Hey folks,
I've finally decided to train my Bane on Siege. I hope the new system is settled enough to not change much. I have read several of the Bane threads here, but I want to double check a few things. Here are the stats of my Bane pre-training:
1. My number one concern is not losing his innate poison ability. Is it possible to screw that up?
2. If I add chivalry, does that overwrite his Magery? I have read that the magery critters cast protection on themselves worsening their resists. Is that an issue here?
Based on the stats above, can this guy be a fully scrolled AI / Chiv Bane and still have his natural poison? I think there is a new calculator somewhere, but I haven't used one since the update.
Thanks all very much!
I've finally decided to train my Bane on Siege. I hope the new system is settled enough to not change much. I have read several of the Bane threads here, but I want to double check a few things. Here are the stats of my Bane pre-training:






1. My number one concern is not losing his innate poison ability. Is it possible to screw that up?
2. If I add chivalry, does that overwrite his Magery? I have read that the magery critters cast protection on themselves worsening their resists. Is that an issue here?
Based on the stats above, can this guy be a fully scrolled AI / Chiv Bane and still have his natural poison? I think there is a new calculator somewhere, but I haven't used one since the update.
Thanks all very much!