max stamina regen and messed up stats)
-5 slot pets with all regens at 0 (not GD or FD)
-Pets where training points were wasted selecting multiple different magics overwriting each other
-Lots of pets with garbage abilities
-Pets in general where no thought or planning was put into it whatsoever.
 

celticus

Crazed Zealot
UNLEASHED
I still think -and I know that this will bring up a fury of opposition- that it is a pretty cruel punishment to those that have messed up, for a pet esp. legacy one with 200 M worth of 120 PS to be just stuck there, doomed forever.
There should be a way to correct some of the mistakes After the pet is finalized, i.e. after the training is over. With a purchased item from UO store in game etc, or from the stable vet for 5 M for instance to allow point re-allocation on a limited basis. Not re-scroll as that would be nearly impossible to code, but just fix stats, regens.
** Hides under the table to avoid the onslaught of rotten vegies, tomatoes, rotten eggs etc..":devil:
 
I still think -and I know that this will bring up a fury of opposition- that it is a pretty cruel punishment to those that have messed up, for a pet esp. legacy one with 200 M worth of 120 PS to be just stuck there, doomed forever.
There should be a way to correct some of the mistakes After the pet is finalized, i.e. after the training is over. With a purchased item from UO store in game etc, or from the stable vet for 5 M for instance to allow point re-allocation on a limited basis. Not re-scroll as that would be nearly impossible to code, but just fix stats, regens.
** Hides under the table to avoid the onslaught of rotten vegies, tomatoes, rotten eggs etc..":devil:
The devs should have a way for pet owners to be able to correct mistakes especially ones that are not obvious. for example, Why would anyone think they have to put RC on a beetle LAST, why should that matter? Either give us Pet soul stones to remove skills or give us an option to sell back build points spent on advancing pets so we can redistribute them better
 

Mordha

Seasoned Veteran
Stratics Veteran
I still think -and I know that this will bring up a fury of opposition- that it is a pretty cruel punishment to those that have messed up, for a pet esp. legacy one with 200 M worth of 120 PS to be just stuck there, doomed forever.
There should be a way to correct some of the mistakes After the pet is finalized, i.e. after the training is over. With a purchased item from UO store in game etc, or from the stable vet for 5 M for instance to allow point re-allocation on a limited basis. Not re-scroll as that would be nearly impossible to code, but just fix stats, regens.
** Hides under the table to avoid the onslaught of rotten vegies, tomatoes, rotten eggs etc..":devil:
Celticus, I know you are very passionate about this but I hope you also know there is the potential for abuse too. Which is why I am against it. I have pets I would not have built the way they are today based on what I know now. But I don’t lose sleep over it, I just use the pets and accept them for the way they are and not wish for something to “fix” them. And as it has been explained in other threads, it is simply not possible to do a “do over” on any pet.

Back to the topic.
I have explained this to people I know and while some have followed my advice to not waste scrolls on “dead” (passive) magic’s, others, sadly have chosen to toss magery and eval scrolls at pets thinking I was wrong. Chivalry is tricky in that both heal and cure have the same spell effect as magery, making people think their pet is still using magery. Perhaps, this is something that needs to adjusted/changed?
 

Lord Arm

Certifiable
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
poisoning will also take stop the use of magery, no comment.
 

popps

Always Present
Stratics Veteran
Stratics Legend
This isn't a bug, nor is it unique to Banes, this happens with any pet that starts with Magery. There is even a giant popup warning when you apply a different Magical Ability that tells you it will remove all other magical abilities from the pet:



(really surprised how many people don't read that warning, or other informative popups that appear).

The reason Magery/Eval are still able to be scrolled is because they are now passive skills. Similar to getting Ninjitsu with FWW, you can still scroll it even though it's a passive skill. Passive Magery/Eval just don't affect anything unless they are active.

This would be the same if you applied Mysticism to a pet, then decided to give it Chiv instead, you could still scroll the Mysticism since it is now a passive skill.

People just need to take care when training a pet and not rush into it, especially with old irreplaceable pets.
Basically, if I understand what you are saying correctly, any and all PASSIVE Skills, for which there is no "Special Ability" that was selected at the start of training should EVER be scrolled up because those Skills "beyond 100.0" will NEVER be used by the pet ?

Bottom line is, PASSIVE Skills in a Pet are always max 100.0, never can go beyond that and, thus, need to use Powerscrolls on that pet ?
 

popps

Always Present
Stratics Veteran
Stratics Legend
Yep yep its on many old pets(banes,dread,mares,WW,etc).. and new ones too.. as Khyro and I said.... If your pet had an old school of magic(magery,nerco, etc) and you turned it off for a new one by adding a new school like chiv, spell weaving,etc.. the old one will often appear in the increase magical skill cap list(these still appearing after the move is off the UI was not the best move...school of magic turning off when being replaced is intend..this should not be as its just a trap for new tamers to fall into..at the very least there should be a warning sign when a player goes to add the 120 to a skill that is off saying" this skill is not active on the UI do you wish to still add this PS" to warn players ..like there is for the changing schools of magic).. Please take your time and Don't add a power scroll to the one you replaced.. because even though its on the list.. its not active / on and its a waste of points, and costly power scrolls. =^-^=
@Donavon

"..at the very least there should be a warning sign when a player goes to add the 120 to a skill that is off saying" this skill is not active on the UI do you wish to still add this PS" to warn players .."

I am not sure I understand what you say there....

Why do you say that the Warning should read "....do you wish to still add this PS....." when, is my understanding, adding a powerscroll to a PASSIVE skill would do no good to the pet as the pet could not then train up that "passive" skill beyond 100.0 points ?

Shouldn't instead be "Default" not possible a ction, period ?

I mean, what is the point of adding Powerscrolls, anyways, to a skill that is dead, no longer trainable because made as PASSIVE ?
 

popps

Always Present
Stratics Veteran
Stratics Legend
poisoning will also take stop the use of magery, no comment.
@Lord Arm

Well, a poisoned status for a pet but also for a character, interrupts casting for "any" Spellcasting skill, not just Magery....

Yet, I would hope, that the first thing that a pet would do, if having this ability, of course, would be to "self-cure" that Poison and then proceed to use whatever spellcasting skill they have and cast spells....

Or, have their Tamer cure their poisoned status so that the pet can then resume to cast spell using whatever Spellcasting skill the pet may have...

I do not understand what point you are trying to make.....
 

Donavon

Sage
Stratics Veteran
Good morning Pops, That is what I was saying that since its not default not possible action , that at the very least there should be a warning sign that if attempted would pop up if a player tried it. Some skills like ninja can be passive and not on the UI but still gain and effective damage moves on the UI(increases FWW damage).. .. but the ones like in the case of magery and eval are passive/ not active/ dead and will not gain or effect the pets damage.. So they would have to make sure if they did make a change to only make it not possible to add power scrolls to those that are passively not active/ dead, other wise they would hurt certain builds that require those skills to be power scrolled up for max damage. I hope this helps mate.. have a grand day. =^-^=
 

Khyro

Sage
Stratics Veteran
Basically, if I understand what you are saying correctly, any and all PASSIVE Skills, for which there is no "Special Ability" that was selected at the start of training should EVER be scrolled up because those Skills "beyond 100.0" will NEVER be used by the pet ?

Bottom line is, PASSIVE Skills in a Pet are always max 100.0, never can go beyond that and, thus, need to use Powerscrolls on that pet ?
If the skill is associated with a Magical Ability that has been overwritten by another, then scrolling it is a waste of point/scrolls, yes. This mainly only applies to pets that start out with Magery, since most of the time Magery is overwritten by another magical ability. This can also be true of Mysticism with Skrees (if you were to give a Skree a different Magical, you do not need to scroll its Magery or Mysticism).

To say no passive skill ever should be scrolled is not accurate, as there are passive skills that can still affect the damage of abilities. This are typically Ninjitsu and Bushido (Which come paired up with certain special moves).

@Donavon

"..at the very least there should be a warning sign when a player goes to add the 120 to a skill that is off saying" this skill is not active on the UI do you wish to still add this PS" to warn players .."

I am not sure I understand what you say there....

Why do you say that the Warning should read "....do you wish to still add this PS....." when, is my understanding, adding a powerscroll to a PASSIVE skill would do no good to the pet as the pet could not then train up that "passive" skill beyond 100.0 points ?

Shouldn't instead be "Default" not possible a ction, period ?

I mean, what is the point of adding Powerscrolls, anyways, to a skill that is dead, no longer trainable because made as PASSIVE ?
Passive skills are not gone from a pet, they are just dormant. If you had a pet that started with Magery, and you switched it to Poisoning for example, you can switch back to Magery Mastery for only 1 point since that pet has still "paid" for Magery/Eval. Removing the ability to scroll dormant skills could interfere with certain builds someone may want to do, if they wanted to give a pet poisoning, scroll Magery/Eval, then switch to Magery Mastery later on in training.

I think proper education of the system is more important than forced yes/no decisions by the devs. This is why we always advocate to use "throwaway" pets when someone is learning the new taming system, and to not worry about expensive scrolls immediately. It's a complex system, but there are a lot of resources out there to help.

No different than if you are trying to reforge a certain piece of armor and after 100+ attempts you get the mod you want, and then you forget to powder the item before imbuing it. It's just part of the system you need to learn and understand.

@SouthPaw

What is wrong with that ?
Stamina controls a pet's swing speed. A pet with 125 Stamina is swinging every 1.50s. A pet with 150 Stamina is swinging at 1.25s. So a pet that was left at 125 will be doing ~20% less damage.

@Lord Arm

Well, a poisoned status for a pet but also for a character, interrupts casting for "any" Spellcasting skill, not just Magery....

Yet, I would hope, that the first thing that a pet would do, if having this ability, of course, would be to "self-cure" that Poison and then proceed to use whatever spellcasting skill they have and cast spells....

Or, have their Tamer cure their poisoned status so that the pet can then resume to cast spell using whatever Spellcasting skill the pet may have...

I do not understand what point you are trying to make.....
Pretty sure he is talking about the Poisoning magical ability. Any Magical Ability will overwrite any existing Magical Abilities the pet may have. He probably wants to add Poisoning to increase the potency of the Magery Poison spell (which you can still technically do, you just have to switch back to Magery Mastery, since you cannot train plain 'Magery' on a pet).
 

railshot

Slightly Crazed
Stratics Veteran
Stratics Legend
UNLEASHED
I love seeing people butcher their pets. Like forgetting to max the base dmg of a full scrolled pet. That's why I literally go over everything 3 times before finalizing.
Unfortunately, most of the walking disasters that I see on my shard is not people forgetting. It's people permanently not having a clue. It goes something like this - "I have this rare, nearly impossible to replace legacy pet. Let's make it stronger" Proceeds to add random stats and abilities based on what sounds good, until the points are gone. Continues to use this pet everywhere, because of the no clue part, and hey, it's still better than is used to be.
 

Pawain

I Hate Skilling
Governor
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Stratics Legend
UNLEASHED
and hey, it's still better than is used to be.
That part is true and unless they advance to higher content, they will not need something better.
Hopefully players are advancing to encounters they have not done before.
 

SouthPaw

Lore Master
Unfortunately, most of the walking disasters that I see on my shard is not people forgetting. It's people permanently not having a clue. It goes something like this - "I have this rare, nearly impossible to replace legacy pet. Let's make it stronger" Proceeds to add random stats and abilities based on what sounds good, until the points are gone. Continues to use this pet everywhere, because of the no clue part, and hey, it's still better than is used to be.
That's on Pacific right? The Magincia pet vendors there are like a circus for viewing freaks of nature. I see things there all the time and I just want to ask the creator, "What was going through your mind as you created that monstrosity?" Also while waiting to enter a room at Shadowguard I often see messed up pets.
 

railshot

Slightly Crazed
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That's on Pacific right? The Magincia pet vendors there are like a circus for viewing freaks of nature. I see things there all the time and I just want to ask the creator, "What was going through your mind as you created that monstrosity?" Also while waiting to enter a room at Shadowguard I often see messed up pets.
Yep, Pacific. And yes, Shadowguard lobby is where I commonly see these things. For the most part, the only people I see with well configured pets, are the ones I know from these forums :D
 

Ansel

Journeyman
Stratics Veteran
I've seen many messed up pets and unfortunately quite a few of them were pre-patch nightmares, banes, and WW's. Someone in gen chat was just asking yesterday if Eval Int has any effect on Chiv. I refer people to this website/forum almost daily. I've seen:
-5 slot pets with less than the max base damage
-Pets with crazy high max mana (usually with 0 mana regen)
-5 slot pets with 125 stamina
-5 slot pets with resists not improved (saw a nightmare like this a few days ago, it also had max stamina regen and messed up stats)
-5 slot pets with all regens at 0 (not GD or FD)
-Pets where training points were wasted selecting multiple different magics overwriting each other
-Lots of pets with garbage abilities
-Pets in general where no thought or planning was put into it whatsoever.
Pardon my revival of an old thread.

You've heard this story many times, I'm sure. Veteran player returning due to contemporary MMO fatigue (heck of an understatement) with several tamers and zip for useable pets due to the "new" system. Reads most everything he can find on the revised taming scheme. Seems like imbuing to me...but with a heckofa grind at the end. But the good news is that I farmed Banes like mad, though only kept 5 decent ones. Same with Dreads...odd one, that...I recall shooting some NPC off his horse and, if the horse lived, tame it. And NOBODY wanted either beast at the time. You couldn't give away a Dread back then. And when I left the game you couldn't give away a Bane.

Oh, but now folks are offering me some new currency for the Banes. Not gold but something called a plat..or multiple plats o_O

But, returning to the post I'm responding to, I headed to Magincia on Atlantic (the last shard I ended up on) after purchasing one of these plat things from an old guildie in search of a Cu to tide me over. And what did I see? Well...SouthPaw nailed it. Magincia: the glue factory for pet trainer mistakes ;) But damned expensive glue!

So, at last, I come to my question. Although I'm seeing a pretty solid consensus on what works best for the Cu Sidhe, is there such a consensus on Dreads and Bane Dragons?

Many thanks and...well...sorry for the long-winded prelude :rolleyes:
 

railshot

Slightly Crazed
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Stratics Legend
UNLEASHED
There are pretty detailed threads here on Banes and there are several experts on them too. What I suggest you do is make a plan (based on what you read), and paste it on this forum (including how you intend to use the Bane). You should get plenty of constructive feedback. Once you settle on the template, copy your char to TC and apply this template there (you can insta-train your pets there). This will confirm that your intended template will fit on your pet. Only then do anything to your pet on the production shard.

ANd unless you really really need gold, I'd avoid selling any of them. They are not making any more. And gold gets continuously devalued. So your Banes are a pretty good investment to just sit on. Gold/plat is not.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
You've heard the saying 'You can lead a horse to water but you can't make it drink'? Well you can supply all the information on any given topic, but you can't make people read it.
 

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
Oh, but now folks are offering me some new currency for the Banes. Not gold but something called a plat..or multiple plats o_O
1 Platinum is 1Billion gold. It is not a new currency but a space saver.

I have a feeling you should sell them before you ruin them. That's the vibe I am getting, sorry.
 

Ansel

Journeyman
Stratics Veteran
1 Platinum is 1Billion gold. It is not a new currency but a space saver.

I have a feeling you should sell them before you ruin them. That's the vibe I am getting, sorry.
I don't know what I've said or done to warrant a snarky response like that.

Guess you suffer from an irony immunity.

And never say sorry when you mean the opposite.

As in, "The vibe I'm getting is that you're a mere dim, dull, humorless human fragment. Sorry!"

Moving on.

This is the template I'm contemplating for TC1 whenever character copy to TC1 returns.


Seems a pity to dump the only native ability listed for the Bane - Magery - but from what I've read, Chiv/AI has proven more effective.
 

Pawain

I Hate Skilling
Governor
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Stratics Legend
UNLEASHED
I don't know what I've said or done to warrant a snarky response like that.

Guess you suffer from an irony immunity.

And never say sorry when you mean the opposite.

As in, "The vibe I'm getting is that you're a mere dim, dull, humorless human fragment. Sorry!"

Moving on.

This is the template I'm contemplating for TC1 whenever character copy to TC1 returns.


Seems a pity to dump the only native ability listed for the Bane - Magery - but from what I've read, Chiv/AI has proven more effective.
Save room for 120 scrolls and don't put goo on it.

Character copy worked Friday.
 

Ansel

Journeyman
Stratics Veteran
There are pretty detailed threads here on Banes and there are several experts on them too. What I suggest you do is make a plan (based on what you read), and paste it on this forum (including how you intend to use the Bane). You should get plenty of constructive feedback. Once you settle on the template, copy your char to TC and apply this template there (you can insta-train your pets there). This will confirm that your intended template will fit on your pet. Only then do anything to your pet on the production shard.

ANd unless you really really need gold, I'd avoid selling any of them. They are not making any more. And gold gets continuously devalued. So your Banes are a pretty good investment to just sit on. Gold/plat is not.
That was my feeling too - UO's worst feature is its inflation on a Weimar Republic scale, alas.

I posted a template proposal. Was this the wrong place to do it? I've combed many Bane threads here and wasn't sure what the consensus on them was.
 
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Ansel

Journeyman
Stratics Veteran
Save room for 120 scrolls and don't put goo on it.

Character copy worked Friday.
Thanks! I too have heard that the Goo is about as useful as it sounds.

The opinions on the efficacy of 120 scrolls across the board are mixed. But you've been doing this for YEARS and, thus, you must have a good reason to believe in them. Have you tried using fewer and compared results?

Hate to employ an adversarial tone I'd prefer to avoid, but does the fact it worked on Friday have any bearing on it not working on Saturday, Sunday, or today?

I sent their support address a simple question asking when it would be turned back on. No response as yet. And, heck, it could be working tomorrow. Or tonight. I've been using it steadily these past four weeks. You'd be daft not to! :rolleyes:
 

Maximus Neximus

Certifiable
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Stratics Legend
Oops...when I said that 120s across the board may not have any measurable effect, I didn't mean NO OTHER SCROLLS. :facepalm:

The revised plan...and Goo-free!

Just some feedback from glancing at this:
  • Drop INT and get STR to 700. Your melee damage is calculated with strength so it'll help you hit harder
  • I'd personally go with 20 HPR if able
  • Consider what you plan on fighting with this pet -- Does your choice in resists reflect that?
 

Pawain

I Hate Skilling
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UNLEASHED
Oops...when I said that 120s across the board may not have any measurable effect, I didn't mean NO OTHER SCROLLS. :facepalm:

The revised plan...and Goo-free!

OK you want the str to be 700 to do max damage.
You have negative points. Don't put on as much HP.

Show or write the start stats and resists. You basically will add no HP.
 

Ansel

Journeyman
Stratics Veteran
OK you want the str to be 700 to do max damage.
You have negative points. Don't put on as much HP.

Show or write the start stats and resists. You basically will add no HP.
Thanks! Oddly, it was showing a training point left over when I saved the planner link. Not so when I opened it just now. :(

Oh, I see now....again, I appreciate your help!
 

Ansel

Journeyman
Stratics Veteran
Just some feedback from glancing at this:
  • Drop INT and get STR to 700. Your melee damage is calculated with strength so it'll help you hit harder
  • I'd personally go with 20 HPR if able
  • Consider what you plan on fighting with this pet -- Does your choice in resists reflect that?
Rgr that. You're the second person on this thread to note the need for maximum strength on these beasts. And I've seen several references to HPR being more important on these than on, say, a Cu.

Originally I used them for PvP exclusively. Now....no. No more. Not on Atlantic. I felt the resists profile reflected PvM but I am open to...enlightenment ;)
 

railshot

Slightly Crazed
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That was my feeling too - UO's worst feature is its inflation on a Weimar Republic scale, alas.

I posted a template proposal. Was this the wrong place to do it? I've combed many Bane threads here and wasn't sure what the consensus on them was.
Sorry. Missed your template earlier. Yes, this is the right place and you are getting good feedback. In addition to other suggestions, I would try to get all skills higher (might need to sell a kidney or one of the banes to afford 120 scrolls). To make room you can drop goo (I have it on one of mine, and find it questionable), and you can consider dropping mana too. 500 mana is not enough for your pet to be making mana dump kills of anything serious. That means that DPS will be decided by mana regen. So you might as well use the mana points to put 120s or 115s into Med or Focus.
 

Ascalon

Adventurer
Revised bane plan based on Pawain's save. General PvM resists, you can get ebolted and lighting cast on you so set Energy resist to 80 at the cost of 5 points off of Cold. All scrolls are set to 120 so nobody will be severely triggered by less than 120 on a rare pet.


Points were taken from HPR. I haven't seen this to be useful in my gameplay. It's a lot of points but you really lack a scenario where it's useful. It slowly refills the hit points so you still need to actively heal or you need to occasionally heal if farming something well below your pet's level. This may be different for people that run Consume Damage where they don't need to actively heal and HPR is even more unnecessary. Think of it this way, HPR is super useful and worth 360 training points (18x20) which is why I have HPR on my char's armor too...
 

Ascalon

Adventurer
... To make room you can drop goo (I have it on one of mine, and find it questionable), and you can consider dropping mana too. ...
The only pet I've found it helpful on is my TMap Cu. I have a specialty Cu with Mysticism/FWW/Goo. This is really helpful for clearing balrons and ancient wyrms where they go into flying wander mode in the end. When Goo or the flying boulder from Mysticism is fired at them it brings them back out of flying and back into attack.

I wanted Goo to be useful for creating a pet that could be used to soloing Champ Spawns, but I couldn't get a pet template that would clear out low level spawn fast enough to advance the spawn to the next level.
 

Maximus Neximus

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The only pet I've found it helpful on is my TMap Cu. I have a specialty Cu with Mysticism/FWW/Goo. This is really helpful for clearing balrons and ancient wyrms where they go into flying wander mode in the end. When Goo or the flying boulder from Mysticism is fired at them it brings them back out of flying and back into attack.

I wanted Goo to be useful for creating a pet that could be used to soloing Champ Spawns, but I couldn't get a pet template that would clear out low level spawn fast enough to advance the spawn to the next level.
I highly recommend against using a chiv pet at champ spawns. Enemy of One can get them killed real quick; especially at higher levels. Try making a najasaurus with frenzied whirlwind and poison breath. The only drawback is that you can't be mounted.
 

Pawain

I Hate Skilling
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I highly recommend against using a chiv pet at champ spawns. Enemy of One can get them killed real quick; especially at higher levels. Try making a najasaurus with frenzied whirlwind and poison breath. The only drawback is that you can't be mounted.
EoO does not get pets killed. They turn it on an off within a couple of attacks. What gets any pet killed is them getting surrounded so they do not attack anything because their AI will change targets to what hit them last, so they spin around and kill nothing while they die slowly to the mob. (Death Spin)

A crowd of orcs in the black gate spawn could kill a surrounded pet because they were so abundant and the pet AI would just keep switching targets before hitting any of them.

Do not let your pet get surrounded, control them. Try to get the mobs in a U shape instead of a circle so you have a way to pull the pet out. Best tactic is to get the crowd to line up and follow you and your pet back and then kill the mobs one at a time, which the pet will happily do.

You can let your pet get surrounded in some encounters like the Dynamic Spawns, you blast the crowd with the AoE spell that will damage them the most.

Look at the pets damage numbers you will see that EoO does not happen often or for very long. They are not smart enough to use it as they should.
 

Scott1234

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At end of day, a PvM bane dragon with the typical chiv AI build will be no better than a Cu.
in fact for PvM, the Cu or a triton will be better most of the time (survivability - healing skill; points available).

my opinion - chiv AI is a bad choice for something so rare as a bane.
 
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Pawain

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in fact for PvM, the Cu or a triton will be better most of the time (survivability - healing skill; points available).
I agree with this, but some of us like to make all the pets we can. Sad that most of the Eodon pets do 100% Physical damage and none can get Chivalry.
 

Scott1234

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So what is better for a PvM bane? Or anything in PvM?
I’m drawing a blank on that.
I’ve never seen a bane at the roof or at a tram ToT event.
700 str would be wrong for pvp too.

more common in FEL for sure.

I agree with this, but some of us like to make all the pets we can. Sad that most of the Eodon pets do 100% Physical damage and none can get Chivalry.
It’s sad to see pets like a bane sit idle in the stable, when a 120-130 wrestling triton out-does it in PvM. The bane looks better than the triton, but…. How much time spent mounted in boss fights?

you can buy 3 top end pets with all scrolls to cover all possible PvM, for the price of 1 bane.
 

Pawain

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It’s sad to see pets like a bane sit idle in the stable, when a 120-130 wrestling triton out-does it in PvM. The bane looks better than the triton, but…. How much time spent mounted in boss fights?
A lot of players use them on LS at times. They are fine at Blackthorns. But I can not deny that a Cu or Triton will stay alive longer and with less interaction.

I do hate other Dragons but I won't disparage the Banes.
 

R00

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EoO does not get pets killed. They turn it on an off within a couple of attacks. What gets any pet killed is them getting surrounded so they do not attack anything because their AI will change targets to what hit them last, so they spin around and kill nothing while they die slowly to the mob. (Death Spin)

A crowd of orcs in the black gate spawn could kill a surrounded pet because they were so abundant and the pet AI would just keep switching targets before hitting any of them.

Do not let your pet get surrounded, control them. Try to get the mobs in a U shape instead of a circle so you have a way to pull the pet out. Best tactic is to get the crowd to line up and follow you and your pet back and then kill the mobs one at a time, which the pet will happily do.

You can let your pet get surrounded in some encounters like the Dynamic Spawns, you blast the crowd with the AoE spell that will damage them the most.

Look at the pets damage numbers you will see that EoO does not happen often or for very long. They are not smart enough to use it as they should.
Tell your pet to kill itself in that situation it will target a mob directly adjacent to itself (I believe its based on whatever last connected a hit on the pet)
 

Anon McDougle

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Tell your pet to kill itself in that situation it will target a mob directly adjacent to itself (I believe its based on whatever last connected a hit on the pet)
The point is our pets should obey rather than switching targets..
 

R00

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The point is our pets should obey rather than switching targets..
Not really his point was something else entirely I merely pointed out a way around the scenario he describe. But thanks for playing.
 

Anon McDougle

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Not really his point was something else entirely I merely pointed out a way around the scenario he describe. But thanks for playing.
I didn't mean your post specifically just replied to last but the point about the point is still the point..
 

Pawain

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Tell your pet to kill itself in that situation it will target a mob directly adjacent to itself (I believe its based on whatever last connected a hit on the pet)
Exactly. Then a new mob surrounding it attacks and the pet changes to that target, then it repeats and you watch the pet spin around hitting nothing.

Nothing you do will make a pet stay on a specific target in a crowd.

So avoid that scenario by controlling the pet so it does not get surrounded.
 
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