Noodling around fighting monsters in Kaldun. Drop rate seems low to me. Is it just me?
Last spawn @Khyro and I did from start to finish we ended up with 32 total cult items, with no potion useBuy the potions, it's by design...
We are now paytowin
Dead shard or 3 am? There's always players there on LS.Last spawn @Khyro and I did from start to finish we ended up with 32 total cult items, with no potion use
It is much higher than what we were getting from the sorc dungeon last year for the same time invested.
I take my Sampire to Khaldun, it's just easier. I have done it with my tamers as well just to see what it's like. Viscera will slow down a Sampire if you keep getting Nausea applied, but not too bad. The Shadow Fiends are just nasty no matter what you are on. Some Cultist archers, a small cluster of Shadow Fiends, and 1 leftover Viscera that happens to debuff you will end a Sampire really quick.I never take my tamer until the black things are out. I get 1 drop from then to end. Im after costumes tho.
A melee toon with chiv and a WW weapon can kill 20 mobs on the first two levels in the time I can find two skeles that match my pets damage. They make a spiral and put all the mobs together and kill them in 10 seconds.
I use my macer with Chiv and a WW weapon. I get many more drops on him but I still can not get him to target when he is surrounded.
Archers also get drops very slow. Anyone killing one thing at a time gets fewer drops. Unless they are alone there.
It was later in the night, but not 3am. No one happened to be there, so we took advantage of it being empty. We avoid it during the prime hours, as there is usually 10-15+ people there easy and you will be lucky to get a few drops for your time when it's like that.Dead shard or 3 am? There's always players there on LS.
This is most likely what the OP is talking about. In Sorc Dungeon and Kotl you could get a decent amount of drops on any template. I used a Mystic or an archer bard in Kotl and got "lots" of drops.No one happened to be there, so we took advantage of it being empty. We avoid it during the prime hours, as there is usually 10-15+ people there easy and you will be lucky to get a few drops for your time when it's like that.
Sorc dungeon was highly dependent upon which room it was on along with who else was doing the spawn and how efficient you were at clearing. 1 room in sorc dungeon to clear took the same or longer than 1 Khal champ spawn.In Sorc Dungeon and Kotl you could get a decent amount of drops on any template. I used a Mystic or an archer bard in Kotl and got "lots" of drops.
I got only 2 titles as well doing several champs a day.This is most likely what the OP is talking about. In Sorc Dungeon and Kotl you could get a decent amount of drops on any template. I used a Mystic or an archer bard in Kotl and got "lots" of drops.
Does this go to 3 levels? Ive been on at least 20 Boss kills. Probably many more...
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The problem is actually getting people to let it revert instead of keeping pushing it till the boss spawn so they get those useless costumes drops.Treat the Khaldun Spawn like you would the Primevil Lich Spawn looking for duplicate deco. Work it up so far then let it revert a bit then continue. Depening on the people you can rake in a bunch of cult items.
Sure. I don't use anything fancy there.Bealank, would you upload your weapons, pretty please with sugar on it?
or just their specs, that would be good.
Double Axes not good in there? (WW and DS) Assuming your Stam is close to 200..The problem is actually getting people to let it revert instead of keeping pushing it till the boss spawn so they get those useless costumes drops.
But I am only doing it once or twice per week, two hours tops, so eh. I am getting enough belts to cover my needs and will soon stop bothering with it altogether.
Sure. I don't use anything fancy there.
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They are made of regular iron and I cast consecrate weapon as I need.
Radiant scimitar warrants a nice swing speed even when you are slowed down by the 2nd level spawn.
The viscera can give you a -60% SSI debuff, so I prefer to be sure I will have some swing speed left rather than be dead because of getting a tiny bit more of damage per swing.Double Axes not good in there? (WW and DS) Assuming your Stam is close to 200..
Good job! How do you deal with mobs that are resistant to fire and sensitive to cold? Do you also have a Hit Cold Area Scimitar or you just use the CW from Chiv on those and just use these 2 weapons?The viscera can give you a -60% SSI debuff, so I prefer to be sure I will have some swing speed left rather than be dead because of getting a tiny bit more of damage per swing.
Smart idea Reef..So best is to work spawn level 1 and 2 then? When you see level 3 spawn then leave for a few mins rinse and repeat. How long does it take to revert? Like 10-15 mins?Treat the Khaldun Spawn like you would the Primevil Lich Spawn looking for duplicate deco. Work it up so far then let it revert a bit then continue. Depening on the people you can rake in a bunch of cult items.
I have just those two weapons and cast consecrate weapon as needed. Reforging radiant scimitars till I got 100% elemental damage of each type would take too much time and too many resources for something of limited time and reward like this.Good job! How do you deal with mobs that are resistant to fire and sensitive to cold? Do you also have a Hit Cold Area Scimitar or you just use the CW from Chiv on those and just use these 2 weapons?
Thanks for info..
Also, do note that viscera's acid slimy pool eats away equipment.
The devs went the extra mile to make this event as unenjoyable as possible.
Edit: 40 artifacts more and I get to stop bothering with this forever. That is enough to claim the 2 belts more I want. Good.
In the end, I totally agree with you.*snip*
I assume the long sword is mostly for the 1x1 mobs, and possibly the boss for the double strike? Also it would add a little cold damage (hit harm) for cold-sensitive mobs? Would it be better to add something like hit Lowe defense?Also, do note that viscera's acid slimy pool eats away equipment.
The devs went the extra mile to make this event as unenjoyable as possible.
Edit: 40 artifacts more and I get to stop bothering with this forever. That is enough to claim the 2 belts more I want. Good.
Doing the champ on a Tamer I average 1 to 4 drops a spawn depending on how many people are there doing it with me... on my thief, I get 5 to 6 in an hour or two if I find plenty of chests.So today I decided to do 1 spawn in Tram and 1 in Fel with 2 other people. I play an Necro/Spellweaver and they were on Samps. Throughout the entire Tram spawn I ended up with 6 cult items. In Fel, 11. Total the 3 of us received 37 out of both spawns. The drop rate decreased quite a bit from when the patch went live in September. Just doing Hidden Chests I would get about 20 per run through. I had 4 masks within a week. I agree it was too high then but dropping it as low as they did just to sell Potions is a SCAM and against their very own TOS. Honestly if they are going to continue to do shady stuff like this, they mise well end the game.
I have hit lower defence on my helmet which tends to be enough for my needs.I assume the long sword is mostly for the 1x1 mobs, and possibly the boss for the double strike? Also it would add a little cold damage (hit harm) for cold-sensitive mobs? Would it be better to add something like hit Lowe defense?
Thanks for posting.
Antique and Prized. No trash points, wears out fast, and expensive to insure. Worst of both.Are all the extra reward items from Khal Ankur antiqued?
Antiqued = pancaked
Yes total garbage... both antique and overly expensive.Are all the extra reward items from Khal Ankur antiqued?
Antiqued = pancaked
The Shadow Fiends are pretty much Tentacles of the Harrower that can move about. Whence, they do damage area damage to those who are close to them and take negligible damage from ranged.I've been saving the weird boss drops. I didn't think that it was supposed to spawn loot with more than one negative property. I will most likely end up unraveling them for relic frags. I've been taking my Samp Archer there using the Magical Shortbow for the chained lightning and using momentum strike when 2 or more creatures are on me. The bow also has hit poison area. I have to say that the Shadow Fiends SUCK for ranged templates, since I only do 4 damage on them when they're more than 1 tile away which has gotten me killed quite often since their reflect damage or AOE or w/ever they do can do some heavy damage. I've gotten over 250 drops so far (some from my thief) and quite a lot of the costumes. When I'm alone I keep it at 4 candles and can easily get 10-20 drops in an hour. My friends use Sampires and switch to tamers when it gets to level 4 and for the boss, I just stay on my Archer since I can avoid that burst of damage he does. While I think they went a little overboard on making this years event complicated, it wasn't as bad as I first thought and I have been enjoying it. There's also the plus of getting lots of my bones from the cemeteries after doing a round or two of the spawn
Yep, I tried doing it with a tamer for about a week, but then switched to a Samp. The difference in getting drops is about an order of magnitude (and this was with a pretty good AoE pet).In the end, I totally agree with you.
Sampires is all they cater for, specially in events like this.
There is no reason to bring a mage or a tamer there. You will get a pathetic amount of drops.
Edit: I also don't get their fear and terror about giving people rewards. Why the heck did they lower the drop rate?
People would buy those potions way more if the drop rate was kept normal and the potion doubled or tripled it.
We want to have fun. Getting rewards is fun. People like me are okay with paying to get rewards at a faster rate than normal, if the normal rate is good enough.
Seems pretty simple and straight forward math for me. But they fail to get it.
When no one else is running the spawn the drop rate is OK for any viable templateThe drop rate for a tamer is ok if you do it when no one else is on running the spawn.
Exactly I wish it was balanced more with it increasing with the number of people there...When no one else is running the spawn the drop rate is OK for any viable template
So I was right to decide to keep my potion as a deco and not even use it! This really sucks..Was there today 1 hr got 1 drop then spent money got the new potion when it ran out had 2 drops so the potion did double my drops if that matters.
Wont be buying anything from the store again unless its a soul stone. But then i can go get it cheaper somewhere else.
I kept mine for deco as well. Just used one from the store. Was hopeing to end my hunt for cult items. Only need 5 gargoyle ones.So I was right to decide to keep my potion as a deco and not even use it! This really sucks..
What does hit harm do for you in Blackthorn's Dungeon vs the captains?I added hit harm just in case any of the mobs there worked like the Minax Captains at Blackthorn. If it was the case, I would get max damage when hit harm triggers.
Sadly, it is not the case.
When hit harm or hit lightning triggers against the Minax captains, it adds 100% damage multiplier to your damage. So with EoO, consecrate weapon and swords mastery you reach the 300% max multiplier when it triggers against them.What does hit harm do for you in Blackthorn's Dungeon vs the captains?
That's some interesting mechanics. I guess I need to re-make my weapons.When hit harm or hit lightning triggers against the Minax captains, it adds 100% damage multiplier to your damage. So with EoO, consecrate weapon and swords mastery you reach the 300% max multiplier when it triggers against them.