The wood and leather are very heavy. Don't mind the ingots as loot.ive been wondering a few things
- I don't understand why the devs are combining the levels of some maps, can anyone help me understand why and how this will be better, not just a waste of time.
- not needing mining but having to have remove trap is fine. just wondering if I will be insta killed by high level traps/maps if I fail to remove and have to have another account/char there for a rez lol.
- I don't like the idea for there being wood, ingots and leather in the chests, there are enough resources around already. I also don't feel ps are needed in chests. I think pinks and blue scrolls are good enough.
- loot in the chests/monsters seems to have been nerfed, more than once. the 12, 14 or more mods pieces with high resists don't seem to be accessible anymore. this has happen many times where they make something too good/powerful then nerf it, or they give out like candy and in a few months is semi worthless to do.
- there are too many unknowns right now to worry. these are just my opinions and they mean nothing
Have done 41 maps on TC so far (22 of them in Felucca) and have only had 1 that gave a treasure map as loot. None of the 10 artisan chests dug up have given recipe scrolls. Haven't gotten any imbuing or ML ingredients from any of the stash chests that should have them. Most of the chests that should give the artifacts have not. Out of 24 stash chests that could have had SoTs, only one had one. Out of the 17 supply chests that could have had SoAs, only 4 have had one. Out of 9 chests that could have had a utility item, only 1 had one.