Taken from Bleaks post on UO Forums:
Bleak Posts: 87Dev
December 2018 edited January 4 in General Discussions
Greetings!
We would like to continue the balance discussion about the Parry skill in the current PvP meta. Below are the two solutions that are currently on the table:
The goal for these changes are to provide a balance between hybrid templates vs mage/dex templates and emphasize the differences in template selection. Publish 104 will also allow players to view their last parry chance.
We look forward to your feedback on the proposed changes. If you have any additional suggestions regarding the parry skill we are open to ideas.
Suggestion:
Bleak Posts: 87Dev
December 2018 edited January 4 in General Discussions
Greetings!
We would like to continue the balance discussion about the Parry skill in the current PvP meta. Below are the two solutions that are currently on the table:
- The parry chance for PvP attackers will be reduced by 15%-25%* for defenders that use refinements or have spell skills (Magery, Necromancy, Mysticism, or Spellweaving) that are greater than or equal to 70.0
- Players using spell skills (Magery, Necromancy, Mysticism, or Spellweaving) will have their faster casting cap reduced by 1 to 2 points* when their parry skill is greater than or equal to 70.0
The goal for these changes are to provide a balance between hybrid templates vs mage/dex templates and emphasize the differences in template selection. Publish 104 will also allow players to view their last parry chance.
We look forward to your feedback on the proposed changes. If you have any additional suggestions regarding the parry skill we are open to ideas.
Suggestion:
- The parry chance for PvP attackers will be reduced by 15%-25%* for defenders that have over 720.0 total skill points. Determine how much wiggle room for skill points above 720.
- Set a hard modified skill cap and leave the Parry skill alone.