We were compering Healing not damage. And you did not read very well. The Cu does not have Chivalry DUDE!Dude, you're comparing a ai/chiv cu against a necro ram on a balron?
C'mon, that's a totally flawed test. That's comparing a pet with the best magic (chiv) against a pet with the worst magic (necro). Plus the cu's damage type is more suited to the balron than the rams.
You are missing key points which make all the difference. You understand how to spec pets and taming basics so that you can be helpful to a lot of beginners. But a lot of nuances seem go right over your head, and those nuances can make a big difference.We were compering Healing not damage. And you did not read very well. The Cu does not have Chivalry DUDE!
I turned off consume when the paragon spawned. The Ram was damaging the Balron more at first but then it got low on HP and was about to die. It took the Balron to 3/4 life faster than the Cu did. But, the Ram lost HP faster.
A chiv Cu would have killed it by half life.
Anyone else is welcome to find a different Mob to test on.
Here is one of the nuances you don't understand. Your arguement of "just give them more points". You can't. It just doesn't work that way. It won't have the intended result you want. Ossein Ram spawns at the high end of the two slot range. You give them 500 more intensity points at spawn and they are now spawning at the low end of the 3 slot range, giving them less training points available.A poster said that Rams would be OP because they have Life Leech if they have 500 more training points. I disagree and saw exploited AI\Chiv Rams with maxed stats. They died just like my non exploit pets.
Exactly. You and @Khyro are the ones that need to spend that time and do it. We will all benefit from that.Creating a post about the current problem with magic/necro animals is not something that can just be posted real quick. My post on Frost Drakes took several hours to complete.
I doubt they come here. I never tag them here. I am not talking to them here. This is our sounding board to take the end product over to them.The Dev's see this and think you don't know what you are talking about and that ends up getting us no where.
That went very fast and sooo much was changing that we were just happy with the power of the pets compared to what we had. We did not want to rock the boat. Tamers can now go places that they could not go before.when patch 97 was on test center.
The test dog did NOT have chiv!!! who started that rumor? He would have killed the Balron at half life.Chiv Life Leech and Necro Life Leech are two different things, first of all.
This is something that yall are going to have to work with. Intensity does not equal end result pet.Think of the animals you say are short on points:
Ossein Ram 8775
Kirin - 8725
Dread Spider - 8734
Unicorn - 8725
Skree - 8762
Tsuki - 8559
Yes. The Shadow Wyrm currently has so much untapped potential due to always spawning as 5 slots. They can spawn with up to 1,030 STR, have 29-35 Base Damage, and yet they're stuck at 125 Stam, GM Wrest, and 0 MR, which holds them back from being able to consistently inflict heavy damage. The GD and DTH also suffer from being stuck at 125 Stam and 0 MR. I think pets that spawn at 5 slots, should get 500 Training Points to work with so that players can customize them some. Put 150 Stam, a 120 Wrest PS, AI and as much MR as possible on a Shadow Wyrm, and you'll have a glass cannon. Something that hits hard as hell, but isn't that great at tanking (due to their Resists), gives it some flavor.FTW wants a remodel on the Shadow Wyrm I see.
He's not talking about the dog, he's talking about the Ossein Ram. The difference in self healing between a Chiv Ram and a Necro Ram is massive, they're totally different beasts. Their self healing seriously ramps up with their damage output. Combine a Chiv+AI Ram with a Discord/Tamer, and we're talking about some seriously sick level of self healing. I too have had my Ossein Ram end a fight with a Para Balron with full health if he had a decent EoO uptime, and that's without Disco. With Disco on the Para Balron, when he's hitting for 160 a normal hit, and 254 an AI? His self healing becomes absolutely monstrous, ending the fight with full Health, every time.The test dog did NOT have chiv!!! who started that rumor? He would have killed the Balron at half life.
I saw your post on the forums regarding this. Due to the training caps and the way the revert code works this would be near impossible to implement as it stands now. If you add 500 points to a Shadow Wyrm, they would revert. However if they fixed the fundamental flaw with Necro/SS, Magery/Eval and put it in line with other magicals, that's 2000 points saved. and a Shadow Wyrm would go from topping out at 9652 to being a 7652 animal. However due to their higher base damage (it ends up being a lot more dps), I am not sure they should be trainable. Perhaps they could then tweak their attributes to spawn at 150 dex and maybe overcapped wrestling.Yes. The Shadow Wyrm currently has so much untapped potential due to always spawning as 5 slots. They can spawn with up to 1,030 STR, have 29-35 Base Damage, and yet they're stuck at 125 Stam, GM Wrest, and 0 MR, which holds them back from being able to consistently inflict heavy damage. The GD and DTH also suffer from being stuck at 125 Stam and 0 MR. I think pets that spawn at 5 slots, should get 500 Training Points to work with so that players can customize them some. Put 150 Stam, a 120 Wrest PS, AI and as much MR as possible on a Shadow Wyrm, and you'll have a glass cannon. Something that hits hard as hell, but isn't that great at tanking (due to their Resists), gives it some flavor.
150 Dex and over capped skills would help, however resists and regens would still be pretty terrible.I saw your post on the forums regarding this. Due to the training caps and the way the revert code works this would be near impossible to implement as it stands now. If you add 500 points to a Shadow Wyrm, they would revert. However if they fixed the fundamental flaw with Necro/SS, Magery/Eval and put it in line with other magicals, that's 2000 points saved. and a Shadow Wyrm would go from topping out at 9652 to being a 7652 animal. However due to their higher base damage (it ends up being a lot more dps), I am not sure they should be trainable. Perhaps they could then tweak their attributes to spawn at 150 dex and maybe overcapped wrestling.
I've used shadow wyrms in the past, their issue isn't resists. As psftw says, they would be glass cannons. Remove the base damage and str and you remove what makes them special. Pets shouldn't be cookie cutters, they should have things that make them unique.150 Dex and over capped skills would help, however resists and regens would still be pretty terrible.
I'd prefer a 4 slot shadow wyrm with lower str and normal base damage than a 5 slot with no regen and crap resists.
Wondering if they put the imbue value of magery, necro, spirit speak, and eval int. at 250 each if that would solve this problem or create new problems. Or put in a system for us to remove magery and necro and receive a 1501 TP credit. I'd love for them to implement ability removal and gain those TP back.
Well if it's a glass cannon we're asking for then let's have them spawn with at least 150 dex/stam and 30 mana regen and over capped wrestling. Then if you have a bard tamer using the bard masteries to regen, could be amazing.I've used shadow wyrms in the past, their issue isn't resists. As psftw says, they would be glass cannons. Remove the base damage and str and you remove what makes them special. Pets shouldn't be cookie cutters, they should have things that make them unique.
Yeah, 150 DEX/Stam and 120 Wrest would go a long way towards making them viable, they'd be consistent high damage melee then, especially with their STR and Base Damage. 30 MR would most definitely help as well. Here's my Shadow Wyrm, his magic skills aren't 100% trained yet.I saw your post on the forums regarding this. Due to the training caps and the way the revert code works this would be near impossible to implement as it stands now. If you add 500 points to a Shadow Wyrm, they would revert. However if they fixed the fundamental flaw with Necro/SS, Magery/Eval and put it in line with other magicals, that's 2000 points saved. and a Shadow Wyrm would go from topping out at 9652 to being a 7652 animal. However due to their higher base damage (it ends up being a lot more dps), I am not sure they should be trainable. Perhaps they could then tweak their attributes to spawn at 150 dex and maybe overcapped wrestling.
Here are the Single Mobs I use to test pet builds:@Pawain, why do you need to perform the test on a Balron? Why not some other mob or boss?
I've taken my shadow wyrm successfully to Shimmering Effusion and Dreadhorn with similar resists.50% fire and 21% poison resist. Ouch!
see belowThat Shadow would be sweet at 4 slot.
Unfortunately that was before the revert code was put in. Right now your Shadow Wyrm is 9391 intensity. To get the Shadow Wyrm to top range 4 slot it would have to lose nearly 2000 intensity. That's unfortunately more than half stating hits.When Pub 97 was first on TC, Shadow Wyrms would have their Health halved upon tame, and so were capable of being 4 slots. I saw one or two Shadow Wyrms with AI then. But then people complained about their low health, and so the devs allowed them to retain full Health upon tame, which made 4 slots impossible.
That and 120 wrestling will be a big help.Will get better when chiv is over 100.
The 200 mana is ok for it? I know most pets go to 20 mana after a few mins. The 120 Focus, 120 Med will help it a lot. Be interesting to know how it works before comitting it with the PS. What encounters you plan to use it on? Sounds interesting..Did you try it on TC1>>And..It kinda sucks we cannot auto skill to 120 on TC1. Still we talked about it since 1 year ago. Why players we can and pets is so hard to code? Abyway be intersting to hear to see how it works..Just an update in case anyone is interested...
I trained up another AI/Chiv ram. This time I went with 20/5/30 regens, 500 HP, 200 Mana, enough room to 120 all scrolls, except 105 Tactics. I believe this is the closest thing we have to a sampire-like pet at this time. I prefer my pets to have 600+ HP, but this guy doesn't need it. He has all GM skills right now, except only 60 Chiv and yet he can kill regular balrons with no help from me and finish with 100% HP or very close to it. Once I get 120 skills on him I believe he will be an extremely good pet. Can't ride him, but I'm usually in wraith form anyways.
GJ..200 mana is fine since it has 30 mana regen and 370 Int (more since I keep Bless on him constantly). Most pets mana dump in seconds at the start of any fight, what matters more is how fast they can get it back. Their damage type is split 50% physical, 25% cold, 25% energy. I wish they had fire damage instead so I could use my necro corpse skin with him. I plan to use him for an "all around" pet. I'm pretty impressed with him now, but if I had a 120 wrestling and Chiv scroll for him he would be even better.